with Diablo 1 the monsters came back, if you went to new game and reset the world.
-"Save" and "Exit" + "New Game" like in Diablo I
-"Save and Exit" like in Diablo II
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I choose "keep 'em coming" although i dont have all day to play....the WP's were nice for skipping areas you've already completed. Plus it wasnt too much of a hassle starting at a WP and continuing on from there....even if you had done that area...but not found the next WP.
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Im too lazy to think of something of significant meaning to put here.
If they keep coming back it has many advantages :
1. We keep finding new items from them
2.Loot of gold from them
3.Increases our experience and we gain much skill points etc....
So keep coming my flamberge has not even got wet.
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''May the Gods give you the strength and power to bear the madness which flows through our minds.''
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
with Diablo 1 the monsters came back, if you went to new game and reset the world.
-"Save" and "Exit" + "New Game" like in Diablo I
-"Save and Exit" like in Diablo II
RENT THIS SPACE ---- cheap
1. We keep finding new items from them
2.Loot of gold from them
3.Increases our experience and we gain much skill points etc....
So keep coming my flamberge has not even got wet.
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface