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After having some fun with my chest armor spreadsheet and having bought a belt plan weeks ago, I couldn't wait to get started on a formula for belts. So I worked my hands to the bone to bring you these fine goods and their data. I made a nice formula just for them that differs from the one I used for chests. Take a look!
Primary stats are considered separately. On chests, I grouped them up because of sockets.
I consider armor, all-resist and "other"-resist as separate properties with modified weights.
Every stat should have its own separate contribution towards the value that gets divided by 6 to get an average.
I'm liking what I'm seeing on the sorted lists on that spreadsheet. I only wish that I knew of the best way to combat how much strength beats out intel and dexterity so constantly just because it can roll higher. Right now I'm having the strength property divide by a 200 maximum, but I can't decide if it would make much difference to bump that up to 300.
Question about this data. Strength seems to be much more frequent in these belts than int/dex/vit and the rolls are much higher. Any idea what may have caused this? Were some of the belts Barb-Only with maybe a flat bonus Str mod?
I suppose my question is more: what allows them to be higher? Do they have a different strength table or do they have the same strength table as other pieces but a chance to roll additional strength? Trying to understand the underlying mechanics.