I have serious doubts they just sit around a table and say, "Hey, let's do a half-assed job, guys!" "Okay!"
Oh I think the situation is much less honest.
"We have concluded that the addition of crossbows and spears will not bring us any additional profit."
"Oblivion sold well, therefore we have no need to improve on the product in any way."
I have serious doubts they just sit around a table and say, "Hey, let's do a half-assed job, guys!" "Okay!"
Oh I think the situation is much less honest.
"We have concluded that the addition of crossbows and spears will not bring us any additional profit."
"Oblivion sold well, therefore we have no need to improve on the product in any way."
You're exaggerating there. I'd 100% agree with you if those making the games were the publishers. Developers always aim higher. They want to get better and better at everything. Be it graphics, physics, animations or game mechanics, you name it. Were it as you're saying all we'd see would be remakes. Or "sequels" with better graphics and slightly different stories.
The dragon shouts are an innovation. The absorption of the dragon essences not so much (Gothic 2 did it a good while ago) but still nice. Either way, as a "not so hardcore" TES fan I'm happy with what I've seen so far. But honestly, how many hardcore fans of a franchise have you not seen complaining about one thing or another? Remember the days when Diablo III was announced? How many were complaining about virtually everything?
They have lost the skills to create a game that pleases the original fans. There, I said it. Fallout 3 was a huge disappointment for the hardcore fans of the series, New Vegas fixed a few issues but not the problem.
I know a lot of people that would disagree with you.
There's just no way Bethesda can create a true sequel to the games that made them popular.
That's partly because games have advanced leaps and bounds since games like fallout 2, or Elder Scrolls: Daggerfall. To look back on those now and say you'd be fine with a game that looks the same and focuses around the same engine is just nostalgic.
They were great at the time, still fun for some people, but for the general audience they're outdated and boring. It would be silly of Bethesda to produce games in the 90's again. They ARE a company and want to make money, doesn't mean they still don't want to make a good game, or try to please fans as much as they can. That also doesn't mean they haven't screwed up along the way a bit.
Fallout 3 and Oblivions main stories sucked, but the side stories are what made it for me. I loved them. People may want to cling to whats familiar about the games they love but it's either try new things or let the series become stale. Not sure why they didn't include crossbows or spears, if thats been confirmed, maybe it just seemed like no one used them or cared about them that much. I mean we have a plethora of other weapons to choose from and the bow fills the crossbow's slot really well.
With the time they've had, and the resources they have, and I'm pretty sure it's not TOO hard to implement crossbows and spears I doubt it came down to "This won't make us money" more like "Not many people liked these, and they are sort of redundant."
Yeah, no visual damage on enemies, kind of a downer for me but this game still gives me a gamer-orgasm.
Well the dragons do land or crash if they are damaged enough I thought that was really cool.
What annoys me is they mentioned at E3 there is a booth with a 30 minute gameplay video but it's private so we're likely to not see it. What I'd give to watch 30 minutes of gameplay.
I read an article in a local magazine, they said it's gonna be random around the game world. You can also decide if you engage in combat or flee. It gives a certain dynamic to the encounters too. I like it.
So I think they should've done those videos with the PC engine and, possibly, had done other videos showcasing the graphics of other games because I found the draw distance to be horrendous on the console. That's something I've always noticed and, before I remembered that they were using the 360 graphics, I thought that the graphics were underwhelming.
I know the PC graphics will be better because that's how they've crafted their games. And, then again, there will likely be graphics mods to buff up areas where it could use improvement. I don't have a problem with the textures (I think they look good), but I also can notice that it is very sharp, almost to the point where it looks jagged. But, then again, it was on the 360, so they probably didn't have AA on. Everything else looks great though.
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I hate the way you cling to ignorance and pass it off as innocence
Yeah, the dry spells of information are the worst (considering this is one of the games I'm absolutely looking forward to this year). Hopefully they'll throw us a bone every once in a while.
I'm kind of disappointed by the lack of hand-to-hand this time around. However, since I can dual wield daggers and shit, I'm quite satisfied. Also, being able to hold a sword and a staff in either hand gives me an excellent opportunity to make a Gandalf character.
Glamdring in one hand, staff with "force push" abilities in the other. And a long grey beard.
Yes, yes, it has genius written all over it. And I should also note that Whiterun reminds me of Rohan a little bit. Just throwing that out there.
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I hate the way you cling to ignorance and pass it off as innocence
Number 3 was a whole different game. It did have its moments, but it did not really stay true to the original two games in anything else than the setting.
Actually I think it did stay true to a lot of things. More than people give it credit for. You know how in Fallout 1 and 2 you never see yourself during face to face conversations? It's just the other persons face and depending on what you say out of a list of dialogue options they will react negatively or positively to you? Well I reckon they did the same things in Fallout 3.
Your Pipboy? Still there. Okay, you wear it on your arm now but why the hell not?
VATS? Yeah it's still there. Not quite the same execution as F1 and F2 but how the hell would you implement it in an FPS style game as opposed to an overhead view with a turn based combat dynamic?
Most if not all of the plot and settings references were there. Everything from Vault lore to products like Nuka Cola. Well, I know you acknowledged they stayed true to that though.
Most of all what F3 couldn't stay true to in completely new game was just that feeling you get from F1 and F2. The original games had a mystique about them that the third one could never replicate. I'll also acknowledge that yes, the standard for storyline was really dumbed down by the third game. Especially in regard to the supermutants. This was one of my only big disappointments (that and the F3's ending) of the game.
In the original games, the supermutants weren't JUST crazy ass retarded killers. Lots of them were, but there were also rather intelligent ones who spoke very eloquently and in some ways were more human than humans were. We especially saw this in Fallout 2 when they went on to show Marcus and how he defended what the Master was trying to do, yet despite everything that's still happened, he's just tried to let go of all those petty human emotions that were once his.
They seemed to make some attempt to add depth to the supermutants with Fawkes. But he was just as dumb as the other supermutants. He just simply didn't want to kill you. I suppose to be fair to this though, supermutants weren't really a big part of the F3's story. It was more about the Enclave. This was kind of the case in F2 as well. But the supermutants in that game took more of a backseat to the plot because they were still regrouping and trying to survive after the death of the Master. And many just chose to go separate ways and live out their lives.
There is some more information about supermutants in F3 though. But you only really get it through taking the time to read information found in terminals and things like that that are only the side.
But yeah I think Fallout 3 paid close attention to most things about the previous games except they failed to understand a few critical things that made the game so special that you can only really get from actually playing through the original games. I don't know how likely it is that F3's team actually played it. I wasn't there. Sure some did though. But besides that, Fallout fans were lucky the game was resurrected at all especially since the original F3 which was being designed by Black Isle fell through. And F3 does deserve a bit more credit than it deserves in regards to staying true to the original games. Maybe unforgivably short in some areas, but admirably exceeding in others.
Man I can never talk about Elder Scrolls without eventually bringing up Fallout anymore.
They have lost the skills to create a game that pleases the original fans. There, I said it. Fallout 3 was a huge disappointment for the hardcore fans of the series, New Vegas fixed a few issues but not the problem.
I know a lot of people that would disagree with you.
Actually I don't know anyone that liked the Fallouts 1 and 2 and would prefer 3 over them. IMHO numbers 1 and 2 are some of the best games made ever.
Number 3 was a whole different game. It did have its moments, but it did not really stay true to the original two games in anything else than the setting.
I think that's more nostalgia though. I was more disagreeing with how he said fallout 3 was a huge disappointment to the hardcore fans. I was thinking of Siaynoq when I said this. I know he loved 1 and 2 but I'm certain 3 wasn't a huge disappointment.
Personally I wouldn't have given 3 a chance if it was still in the same top down view. I'm glad they tried to mix it up, and I feel like with all the bumps it had it still turned out exceedingly well. Better than I would have guessed if someone would have just told me "Hey we're gonna take fallout and make it into a FPS".
"Hey, let's not put in crossbows!" "Hellz yeah!"
"Let's screw over loyal fans!" "Preach it!"
"Let's make a horrible game!" "Amen! AMEN!"
"We have concluded that the addition of crossbows and spears will not bring us any additional profit."
"Oblivion sold well, therefore we have no need to improve on the product in any way."
You're exaggerating there. I'd 100% agree with you if those making the games were the publishers. Developers always aim higher. They want to get better and better at everything. Be it graphics, physics, animations or game mechanics, you name it. Were it as you're saying all we'd see would be remakes. Or "sequels" with better graphics and slightly different stories.
The dragon shouts are an innovation. The absorption of the dragon essences not so much (Gothic 2 did it a good while ago) but still nice. Either way, as a "not so hardcore" TES fan I'm happy with what I've seen so far. But honestly, how many hardcore fans of a franchise have you not seen complaining about one thing or another? Remember the days when Diablo III was announced? How many were complaining about virtually everything?
That's partly because games have advanced leaps and bounds since games like fallout 2, or Elder Scrolls: Daggerfall. To look back on those now and say you'd be fine with a game that looks the same and focuses around the same engine is just nostalgic.
They were great at the time, still fun for some people, but for the general audience they're outdated and boring. It would be silly of Bethesda to produce games in the 90's again. They ARE a company and want to make money, doesn't mean they still don't want to make a good game, or try to please fans as much as they can. That also doesn't mean they haven't screwed up along the way a bit.
Fallout 3 and Oblivions main stories sucked, but the side stories are what made it for me. I loved them. People may want to cling to whats familiar about the games they love but it's either try new things or let the series become stale. Not sure why they didn't include crossbows or spears, if thats been confirmed, maybe it just seemed like no one used them or cared about them that much. I mean we have a plethora of other weapons to choose from and the bow fills the crossbow's slot really well.
With the time they've had, and the resources they have, and I'm pretty sure it's not TOO hard to implement crossbows and spears I doubt it came down to "This won't make us money" more like "Not many people liked these, and they are sort of redundant."
ANNNND A E3 Video
http://www.gametrailers.com/video/e3-2011-elder-scrolls/714851
Well the dragons do land or crash if they are damaged enough I thought that was really cool.
What annoys me is they mentioned at E3 there is a booth with a 30 minute gameplay video but it's private so we're likely to not see it. What I'd give to watch 30 minutes of gameplay.
Another video that showcases the inventory system as well as other features.
http://www.g4tv.com/videos/53441/The-Elder-Scrolls-V-Skyrim-E3-Gameplay-Demo/
I know the PC graphics will be better because that's how they've crafted their games. And, then again, there will likely be graphics mods to buff up areas where it could use improvement. I don't have a problem with the textures (I think they look good), but I also can notice that it is very sharp, almost to the point where it looks jagged. But, then again, it was on the 360, so they probably didn't have AA on. Everything else looks great though.
I hate the way you cling to ignorance and pass it off as innocence
I swear, switching from Oblivion on console to Oblivion on PC was one of the best decisions I've ever made (concerning gaming).
I hate the way you cling to ignorance and pass it off as innocence
Now I'm just scared we have to wait until November for any more information.
I'm kind of disappointed by the lack of hand-to-hand this time around. However, since I can dual wield daggers and shit, I'm quite satisfied. Also, being able to hold a sword and a staff in either hand gives me an excellent opportunity to make a Gandalf character.
Glamdring in one hand, staff with "force push" abilities in the other. And a long grey beard.
Yes, yes, it has genius written all over it. And I should also note that Whiterun reminds me of Rohan a little bit. Just throwing that out there.
I hate the way you cling to ignorance and pass it off as innocence
http://www.youtube.com/watch?v=m5NAUvnaW9g
Your Pipboy? Still there. Okay, you wear it on your arm now but why the hell not?
VATS? Yeah it's still there. Not quite the same execution as F1 and F2 but how the hell would you implement it in an FPS style game as opposed to an overhead view with a turn based combat dynamic?
Most if not all of the plot and settings references were there. Everything from Vault lore to products like Nuka Cola. Well, I know you acknowledged they stayed true to that though.
Most of all what F3 couldn't stay true to in completely new game was just that feeling you get from F1 and F2. The original games had a mystique about them that the third one could never replicate. I'll also acknowledge that yes, the standard for storyline was really dumbed down by the third game. Especially in regard to the supermutants. This was one of my only big disappointments (that and the F3's ending) of the game.
In the original games, the supermutants weren't JUST crazy ass retarded killers. Lots of them were, but there were also rather intelligent ones who spoke very eloquently and in some ways were more human than humans were. We especially saw this in Fallout 2 when they went on to show Marcus and how he defended what the Master was trying to do, yet despite everything that's still happened, he's just tried to let go of all those petty human emotions that were once his.
They seemed to make some attempt to add depth to the supermutants with Fawkes. But he was just as dumb as the other supermutants. He just simply didn't want to kill you. I suppose to be fair to this though, supermutants weren't really a big part of the F3's story. It was more about the Enclave. This was kind of the case in F2 as well. But the supermutants in that game took more of a backseat to the plot because they were still regrouping and trying to survive after the death of the Master. And many just chose to go separate ways and live out their lives.
There is some more information about supermutants in F3 though. But you only really get it through taking the time to read information found in terminals and things like that that are only the side.
But yeah I think Fallout 3 paid close attention to most things about the previous games except they failed to understand a few critical things that made the game so special that you can only really get from actually playing through the original games. I don't know how likely it is that F3's team actually played it. I wasn't there. Sure some did though. But besides that, Fallout fans were lucky the game was resurrected at all especially since the original F3 which was being designed by Black Isle fell through. And F3 does deserve a bit more credit than it deserves in regards to staying true to the original games. Maybe unforgivably short in some areas, but admirably exceeding in others.
Man I can never talk about Elder Scrolls without eventually bringing up Fallout anymore.
Siaynoq's Playthroughs
I think that's more nostalgia though. I was more disagreeing with how he said fallout 3 was a huge disappointment to the hardcore fans. I was thinking of Siaynoq when I said this. I know he loved 1 and 2 but I'm certain 3 wasn't a huge disappointment.
Personally I wouldn't have given 3 a chance if it was still in the same top down view. I'm glad they tried to mix it up, and I feel like with all the bumps it had it still turned out exceedingly well. Better than I would have guessed if someone would have just told me "Hey we're gonna take fallout and make it into a FPS".
And holy crap this is the Elder Scrolls V thread.
Siaynoq's Playthroughs