Diablo was acclaimed by many fans for it's use of gothic looking architecture, this was somewaht lost when Diablo II came around, with it's wide open fields, huge bright sandy deserts, and snow covered tundras.
There was the Chaos Sanctuary that was very gothic in appearance, as was the Rogue Monastary, but the vast amount of the stages were very large open areas.
Ask a fan of the first came what they liked about it, and at some point most will mention the architecture, and how claustrophobic it made you feel, while at the same time striking you with awe.
The following image I believe took First Prize in an art contest Blizzard held a while back ('06 as show in the image), and it is exactly the kind of thing I would expect from the Diablo series.
That is the kind of stuff I want to see in Diablo III, more gothic architecture. I want the sense of claustrophobia I felt in Diablo, Not that I didn't mind staining the grass, sand and snow with the blood of the fallen.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
ya diablo 1 was alot more scarier than diablo 2 because of the gothic claustrophobic kind of feeling. but diablo 2 was more aobut the world of sanctuary in a sense. seeing the different kind of environments there were and everything. deserts in diablo 2 and how the palace looked. also in act 5 on mount arreat if you go to the left side you could see the area where harrogoth lies. which i also thought was pretty cool. but yes i think there should be more Gothic architecture in diablo 3 but only in certain parts depending on where you go in the game.
Of course it would only be in certain parts. Kehjistan is more South American than (Medieval) European, so gothic architecture there would seem out of place, likewise for the Deserts of Aranoch, the buildings there refect more of an Arabian look. But Khanduras, definitely.
I was a little sad you couldn't see the catherdral from the first game when you went to tristram in Diablo II. You didn't even get to see the graveyard and the exterior of the building. I would have loved to see it again. And maybe have gone inside. Even if it was only the first 4 stages. The ones with the gothic motif.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
That is pretty much where my mind goes when I think of gothic and Diablo.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I didn't mind the open spaces, hard to have confined spaces in a desert or tundra. But there didnt seem to be enough of the stages that made the first game so great.
I LOVE gothic architecture. I wish they would go back to it too. Its what makes the game so good.
I LOVE gothic architecture. I wish they would go back to it too. Its what makes the game so good.
Diablo II expanded on the world of Sanctuary a lot, and included many new areas The Barbarian homelands, the Deserts of Aranoch and the Jungles of Kehjistan, which I liked of course, but it seems Khanduras, got sort of left in the dark. Khaduras is where the town of Tristram is, for those of you who didn't know that.
I absolutely loved the look of the big cathedral at the top of the village of Tristram in Diablo 1, it was pretty awe inspiring with its huge belfry, and red glowing lights, and the little graveyard with very gothic head stones, though most were standard granite ones.
In D3 i'd like to see more of Khanduras. But I won't lie, I would like to return to Aranoch and Kehjistan too. And to go to areas we haven't been to yet, like Westmarch and the Amazon Islands.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Oh and yeah, I too felt really dissapointed to see that church missing in D2's Tristram. D2's version of this town doesn't look any close to that of Diablo. The church is gone, the river between that rocky pass where that peg-legged boy, Wirt was is gone. All that remains is the center of the town, which is also far smaller than that of D1. Was that added to the game in a hurry? Probably on the 11th hour?
I'm probably just repeating what everyone else has said, but I felt the exact same way when I played the game the first time. At first, I was so excited to go back and revisit Tristram because I loved that little town, especially the cathedral.
Imagine my disappointment when I found that only the center of town was added. The buildings weren't really even placed right (with the exception of the tavern and blacksmith), and the bridges to Adria and Wirt were completely gone. What disappointed me the most, though, was the cathedral; it was extremely small (even though it had burned down) and there was so sign that the cemetery had even existed. The only real perk was being able to pick on Wirt's corpse (that swindling jerk of a kid), and run around pretending that the other corpses were people from the first game (poor Ogden never left his doorstep ).
If and when Diablo III is released, I hope they go back to more of what the first game had to offer, especially in terms of architecture. Diablo II's monastery had a little bit of what I was looking for with building design, but it wasn't quite as foreboding and confined as the original Diablo was.
I think that the claustrophobia effect was in part attributed to the fact you could only walk around. Less space, and less speed. I definately did feel more vulnerable in diablo 1 than I did in 2.
What disappointed me the most, though, was the cathedral; it was extremely small (even though it had burned down) and there was so sign that the cemetery had even existed.
If you are referring to the rubble at the top of Tristram, It don't even look to be the same shape as the Catherdral. It had that rounded entrance, that pile of rubble is a square. And yeh, what no graveyard? there was at least 20 headstones there. Where'd they go?
It's things like that that led me to put in the master list, When returning to a previous area it should look the same as in a previous game, and even if it has been burned down or reduced to rubble, it should still be oriented the same as before.
Little off topic, but a valid point none the less.
The Rogue Monastary had some great architecture, like that sculpture next to the wap point in outer cloister that somehow managed to remain unharmed. That is a very cool sculpture. I would like to see more though. It was a monstary, so it should have had gardens of statues, whether destroyed or not.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
When I played DI, I was dissappointed to find out that I couldn't leave town. I kept hoping that at some point I would be able to venture off lol. But then, when I got DII, I was soo excited to be able to go to many towns, thinking that each of them would have just as big of a labyrinth as Tristram... but then none of them were as big as Tristram. I was slightly disspapointed, but then I realise that if they were that big, then it'd be pretty annoying and would slow down the gameplay alot.
I love gothic architecture so much, that (if I could) I would build a house with gothic designs. But I know thats like impossible lol, because its soo expensive. It was okay to do back then, because the builders that did it were slaves, but nowadays people 'want to be paid for their time and effort', pssh. I need money.
In d3, they should keep a balance between the d2 adventure feeling and the d1 gothic and queit feeling.
here are some things that blizz should do to make d3 better. for one thing, they need better music than diablo 2 because the diablo 2 music wasnt scary at all. second, more blood and those shadow guys from diablo 1. three, more cathedrals and holy places because diablo 2 lacked that greatly.
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"You are like a rose in a great rose field. Each rose is so beautiful to me. But if one dies... I can still look at many other roses..." God of Darkness.
and in diablo 3, i want to go back and visit the d1 cathedral again. u kno, go through the entire labrynth. maybe blizz can add that as a little secret, like the ubers. that would kick ass.
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"You are like a rose in a great rose field. Each rose is so beautiful to me. But if one dies... I can still look at many other roses..." God of Darkness.
[quote]I love gothic architecture so much, that (if I could) I would build a house with gothic designs.[/quote[
You could always become a priestin some French or Italian church.
Notre Dame cathedral is one of the few french things I do like.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I love that Notre Dame cathedral! I plan on moving to England sometime in the future, hopefully I'll be able to find some sort of cool gothicish church to hang out in lol. But somehow I really really doubt it.
Oh, I just had a look at the cathedral in Tristram... and.. well.. its actually pretty crap. It looks more like a hut than a cathedral. Its completely covered in stone bricks. Where are the columns? The statues? The exquisite design? Its more like a farmhouse.
The gothic stuff that I really love are the designs in the manuals and the interface bar while in-game.
well diablo since the beginig was gothic type game so I do not see why not gothic arhitecture is present in the game
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When All the Corrupted Souls Will Fall In To My Hands No Angel Or The Bravest Hero Cant Defeat Me
Im The Essence Of Darkness
Beware Foolish Mortals The Death Nearly Aprochesee[SIGPIC][/SIGPIC]
That pile of rubble isn't even facing the same direction if it is suppose to be the cathedral.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
No, I think the pile of rubble is just the house thats next to where our TP was in DI. The cathedral is a fair bit further away from the main part of town.
Architecture is big part of Diablo II. For example, there are so many artistic encryptions on the walls, especially towards and in the Travincal and Halls of Pain. Though these little things aren't noticed, I think we would notice that something is missing if they weren't there. It adds to the realism of gameplay.
In Diablo III I'm really hoping for a unique experience and lots of variety. I don't want instanced dungeons where there are only three possible layouts for them. I want different plants on different roads, a smaller number of trees, perhaps a few larger ones. I want it to feel like taking a stroll through a real life forest. A small creek would be nice. Present day HDR would look beautiful in a game like that.
In man made architecture, I would like gothic style, but not limited to gothic. Variety is the key.
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It's the decisions you make when you have no time to make them that define who you are.
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There was the Chaos Sanctuary that was very gothic in appearance, as was the Rogue Monastary, but the vast amount of the stages were very large open areas.
Ask a fan of the first came what they liked about it, and at some point most will mention the architecture, and how claustrophobic it made you feel, while at the same time striking you with awe.
The following image I believe took First Prize in an art contest Blizzard held a while back ('06 as show in the image), and it is exactly the kind of thing I would expect from the Diablo series.
That is the kind of stuff I want to see in Diablo III, more gothic architecture. I want the sense of claustrophobia I felt in Diablo, Not that I didn't mind staining the grass, sand and snow with the blood of the fallen.
I was a little sad you couldn't see the catherdral from the first game when you went to tristram in Diablo II. You didn't even get to see the graveyard and the exterior of the building. I would have loved to see it again. And maybe have gone inside. Even if it was only the first 4 stages. The ones with the gothic motif.
I LOVE gothic architecture. I wish they would go back to it too. Its what makes the game so good.
Diablo II expanded on the world of Sanctuary a lot, and included many new areas The Barbarian homelands, the Deserts of Aranoch and the Jungles of Kehjistan, which I liked of course, but it seems Khanduras, got sort of left in the dark. Khaduras is where the town of Tristram is, for those of you who didn't know that.
I absolutely loved the look of the big cathedral at the top of the village of Tristram in Diablo 1, it was pretty awe inspiring with its huge belfry, and red glowing lights, and the little graveyard with very gothic head stones, though most were standard granite ones.
In D3 i'd like to see more of Khanduras. But I won't lie, I would like to return to Aranoch and Kehjistan too. And to go to areas we haven't been to yet, like Westmarch and the Amazon Islands.
I'm probably just repeating what everyone else has said, but I felt the exact same way when I played the game the first time. At first, I was so excited to go back and revisit Tristram because I loved that little town, especially the cathedral.
Imagine my disappointment when I found that only the center of town was added. The buildings weren't really even placed right (with the exception of the tavern and blacksmith), and the bridges to Adria and Wirt were completely gone. What disappointed me the most, though, was the cathedral; it was extremely small (even though it had burned down) and there was so sign that the cemetery had even existed. The only real perk was being able to pick on Wirt's corpse (that swindling jerk of a kid), and run around pretending that the other corpses were people from the first game (poor Ogden never left his doorstep ).
If and when Diablo III is released, I hope they go back to more of what the first game had to offer, especially in terms of architecture. Diablo II's monastery had a little bit of what I was looking for with building design, but it wasn't quite as foreboding and confined as the original Diablo was.
If you are referring to the rubble at the top of Tristram, It don't even look to be the same shape as the Catherdral. It had that rounded entrance, that pile of rubble is a square. And yeh, what no graveyard? there was at least 20 headstones there. Where'd they go?
It's things like that that led me to put in the master list, When returning to a previous area it should look the same as in a previous game, and even if it has been burned down or reduced to rubble, it should still be oriented the same as before.
Little off topic, but a valid point none the less.
The Rogue Monastary had some great architecture, like that sculpture next to the wap point in outer cloister that somehow managed to remain unharmed. That is a very cool sculpture. I would like to see more though. It was a monstary, so it should have had gardens of statues, whether destroyed or not.
I love gothic architecture so much, that (if I could) I would build a house with gothic designs. But I know thats like impossible lol, because its soo expensive. It was okay to do back then, because the builders that did it were slaves, but nowadays people 'want to be paid for their time and effort', pssh. I need money.
here are some things that blizz should do to make d3 better. for one thing, they need better music than diablo 2 because the diablo 2 music wasnt scary at all. second, more blood and those shadow guys from diablo 1. three, more cathedrals and holy places because diablo 2 lacked that greatly.
You could always become a priestin some French or Italian church.
Notre Dame cathedral is one of the few french things I do like.
Oh, I just had a look at the cathedral in Tristram... and.. well.. its actually pretty crap. It looks more like a hut than a cathedral. Its completely covered in stone bricks. Where are the columns? The statues? The exquisite design? Its more like a farmhouse.
The gothic stuff that I really love are the designs in the manuals and the interface bar while in-game.
Im The Essence Of Darkness
Beware Foolish Mortals The Death Nearly Aprochesee[SIGPIC][/SIGPIC]
That pile of rubble isn't even facing the same direction if it is suppose to be the cathedral.
In Diablo III I'm really hoping for a unique experience and lots of variety. I don't want instanced dungeons where there are only three possible layouts for them. I want different plants on different roads, a smaller number of trees, perhaps a few larger ones. I want it to feel like taking a stroll through a real life forest. A small creek would be nice. Present day HDR would look beautiful in a game like that.
In man made architecture, I would like gothic style, but not limited to gothic. Variety is the key.
It's the decisions you make when you have no time to make them that define who you are.