Good morning! Hey guys this week I present to you all the Triune Summoner as planned. I think he turned out very sharp in my opinion. Just like the Dune Thresher last FRS wall, I worked so hard on him on Thursday that I had to take a break. I came back to him on Sunday and got some opinions from my mom and niece that where in the room. They have been watching me grow as I make these wallpapers.
After their advice, I went and fine tuned this guy some. I was worried that the stone texture I used was going to be far darker than possible. But after the family said it looked just right and not too busy, because what I use to have until the fine tuning was a lot busier than it needed to be. They thought the lighting was very well placed considering this is not a 3-d generated texture tile.
Also another thing to be noted if you saw the original version of this concept art there was no completed staff that he used, so I had to improvise and fine tune. I looked over some images on the net to help me design a staff. I just hope the staff fits ok, because I have no idea what Blizzard will use as the final version of a staff for these guys.
With this image I did some fine tuning to make the lighting and what-not fit more. The glow of the magic blazing in his left hand on the right side, I wanted to make it more than what the concept art originally had. Besides the glow effect that was there before I could not preserve when I did the cut out. I used some lens flare effects to give me that spark that I wanted the art to have and the magic to give off. I wanted it to still match most of the lighting that was provided from the original piece.
There was also some lighting to the left side, on his right arm as well as his mask. I had thought about the staff I made shine off some magic gleam but like I said if I did too much it would distract want to much. So I painted over the lighting did some filtering and kept the original color of the armor, but eliminated the golden glow around the edge of the mast, parts of the right shoulder, and also later below his arm on the robe itself. I wanted to leave as much of the turquoise glow from the magic intact from the art and where ever the golden glow was I tried to match the lighting with the green glow relative to the light itself. I did my best with the shadowing and made sure they matched up. I dimmed some areas and brightened others.
This FRS wallpaper is my favorite with the Mistress of Pain I worked on at the start of the series. Why you ask? Simple; the way it turned out and how much I tweaked and added to the image. I just hope you all like it as much as I do.
: S I Z E S :
2560x1600 - 1920x1200 - 1600x1200
Good morning! Hey guys this week I present to you all the Triune Summoner as planned. I think he turned out very sharp in my opinion. Just like the Dune Thresher last FRS wall, I worked so hard on him on Thursday that I had to take a break. I came back to him on Sunday and got some opinions from my mom and niece that where in the room. They have been watching me grow as I make these wallpapers.
After their advice, I went and fine tuned this guy some. I was worried that the stone texture I used was going to be far darker than possible. But after the family said it looked just right and not too busy, because what I use to have until the fine tuning was a lot busier than it needed to be. They thought the lighting was very well placed considering this is not a 3-d generated texture tile.
Also another thing to be noted if you saw the original version of this concept art there was no completed staff that he used, so I had to improvise and fine tune. I looked over some images on the net to help me design a staff. I just hope the staff fits ok, because I have no idea what Blizzard will use as the final version of a staff for these guys.
With this image I did some fine tuning to make the lighting and what-not fit more. The glow of the magic blazing in his left hand on the right side, I wanted to make it more than what the concept art originally had. Besides the glow effect that was there before I could not preserve when I did the cut out. I used some lens flare effects to give me that spark that I wanted the art to have and the magic to give off. I wanted it to still match most of the lighting that was provided from the original piece.
There was also some lighting to the left side, on his right arm as well as his mask. I had thought about the staff I made shine off some magic gleam but like I said if I did too much it would distract want to much. So I painted over the lighting did some filtering and kept the original color of the armor, but eliminated the golden glow around the edge of the mast, parts of the right shoulder, and also later below his arm on the robe itself. I wanted to leave as much of the turquoise glow from the magic intact from the art and where ever the golden glow was I tried to match the lighting with the green glow relative to the light itself. I did my best with the shadowing and made sure they matched up. I dimmed some areas and brightened others.
This FRS wallpaper is my favorite with the Mistress of Pain I worked on at the start of the series. Why you ask? Simple; the way it turned out and how much I tweaked and added to the image. I just hope you all like it as much as I do.
See you guys next week, ENJOY!
HK
Galleries: diablo.incgamers - deviantART
Social: Twitter @Holyknight3000
The Runeweaver
I can't wait for Blizzard to release more stuff so you can produce even more awesome wallpapers.