I've decided to add an actual bio for Johnny (as he seems to be turning into a more interesting character than originally planned)...
Name: Johnny (The Skeleton) Race: Summoned creature / undead Weapon: Scythe Affiliations: Venexicus (His master) Game world: Sanctuary Bio: Johnny - the name given by his Necromantic master, Venex - is a pretty loyal companion. He'll sacrifice himself for his master and his friends if need be. He has shown an incredible amount of personality for a skeleton and sometimes (although he is believed to be mute and expressionless) Venex swears he can see how Johnny is feeling. Usually it's annoyances at his master who likes to poke fun at the skeleton. He has a secret, however... He can not only make facial expressions. He can talk too. (What else can he do?) :confused::confused:
Ok, If Johnny counts then Vasallus does too. (and I will be "playing" him a bit more too now)
Name: Vasallus (The Iron Golem) Race: Summoned creature / Iron Golem Weapon/s: His arm (and also posesses the 'Thorns' aura, as do all Iron Golems) Affiliations: Balgarath (His master) Game world: Sanctuary Bio: Vasallus was created by Balgarath when he transmuted an ancient set of armor, many years ago during his days as a young necromancer. The full extend of the magical properties have yet to be determined, though the armor was very large, heavy and thick offering much in the way of defense. Vasallus has saved his master's life on many occasions, but whether he was acting of his own free will or was merely following an order has yet to be proven, he will follow all of Balgarath's commands, even if it may lead to his own death.
[In short the armor had high defense and no I'm not gonna be an asshat and Uber it up. just one or two in addition to a high defense]
[Also incase you didn't know, Vasallus means servant in latin]
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Name: Skylor Framlin
Race: Human
Class: Paladin gone Monk
Age: 32
Affiliations: None
Deity: ALL gods
Game World: Fae’run
Bio:
As a boy he grew up in a small noble family. This family was destroyed by demons and he only survived after being taken to the church. The church took him in and because of his noble heritage he was allowed to become a holy warrior for the gods above.
When he next faced a group of demons in his rage he went blind. He turned his back on the gods and destroyed anything that denied him vengeance for the death of his family. He lost the powers that he had gained through his faith and in the end almost lost his humanity.
He was adopted then by a group of monks who taught him to release his anger and let it pass. They taught him that he must be one with the world and everything in it. They bestowed upon him the power of the body, the mind, and the spirit and the peace that can be found once one has become one with the world around him. He now wanders the world in search of things that defy peace so that he might enlighten them through wisdom, spirit, or the power of the body (fist, legs, etc).
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If a moderator asks you to change your signature, don't question just do it.
Well... Time to add mah golem. (He's really quite a shitty creature). Please keep in mind that although it might seem like I'm overpowering my character with summoned minions - I have to share my energy with them. Whenever I have those minions, I am more easily injured and / or killed.
Name: Kennedy (The Mud Golem) Race: Summoned creature / golem Weapon: Hands Affiliations: Venexicus (His master) Game world: Sanctuary Bio: Kennedy - a name meaning "Ugly Head" (It's true, you can check it!) was given to this creature by his summoner and master, Venexicus. He was raised from the earth on the way to Amn. He has absolutely no personality, is very ugly, cannot talk or show facial expressions, and has yet to do anything even remotely interesting.
Name : Dave
Class : Hawk
Affiliations : His master, Zubin.
Description : He is a golden feathered hawk with massively strong wings that can bear unexpected conditions. Very loyal and devoted towards his work and his master. Was left by Draceath to accompany his son but was left in the fortress somehow. It somehow found the way to his master and accompanied him again.
He is no ordinary hawk and is too strong. It can alone fight and kill 4 ordinary hawks. Fairly big in size. He is omnivorous and may eat undesirable things.
Weapons : Talons, Wings, Beak.
Speciality : Can spy on people and convey messages to his master somehow.
Was once engaged in a fight with wild hawks. Came out alive ending the life of all those who dared to fight him.
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''May the Gods give you the strength and power to bear the madness which flows through our minds.''
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
Akujiki - A mystical Katana forged in the heavens by the gods, it thirsts for the spiritual energy of those around it. The weilder is forced to take the life of his enemies quickly, or else suffer the wrath of the blade himself.
Shuriken - Spinning, razor sharp blades thrown with pinpoint accuracy. Often used at long range or from a disguised manuevre in order to catch the opponent off guard causing the most damage possible.
Appearance: Approximately 5"11" with an atheltic build. Set with a skin tight body suit covered in a metal alloy that offers the highest protection against blades, projectiles or the like. The suits pressure against the body also allows for injuries to stay localised and prevents heavy bleeding.
Bio:
Maestro is a very shady character. Due to his horrid past, he is forced to keep everyone who knows him at arms length. Normally through heartless humour and constant provoking of those whom he finds to be a lesser warrior than himself.
His personality is one to be questioned. Many people believe that over the years he has lost his mind. One moment he is a passive bystander, biding his time until his foe makes the first move and other times he is a frenzied warrior, hacking and slashing his enemies to pieces without care of his own injuries or those caused to others.
History:
Born into Dark times, Maestro, Descendant of King Venji - Leader of the Oboro Clan, was taken from his family by a band of assassins. These assassins were part of a rival clan, that had set out to disband the Oboro by murdering their leader. Instead they stole his infant son and thought to train him as one of their own.
Once old enough to fight, Maestro set off in search of King Venji. Only to find that he had been replaced by his youngest son, and Maestro's brother, Loklan. Maestro attempted an assassination on Loki, but was caught in the process. While in prison, Maestro was told of his kidnapping and that he was the rightful heir to the Oboro clan, but at a price.
He was told that in order to become leader of the Oboro clan, one must prove that their are worthy by slaying the leader before him.
Bio:A young man, without a home or a family, walks down a road. His name is known throughout the land but the person is not. An assassin, he moves through the shadows, stalking his prey, waiting to strike. He answers to no one and only follows his heart as he searches to avenge his mother's death.
Appearance:
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"I'm like a dog chasing cars." - Joker, Dark Knight
Name: Atrumentis Race: Human Class: Morsarbor Age: 23 Affiliations: Druids of Scosglen and Priests of Rathma Deity: Spirits of Nature and Trag'Oul Game world: Sanctuary
Bio:
Atrumentis, being the anti-patriot as he is, doesn't belong to any one piece of land or territory. Instead, he prefers to drift around to places, exploring the world, discovering new things, and providing aid where it is needed. He especially loves autumn forests.
Originally born on the outskirts of Entsteig and growing up in the town of Deeha'Blothri, Atrumentis moved to the East to secretly study with both the Priests of Rathma and the Druids of Scosglen. How exactly he managed to do it he does not say, but since then he has formed his own order called the Morsarbor, which combines the skills of both Necromancy and Caoi Dulra. Using this combination, he is able to summon dead bits of flora in the form of Tree Minions, manipulate nature so as to form Death Omens, and there always seems to be a deathly calm in the air around him.
Atrumentis has accomplished the feat of actually binding a Spirit Raven to him. The Raven doesn't seem to mind, however, as it appears to be quite affectionate.
Name: Bastrom Race: Human Class:Warrior-healer Age: 19 Affiliations: N/A Deity:Gruumsh Game world: Sanctuary Bio: Grew up dreaming of being a legendary warrior, and met Carloseus in his travels. They fought and traveled and trained together, Carloseus more of a student. They were captured by forces of an unknown demonlord, and escaped though Carloseus was very weakened from their captivity. Their seperation and what became of him are yet to be revealed.
Appearance: 6 foot 3 inches, Black hair, and incredibly strong.
Name: Sventas / Velnias ex-zealot Race: Human Class: Paladin Age: 17 Affiliations: Ex-Zakarumite Deity: Sventas - The Zakarum Gods/ Velnias - The Prime Evils * Game world: Sanctuary Bio:Sventas was once a young member of the zakarum faith. He had become a master of using sword and shield while under the zakarum order. However on one fateful night during his training exercises, a rush of massive killing intent arose in his body and mind. When this occurred, he became blinded by bloodlust as he had slain many other young zealots that were with him at the time. Many of the council members became worried about his condition, and thought it would be best if he had left the temple altogether. While being held in prison, they had told him the story of what he had done, and explained to him why he should leave the temple until he could learn to control the evil in him.
Since that day, Sventas had travelled through a few parts of sanctuary, avoiding getting into any sort of fight, even against evil monsters. He was afraid that the killing intent in him would return again, and he was afraid of losing control of his body and mind. He knew he had would have to fight again, so he still carries his blessed sword and gothic shield with him at all times. It was noticed though, that when he had become mad during those few and frightful hours, his blessed sword looked more demonic, and his shield was no longer seen, but rather he had another, slightly smaller sword with him. Also, he had an eerie looking mask covering his face, and black eyes with an evil-like yellow colour to his iris and that his hair had changed colour from white to orange.
Sventas:
Without the ram beside him.
Velnias:
notes: Sventas means “Holy” and Velnias means “Demon”. So I gave the name Sventas to my character when he is normal. I called him holy because he is supposed to be well-mannered, polite, fight for his faith etc. Velnias is the name I have given to his alter ego/personality, which is basically a demon/devil inside him who wants to kill, kill, and… kill.
* Wasn't sure what to put. My apologies.
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One becomes strong when they are fighting to protect someone close to them... - Shiro Haku
Bio: Old, musty robes of brown, a coif of fine, black hair shot through with grey that falls to his shoulders, and eyes that show many years weathered hence, Tel-Silguwath is the product of a broken mage clan, a clan long thought destroyed. He is well into middle age, perhaps almost past it, his hands roughened by years of practicing the arcane arts of both the elemental magics and other magics whose powers are unknown to all but the Ennead. His feet are clad in worn sandals that have clearly seen better days. His eyes are sunk in melting folds of skin, the whites tinted ever-so-softly yellow, and his iris bleeding its black in some spots. The colors are faded crimson, the fire of youth long gone, along with the mystic flame that radiated therein.He wanders here and there, the sack of musty scrolls strapped over his back the last remnants of the ancient Ennead enchantments. The Ennead fade, and he seeks to let the squelched ancient magic from the depths of Kehjistan be revived in the growing world.
Name: Rofl Race: Succubus Class: Sorcerer Age: Unknown, he lost his sense of numbers around the age of 300 or so. Affiliations: Heaven Deity: None Game world: Sanctuary Bio: Rolf was created long before Sanctuary ever existed. He served the Prime Evils. One night before he was born, a massive ice-storm pelted Hell, It had frozen over. He was born and was verbally abused and ignored. This made him do the wrong thing. He had ran away, likely only a few hours before humans became existent. He escaped through to Sanctuary carrying in his pocket, a soulstone. He ventured many days until he came to the town called tristam. He possed a villager to look around the village. But, what he found was not to please him. He had found Diablo, a Prime Evil, rampaging the town, he entered the cathedral. Only a few years later did rolf hear that Diablo has been killed, but he was not banished. To banish diablo, one must destory his soulstone. Rolf ended up begging for mercy of the high heavens after he found The Archangel Tyrael. Tyrael was in the movement against Diablo he infered. But he was a little fishy to Rolf, after Tyrael had set foot on the Arreat Mountains, Rolf ran to where he thought the entrance to the High Heavens were. He entered...
A Few years later he was found and imprisoned and eventually nearly executed, until he spoke about Tyrael. Archangels are never supposed to speak which the humans. They freed Rolf and made him betray Hell. He was then announced the first Holy Demon, ever, to exist.
EDIT BY ELFEN LIED
THIS CHARACTER IS NOT PLAYABLE. CHANGE IT OR IT WILL BE DELETED.
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In Diablo III, Belial, Azmodan, Baal, Diablo, and Mephisto will team together and escape hell. They will nearly destroy sanctuary and try to burn heaven, but all hope is not lost.
Name:Neracepiel Title:Lord of Corruption Species:Demonkind (Kn'jeeh "Forgotten Evils") Class:Necromancer Age:???? Height: 19' 8 Weight: 512 Pounds Soulstone: Dark-Green (Soulstone of Corruption) Affiliation(s):Hell, The Great Evils of Demonkind Deity:Hell Game World:Sanctuary Location:Lut Gholein Rank: Lesser Evil Powers:Full Corruption (Can Corrupt Very Powerful Angels or Archangels) Bio: Neracepiel, was in the forsaken Sin War, though unknown to most, Neracepiel was the cause of the Sin War, he is a Lesser Evil, pushed them out of Hell, the Fourth Brother, became a traitor the Prime Evils, Diablo, Baal, and Mephisto later attacked Neracepiel and weakened him, and left him to the Barren Deserts, until, he was found by the Horadrim, they dragged him to what will be the Tomb of Neracepiel, before he was sealed into the tomb he corrupted one of Archangel Tyrael's most trusted friend and ally; Izual; Tyrael and the Horadrim, thought that it would be too dangerous to chain him up. so they imprisioned him in a Soulstone.
One Thousand Years after being Imprisioned by the Soulstone he, like Diablo, corrupted the Soulstone and a Powerful Mage named Nikulas was brought to Nerecepiel's Soulstone He then forced the Stone into his Head, allowing Neracepiel to come back into the world, he then went to the "Jewel of The Desert" Lut Gholein, He stays in his Guise to blend in with the Mortals.
EDITED BY CORRUPTED
This Character Doesnt Belong to Me anymore it Belongs to the DM, Elfen Lied
Name: Link
Race: Hylian
Class: Warrior
Age: 28
Affiliations: Ordon Village
Deities: Din, Nayru, and Faror
Game world: Hyrule
Bio: At the youthfull age of seventeen, a young farmhand clad in green set off, not to battle a great demon, but to deliver a sword. That sword would never be delivered though, as a great magical sorcerer had plunged the world, quite litterally, into a darkness the likes of which have never been seen before.
The young farmhand, learning quickly, had to gain the power of light in order to shatter the darkness that had covered the world. This was no simple task though, as the sorcerer had changed the younth into a wolf. Quick witted as he was though, this did not stop him, and soon the light returned to Hyrule. After battling, and ultimately defeating the sorcerer, he learns that it was but a pawn, and to truely defeat the evil covering the lands, he must enter the Twilight Realm. Needless to say, he does so, entereing and defeating the great evil once and for all...
Eleven long years had passed sense the day he struck his final blow into the great evil that infested his beloved lands. Eleven years sense his adventured ended. Eleven years to think, to study, to train and to learn. With age comes wisdom they say. He was no exception. However, with his age also came a more darker outlook at the world. He could not shake the demons he had battled, the monsters he had slain. He fought them at every turn, in his memories during the day, in his sleep during the night. He had long left Ordon, vowing not to return untill he could put his mind at ease.
This was no simple task though. Often times he would stay awake for days upon days so that he may not have to battle his dreams. Thus, he travels to this day, helping those that are in need. No longer hindered by "Right" and "Wrong", he sees the world more clearly. He stands there, alone, in the darkness, the darkness that is swallowing him whole, desperately trying to survive in the unforgiving reality he lives in.
Name: Numaknal
Race: Human
Class: Barbarian
Age: 29
Affiliation: Shadow Wolf Tribe/Snake Tribe
Deities: Talic
Game world: Sanctuary
Bio: Numaknal was raised in a Shadow Wolf camp. He learned at age 15 that he was not born into the tribe, but he was born of the Snake tribe. Thusly, he was taught in the ways of axe combat, and taught himself in the use of the spear. He became a fierce and relentless warrior. At age 18 he left the camp for 4 months. During this time, he hunted for his own food and lived among those of the snake tribe and furthered his skill with spears.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Name: Corpsefire Race: Undead Class: Zombie? Age: doesn't really matter Affiliations: zombies Deity: uhhh...zombies Game world: Sanctuary Bio: Mostly walks back and forth, waiting for an underpowered adventurer to wander into his Den of Evil to be his friend. He doesn't talk much, but has a slight obsession with other people's brains. He hangs around with a small gang of other zombies in his cave, who also enjoy walking back and forth aimlessly in the dark. He also enjoys collecting and trading low level rare pieces of equipment, but for some reason never wears any of them. Enjoys taking "Spectral Hits" with his zombie pals.
Appearance: Zombie.
Favorite bands: Rob Zombie, White Zombie, Cannibal Corpse
Favorite alcohol: Bacardi Zombi
Favorite Peewee-Herman character: Jombi
Stay.
You don't always know where you stand,
'Till you know that you won't run away.
There's something inside me that feels...
Like breathing in sulfur.
I am trying to have a bit of fun here with friends and people from this site. If you want to join, then your character needs to comply with the rules. You cannot make up any character you want willy nilly. If you want a character that is different from what is described in the World Info thread, then contact me first before you make your character.
And if people are just making joke characters, I wish you wouldn't. I just have to delete and that is a waste of time.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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Name: Johnny (The Skeleton)
Race: Summoned creature / undead
Weapon: Scythe
Affiliations: Venexicus (His master)
Game world: Sanctuary
Bio: Johnny - the name given by his Necromantic master, Venex - is a pretty loyal companion. He'll sacrifice himself for his master and his friends if need be. He has shown an incredible amount of personality for a skeleton and sometimes (although he is believed to be mute and expressionless) Venex swears he can see how Johnny is feeling. Usually it's annoyances at his master who likes to poke fun at the skeleton. He has a secret, however... He can not only make facial expressions. He can talk too. (What else can he do?) :confused::confused:
Name: Vasallus (The Iron Golem)
Race: Summoned creature / Iron Golem
Weapon/s: His arm (and also posesses the 'Thorns' aura, as do all Iron Golems)
Affiliations: Balgarath (His master)
Game world: Sanctuary
Bio: Vasallus was created by Balgarath when he transmuted an ancient set of armor, many years ago during his days as a young necromancer. The full extend of the magical properties have yet to be determined, though the armor was very large, heavy and thick offering much in the way of defense. Vasallus has saved his master's life on many occasions, but whether he was acting of his own free will or was merely following an order has yet to be proven, he will follow all of Balgarath's commands, even if it may lead to his own death.
[In short the armor had high defense and no I'm not gonna be an asshat and Uber it up. just one or two in addition to a high defense]
[Also incase you didn't know, Vasallus means servant in latin]
Race: Human
Class: Paladin gone Monk
Age: 32
Affiliations: None
Deity: ALL gods
Game World: Fae’run
Bio:
As a boy he grew up in a small noble family. This family was destroyed by demons and he only survived after being taken to the church. The church took him in and because of his noble heritage he was allowed to become a holy warrior for the gods above.
When he next faced a group of demons in his rage he went blind. He turned his back on the gods and destroyed anything that denied him vengeance for the death of his family. He lost the powers that he had gained through his faith and in the end almost lost his humanity.
He was adopted then by a group of monks who taught him to release his anger and let it pass. They taught him that he must be one with the world and everything in it. They bestowed upon him the power of the body, the mind, and the spirit and the peace that can be found once one has become one with the world around him. He now wanders the world in search of things that defy peace so that he might enlighten them through wisdom, spirit, or the power of the body (fist, legs, etc).
Name: Kennedy (The Mud Golem)
Race: Summoned creature / golem
Weapon: Hands
Affiliations: Venexicus (His master)
Game world: Sanctuary
Bio: Kennedy - a name meaning "Ugly Head" (It's true, you can check it!) was given to this creature by his summoner and master, Venexicus. He was raised from the earth on the way to Amn. He has absolutely no personality, is very ugly, cannot talk or show facial expressions, and has yet to do anything even remotely interesting.
Name : Dave
Class : Hawk
Affiliations : His master, Zubin.
Description : He is a golden feathered hawk with massively strong wings that can bear unexpected conditions. Very loyal and devoted towards his work and his master. Was left by Draceath to accompany his son but was left in the fortress somehow. It somehow found the way to his master and accompanied him again.
He is no ordinary hawk and is too strong. It can alone fight and kill 4 ordinary hawks. Fairly big in size. He is omnivorous and may eat undesirable things.
Weapons : Talons, Wings, Beak.
Speciality : Can spy on people and convey messages to his master somehow.
Was once engaged in a fight with wild hawks. Came out alive ending the life of all those who dared to fight him.
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
Race: Human
Class: Assassin
Age: Unknown
Affiliations: Oboro Clan
Deity: Synclair - Falcon of the Skies
Game world: Sanctuary
Weapons:
Akujiki - A mystical Katana forged in the heavens by the gods, it thirsts for the spiritual energy of those around it. The weilder is forced to take the life of his enemies quickly, or else suffer the wrath of the blade himself.
Shuriken - Spinning, razor sharp blades thrown with pinpoint accuracy. Often used at long range or from a disguised manuevre in order to catch the opponent off guard causing the most damage possible.
Appearance: Approximately 5"11" with an atheltic build. Set with a skin tight body suit covered in a metal alloy that offers the highest protection against blades, projectiles or the like. The suits pressure against the body also allows for injuries to stay localised and prevents heavy bleeding.
Bio:
Maestro is a very shady character. Due to his horrid past, he is forced to keep everyone who knows him at arms length. Normally through heartless humour and constant provoking of those whom he finds to be a lesser warrior than himself.
His personality is one to be questioned. Many people believe that over the years he has lost his mind. One moment he is a passive bystander, biding his time until his foe makes the first move and other times he is a frenzied warrior, hacking and slashing his enemies to pieces without care of his own injuries or those caused to others.
History:
Born into Dark times, Maestro, Descendant of King Venji - Leader of the Oboro Clan, was taken from his family by a band of assassins. These assassins were part of a rival clan, that had set out to disband the Oboro by murdering their leader. Instead they stole his infant son and thought to train him as one of their own.
Once old enough to fight, Maestro set off in search of King Venji. Only to find that he had been replaced by his youngest son, and Maestro's brother, Loklan. Maestro attempted an assassination on Loki, but was caught in the process. While in prison, Maestro was told of his kidnapping and that he was the rightful heir to the Oboro clan, but at a price.
He was told that in order to become leader of the Oboro clan, one must prove that their are worthy by slaying the leader before him.
Race: Human
Class: Assassin
Age: 22
Affliliation: Legion of the Damned, SICK
Diety: None
Game World: Sanctuary
Bio:A young man, without a home or a family, walks down a road. His name is known throughout the land but the person is not. An assassin, he moves through the shadows, stalking his prey, waiting to strike. He answers to no one and only follows his heart as he searches to avenge his mother's death.
Appearance:
Race: Human
Class: Assassin
Age: 22
Affliliation: Ancient order founded by Vizjerei
Diety: None
Game World: Sanctuary
race:human
class:necromancer
age:20
affiliation:SICK
deity:trag'oul
game world:santuary
Name: Atrumentis
Race: Human
Class: Morsarbor
Age: 23
Affiliations: Druids of Scosglen and Priests of Rathma
Deity: Spirits of Nature and Trag'Oul
Game world: Sanctuary
Bio:
Atrumentis, being the anti-patriot as he is, doesn't belong to any one piece of land or territory. Instead, he prefers to drift around to places, exploring the world, discovering new things, and providing aid where it is needed. He especially loves autumn forests.
Originally born on the outskirts of Entsteig and growing up in the town of Deeha'Blothri, Atrumentis moved to the East to secretly study with both the Priests of Rathma and the Druids of Scosglen. How exactly he managed to do it he does not say, but since then he has formed his own order called the Morsarbor, which combines the skills of both Necromancy and Caoi Dulra. Using this combination, he is able to summon dead bits of flora in the form of Tree Minions, manipulate nature so as to form Death Omens, and there always seems to be a deathly calm in the air around him.
Atrumentis has accomplished the feat of actually binding a Spirit Raven to him. The Raven doesn't seem to mind, however, as it appears to be quite affectionate.
Name: Bastrom
Race: Human
Class: Warrior-healer
Age: 19
Affiliations: N/A
Deity: Gruumsh
Game world: Sanctuary
Bio: Grew up dreaming of being a legendary warrior, and met Carloseus in his travels. They fought and traveled and trained together, Carloseus more of a student. They were captured by forces of an unknown demonlord, and escaped though Carloseus was very weakened from their captivity. Their seperation and what became of him are yet to be revealed.
Appearance: 6 foot 3 inches, Black hair, and incredibly strong.
ex-zealot
Race: Human
Class: Paladin
Age: 17
Affiliations: Ex-Zakarumite
Deity: Sventas - The Zakarum Gods/ Velnias - The Prime Evils *
Game world: Sanctuary
Bio:Sventas was once a young member of the zakarum faith. He had become a master of using sword and shield while under the zakarum order. However on one fateful night during his training exercises, a rush of massive killing intent arose in his body and mind. When this occurred, he became blinded by bloodlust as he had slain many other young zealots that were with him at the time. Many of the council members became worried about his condition, and thought it would be best if he had left the temple altogether. While being held in prison, they had told him the story of what he had done, and explained to him why he should leave the temple until he could learn to control the evil in him.
Since that day, Sventas had travelled through a few parts of sanctuary, avoiding getting into any sort of fight, even against evil monsters. He was afraid that the killing intent in him would return again, and he was afraid of losing control of his body and mind. He knew he had would have to fight again, so he still carries his blessed sword and gothic shield with him at all times. It was noticed though, that when he had become mad during those few and frightful hours, his blessed sword looked more demonic, and his shield was no longer seen, but rather he had another, slightly smaller sword with him. Also, he had an eerie looking mask covering his face, and black eyes with an evil-like yellow colour to his iris and that his hair had changed colour from white to orange.
Sventas:
Without the ram beside him.
Velnias:
notes: Sventas means “Holy” and Velnias means “Demon”. So I gave the name Sventas to my character when he is normal. I called him holy because he is supposed to be well-mannered, polite, fight for his faith etc. Velnias is the name I have given to his alter ego/personality, which is basically a demon/devil inside him who wants to kill, kill, and… kill.
* Wasn't sure what to put. My apologies.
One becomes strong when they are fighting to protect someone close to them... - Shiro Haku
World: Sanctuary.
Name: Tel-Silgulwath.
Race: Human.
Gender: Male.
Class: Ennead Mage.
Affiliations: The Ennead (duh.)
Religious Affiliation: None.
Bio: Old, musty robes of brown, a coif of fine, black hair shot through with grey that falls to his shoulders, and eyes that show many years weathered hence, Tel-Silguwath is the product of a broken mage clan, a clan long thought destroyed. He is well into middle age, perhaps almost past it, his hands roughened by years of practicing the arcane arts of both the elemental magics and other magics whose powers are unknown to all but the Ennead. His feet are clad in worn sandals that have clearly seen better days. His eyes are sunk in melting folds of skin, the whites tinted ever-so-softly yellow, and his iris bleeding its black in some spots. The colors are faded crimson, the fire of youth long gone, along with the mystic flame that radiated therein.He wanders here and there, the sack of musty scrolls strapped over his back the last remnants of the ancient Ennead enchantments. The Ennead fade, and he seeks to let the squelched ancient magic from the depths of Kehjistan be revived in the growing world.
Race: Succubus
Class: Sorcerer
Age: Unknown, he lost his sense of numbers around the age of 300 or so.
Affiliations: Heaven
Deity: None
Game world: Sanctuary
Bio: Rolf was created long before Sanctuary ever existed. He served the Prime Evils. One night before he was born, a massive ice-storm pelted Hell, It had frozen over. He was born and was verbally abused and ignored. This made him do the wrong thing. He had ran away, likely only a few hours before humans became existent. He escaped through to Sanctuary carrying in his pocket, a soulstone. He ventured many days until he came to the town called tristam. He possed a villager to look around the village. But, what he found was not to please him. He had found Diablo, a Prime Evil, rampaging the town, he entered the cathedral. Only a few years later did rolf hear that Diablo has been killed, but he was not banished. To banish diablo, one must destory his soulstone. Rolf ended up begging for mercy of the high heavens after he found The Archangel Tyrael. Tyrael was in the movement against Diablo he infered. But he was a little fishy to Rolf, after Tyrael had set foot on the Arreat Mountains, Rolf ran to where he thought the entrance to the High Heavens were. He entered...
A Few years later he was found and imprisoned and eventually nearly executed, until he spoke about Tyrael. Archangels are never supposed to speak which the humans. They freed Rolf and made him betray Hell. He was then announced the first Holy Demon, ever, to exist.
EDIT BY ELFEN LIED
THIS CHARACTER IS NOT PLAYABLE. CHANGE IT OR IT WILL BE DELETED.
Title: Lord of Corruption
Species: Demonkind (Kn'jeeh "Forgotten Evils")
Class: Necromancer
Age: ????
Height: 19' 8
Weight: 512 Pounds
Soulstone: Dark-Green (Soulstone of Corruption)
Affiliation(s): Hell, The Great Evils of Demonkind
Deity: Hell
Game World: Sanctuary
Location: Lut Gholein
Rank: Lesser Evil
Powers: Full Corruption (Can Corrupt Very Powerful Angels or Archangels)
Bio: Neracepiel, was in the forsaken Sin War, though unknown to most, Neracepiel was the cause of the Sin War, he is a Lesser Evil, pushed them out of Hell, the Fourth Brother, became a traitor the Prime Evils, Diablo, Baal, and Mephisto later attacked Neracepiel and weakened him, and left him to the Barren Deserts, until, he was found by the Horadrim, they dragged him to what will be the Tomb of Neracepiel, before he was sealed into the tomb he corrupted one of Archangel Tyrael's most trusted friend and ally; Izual; Tyrael and the Horadrim, thought that it would be too dangerous to chain him up. so they imprisioned him in a Soulstone.
EDITED BY CORRUPTED
This Character Doesnt Belong to Me anymore it Belongs to the DM, Elfen Lied
"Not Even Death... Can Save you from Me."
Race: Hylian
Class: Warrior
Age: 28
Affiliations: Ordon Village
Deities: Din, Nayru, and Faror
Game world: Hyrule
Bio: At the youthfull age of seventeen, a young farmhand clad in green set off, not to battle a great demon, but to deliver a sword. That sword would never be delivered though, as a great magical sorcerer had plunged the world, quite litterally, into a darkness the likes of which have never been seen before.
The young farmhand, learning quickly, had to gain the power of light in order to shatter the darkness that had covered the world. This was no simple task though, as the sorcerer had changed the younth into a wolf. Quick witted as he was though, this did not stop him, and soon the light returned to Hyrule. After battling, and ultimately defeating the sorcerer, he learns that it was but a pawn, and to truely defeat the evil covering the lands, he must enter the Twilight Realm. Needless to say, he does so, entereing and defeating the great evil once and for all...
Eleven long years had passed sense the day he struck his final blow into the great evil that infested his beloved lands. Eleven years sense his adventured ended. Eleven years to think, to study, to train and to learn. With age comes wisdom they say. He was no exception. However, with his age also came a more darker outlook at the world. He could not shake the demons he had battled, the monsters he had slain. He fought them at every turn, in his memories during the day, in his sleep during the night. He had long left Ordon, vowing not to return untill he could put his mind at ease.
This was no simple task though. Often times he would stay awake for days upon days so that he may not have to battle his dreams. Thus, he travels to this day, helping those that are in need. No longer hindered by "Right" and "Wrong", he sees the world more clearly. He stands there, alone, in the darkness, the darkness that is swallowing him whole, desperately trying to survive in the unforgiving reality he lives in.
Race: Human
Class: Barbarian
Age: 29
Affiliation: Shadow Wolf Tribe/Snake Tribe
Deities: Talic
Game world: Sanctuary
Bio: Numaknal was raised in a Shadow Wolf camp. He learned at age 15 that he was not born into the tribe, but he was born of the Snake tribe. Thusly, he was taught in the ways of axe combat, and taught himself in the use of the spear. He became a fierce and relentless warrior. At age 18 he left the camp for 4 months. During this time, he hunted for his own food and lived among those of the snake tribe and furthered his skill with spears.
(I would like to scrap my old char)
Plus there is http://drakonis.org/
Race: Undead
Class: Zombie?
Age: doesn't really matter
Affiliations: zombies
Deity: uhhh...zombies
Game world: Sanctuary
Bio: Mostly walks back and forth, waiting for an underpowered adventurer to wander into his Den of Evil to be his friend. He doesn't talk much, but has a slight obsession with other people's brains. He hangs around with a small gang of other zombies in his cave, who also enjoy walking back and forth aimlessly in the dark. He also enjoys collecting and trading low level rare pieces of equipment, but for some reason never wears any of them. Enjoys taking "Spectral Hits" with his zombie pals.
Appearance: Zombie.
Favorite bands: Rob Zombie, White Zombie, Cannibal Corpse
Favorite alcohol: Bacardi Zombi
Favorite Peewee-Herman character: Jombi
EDIT ELFEN LIED
THIS CHARACTER IS NOT PLAYABLE PLEASE EDIT THE CHARACTER TO FIT THE RULES
http://www.diablofans.com/forums/showthread.php?t=5459
You don't always know where you stand,
'Till you know that you won't run away.
There's something inside me that feels...
Like breathing in sulfur.
And if people are just making joke characters, I wish you wouldn't. I just have to delete and that is a waste of time.