I suspect the second gift bag for Barb/DH will contain boots, of course neither have shoulders. So the other bag set item must be one of the two different slot legs. I doubt that we would get the weapon, so the Barb will get the IK belt and the DH will get a Nats ring. Weapons will arrive in bag 3 with the chest and pants.
We will get to test your belief that the 20 minute boss run is 'not hard', as the choice of Conquests make that one of the two easy ones.
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I suspect the second gift bag for Barb/DH will contain boots, of course neither have shoulders. So the other bag set item must be one of the two different slot legs. I doubt that we would get the weapon, so the Barb will get the IK belt and the DH will get a Nats ring. Weapons will arrive in bag 3 with the chest and pants.
Yeah, usually they align the gifts so that the last cache has all the same items again (as with Tal's in S7), so it's *probably* belt+boots for IK and ring+boots for Nat's. But 1) I wouldn't know how put that info in the two lines below the table, don't want to break the layout and 2) it'd just be a guess, so I rather put nothing in there. Not that crucial anyways.
We will get to test your belief that the 20 minute boss run is 'not hard', as the choice of Conquests make that one of the two easy ones.
It's not hard for those who've got 1) a solid understanding of their class and the skills/runes available, and 2) if you've been keeping the right gear as you go through the first 5 or 6 chapters of the SJ.
Anyone who's doing the above and knows how to TP back to town to save the boss entrance location stands a good chance of doing this. I did it in a 4 man group in S6 with just the essential coordination and my own spec of Raekors with Boulder Toss.
Hm... from some posts over at other forums and Reddit and so on I think people haven't noticed the list of conquests when you click on "conquests". I've made the "conquests" button a bit bigger. Not the best solution but should do for now.
We will get to test your belief that the 20 minute boss run is 'not hard', as the choice of Conquests make that one of the two easy ones.
It's not hard for those who've got 1) a solid understanding of their class and the skills/runes available, and 2) if you've been keeping the right gear as you go through the first 5 or 6 chapters of the SJ.
Anyone who's doing the above and knows how to TP back to town to save the boss entrance location stands a good chance of doing this. I did it in a 4 man group in S6 with just the essential coordination and my own spec of Raekors with Boulder Toss.
I would lean towards a) good comms and capable teammates. If you can solo a boss in TX while in a 4man game, then the power is there.
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Hey, just something small I noticed, at http://d3resource.com/ it still says S7 Journey Tracker. Just something you could probably fix in 5 seconds. I had been checking every day to see if you had updated the tracker but it always said S7. I only notcied it had been updated today when I went to the actual tracker.
I would lean towards a) good comms and capable teammates. If you can solo a boss in TX while in a 4man game, then the power is there.
True that the other 3 players need to be competent... probably something I'm use to being in an active and popular clan. It's never been overly hard to find capable players for me.
Hey, just something small I noticed, at http://d3resource.com/ it still says S7 Journey Tracker. Just something you could probably fix in 5 seconds. I had been checking every day to see if you had updated the tracker but it always said S7. I only notcied it had been updated today when I went to the actual tracker.
Oh, nice catch! I just turned it into a generic title. Thanks!
One QoL idea: can you provide a "Reset" button? When getting from season 7 to season 8 most buttons are still activated, bc locally stored. Instead of clicking all min req. buttons to reset the sheet manually a button which does the work would be awesome. Also regarding following seasons. Maybe a bit apart from the other buttons so you can not accidentely click it mid-season (or provide a "Are you sure?" popup)
This is a GREAT idea! So great, in fact, that I implemented it right away. I've also added another feature: you can generate a link to share your progress.
Admittedly, this might not be that interesting to show off your progress; but it might prove helpful in a group when you want your others to know what's missing without going over it one by one item. The main reason why I did this though is to be able to transfer your progress from one PC to another. You can create the link (click on the share button at the bottom), and when you open the link on a different computer/browser you click on the "store" button at the bottom to add all the data into your local storage. There's a popup, of course, to avoid overwriting your progress with someone's else's.
More of a design question, you were doing a quick hack but is there a reason you used so many else if's versus a switch statement? Even a nested switch statement if you really needed it? Other than that pretty schweet for first time jQuery cheers bud and thanks!
More of a design question, you were doing a quick hack but is there a reason you used so many else if's versus a switch statement? Even a nested switch statement if you really needed it? Other than that pretty schweet for first time jQuery cheers bud and thanks!
He maybe likes it old school with nested if-then-else!
More of a design question, you were doing a quick hack but is there a reason you used so many else if's versus a switch statement? Even a nested switch statement if you really needed it? Other than that pretty schweet for first time jQuery cheers bud and thanks!
No real reason, it just grew like that. At first I did only one "logic check" (can't remember which one), and then added more and more and more over time by just copy+pasting the first if clause. I should've rewritten it to a switch statement, yes, but couldn't be arsed because I didn't anticipate it would be that many if clauses. So yeah, the "quick hack" is the reason. It didn't take much time to write this, as you can imagine.
The entire thing isn't written nicely, but it works, and the chance of breaking it by rewriting is just too high. That being said, I'm thinking of rewriting it entirely to make the logic check more modular (like, probably just a function that takes an input element to check and an array of affected items).
One thing is that the code is at least somewhat readable (like many programmers, I'm a bit lazy with documentation). If you ever looked at the HTML/JS/CSS of Wordpress or any Bootstrap site (a framework that I find disgustingly awful, yet it's used everywhere), it's the worst spaghetti code in history, making 90s Visual Basic code look like a beautiful masterpiece of coding conventions.
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He maybe likes it old school with nested if-then-else!
Old-school programming oftentimes means bad programming. I think I mentioned this before: When I took my first HTML coding class in the 90s, frames and tables were used for layout and Javascript was the devil. Times are changing. I recently found out that a website I wrote 6-8 years ago stopped working, just because the HTML/CSS implementation in modern browsers changed such that certain elements weren't displayed anymore. There are very few "old" programmers; usually programmers learn their craft at around 15, peak at 25, and at 35 it's time to move on/retire. Or basically start from scratch and re-learn everything. When I read Stackoverflow and how religiously people tell you about using library X or code convention Y, it's almost guaranteed they'll look like a fool in 5 or 10 years from now because those things change. However, those people are so fixed in their believe system that only this particular way of implementing a solution is correct in their eyes, and that it's really hard for them to change and accept new ways of coding/implementing something.
Programming languages are like real languages: if you don't practice them, you lose them. But if you pronounce a word the wrong way, it's even more difficult to correct that mistakes after a few years than learning it from scratch.
Yes, it was like this in Season 7 as well already: You get Haedrig's Gift for completing the first few chapters, not just hitting 70 and killing a boss/clearing a rift. The major thing that'll cost some time here is the full bounty run.
Oh, nice find! Yes you're correct, I didn't update the logical checks after the crazy quick changes I had to make over the weekend. Thanks, fixed!
I loved using this tracker for Season 7. Will you be creating a new one for Season 8? Fingers crossed...
Just updated it :-)
I suspect the second gift bag for Barb/DH will contain boots, of course neither have shoulders. So the other bag set item must be one of the two different slot legs. I doubt that we would get the weapon, so the Barb will get the IK belt and the DH will get a Nats ring. Weapons will arrive in bag 3 with the chest and pants.
We will get to test your belief that the 20 minute boss run is 'not hard', as the choice of Conquests make that one of the two easy ones.
Anyone who's doing the above and knows how to TP back to town to save the boss entrance location stands a good chance of doing this. I did it in a 4 man group in S6 with just the essential coordination and my own spec of Raekors with Boulder Toss.
thx Bagstone
Thank you so much, Bagstone.
Hm... from some posts over at other forums and Reddit and so on I think people haven't noticed the list of conquests when you click on "conquests". I've made the "conquests" button a bit bigger. Not the best solution but should do for now.
And again, thx! Last season it was pretty useful.
Hey, just something small I noticed, at http://d3resource.com/ it still says S7 Journey Tracker. Just something you could probably fix in 5 seconds. I had been checking every day to see if you had updated the tracker but it always said S7. I only notcied it had been updated today when I went to the actual tracker.
Thanks again for updating it, its a big help!!
This is a GREAT idea! So great, in fact, that I implemented it right away. I've also added another feature: you can generate a link to share your progress.
Admittedly, this might not be that interesting to show off your progress; but it might prove helpful in a group when you want your others to know what's missing without going over it one by one item. The main reason why I did this though is to be able to transfer your progress from one PC to another. You can create the link (click on the share button at the bottom), and when you open the link on a different computer/browser you click on the "store" button at the bottom to add all the data into your local storage. There's a popup, of course, to avoid overwriting your progress with someone's else's.
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Hey Baggins de Stone,
More of a design question, you were doing a quick hack but is there a reason you used so many else if's versus a switch statement? Even a nested switch statement if you really needed it? Other than that pretty schweet for first time jQuery cheers bud and thanks!
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No real reason, it just grew like that. At first I did only one "logic check" (can't remember which one), and then added more and more and more over time by just copy+pasting the first if clause. I should've rewritten it to a switch statement, yes, but couldn't be arsed because I didn't anticipate it would be that many if clauses. So yeah, the "quick hack" is the reason. It didn't take much time to write this, as you can imagine.
The entire thing isn't written nicely, but it works, and the chance of breaking it by rewriting is just too high. That being said, I'm thinking of rewriting it entirely to make the logic check more modular (like, probably just a function that takes an input element to check and an array of affected items).
One thing is that the code is at least somewhat readable (like many programmers, I'm a bit lazy with documentation). If you ever looked at the HTML/JS/CSS of Wordpress or any Bootstrap site (a framework that I find disgustingly awful, yet it's used everywhere), it's the worst spaghetti code in history, making 90s Visual Basic code look like a beautiful masterpiece of coding conventions.
Old-school programming oftentimes means bad programming. I think I mentioned this before: When I took my first HTML coding class in the 90s, frames and tables were used for layout and Javascript was the devil. Times are changing. I recently found out that a website I wrote 6-8 years ago stopped working, just because the HTML/CSS implementation in modern browsers changed such that certain elements weren't displayed anymore. There are very few "old" programmers; usually programmers learn their craft at around 15, peak at 25, and at 35 it's time to move on/retire. Or basically start from scratch and re-learn everything. When I read Stackoverflow and how religiously people tell you about using library X or code convention Y, it's almost guaranteed they'll look like a fool in 5 or 10 years from now because those things change. However, those people are so fixed in their believe system that only this particular way of implementing a solution is correct in their eyes, and that it's really hard for them to change and accept new ways of coding/implementing something.
Programming languages are like real languages: if you don't practice them, you lose them. But if you pronounce a word the wrong way, it's even more difficult to correct that mistakes after a few years than learning it from scratch.
I didn't play season 7, just wanted to clarify something based on the tracker you made...
this season we need to complete chapters 1-4 to get our 6 set in their entirety?
unlike seasons 5 and 6 when we only had to do 3 specific things in the seasons journey?
Yes, it was like this in Season 7 as well already: You get Haedrig's Gift for completing the first few chapters, not just hitting 70 and killing a boss/clearing a rift. The major thing that'll cost some time here is the full bounty run.