SourceForts is a multiplayer capture the flagmod, for the computer gameHalf-Life 2. Two teams, red and blue, construct forts made from metal cubes and panels to protect their flag, and also attempt to break into their opponent's fort to steal the enemy flag. Then they must return the captured flag to their own fort to score. The mod was first released in 2005. Contents
Screenshot showing a member of the red team capturing the blue flag. It also shows a wall construction next to the flag, and a skyfort above it. This also shows one end of the map sf reservoir.
Players in SourceForts have the ability to spawn and manipulate blocks and panels, being able to freeze and unfreeze the spawned blocks and panels to create and modify the fort. A typical SourceForts match is played out in a series of Build and Combat rounds. During the Build round players construct forts, and during the Combat round players duel in a capture the flag match, using the forts as bases.
During the Build Phase the two teams are restricted to their own side of the map and cannot use any weapons. The only equipment is the Gravity Gun, used to freeze and unfreeze blocks, pick them up and move them. Each side has access to a limited number of blocks (default of 50, but can be set to any value), which can be spawned (using buttons in a spawn bay) and then picked up with the gravity gun and used.[1] Blocks come in five different shapes (1x1x1 cube, 2x1x1 oblong, 5x1 panel, 3x2 panel, and 2x1 panel) which enable the players to create a wide variety of structures, which include crawl tunnels, sky forts, sprint ramps and walls.[2]
During the Combat Phase players are given weapons according to their chosen class and attempt to breach the enemy's constructions, ultimately capturing their flag. On most servers a successful capture and base return is worth 100 points and a capture without returning it is worth a single point. To win a map a team must achieve a total of 1000 points, or be the team with the most points at the end of a set number of build/combat rounds. This number is variable depending on the server set up and admins. SourceForts offers five player classes:[3]
ScoutThis is the fastest class, the main role of which is to dodge enemy fire and get the flag. With the unique ability to fire when sprinting, the Scout is a formidable class, albeit one that is difficult to master in a match situation. It is armed with the Submachine Gun (SMG), 9mm pistol, grenades and the crowbar, and has 100 hitpoints (HP) and 15 armor points (AP). SoldierThe slowest class but with most armor. Often used for shooting from barricades or leading an all out assault, the strong armor of the Soldier makes it an effective class and difficult to kill, but can be overcome by a quick opponent aiming for the head. It is armed with the Combine Overwatch Pulse Rifle, 9mm pistol, a stunstick and grenades, and has 100 HP and 75 AP.
A screenshot showing a blue Combine Engineer equipped with the shotgun running in the foreground, and a red Rebel throwing a grenade in the background on the map sf conduit.
EngineerThe second-weakest and second-slowest of the classes, the Engineer makes up for the lack of health and armour with its abilities. Using the Gravity Gun (the only class which can use it in the Combat Phase), the Engineer can repair their own team's panels and blocks, unfreeze and modify blocks in combat, and unfreeze/steal enemy blocks to make holes for fellow teammates to enter. The Gravity Gun also has other combat uses, such as using panels as projectile weapons, as well as picking up armed grenades and lobbing them over walls and long distances. A little known (and useful) fact is that the Gravity Gun can heal friendly players, by left clicking on them. The Engineer is armed with the Gravity Gun, shotgun, 9mm pistol, grenades and stunstick, and has 80 HP and 20 AP. RocketeerPerhaps the most potent class in the game in terms of sheer stopping power, the Rocketeer's main weapon is the rocket launcher (RPG), which shoots off dumb-fire rockets (the laser painter sight guidance system from Half-Life 2 removed). Often the choice of class by new players, leading to the term of being dubbed a 'rocket-whore', experienced players master the timing and ballistics of the RPG as a weapon, and use it to rocket jump over the highest walls, some able to predict the movement of other players and intercept with well-timed rockets. Rocket launching is also used in the game as a 'party trick' - firing a rocket at an enemy's feet will cause their ragdoll to fly sometimes hundreds of feet into the air and across the map. The Rocketeer is armed with the Rocket-Propelled Grenade Launcher (RPG), SLAM mines, grenades, 9mm pistol and the stunstick, and has 100 HP and 40 AP. SniperThe weakest and slowest (along with the Soldier) class, the sniper is armed with the powerful crossbow. A difficult class to master due to often fast moving players, experienced and well dug-in snipers can be welcome assets on the battlefield. The class is armed with the crossbow, 9mm pistol, grenades and stunstick, and has 75 HP with no armor. [edit] Maps
A tunnel entrance on sf conduit, guarded by two blue Combine armed with the RPG and the Gravity Gun.
Official maps for SourceForts, included in the 1.9.2 setup package:
sf_abandon - An enclosed map in an abandoned warehouse, each team having control of one end. Flag on a platform at each end, with raised gantries running down the sides.
sf_atrium - An enclosed map with little build space and very close flag positions. Two ventilation shafts are placed connecting both teams to eachothers' flag zones.
sf_city - A city block, buildings and roads with a low area in the middle. Players can reach the roofs of most buildings, allowing for many sniper and rocketeer nests.
sf_conduit - An L shaped map in a concrete environment, with two-level tunnels linking both ends.
sf_deck
sf_fieldtrip - A large, walled grass area.
sf_magma - Two story bases, with a river of lava in between (by definition, 'magma' is used to describe molten rock beneath the Earths surface), damaging any players reckless enough to enter it.
sf_metalurgy - Two castle-style bases, a supply box in a tower between and deep channels crossing the map.
sf_overload - A medium sized map, consisting of two concrete areas containing each team's flag, separated by a large slope in the middle of the map containing 'dragon teeth' concrete emplacements.
sf_platform - A platform based map high in the sky. Falling means certain death.
sf_reservoir - Situated in the remains of a dried-up concrete reservoir, elaborate tunnels and ramps span the large map.
sf_rooftop - A medium sized map, on the roof of a skyscraper. A pinnacled roof separates two lower flat areas.
sf_skywalk - Another platform based sky map.
sf_tactical - An S shaped map, with button consoles in the center. A team must activate the buttons to enable them to gain control over more of the field during later build periods.
sf_tallgrass - The main play arena is a flat, grassy area with a massive gorge across. In the Build phase this area is flat earth, but when the Combat phase comes, the grass grows taller than the player.
sf_tread - A challenging map, four track-propelled vehicles moving fast through a desert landscape. Bridges must be built between the vehicles.
sf_valley - A massive grassed area, for all-out battles with the Soldier class.
SourceForts was originally created by Daniel "Knifa" Callander who at the time was a twelve-year-old from Scotland,[6] with its first release on February 25, 2005[7]. He was responsible for all versions up to 1.4.1, until he ceased development due to frustrations with an update released by Valve Software for its game Half-Life 2: Deathmatch,[8] on which SourceForts is based. As of January 6, 2006SourceForts is on its third lead programmer.[9] Development crossed from Alpha into Beta on January 10, 2006.[9]
A spin-off called NeoForts was created due to a conflict within the SourceForts development team.[8]
On August 5, 2006, the SourceForts trailer movie was added to Steam.[10] Over the following weeks, SourceForts rose in Steam's official game statistics, maintaining a consistent number of players since release.[11]SourceForts has been featured on the Steam website since August 2006.[12] SourceForts was featured on Giga TV, a German television show, on August 10, 2006.[13]SourceForts version 1.9.0 was included on the cover disc of PC Zone magazine issue #163, January 2006.[14][15]
In January2007, SourceForts was awarded 'Mod of the Year' by the FrenchSteam gaming website Vossey. They praised the mod for 'its originality and gameplay'. [16]
[edit] Version 1.9.3, 2.0 and staffing adjustments
Following the cancellation of the new modification dubbed as SourceForts 2.0, the team fell into a decline. A parallel, secret project named 'Haven' was established by former coder JLF, along with many well known community members. After some private negotiations, it was announced that the Haven team would move in to take over development of SourceForts. This came to the surprise of staff members Will 'FicWill' Smith and KGtheway2B, who promptly resigned in protest.
The new team, lead by Kaidus, introduced a more structured, public design process and laid out planning for the future version 2.0 - a process omitted from the previous team. The team set out to complete version 1.9.3 and then move on to a more complete, original version 2.0, which is to be built from scratch. For 1.9.3, much of the old version 2.0 code and contents was ported down to make it available, such as new block models, maps and several new features for classes. Will 'FicWill' Smith did not approve of the new direction, and attempted to pull all his content from the modification, however after further negotiations he agreed to allow his work to be used on the condition that he was fully credited for their creation.
Version 1.9.3 was announced complete on 28 October2007, however the release date will not be announced until the latest version of the Source SDK is released and can be used to ensure a bug-free modification. The proposed version 2.0 was designed by the Haven team as a more competitive building based game, with very few similarities between itself and previous SourceForts versions. This has caused some debate on the official forums, but overall the response from the community has been positive.
New features according to the design document include the removal of the build/combat phase system, replaced by building during combat using checkpoints. The team claim to have a playable concept modification, however the code from the concept will not be retained in the actual modification.
A recently released media screenshot showing current 'version 2.0' development. Visible is the new engineer model, the new block skins and damage system, and a new head-up display.
v2.0.0 was originally to be released on May 1, 2005, but has suffered substantial setbacks. Due to these, the 1.9.X releases were released in order to sustain an active community and v2.0.0 is designated to become the first incarnation of the mod as a total conversion.
Daniel Callander did not take part in producing the second version of the mod.
On April 27, 2007, an early build of SourceForts v2.0.0 was leaked to the public.[17]
As of May 1, 2007, development work on v2.0.0 has been halted, due to concerns over the stability and gameplay of the current version. Although the developers intend to return to developing v2.0.0, they have decided to address the concerns by diverting their resources to developing and releasing v1.9.3 which will be purely a gameplay alteration, rather than a total conversion which will be the main feature of v2.0.0.[18]
To play SourceForts a copy of Half-Life 2: Deathmatch (free with Half-Life 2, but also included in a number of Steam game packages[19]) must be installed.
Although SourceForts users have previously encountered problems when attempting to install it with Half-Life 2: Deathmatch alone (i.e. those players who did not own the single-player Half-Life 2 game), this problem seems to have been resolved with a Steam software update; these users may install the mod in its default location.[20]
This wiki was created by the SourceForts player community. Here you will find everything you need to know about SourceForts, on one website. Since the wiki's inception, it has grown to be a valuable resource for both new and old players alike. The wiki is now hosted by the SourceForts developers, however please give a huge thank you to Billeh of fwar.co.uk for creating and hosting the original wiki.
SourceForts is a Half Life 2 Deathmatch modification. The current release is version 1.9.2, but this wiki contains information on all versions of SourceForts.
Eh...i guess for now the more the better, and he far exceeds the number of posts needed. I guess as long as he lives up to his name he shall make a great SLAYER
Hey, sourceforts is a lot of fun, and i nearly crapped me pants when i saw saber was on. Hes pretty good too.
As for WoW, i went afrter my last exam yesterday to get it and they had sold out. Grr. So im about to go to a bigger shopping centre and find it there. Ill be starting within the next few hours, then i got work and then all night to play it. And if i get bored, ill jump on sourceforts =D
As for AvH, Fudlow is right, the Horde are fighting for their own just causes, why are they the bad guys? Who cares about holy light and shit like that, im sick of boring humans and elves and gnomes and dwarves, they are all boring as fuck. Orcs Trolls Tauren Blood Elves, thats where its at. Ill be starting on PvE later, because I have a friend or two joining and they want to get used to it too. Let me know what you guys do.
If I can throw in my opinion...
I believe that Fenatic is active enough to fullfill the SLAYERS requirements of joining. He seems to have the right attitude as well. What concerns me is how well he fairs in Diablo 2 LOD since I have not seen him perform yet. SLAYERS have a reputation of being the best and being the best in Diablo 2 LOD is also a requirement.
I would let him join so long as he shows how great he is in Diablo 2 LOD.
Rollback Post to RevisionRollBack
Those before me shall quiver in my wake as I unleash the fury within!
If I can throw in my opinion...
I believe that Fenatic is active enough to fullfill the SLAYERS requirements of joining. He seems to have the right attitude as well. What concerns me is how well he fairs in Diablo 2 LOD since I have not seen him perform yet. SLAYERS have a reputation of being the best and being the best in Diablo 2 LOD is also a requirement.
I would let him join so long as he shows how great he is in Diablo 2 LOD.
Also, if i may throw in my opinion...
i feel the same way, arent all slayers active or have been active in diablo 2 LOD? that should be something that he should try to strive for if he has not yet already. if not a full test, then possibly see if he can at least key run? or rush norm/nightmare?
Rollback Post to RevisionRollBack
World of Warcraft - Finnegin- Level 80 Enhancement Shaman
i feel the same way, arent all slayers active or have been active in diablo 2 LOD? that should be something that he should try to strive for if he has not yet already. if not a full test, then possibly see if he can at least key run? or rush norm/nightmare?
Maybe Carlos should revive my old Recruiting test when I was a SLAYER?
Rollback Post to RevisionRollBack
Those before me shall quiver in my wake as I unleash the fury within!
Maybe Carlos should revive my old Recruiting test when I was a SLAYER?
i never got the pleasure to experience that. i had to do the hard test from ferret. doing basically a hell rush, with key runs. im not sure, but i think i might have had to do skill quests. idk.
Rollback Post to RevisionRollBack
World of Warcraft - Finnegin- Level 80 Enhancement Shaman
Maybe Carlos should revive my old Recruiting test when I was a SLAYER?
You will always be a Slayer friend.
But the test will not be revived for a while, and in my conversations with him he will not be able to be active in LoD for a few weeks. He is a good teamplayer, he enjoys PvM, and is pretty down to earth, so I'll let him in for now.
Sorry Caliban, I know how you probably resent it but lets be fair. Not alot of people are active yet, or are very good. Even I have had difficulty starting up again. I'm gonna give my equipment over to Winston as soon as its finished, and he'll continue to help everyone.
I'll be with you Roo, but I'm gonna go Blood Elf Paladin most likely. SLAYERS stays together, and since you feel so strong about it I'll join you and urge everyone to join us.
*sighs* WoW spreads like the plauge even here within the hollowed walls of the SLAYERS discussion hall the infestation threatens to boil over *sighs again* guess we all cant remain loyal to our begginings when the WoW shines so magnificintly upon the horizon *dramatically exits the hall*
Lol, Murderface. I agree.. The game is too addicting for my tastes. I can't let myself get addicted to something that is nothing but grinding over and over. I like the game and the idea of it but it takes too long to be able to actually do stuff. Then when you are able to do stuff it takes too long to get to where you can do something else.
*sighs* WoW spreads like the plauge even here within the hollowed walls of the SLAYERS discussion hall the infestation threatens to boil over *sighs again* guess we all cant remain loyal to our begginings when the WoW shines so magnificintly upon the horizon *dramatically exits the hall*
You need to read your comments before you post them. You saying we aren't loyal to our beginnings? Must I remind you of which legion has been most loyal to Battlenet? Which commander of that legion leading the Battlenet crusade? Just because I've grown weary of Diablo for a while (and even then I came back) doesn't mean WoW is my 1st pick. Diablo remains my #1 game franchise of all time.
Be careful with your words and actions, next time I will not hold back the poison.
carlo i was just yankin ur chain i dont mind if nebody plays wow its still a blizzard game, i just thought it amusing that its this thread seems to have turned into a wow thread, but then again this is open discussion right. My bad dude im sorry, u r way more dedicated than i am. btw u remember my succubus profile pic?, look at it now
From what I've seen of diablo fenatic he has a good head on him and has the right attitude. You deem him worthy, and I see no problems. Welcome to SLAYERS diablo fenatic! Release the beast!
SourceForts is a multiplayer capture the flag mod, for the computer game Half-Life 2. Two teams, red and blue, construct forts made from metal cubes and panels to protect their flag, and also attempt to break into their opponent's fort to steal the enemy flag. Then they must return the captured flag to their own fort to score. The mod was first released in 2005.
Contents
[hide]
[edit] Gameplay
Screenshot showing a member of the red team capturing the blue flag. It also shows a wall construction next to the flag, and a skyfort above it. This also shows one end of the map sf reservoir.
Players in SourceForts have the ability to spawn and manipulate blocks and panels, being able to freeze and unfreeze the spawned blocks and panels to create and modify the fort. A typical SourceForts match is played out in a series of Build and Combat rounds. During the Build round players construct forts, and during the Combat round players duel in a capture the flag match, using the forts as bases.
[edit] Build Phase
During the Build Phase the two teams are restricted to their own side of the map and cannot use any weapons. The only equipment is the Gravity Gun, used to freeze and unfreeze blocks, pick them up and move them. Each side has access to a limited number of blocks (default of 50, but can be set to any value), which can be spawned (using buttons in a spawn bay) and then picked up with the gravity gun and used.[1] Blocks come in five different shapes (1x1x1 cube, 2x1x1 oblong, 5x1 panel, 3x2 panel, and 2x1 panel) which enable the players to create a wide variety of structures, which include crawl tunnels, sky forts, sprint ramps and walls.[2]
[edit] Combat Phase
During the Combat Phase players are given weapons according to their chosen class and attempt to breach the enemy's constructions, ultimately capturing their flag. On most servers a successful capture and base return is worth 100 points and a capture without returning it is worth a single point. To win a map a team must achieve a total of 1000 points, or be the team with the most points at the end of a set number of build/combat rounds. This number is variable depending on the server set up and admins. SourceForts offers five player classes:[3]
ScoutThis is the fastest class, the main role of which is to dodge enemy fire and get the flag. With the unique ability to fire when sprinting, the Scout is a formidable class, albeit one that is difficult to master in a match situation. It is armed with the Submachine Gun (SMG), 9mm pistol, grenades and the crowbar, and has 100 hitpoints (HP) and 15 armor points (AP). SoldierThe slowest class but with most armor. Often used for shooting from barricades or leading an all out assault, the strong armor of the Soldier makes it an effective class and difficult to kill, but can be overcome by a quick opponent aiming for the head. It is armed with the Combine Overwatch Pulse Rifle, 9mm pistol, a stunstick and grenades, and has 100 HP and 75 AP.
A screenshot showing a blue Combine Engineer equipped with the shotgun running in the foreground, and a red Rebel throwing a grenade in the background on the map sf conduit.
EngineerThe second-weakest and second-slowest of the classes, the Engineer makes up for the lack of health and armour with its abilities. Using the Gravity Gun (the only class which can use it in the Combat Phase), the Engineer can repair their own team's panels and blocks, unfreeze and modify blocks in combat, and unfreeze/steal enemy blocks to make holes for fellow teammates to enter. The Gravity Gun also has other combat uses, such as using panels as projectile weapons, as well as picking up armed grenades and lobbing them over walls and long distances. A little known (and useful) fact is that the Gravity Gun can heal friendly players, by left clicking on them. The Engineer is armed with the Gravity Gun, shotgun, 9mm pistol, grenades and stunstick, and has 80 HP and 20 AP. RocketeerPerhaps the most potent class in the game in terms of sheer stopping power, the Rocketeer's main weapon is the rocket launcher (RPG), which shoots off dumb-fire rockets (the laser painter sight guidance system from Half-Life 2 removed). Often the choice of class by new players, leading to the term of being dubbed a 'rocket-whore', experienced players master the timing and ballistics of the RPG as a weapon, and use it to rocket jump over the highest walls, some able to predict the movement of other players and intercept with well-timed rockets. Rocket launching is also used in the game as a 'party trick' - firing a rocket at an enemy's feet will cause their ragdoll to fly sometimes hundreds of feet into the air and across the map. The Rocketeer is armed with the Rocket-Propelled Grenade Launcher (RPG), SLAM mines, grenades, 9mm pistol and the stunstick, and has 100 HP and 40 AP. SniperThe weakest and slowest (along with the Soldier) class, the sniper is armed with the powerful crossbow. A difficult class to master due to often fast moving players, experienced and well dug-in snipers can be welcome assets on the battlefield. The class is armed with the crossbow, 9mm pistol, grenades and stunstick, and has 75 HP with no armor.
[edit] Maps
A tunnel entrance on sf conduit, guarded by two blue Combine armed with the RPG and the Gravity Gun.
Official maps for SourceForts, included in the 1.9.2 setup package:
A spin-off called NeoForts was created due to a conflict within the SourceForts development team.[8]
[edit] SourceForts in the media
On August 5, 2006, the SourceForts trailer movie was added to Steam.[10] Over the following weeks, SourceForts rose in Steam's official game statistics, maintaining a consistent number of players since release.[11] SourceForts has been featured on the Steam website since August 2006.[12]
SourceForts was featured on Giga TV, a German television show, on August 10, 2006.[13] SourceForts version 1.9.0 was included on the cover disc of PC Zone magazine issue #163, January 2006.[14][15]
In January 2007, SourceForts was awarded 'Mod of the Year' by the French Steam gaming website Vossey. They praised the mod for 'its originality and gameplay'. [16]
[edit] Version 1.9.3, 2.0 and staffing adjustments
Following the cancellation of the new modification dubbed as SourceForts 2.0, the team fell into a decline. A parallel, secret project named 'Haven' was established by former coder JLF, along with many well known community members. After some private negotiations, it was announced that the Haven team would move in to take over development of SourceForts. This came to the surprise of staff members Will 'FicWill' Smith and KGtheway2B, who promptly resigned in protest.
The new team, lead by Kaidus, introduced a more structured, public design process and laid out planning for the future version 2.0 - a process omitted from the previous team. The team set out to complete version 1.9.3 and then move on to a more complete, original version 2.0, which is to be built from scratch. For 1.9.3, much of the old version 2.0 code and contents was ported down to make it available, such as new block models, maps and several new features for classes. Will 'FicWill' Smith did not approve of the new direction, and attempted to pull all his content from the modification, however after further negotiations he agreed to allow his work to be used on the condition that he was fully credited for their creation.
Version 1.9.3 was announced complete on 28 October 2007, however the release date will not be announced until the latest version of the Source SDK is released and can be used to ensure a bug-free modification. The proposed version 2.0 was designed by the Haven team as a more competitive building based game, with very few similarities between itself and previous SourceForts versions. This has caused some debate on the official forums, but overall the response from the community has been positive.
New features according to the design document include the removal of the build/combat phase system, replaced by building during combat using checkpoints. The team claim to have a playable concept modification, however the code from the concept will not be retained in the actual modification.
[edit] The cancelled Version 2.0
A recently released media screenshot showing current 'version 2.0' development. Visible is the new engineer model, the new block skins and damage system, and a new head-up display.
v2.0.0 was originally to be released on May 1, 2005, but has suffered substantial setbacks. Due to these, the 1.9.X releases were released in order to sustain an active community and v2.0.0 is designated to become the first incarnation of the mod as a total conversion.
Daniel Callander did not take part in producing the second version of the mod.
On April 27, 2007, an early build of SourceForts v2.0.0 was leaked to the public.[17]
As of May 1, 2007, development work on v2.0.0 has been halted, due to concerns over the stability and gameplay of the current version. Although the developers intend to return to developing v2.0.0, they have decided to address the concerns by diverting their resources to developing and releasing v1.9.3 which will be purely a gameplay alteration, rather than a total conversion which will be the main feature of v2.0.0.[18]
[edit] Requirements
To play SourceForts a copy of Half-Life 2: Deathmatch (free with Half-Life 2, but also included in a number of Steam game packages[19]) must be installed.
Although SourceForts users have previously encountered problems when attempting to install it with Half-Life 2: Deathmatch alone (i.e. those players who did not own the single-player Half-Life 2 game), this problem seems to have been resolved with a Steam software update; these users may install the mod in its default location.[20]
Taken from:
http://en.wikipedia.org/wiki/SourceForts
Overview of SourceForts.
This wiki was created by the SourceForts player community. Here you will find everything you need to know about SourceForts, on one website. Since the wiki's inception, it has grown to be a valuable resource for both new and old players alike. The wiki is now hosted by the SourceForts developers, however please give a huge thank you to Billeh of fwar.co.uk for creating and hosting the original wiki.
SourceForts is a Half Life 2 Deathmatch modification. The current release is version 1.9.2, but this wiki contains information on all versions of SourceForts.
Excerpt from:
http://www.wiki.sourcefortsmod.com/index.php/Main_Page
It's the decisions you make when you have no time to make them that define who you are.
To find the truth, you must risk everything.
As for WoW, i went afrter my last exam yesterday to get it and they had sold out. Grr. So im about to go to a bigger shopping centre and find it there. Ill be starting within the next few hours, then i got work and then all night to play it. And if i get bored, ill jump on sourceforts =D
As for AvH, Fudlow is right, the Horde are fighting for their own just causes, why are they the bad guys? Who cares about holy light and shit like that, im sick of boring humans and elves and gnomes and dwarves, they are all boring as fuck. Orcs Trolls Tauren Blood Elves, thats where its at. Ill be starting on PvE later, because I have a friend or two joining and they want to get used to it too. Let me know what you guys do.
I believe that Fenatic is active enough to fullfill the SLAYERS requirements of joining. He seems to have the right attitude as well. What concerns me is how well he fairs in Diablo 2 LOD since I have not seen him perform yet. SLAYERS have a reputation of being the best and being the best in Diablo 2 LOD is also a requirement.
I would let him join so long as he shows how great he is in Diablo 2 LOD.
Also, if i may throw in my opinion...
i feel the same way, arent all slayers active or have been active in diablo 2 LOD? that should be something that he should try to strive for if he has not yet already. if not a full test, then possibly see if he can at least key run? or rush norm/nightmare?
Fuck you, I'm a dragon.
i never got the pleasure to experience that. i had to do the hard test from ferret. doing basically a hell rush, with key runs. im not sure, but i think i might have had to do skill quests. idk.
You will always be a Slayer friend.
But the test will not be revived for a while, and in my conversations with him he will not be able to be active in LoD for a few weeks. He is a good teamplayer, he enjoys PvM, and is pretty down to earth, so I'll let him in for now.
Sorry Caliban, I know how you probably resent it but lets be fair. Not alot of people are active yet, or are very good. Even I have had difficulty starting up again. I'm gonna give my equipment over to Winston as soon as its finished, and he'll continue to help everyone.
Fuck you, I'm a dragon.
You need to read your comments before you post them. You saying we aren't loyal to our beginnings? Must I remind you of which legion has been most loyal to Battlenet? Which commander of that legion leading the Battlenet crusade? Just because I've grown weary of Diablo for a while (and even then I came back) doesn't mean WoW is my 1st pick. Diablo remains my #1 game franchise of all time.
Be careful with your words and actions, next time I will not hold back the poison.
Fuck you, I'm a dragon.
Fuck you, I'm a dragon.