Will terrans rank up as they get more kills, and hence become stronger? What's with the chrevron bars on top of certain units. It seems to only appear on battle hardened units, Or units that have accumulated kills as is indicative in the picture above.
It's a cool idea. But practically it seems silly in Starcraft. Raynor is a Sargeant (Sgt)? In theory, based on other games where unit ascend ranks, a rank of Lieutenant (Lt) can be achieved. That is higher than Raynor's rank of Sgt. A regularly created/trained unit should not be able to out rank a hero class unit.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
It's a cool idea. But practically it seems silly in Starcraft. Raynor is a Sargeant (Sgt)? In theory, based on other games where unit ascend ranks, a rank of Lieutenant (Lt) can be achieved. That is higher than Raynor's rank of Sgt. A regularly created/trained unit should not be able to out rank a hero class unit.
Dustin Browder made C&C Generals and guess what? He's in charge of Starcraft 2. :mad:
FYI C&C Generals sucked major ass
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What is normal? Normal is a concept that everyone or a majority of people are the same or similar. However, we know that everyone is unique. If everyone is unique, then everyone is different. If everyone is different, then everyone is weird. If everyone is weird, then everyone is normal.
Having someone who worked on a game where units rank up, working on another game is evidence to suggest that a similiar thing may and in all likelihood will, occur in the new game, but that doesn't really affect my point that a regular unit should not be able to out rank a hero unit.
I am by no means saying I do not like the idea, I merely think a regular unit should not be able to progress to a rank higher than that of a Hero unit, esp. a major character such as Raynor, or Kerrigan (when she was still human and held the rank of lieutenant).
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Maybe have them be recruits when they are first trained then after 10 minutes they become a private and after killing X amount of enemies they get a rank of which the X exponentially increases untill they reach the rank of E-4?
Reminds me of Total Annihilation and the Kohan series. o.O
Total Annihilation Kingdoms is the best RTS I have ever played.
I love that they are implimenting this system into SC2, its a great upgrade and awesome war tactic. Enemy thinks he's marching against 10 marines, so he sends 20 zerg. Only to have the 20 zerg be annihilated (no pun intended) before they can even lay a scratch on the marines.
Total Annihilation Kingdoms is the best RTS I have ever played.
I love that they are implimenting this system into SC2, its a great upgrade and awesome war tactic. Enemy thinks he's marching against 10 marines, so he sends 20 zerg. Only to have the 20 zerg be annihilated (no pun intended) before they can even lay a scratch on the marines.
Lol. My friends love Kingdoms, but I don't care for it. I much perfer the original, so much as to say it rivals Starcraft. (Mind you it was pretty well balanced -WHEN IT WAS RELEASED!- )
And yea, I can see the protoss gaining "rank", whatever that would be but what about zerg? How would they be balanced?
They could gain some sort of mutation. Nah that requires a lot more graphics, not some floaty above their head ^'s or *'s or -. a ^ with two -'s below it is the symbol to denote the rank of Major.
^
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
In Red Alert if you select a bunch of GIs and they net themselves a few kills, a tiny symbol appears above each one's head. the symbol is a ^, if they continuing killing baddies, the number of ^'s increases.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Oh right, thanks for clearing that up, they do that yes, but it is also possible for different units to have different numbers of them above their head denoting their rank.
Usually based on either the Army or Marines ranking system.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Maybe only two have earned them. In Red Alert you had to kill to get them. Otherwise you got squat and stayed "unranked".
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Haha oops, I had originally written chevelon bars.
It doesn't seem to me that the units are being selected because so far we've never seen these bars in video demonstrations and there have been many. And looking at the units being selected it seems untypical for someone to want to select these units, sieged tanks, ghosts and marines entering a bunker. Wouldn't you want to manipulate these three distinct units seperately. You'd want to unsiege the tanks, extract the marines from the bunkers, and use the ghost to use special abilites. Then again he could be trying to get those units out of the nuke's range. But then you have all the other marines on the left; why would they be running towards the nuke's area of impact.
Maybe you can build a cheap/standard version of the unit. Or you can build a better trained more heavily armored unit which will be identified by the chevron bars. This unit will cost more ressources and take longer to produce, but will take up less space (supply depot wise)... That way you can produce rapidly but using cheaper units incase you about to get rushed, or you could produce at a slower pace using experienced units.
Or maybe you can select a unit and pay money to promote them after he's been build.
I'm just brainstorming. Nothing really comes to mind other then I haven't seen those bars anywhere else (from all the SC2 media i've seen, this is the only scene in which terran units bear the chevron mark!).
I did a google search and found a thread that was made on battle.net's messageboard. I can't access the original link, so here's the cached version off of google: CLICK HERE
In this image: http://www.starcraft2.com/screenshot.xml?s=42
The two tanks with the chevron bars are enemy units that are just being cleared from the fog of war. So this should rule out the idea that the chevron bars indicate your commanding units.
I think one acceptable form of veterancy would be if it only gives minor boost to units and it should only do it once. Or maybe it should be very difficult to reach the third veterancy level, like reaching 75 kills, or have a ghost nuke and destroy at least one enemy structure. It wouldn't be so bad either if its only the terrans that have it. They might find the average lifespan of each unit see how many kills they tend to get on average before they die and how often they reach veterancy level. All this would be factored in when giving individual unit's their respective damage, so that it would even itself out in the end (in terms of averages). What I mean by average is that their amount of time fighting both in standard/nonveterancy mode and in vet mode would be calculated. 60% of the time the unit is fighting in mode 0 with 120 dmg, 32% at vet mode 1 with 200dmg, and 8% of time at mode 3 with 300dmg. So the average dmg is: ______ (don't feel like calculation) then compare this average with the damage of the other race's comparable units. You'd also have to calculate how many units make it pass lvl 1 and then how many make it pass lvl 2. And based on that adjust the unit's powers to reflect their life expectency vis-a-vis a lvl of veterancy.
All this should give the very experience player who knows how to use his veteran units a maximum of 5% advantage over his enemies. However, if the player isn't good with veteran units he'll have 5% disadvantage. I guess if this was the case then all three races should have veterancy. All this seems overly complex though.
All I know is I trust blizzard if they choose to use veterancy.
I read on that google thing and one guy said that it may be like the Hunter's Mark. That might be it, sense I doubt you would be seeing someone else's rank unless you slected it and looked at it. (Like in Starcraft one. Know what I mean?)
QA batch 31 mentioned that veterancy would probably be in the campaign, but not in the multiplayer.
That screenshot would be a pretty tacky way of denoting it, unless it's something toggled with a button press.
Mentioned in another thread, Zerg units upgrading into their palette swaps (Hunter Killers, Devouring Ones) could be kind of cool..
yea that would be more kool if u could do it in multi player....however it would give the Zerg a big advantage and then everybody would always use them just for those units
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someone once said "Corruption has spread, even to mans best friend"
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Will terrans rank up as they get more kills, and hence become stronger? What's with the chrevron bars on top of certain units. It seems to only appear on battle hardened units, Or units that have accumulated kills as is indicative in the picture above.
Reminds me of company of heroes.
Though I don't know if that's rank or if it just means they were selected. There was only 2 bar ranks which looked more like arrows to me...
It's a cool idea. But practically it seems silly in Starcraft. Raynor is a Sargeant (Sgt)? In theory, based on other games where unit ascend ranks, a rank of Lieutenant (Lt) can be achieved. That is higher than Raynor's rank of Sgt. A regularly created/trained unit should not be able to out rank a hero class unit.
Dustin Browder made C&C Generals and guess what? He's in charge of Starcraft 2. :mad:
FYI C&C Generals sucked major ass
--Steel :cool:
Having someone who worked on a game where units rank up, working on another game is evidence to suggest that a similiar thing may and in all likelihood will, occur in the new game, but that doesn't really affect my point that a regular unit should not be able to out rank a hero unit.
I am by no means saying I do not like the idea, I merely think a regular unit should not be able to progress to a rank higher than that of a Hero unit, esp. a major character such as Raynor, or Kerrigan (when she was still human and held the rank of lieutenant).
http://www.easternct.edu/personal/faculty/pocock/ranks.htm
Or not.
Total Annihilation Kingdoms is the best RTS I have ever played.
I love that they are implimenting this system into SC2, its a great upgrade and awesome war tactic. Enemy thinks he's marching against 10 marines, so he sends 20 zerg. Only to have the 20 zerg be annihilated (no pun intended) before they can even lay a scratch on the marines.
Lol. My friends love Kingdoms, but I don't care for it. I much perfer the original, so much as to say it rivals Starcraft. (Mind you it was pretty well balanced -WHEN IT WAS RELEASED!- )
And yea, I can see the protoss gaining "rank", whatever that would be but what about zerg? How would they be balanced?
^
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In Red Alert if you select a bunch of GIs and they net themselves a few kills, a tiny symbol appears above each one's head. the symbol is a ^, if they continuing killing baddies, the number of ^'s increases.
Maybe they just show what units you have selected.
Usually based on either the Army or Marines ranking system.
I'm going with it showing who's selected.
It doesn't seem to me that the units are being selected because so far we've never seen these bars in video demonstrations and there have been many. And looking at the units being selected it seems untypical for someone to want to select these units, sieged tanks, ghosts and marines entering a bunker. Wouldn't you want to manipulate these three distinct units seperately. You'd want to unsiege the tanks, extract the marines from the bunkers, and use the ghost to use special abilites. Then again he could be trying to get those units out of the nuke's range. But then you have all the other marines on the left; why would they be running towards the nuke's area of impact.
Maybe you can build a cheap/standard version of the unit. Or you can build a better trained more heavily armored unit which will be identified by the chevron bars. This unit will cost more ressources and take longer to produce, but will take up less space (supply depot wise)... That way you can produce rapidly but using cheaper units incase you about to get rushed, or you could produce at a slower pace using experienced units.
Or maybe you can select a unit and pay money to promote them after he's been build.
I'm just brainstorming. Nothing really comes to mind other then I haven't seen those bars anywhere else (from all the SC2 media i've seen, this is the only scene in which terran units bear the chevron mark!).
I did a google search and found a thread that was made on battle.net's messageboard. I can't access the original link, so here's the cached version off of google: CLICK HERE
In this image: http://www.starcraft2.com/screenshot.xml?s=42
The two tanks with the chevron bars are enemy units that are just being cleared from the fog of war. So this should rule out the idea that the chevron bars indicate your commanding units.
I'm not sure if I'm allowed to post outside messageboard links... but cut me some slack:
Here's another thread that discusses this topic: http://www.teamliquid.net/forum/viewmessage.php?currentpage=1&topic_id=56386
just google: chevron starcraft 2 veterancy
I think one acceptable form of veterancy would be if it only gives minor boost to units and it should only do it once. Or maybe it should be very difficult to reach the third veterancy level, like reaching 75 kills, or have a ghost nuke and destroy at least one enemy structure. It wouldn't be so bad either if its only the terrans that have it. They might find the average lifespan of each unit see how many kills they tend to get on average before they die and how often they reach veterancy level. All this would be factored in when giving individual unit's their respective damage, so that it would even itself out in the end (in terms of averages). What I mean by average is that their amount of time fighting both in standard/nonveterancy mode and in vet mode would be calculated. 60% of the time the unit is fighting in mode 0 with 120 dmg, 32% at vet mode 1 with 200dmg, and 8% of time at mode 3 with 300dmg. So the average dmg is: ______ (don't feel like calculation) then compare this average with the damage of the other race's comparable units. You'd also have to calculate how many units make it pass lvl 1 and then how many make it pass lvl 2. And based on that adjust the unit's powers to reflect their life expectency vis-a-vis a lvl of veterancy.
All this should give the very experience player who knows how to use his veteran units a maximum of 5% advantage over his enemies. However, if the player isn't good with veteran units he'll have 5% disadvantage. I guess if this was the case then all three races should have veterancy. All this seems overly complex though.
All I know is I trust blizzard if they choose to use veterancy.
Then again maybe not...
That screenshot would be a pretty tacky way of denoting it, unless it's something toggled with a button press.
Mentioned in another thread, Zerg units upgrading into their palette swaps (Hunter Killers, Devouring Ones) could be kind of cool..
yea that would be more kool if u could do it in multi player....however it would give the Zerg a big advantage and then everybody would always use them just for those units