Lucid is the name of a game I've worked on for a while. It's an action rpg as is Diablo, and it's my version of the genre, the way I wanted to see it done. Obviously, I am limited by a budget of zero and time, but this is a product I am proud of, and am still not yet done with.
A dark mentalist has captured you in your own mind! This dark trans takes you on journey through your imagination, including many abstract areas and monsters. You slay one after the other in this dungeon that is constantly changing. The power you hold grows as you collect items and skills. Unlock passive abilities and unlock your true potential.
Sorry I wasn't exactly sure where to put this, but also feared not getting noticed if I didn't put it in General Discussion. I know this sounds cheap and almost like I lied, but I've already posted about my game in this Forum before and never gotten anything for it. Don't forget to comment about the game!
Say what you like, don't like about the arpg genre, or what can be improved upon or even removed!
I'm pretty busy this week and weekend, but I will be free to try this game come Sunday night. Just a note, I was looking at some of the screenshots on the website linked in your first post, and it almost seems that the player character is floating almost. I first noticed this in the screenshot that shows a dark sea green Greater Mummy, if you look at the sorceress' feet, the shadow doesn't reach them. It's a minor graphical thing, but it's something to look for.
Look at her feet. Notice something?
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Just as the Scorpion hunts...
"Nothing is True. Everything is Permitted." ~ Ezio Auditore de Firenze
I was able to completely bug the movement. I was holding the right mouse button in the third level and was attacked by 4 monsters that I killed. At least 1 of them was in melee range. I had a minion, something like a wizard behind me. That was the situation I was in before when it bugged. It was on the third level.
The problem was that I was only moving when I clicked into unpathable areas and then I was only making a small step forward. Normal pathing/orders to move were broken. So, holding the left mouse didn't result in movement.