PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
So, will this be for regular M&B or Warband? Although I figure since you've only made the models so far it's probably Warband, right?
Warband. Mainly because of the desert theme that was added, meaning a lot of work made for me. Also there's the items with multiple types feature that was added, see javelins for the zon.
I quite let this thread die, huh. But I didn't stop working, oh no:
Right now I'm starting to texture the Barbarian third tier armor.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
All normal handheld items, all normal helms and circlets, and most of the monster weapons and shields. Almost all unique shields, almost half of the unique weapons, no unique helms yet.
Tier 1 and 2 armors are done, the barbarian one is the first tier 3. Qual-kehk's, Greiz' and Kashya's armors done, they'll be followers.
Set items and unique armors are just sketches on papers around here, they'll be totally original, maybe the names are influenced by something else or not. (like a necromancer set named Therion I'm planning, with a Clavicula Nox shaped wand - though that was quite a spoiler)
And yes, my reference for the Barbarian armor is the best one:
Dude... everything you do just rocks, but when are you going to release this mod? I think you might be giving some small detail too much imoportance. Are you really going to make all of the items before you will actually consider this mod release worthy?
Oh, I'm a perfectionist so yeah, dunno about a release. Sometimes I sit for an entire hour looking for problems on the textures and adding this and that to them. I can just guarantee that I will finish the mod if I don't die before it.
I was foolish to think I could release a demo this year.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
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Bonesnap:
Necromancer Armor Tier 2:
The barbarian helmets will have to wait a bit.
Warband. Mainly because of the desert theme that was added, meaning a lot of work made for me. Also there's the items with multiple types feature that was added, see javelins for the zon.
I quite let this thread die, huh. But I didn't stop working, oh no:
EDIT: Very nice ss by the way :thumbsup:
How far, it terms of item progress, have you gotten?
Tier 1 and 2 armors are done, the barbarian one is the first tier 3. Qual-kehk's, Greiz' and Kashya's armors done, they'll be followers.
Set items and unique armors are just sketches on papers around here, they'll be totally original, maybe the names are influenced by something else or not. (like a necromancer set named Therion I'm planning, with a Clavicula Nox shaped wand - though that was quite a spoiler)
And yes, my reference for the Barbarian armor is the best one:
So now I can run around wielding the Brainhew:
Also restarted the normal weapons, here's a comparison shot:
I was foolish to think I could release a demo this year.
Anyways, here are the reworked one-handed swords:
Going for the two-handers tomorrow.