Does anyone have Fallout for the computer? And what's your specs and how does it run for you?
I really want the PC version but I don't wanna waste all that money if it won't play very well at all.
PS: Sorry for posting this in your review thread Siay but I didn't wanna make a whole new thread to discuss fallout.
Mine runes quite fluidly; crisp graphics and the sound quality is primo.
I use an HP slimline, with a 4gb ram and 300 gb hard drive. Speakers are from an old Sony VAIO.
It is a OK game, but it is far from good enough to be called fallout. I have been playing fallout 1 and 2 almost as much as diablo. I did not expected much from this game since it was bethesda who was making it (I did not like oblivion), bethesda did huge mistakes in for example making it a FPS game with pause And the quests are already very linear in the first run, doing all the fetchquests again (collecting mines, bottlecaps, nukecolas, certain weapon etc.) can not be fun. The high replay value from Fallout 1 & Fallout 2 was done through its different solutions to problems and by playing it with a diferent character, none of that is possible in F3 For people who are thinking of buying Fallout 3 I reccomend that you buy yourself a copy of Fallout 1 and 2 and play those instead of fallout 3
bethesda did huge mistakes in for example making it a FPS game with pause
I was okay with their decision not to make the combat turned based like how it was in Fallout 1 & 2. You could even argue based on Fallout Tactics that had Interplay and Black Isle entirely made Fallout 3 that they would have ditched the turn based combat as well. Yes, it is cheap how you can go to your menu in the middle of combat and use a bunch of stimpacks, but if you play it on very hard difficulty like I do in the game, this still is often not enough to save your life and mostly balances out the ability to do this.
Quote from "Doctor_B" »
And the quests are already very linear in the first run, doing all the fetchquests again (collecting mines, bottlecaps, nukecolas, certain weapon etc.) can not be fun.
The only major string of fetch quests I recall are the ones Moira has you do for her book which are entirely optional. Picking up mindes, bottlecaps and Nukacolas are totally optional too. You can pick up all those mines you find if you feel they'll better aid you in your travels, and I can't imagine why you wouldn't. Bottlecap mines will kill most things instantly. Frag mines are just fun if you have a stupider enemy coming after you and you just walk backwards and keep throwing mines down. Other thing you can pick up are often for selling or for creating custom weapons. I honestly think they reduced fetch quests quite a bit in Fallout 3 compared to Oblivion.
Quote from "Doctor_B" »
The high replay value from Fallout 1 & Fallout 2 was done through its different solutions to problems and by playing it with a diferent character, none of that is possible in F3
This is true. Fallout 3 is not an RPG. Neither is Oblivion. They're both really these sophisticated simulations with a half baked plots wrapped around them. Most of the enjoyable content in the game came from doing sidequests which had more possible outcomes for each than the mainquests did.
Quote from "Doctor_B" »
For people who are thinking of buying Fallout 3 I reccomend that you buy yourself a copy of Fallout 1 and 2 and play those instead of fallout 3
Most people who consider playing Fallout 3 today will not have the patience to play Fallout 1 and 2 because of the grid system and turn based combat. I personally find Fallout 1 and 2 superior to the third, but I am also very used to playing many of those earlier CD-ROM games from the 90's. I think you can still play the first Fallout on Gametap for free.
As I said it was an OK game but I would not call it Fallout because of the differences they made in it, for example: making a pipboy 3000, they said in the previous games that they never made a newer version of the pipboy 2000. And why are children immortal, why are there vampires in a post-apocalyptic world, why are supermutants yellow? If FO3 and oblivion are not RPG why are they awarded RPG of the year?
Siaynoq, referring to your comment about Bethesada being anti-boss battle and the ending of Oblivion. Although I agree with you that it would be nice to use your nice, powerful character that you worked on through out the whole game, the storyline made it so that for you, an ordinary guy who was really just a support character, wouldn't be able to do much against this powerful king from the plane of Oblivion. It just wouldn't really make sense. XP
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The Vampire Lives Eternally. It Was Promised Eternal Death.
As I said it was an OK game but I would not call it Fallout because of the differences they made in it, for example: making a pipboy 3000, they said in the previous games that they never made a newer version of the pipboy 2000. And why are children immortal, why are there vampires in a post-apocalyptic world, why are supermutants yellow? If FO3 and oblivion are not RPG why are they awarded RPG of the year?
Because can you imagine the controversy that would come out of being able to kill children in the game? Is that even a serious question ... ?
And it tells you why there are vampires in the game if you take the time to play it and talk to them. There's actually a really good reason for it, IIRC.
And super mutants are yellow because Bethesda made them that why.
making a pipboy 3000, they said in the previous games that they never made a newer version of the pipboy 2000.
I think only the hardcorest of fans would care that their pipboy is a pipboy 3000. Unless you find this totally indicative of their lack of overall accurate referencing of the first two Fallout games.
Quote from "Doctor_B" »
And why are children immortal
This is actually a fair question. Consider video games now compared to video games in the 1990s in terms of the industry. These days, the video game industry is giving the film industry a good run for its money. Games are far more mainstream now than ever before which in some ways can be considered good, and in other ways bad. One way I would consider bad is that in order to keep video games mainstream as possible, they have to appeal to the broadest audiences possible. And is is likely that market research, or even common sense, indicated that not as many people would like their games if you could decapitate a child or saw off its limbs. Personally, I love killing children in games. And Fallout 1 was great cause I could shoot a kid in his junk if I wanted to (supposedly in Fallout 2 you couldn't do this, but I think a bug sometimes allowed you to). And that's just more how games were back then. I don't think games are any less violent today, but obviously it seems more okay to blow the head off of an evil adult bandit than some shit faced bratty little kid. Which is a total shame really because you have no idea how badly I wanted to murder every child I found in Fallout 3. They're all these annoying little fuckers that talk back and call you mungo. At least let me knock them unconscious or something. Sheesh. I liked how kids acted in the original Fallouts. it was more accurate. They would just round around town like idiots with their arms flailing around and you could stop them and say, "Hey kid, wher are your parents?" And they'd just reply, "I dunno." And resume running around. This is a more realistic depiction of how stupid kids are. They don't ban together and create little secure fortresses and shit like that.
Quote from "Doctor_B" »
why are there vampires in a post-apocalyptic world
The Family aren't really vampires. They just like to think they are in a sense. Really they're just cannibals with a supposedly sophisticated social structure.
Quote from "Doctor_B" »
why are supermutants yellow?
More importantly than that is why are they so typically evil and mindless? This is definitely one of th worst things that Fallout 3 did to Fallout's story. The super mutants are a huge part of the story in Fallout 1 and 2 and even though many are of limited mental capacity, several others are actually quite intelligent and arguably more socially conscientious than regular humans, e.g. the mutant sheriff in Fallout 2. Bethesda has a tendency in their games dumb down the dynamic of moral ambiguity. Sure, some of the NPCs seem morally ambiguous. But the super mutants especially should never have been reduced to these boring evil berserkers who want to kill you just for the sake of killing you.
Quote from "Doctor_B" »
If FO3 and oblivion are not RPG why are they awarded RPG of the year?
Fuck if I know. Maybe there are just enough people out there who don't understand what an RPG is supposed to be. All those awards that Bethesda show off on their website goes to their head though and they think they can redefine anything they want to.
Quote from "Bat-Wing" »
Siaynoq, referring to your comment about Bethesada being anti-boss battle and the ending of Oblivion. Although I agree with you that it would be nice to use your nice, powerful character that you worked on through out the whole game, the storyline made it so that for you, an ordinary guy who was really just a support character, wouldn't be able to do much against this powerful king from the plane of Oblivion. It just wouldn't really make sense. XP
Yes, perhaps in Oblivion it would not have made sense to fight Mehrunes Dagon. But at least give me something more to do than just run from point A to point B. Because that really is about all you do. At the end there, you're just swarmed by the same monsters you've been fighting over and over again while the Septim guy is seriously just like, "Walk over there and watch me do things." I mean, maybe Mehrunes has some elite personal demigods I can fight or something. Give me anything new, I don't care. The ending to that game was just totally rubbish.
And in Fallout 3, the giant robot seemed like Akatosh while the Ornithopters were like Mehrunes Dagon. I'm just watching these two major things battle it out while I go on killing all the same boring Enclave dudes that I have been before. And it definitely seemed while I couldn't kill Mehrunes in Oblivion that I could at least kill the Ornithopters in Fallout 3. They could've just equipped me with more rockets and said they needed help taking out the Enclave's air support. Consider Half Life 2. Making it possible to take out huge gunships seemed so easily done in that game. And it's fun as hell to do. But in Fallout 3, I'm also just running from point A to point B. And I don't even have to fight if I don't want to. I just just let the Brotherhood guys around me do all the fighting cause they can't even be killed anyway, no, they are just knocked unconscious because apparently their characters are so freaking important that they simply cannot be killed off.
I just dreaded when I saw that huge robot. I realized, this must be the end of the game. And I just sat back disappointed as I'm watching everyone else do the fighting and knowing it made no difference whether I fired a single shot or not. Bethesda just has a way of excluding the player from the experience when it's supposed to matter the most.
I am thinking about buying some wholesale water pipes from this company in China http://www.liangdianup.com/tobacciana_z.htm
but I am not sure if they are legal to bring in to the states? What are the laws on water pipes, bongs, and pipes?
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Mine runes quite fluidly; crisp graphics and the sound quality is primo.
I use an HP slimline, with a 4gb ram and 300 gb hard drive. Speakers are from an old Sony VAIO.
And again, sorry for the off-topic saiynoq.
I end up doing this with half the games I play. >.<
The only major string of fetch quests I recall are the ones Moira has you do for her book which are entirely optional. Picking up mindes, bottlecaps and Nukacolas are totally optional too. You can pick up all those mines you find if you feel they'll better aid you in your travels, and I can't imagine why you wouldn't. Bottlecap mines will kill most things instantly. Frag mines are just fun if you have a stupider enemy coming after you and you just walk backwards and keep throwing mines down. Other thing you can pick up are often for selling or for creating custom weapons. I honestly think they reduced fetch quests quite a bit in Fallout 3 compared to Oblivion.
This is true. Fallout 3 is not an RPG. Neither is Oblivion. They're both really these sophisticated simulations with a half baked plots wrapped around them. Most of the enjoyable content in the game came from doing sidequests which had more possible outcomes for each than the mainquests did.
Most people who consider playing Fallout 3 today will not have the patience to play Fallout 1 and 2 because of the grid system and turn based combat. I personally find Fallout 1 and 2 superior to the third, but I am also very used to playing many of those earlier CD-ROM games from the 90's. I think you can still play the first Fallout on Gametap for free.
Siaynoq's Playthroughs
Because can you imagine the controversy that would come out of being able to kill children in the game? Is that even a serious question ... ?
And it tells you why there are vampires in the game if you take the time to play it and talk to them. There's actually a really good reason for it, IIRC.
And super mutants are yellow because Bethesda made them that why.
CyberPunk RP Nexus
This is actually a fair question. Consider video games now compared to video games in the 1990s in terms of the industry. These days, the video game industry is giving the film industry a good run for its money. Games are far more mainstream now than ever before which in some ways can be considered good, and in other ways bad. One way I would consider bad is that in order to keep video games mainstream as possible, they have to appeal to the broadest audiences possible. And is is likely that market research, or even common sense, indicated that not as many people would like their games if you could decapitate a child or saw off its limbs. Personally, I love killing children in games. And Fallout 1 was great cause I could shoot a kid in his junk if I wanted to (supposedly in Fallout 2 you couldn't do this, but I think a bug sometimes allowed you to). And that's just more how games were back then. I don't think games are any less violent today, but obviously it seems more okay to blow the head off of an evil adult bandit than some shit faced bratty little kid. Which is a total shame really because you have no idea how badly I wanted to murder every child I found in Fallout 3. They're all these annoying little fuckers that talk back and call you mungo. At least let me knock them unconscious or something. Sheesh. I liked how kids acted in the original Fallouts. it was more accurate. They would just round around town like idiots with their arms flailing around and you could stop them and say, "Hey kid, wher are your parents?" And they'd just reply, "I dunno." And resume running around. This is a more realistic depiction of how stupid kids are. They don't ban together and create little secure fortresses and shit like that.
The Family aren't really vampires. They just like to think they are in a sense. Really they're just cannibals with a supposedly sophisticated social structure.
More importantly than that is why are they so typically evil and mindless? This is definitely one of th worst things that Fallout 3 did to Fallout's story. The super mutants are a huge part of the story in Fallout 1 and 2 and even though many are of limited mental capacity, several others are actually quite intelligent and arguably more socially conscientious than regular humans, e.g. the mutant sheriff in Fallout 2. Bethesda has a tendency in their games dumb down the dynamic of moral ambiguity. Sure, some of the NPCs seem morally ambiguous. But the super mutants especially should never have been reduced to these boring evil berserkers who want to kill you just for the sake of killing you.
Fuck if I know. Maybe there are just enough people out there who don't understand what an RPG is supposed to be. All those awards that Bethesda show off on their website goes to their head though and they think they can redefine anything they want to.
Yes, perhaps in Oblivion it would not have made sense to fight Mehrunes Dagon. But at least give me something more to do than just run from point A to point B. Because that really is about all you do. At the end there, you're just swarmed by the same monsters you've been fighting over and over again while the Septim guy is seriously just like, "Walk over there and watch me do things." I mean, maybe Mehrunes has some elite personal demigods I can fight or something. Give me anything new, I don't care. The ending to that game was just totally rubbish.
And in Fallout 3, the giant robot seemed like Akatosh while the Ornithopters were like Mehrunes Dagon. I'm just watching these two major things battle it out while I go on killing all the same boring Enclave dudes that I have been before. And it definitely seemed while I couldn't kill Mehrunes in Oblivion that I could at least kill the Ornithopters in Fallout 3. They could've just equipped me with more rockets and said they needed help taking out the Enclave's air support. Consider Half Life 2. Making it possible to take out huge gunships seemed so easily done in that game. And it's fun as hell to do. But in Fallout 3, I'm also just running from point A to point B. And I don't even have to fight if I don't want to. I just just let the Brotherhood guys around me do all the fighting cause they can't even be killed anyway, no, they are just knocked unconscious because apparently their characters are so freaking important that they simply cannot be killed off.
I just dreaded when I saw that huge robot. I realized, this must be the end of the game. And I just sat back disappointed as I'm watching everyone else do the fighting and knowing it made no difference whether I fired a single shot or not. Bethesda just has a way of excluding the player from the experience when it's supposed to matter the most.
Siaynoq's Playthroughs
Siaynoq's Playthroughs
but I am not sure if they are legal to bring in to the states? What are the laws on water pipes, bongs, and pipes?