Just curious, would you guys sacrifice 2~3 min average t3 rift clear time just for the 150% mf?
currently I have crafted the cain set, found myself a 50%mf nag ring. it takes me on avg 10min to clear one t3 rift, the lost of dps using these mf gears cost me about 2 ~ 3 min additional avg rift time in t3. Was wondering if that is justifiable.
I find it very annoying that in this game almost all things are hidden. I do not expect from Bliz to release all algorithms of course, but not releasing ANY info leads to wild speculations. People strive to have a starting point and then research. We have nothing. Only some percentage OVER the initial values. Give the initial values and then let people find the optimal way.
I would not be surprised if someday comes out that there is an RNG timer (that would mean that it is not RNG of course but let;s call it that way for now) that regulates drops per hour in order to "protect" people from extreme bad luck. That would suck balls of course, since it will defeat the whole loot mechanics from diablo since day #1 but we need to know things!
We need to know some things. Blizzard is experienced enough to know what to release in order not to break the game but this encapsulation (sorry for the term, this one comes to mind now) is annoying. Not exciting.
Summing up what all you folks have said in one sentence:
Play at whatever difficulty as you like,suppose you have 100%MF, if you cannot clear the same level within a time only 10% more than without MF, take off all your MF gear.
Such a great post, thank you for taking the time to outline this information.
I do have much interest, however, in seeing the Strength in Numbers buff's effects on your findings. If you happen to find the time, I believe your research would greatly benefit from adding this to your charts and graphs
Cheers,
Exomin
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Just curious, would you guys sacrifice 2~3 min average t3 rift clear time just for the 150% mf?
currently I have crafted the cain set, found myself a 50%mf nag ring. it takes me on avg 10min to clear one t3 rift, the lost of dps using these mf gears cost me about 2 ~ 3 min additional avg rift time in t3. Was wondering if that is justifiable.
Thanks
Yesterday, me and friends found a lot of legendaries doing rifts. In 4-5 hours of game all of us get like 7-10 legs ...
Then we played again today, and none of us found legs like yesterday, like 1-3 in 4 hours of rift ...
Many will say RNG is RNG, but is so weird how stuff works, one day all of us were luck with RNG, the other day all of us had bad luck with it ...
Ok RNG exists but it seems that exists something more in that RNG script ...
I would not be surprised if someday comes out that there is an RNG timer (that would mean that it is not RNG of course but let;s call it that way for now) that regulates drops per hour in order to "protect" people from extreme bad luck. That would suck balls of course, since it will defeat the whole loot mechanics from diablo since day #1 but we need to know things!
We need to know some things. Blizzard is experienced enough to know what to release in order not to break the game but this encapsulation (sorry for the term, this one comes to mind now) is annoying. Not exciting.
Play at whatever difficulty as you like,suppose you have 100%MF, if you cannot clear the same level within a time only 10% more than without MF, take off all your MF gear.
I do have much interest, however, in seeing the Strength in Numbers buff's effects on your findings. If you happen to find the time, I believe your research would greatly benefit from adding this to your charts and graphs
Cheers,
Exomin