however, if they do make a new area with an asian feel, they will have to make some type of asian class in order to make the location and story fit well, correct?
Do recall an area in Diablo II that had a middle eastern/egyptian feel to it, yet no playable class fitted in anyway shape or form with said area?
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
It's not very rock solid, But I won't lie, it holds some water, new area>new class. A logical train of thought, but what class? what spin will blizzard put on say the Kensai (Sword Saint). But this thread is about the architecture of Asia, not what classes.
Would be cool to see a Go house, (Go is like Chess in a way), or a scribe library, with all it's students writing and stuff. Or some big castle or temple, with it's huge wooden doors and pagoda like structure.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
The same can be said about the Druids and Scosglen I suppose, You have all those Shaolin/tibetan monastaries, they are somewhat emulated by what is said about the druid's buildings or residence.
Asian Druids? Now that I'd like to see! I really like the idea actually. All those Chinese/Japanese styled buldings lying in the forest with animals walking around everywhere without being bothered by the constant human presence.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
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If I recall the Silk Road didnt really take off until the 14th Century, around the time of the Crusades. Diablo is set in the 13th Century.
But your point still stands.
The trade route was initiated somewhere around 114BC, but there were earlier trade routes accross the continents that had already been in exsistance.
Quote from "PhrozenDragon" »
Asian Druids? Now that I'd like to see! I really like the idea actually. All those Chinese/Japanese styled buldings lying in the forest with animals walking around everywhere without being bothered by the constant human presence.
Gimme!
However the Druidic religion was in Europe. I am sure there are people who practice Druidry in Asia today, but not in those days, and the game rather closely parallels the real life history...
Side note: Downloading Throne of Darkness demo. SideNoteEdit: Nvm...freaking gotta have a account to download from fileplanet...
Asian Druids? Now that I'd like to see! I really like the idea actually. All those Chinese/Japanese styled buldings lying in the forest with animals walking around everywhere without being bothered by the constant human presence.
Gimme!
That might actually work. We don't know a heck of a lot about the druids buildings apart from them being made of stone.
Though the druid does appear some what Irish, aesthetically. But that doesn't mean its not possible. Alkor sounds Indian yet he is living in an "Amazonian" Jungle.
Chinese and Japanese cultures and architecture seems to revolve around animals and spirits. This seems very Diablo II drudish.
However the Druidic religion was in Europe. I am sure there are people who practice Druidry in Asia today, but not in those days, and the game rather closely parallels the real life history...
One form of Druidism was in Europe, the Shinto Religion in Japan deals with animals and guiding spirits.
It might not be the Shinto but there is a religion in Japan that has been around for centuries that deals with animals and guiding spirits.
Shinto was just the first one that came to mind that wasn't Daoism (or is it Taoism?) Buhddism or one of the other common non-originally japanese religions.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
However the Druidic religion was in Europe. I am sure there are people who practice Druidry in Asia today, but not in those days, and the game rather closely parallels the real life history...
Bah. Screw real life. It's only inspiration anyway, I think Blizzard could twist this around. Of course, it'd be hard to explain what happen to their barbarian heritage all of a sudden.
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PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Bah. Screw real life. It's only inspiration anyway, I think Blizzard could twist this around. Of course, it'd be hard to explain what happen to their barbarian heritage all of a sudden.
They are pretty good at taking something and putting a new spin on it.
Night Elves were their take on Dark Elves (Drow) from DnD.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
They are pretty good at taking something and putting a new spin on it.
Night Elves were their take on Dark Elves (Drow) from DnD.
And a pretty good take on it I might add. Hmm, now I'm really hoping for something original here. I'll be disappointed if the druids turn out to live in huts, or worse yet, big trees
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
The Grat Sword from Diablo I has the appearance of a Katana. Its the most expensive weapon and highest level melee weapon. It has the most durability along with the gothic plate and is the 3rd most damaging weapon. But AFAIK two handed weapons suck in Diablo I.
And the Splint Mail from Diablo I has the appereance of a Samurai's armour. Its armour class and durability is avarage but it doesnt need much strength to wear.
Source: http://www.planetdiablo.com/diablo/items/
BTW do heavy pieces armour slow you down in Diablo I like in Diablo II? That could be another advantage of the Splint Mail.
I would LOVE to live in a big tree. There are two kinds of houses I wish to live in. One has gothic architecture, and the other has a huge tree growing in the middle of it, with old dead-looking brachnes and vines spreading everywhere.
A far-east themed area wouldn't be bad as long as it is presented in architecture only. I definitely don't want to see samurais ninjas and stuff, it doesn't belong to diablo, it is too earthbound.
What? And people with scottish and/or indian accents, people living in cities in the jungles with ziggurats, people living in a city with domed palaces and a Sultan with his harem aren't earthbound?
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I would LOVE to live in a big tree. There are two kinds of houses I wish to live in. One has gothic architecture, and the other has a huge tree growing in the middle of it, with old dead-looking brachnes and vines spreading everywhere.
That's how I feel about it, I mean, it's soo much better... I don't think that the druids are Irish really, they just have red hair... Druids should be white with black or brown hair IMO...
No one has really stressed that they are Irish. The definitely have gaelic asethetics, and the place names sound Gaelic/Irish. But they are lacking any incling of a Irish accent, Griswold/Cain accents are close, but they are more scottish than Irish, but this is not the thread for discussing that.
As for the big tree thing, sure why not, But it better not get all "smurfs in mushrooms" looking. Prehaps more like Galadriel's place in LOTR or the Ewok village, Huts up in trees, as opposed to actually being in them.
If anyone is familiar with the Icewind Dale, the town of Kuldahar is also acceptable. a village built around the roots of a very large tree.
Course that isn't very asian, esp. not very far Eastern, which is probably the most prominent dark age - reinassance age time period, left out of the Diablo series so far. I don't really see them join for the stick huts of the african plains, or the Wigwums of the Great Plains. Thus the Far East with maybe a small portion of the Gobi Desert is really all that is left. Unless they go for something a little older, the classical period (Ancient Greece/Rome), or Babylon or something.
Wouldn't mind ancient Greece or Rome, might be kinda cool.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Actually I think that that would be pretty cool. Have the European area for Act 1 (Has to be European for Act one!) then Asian for Act 2 then African plains for Act 3 then Hell for Act 4. o.O Be pretty cool...
Why do you not like the idea of African or North American plains for Diablo?
I don't find tiny stick or mud huts to be very fitting for a game in which I venture into the bowels of Hell itself. Gothic architecture and even literature and artwork is full of this and is thus rather fitting. Asian culture also delves in this as well, while not on the same scale, it is awe-inspiring and impressive none the less.
To fight beneath the stain glass window of some church, and being able to look up and see the technicolored light piercing through the images of those who went before me, or of the Arch Angel Tyrael himself or Man's greatest victory, or to fight my way up the step staircases and narrow hallways of the castle or fortress of some Daimyo or prehaps even the Shogun himself, now is that not an area worth dying in? or would you rather your last vision of this world be the of earth and wood?
Prehaps I am merely rambling, but the peace and tranquility of such places seems too far opposed to the horrors and grandness of areas found in Diablo.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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Do recall an area in Diablo II that had a middle eastern/egyptian feel to it, yet no playable class fitted in anyway shape or form with said area?
Would be cool to see a Go house, (Go is like Chess in a way), or a scribe library, with all it's students writing and stuff. Or some big castle or temple, with it's huge wooden doors and pagoda like structure.
Gimme!
The trade route was initiated somewhere around 114BC, but there were earlier trade routes accross the continents that had already been in exsistance.
However the Druidic religion was in Europe. I am sure there are people who practice Druidry in Asia today, but not in those days, and the game rather closely parallels the real life history...
Side note: Downloading Throne of Darkness demo.
Side Note Edit: Nvm...freaking gotta have a account to download from fileplanet...
That might actually work. We don't know a heck of a lot about the druids buildings apart from them being made of stone.
Though the druid does appear some what Irish, aesthetically. But that doesn't mean its not possible. Alkor sounds Indian yet he is living in an "Amazonian" Jungle.
Chinese and Japanese cultures and architecture seems to revolve around animals and spirits. This seems very Diablo II drudish.
One form of Druidism was in Europe, the Shinto Religion in Japan deals with animals and guiding spirits.
It might not be the Shinto but there is a religion in Japan that has been around for centuries that deals with animals and guiding spirits.
Shinto was just the first one that came to mind that wasn't Daoism (or is it Taoism?) Buhddism or one of the other common non-originally japanese religions.
Oh? Well, I got egg on my face now. Lol. x.x
Fileplanet membership is free and totally worth it. You just need a real email, which you obviosly have since you're a member here
They are pretty good at taking something and putting a new spin on it.
Night Elves were their take on Dark Elves (Drow) from DnD.
And the Splint Mail from Diablo I has the appereance of a Samurai's armour. Its armour class and durability is avarage but it doesnt need much strength to wear.
Source: http://www.planetdiablo.com/diablo/items/
BTW do heavy pieces armour slow you down in Diablo I like in Diablo II? That could be another advantage of the Splint Mail.
What? And people with scottish and/or indian accents, people living in cities in the jungles with ziggurats, people living in a city with domed palaces and a Sultan with his harem aren't earthbound?
That's how I feel about it, I mean, it's soo much better... I don't think that the druids are Irish really, they just have red hair... Druids should be white with black or brown hair IMO...
No one has really stressed that they are Irish. The definitely have gaelic asethetics, and the place names sound Gaelic/Irish. But they are lacking any incling of a Irish accent, Griswold/Cain accents are close, but they are more scottish than Irish, but this is not the thread for discussing that.
As for the big tree thing, sure why not, But it better not get all "smurfs in mushrooms" looking. Prehaps more like Galadriel's place in LOTR or the Ewok village, Huts up in trees, as opposed to actually being in them.
If anyone is familiar with the Icewind Dale, the town of Kuldahar is also acceptable. a village built around the roots of a very large tree.
Course that isn't very asian, esp. not very far Eastern, which is probably the most prominent dark age - reinassance age time period, left out of the Diablo series so far. I don't really see them join for the stick huts of the african plains, or the Wigwums of the Great Plains. Thus the Far East with maybe a small portion of the Gobi Desert is really all that is left. Unless they go for something a little older, the classical period (Ancient Greece/Rome), or Babylon or something.
Wouldn't mind ancient Greece or Rome, might be kinda cool.
Why do you not like the idea of African or North American plains for Diablo?
To fight beneath the stain glass window of some church, and being able to look up and see the technicolored light piercing through the images of those who went before me, or of the Arch Angel Tyrael himself or Man's greatest victory, or to fight my way up the step staircases and narrow hallways of the castle or fortress of some Daimyo or prehaps even the Shogun himself, now is that not an area worth dying in? or would you rather your last vision of this world be the of earth and wood?
Prehaps I am merely rambling, but the peace and tranquility of such places seems too far opposed to the horrors and grandness of areas found in Diablo.