So, I began my journey a few weeks ago (bought it last year, played a little bit but lots of IRL to do). I played 10 to 50 hours each class and ended with ~200 hours spent in 4 wizards, one Vyr's Archon (with Chantoto set & Zodiac ring, around 3 sec Archon downtime), one lovely DMO AO/EB (my favourite and main char) and one Flashfire for TXII speedfarming - minus Über-Bosses & Malthaël, to beat them I use DMO in TXIII but it's too slow for consistent farming.
Last wiz is for trying stupid things (and sometimes clever) and see how it goes.
I cleared GR64 with my DMO yesterday, it took me a few hours of trying & trying again (without fishing, played the whole thing each time), bad rolls, then I cleared 65 first try, good spawns, good areas and a nice power pylon just at middle-life of the RG.
I'm quite happy with my builds, but I would like to improve, outside of Grifts mechanics (these are available everywhere, packing, fishing & stuff), I lack some knowledge about EHP calculation, DPS calculation, and how to have a more balanced build. My Flashfire wiz lacks survivability, my Archon could use a little bit more too, my DMO is too slow (which made me miss in-time clearing by a few seconds lots of time). I don't want to say : "hey dis is my bild help me plz", I don't need it either. But what I could find is data from 2014 or 2015, so here I am !
So. I could use :
- Knowledge of how mitigation works. What's best ? Armor ? LPS ? LPH ? VIT ? When I watch top-rank wiz, I notice life is quite steady, and they are dodging a lot of stuff too, sometimes they take a fatal hit, run away, potion, and back in pack. But this is gameplay : outside, there's stats I need, I read things about Effective Health Pool but nothing precise, what numbers are good numbers ? How to calculate it ?
- Knowledge of game maths. I'm struggling and could use spreadsheets about quite everything in the game. For now I'm like "wow, GR xx feels hard, let's change this an that, let's farm for this item, i'll see how it goes then" but outside of how it feels, i would like to understand the numbers behind the stuff.
- A few days ago I wanted to ask a lot more questions but the game answered them, more or less, since I played a lot. Like "what changes past GR60 and why I can't go past 60", that I know now, found a few ancients, rerolled, enchanted and tried to put the right stats in the right slots, won 5 GR ranks. Or "what monsters I don't need to kill" or "when to kill that and when to not kill" but since I found warpath and streamers, it does the job ^^
So my main problem is building survivability with a quite weak class (a weak class I ended to play melee...). I played Barb a little bit, it bored me to death but it's strong as hell, that can take hits Wizard can't, thanks damage reduction. That said, wicked game.
I think noone can give you exact numbers, its all about what do you feel would be comfortable for you.
Also i'm guessing you said that you play melee wizzard, isn't it some speedfarming build ?. The thing with speedfarming builds is that they are for speed farm lower rifts, they aren't really for pushing, just because they lack survivability (especially ingeom builds).
About what's best, it really depends on class and build, as a wizzard you will prolly value armor more than all res, because you already have alot of all res from int. Vit you will find anyway on some pieces of gear, don't think anyone actually gearing for vit. One thing is that vit is in most cases better than %life.
Vit + %life + all res + armor those are stats that affects your EHP, basically toughness stat that you see on ur char screen is your EHP.
Life regeneration - can't really help here it heavily depends on spec you play. Some classes that hit very fast uses LPH, some can use life per resource. One thing though i wouldn't put life regeneration skills in same category as vit/armor/all res.
Sometimes more damage = more toughness, stuff that dies fast won't hurt you (its not the case for high grs but could work for everything under gr 70).
Sometimes your survivability is your gameplay, make sure that you fully understand ur build and its defensive options.
For math and numbers behind stuff etc, there's always D3planner and its simulation mode.
And if you just want to know "what stat should I go for on item X" you can always inspect the top people on the leaderboard (though keep in mind that that's for pushing the best rift, for the general rift speed running you probably want other priorities).
For more specific advice you need to be specific about a certain build. Since you play wizard, I'd recommend some of the Manald Heal builds. There's a lot of them (including math and explanation behind it) in this thread:
In the end, you can read as many stats as you want an theorycraft as much as you want, but nothing will be better than just playing the game - because your gear will improve, you'll get better gem levels, more paragon, and you'll learn how to play more efficiently.
Nah, DMO/AO-EB is for pushing ; only flaw is that it has to stack (Arcane Dynamo) before killing so it is sometimes unreliable if I don't have big packs of mobs. Currently I'm trying things with The Ess of Johan on Templar for pulling mobs, it helps sometimes. The build I use, more or less :
Both half-ancient, Archon is maybe 40% ancient, I began to farm low GRs to rank up useless gems, to stack more INT via Caldesann's Despair recipe.
I didn't think about INT default all res. But since I have a rank 50 Esoteric Alteration I thought I could change all-res slots for something more helpful depending on the slot. I will add some armor on my Archon and see how it goes !
@ Bagstone :
Things you wrote are exactly what I was looking for, great stuff ! I didn't try Manald yet, I might try the 2x Hydra/Archon build one day when I got the gear. For now I focus on DMO since I begin to have pretty rolled Ancients on it. And because it really suits my gameplay, I like tactics.
I made 200 hours of wizarding in... uh... three weeks I guess, I have a lot of free time these days. I just like having a theoretical background in mind while pushing GRs, it helps the decision-making process. Just cleared GR67, I appreciate the help