Ok, I did some goodle research after BradyGames' Guide came out. I want to share it with you guys.
Just remember, this is not 100% correct, but I really think it seens legit.
ArcaneEnchanted http://media.diablof...de/IMG_0081.jpg Avenger http://media.diablof...de/IMG_0096.jpg ColdAura
I think it will be similar to D2, slows you near it and does some minor cold dmg...
Maybe makes them a little cold resistant too ColdResistant
Really resitant to cold, I would assume 75% resist... Desecrator http://media.diablof...de/IMG_0095.jpg Doppelganger
???Maybe it will mimic some of your abilities, really don't know... Electrified http://media.diablof...de/IMG_0097.jpg Entangler
Hmmm, maybe like a "ranged" Jailer, don't know... ExtraHealth http://media.diablof...de/IMG_0099.jpg Fast http://media.diablof...de/IMG_0098.jpg FireAura
I think it will be similar to D2, does some fire dmg near it...
Maybe makes them a little fire resistant too FireResistant
Really resitant to fire, I would assume 75% resist... Frozen
Available in BETA: summons ice orbs that explodes and freeze you. Also explodes and freeze you when it dies. Ghostly
Probably more resistant to Physical Dmg. HealthLink Horde
Maybe summon a bunch of little monsters that you will feel happy to AoE down... Illusionist
Jay said in an interview, it is like mirror images from wizard...make some copies... Jailer
Available in BETA:Traps you on hit. You can attack but can't move. Knockback
Available in BETA:Knocks you back on hit. LightningAura
I think it will be similar to D2, does some lightning dmg near it...
Maybe makes them a little lightning resistant too LightningResistant
Really resitant to lightning, I would assume 75% resist... Linked http://media.diablof...de/IMG_0100.jpg
So I guess, there are all element links like fire, arcane, etc... Magical
Maybe does magical damage on hits, not reduced by armor or resists... MagicalResistant
Not sure, maybe resistant to all elements, I would assume 50% resist... ManaBurn
Burns resource(?) on hit, would be unfair to WDs MissileDampening
???keeps throwing stuff on you?takes less damage from ranged attacks? Molten
Explodes when they die. Mortar
I guess this is what Jay said today, about lauching stuff only on ranged, so you might need to stay close to them... Multishot
Multiplies all projectiles by 3(like d2?). MSLE here we go... Nightmarish
Available in BETA: fear you on hit. Plagued
Available in BETA:Drops pool of poison on the ground and throws rocks at great distance. PoisonResistant
Really resitant to poison, I would assume 75% resist... Puppetmaster
Mind-control? Waste your cooldowns for you, that would be fun... Shielding
Don't know, maybe block some hits every now and then... SpectralHit
Adds elemental random dmg on hits. StoneSkin
Takes forever to kill those !@#$%. Teleporter
Available in BETA: teleports, duh. Thorns
I guess it damages you when you hit them... Vampiric
Heals on hit? Vortex
Available in BETA: pulls you, no matter how far you are. Waller
Available in BETA: traps you with physical walls
Anyway, this took a while to find and write, just hope you like...
ya, I was thinking about writing another post for itens affixes too, but the list is pretty big O.o
Not sure it is worth it, as we are only 8 days away from release...
Did anyone else ever see a rare archer in the beta with the affix/name deadeye? I was in a group and saw a rare archer but he was dead before I got a screen shot. Only ever saw him once so wasn't sure if it was affix or part of his name.
Did anyone else ever see a rare archer in the beta with the affix/name deadeye? I was in a group and saw a rare archer but he was dead before I got a screen shot. Only ever saw him once so wasn't sure if it was affix or part of his name.
Frozen
probably can freeze you on hit, and be immune to freeze status... Was in Beta - summons ice orbs that explode and freeze you for a few seconds. Also explodes and freezes you when it dies.
Ghostly
Maybe do some ethereal tricks, not sure... Sounds like reduced physical damage, just like champions in D2.
Horde
Maybe summon a bunch of little monsters that you will feel happy to AoE down... Sounds like it simply adds tons of monsters to its pack.
Magical
Not a clue Maybe does Magic damage? That would negate all Armor and resistances.
MissileDampening
???keeps throwing stuff on you? Sounds like it takes less damage from ranged attacks.
Molten
Something with fire hehe Explodes when killed.
Plagued
Maybe a "Poison Aura"...poison dmg near... Was in Beta. Drops pools of poison on the ground and throws rocks when at great distance. http://www.youtube.com/watch?v=p8vQ6_WyL6E
Vampiric
Heals on hit? Most likely converts damage to health.
Looking forward to a multi-shot, lightning enhanced, mortar, waller... Not sure how many mods they can have in Inferno, but if it is 4 or 5 there certainly is potential for some disasterous, near impossible combos especially if the monster health is high/packs take a long time.
Frozen
probably can freeze you on hit, and be immune to freeze status... Was in Beta - summons ice orbs that explode and freeze you for a few seconds. Also explodes and freezes you when it dies.
Ghostly
Maybe do some ethereal tricks, not sure... Sounds like reduced physical damage, just like champions in D2.
Horde
Maybe summon a bunch of little monsters that you will feel happy to AoE down... Sounds like it simply adds tons of monsters to its pack.
Magical
Not a clue Maybe does Magic damage? That would negate all Armor and resistances.
MissileDampening
???keeps throwing stuff on you? Sounds like it takes less damage from ranged attacks.
Molten
Something with fire hehe Explodes when killed.
Plagued
Maybe a "Poison Aura"...poison dmg near... Was in Beta. Drops pools of poison on the ground and throws rocks when at great distance. http://www.youtube.com/watch?v=p8vQ6_WyL6E
Vampiric
Heals on hit? Most likely converts damage to health.
At the end of the IGN video from yesterday Jay mentioned a 'grenadier' affix, which is supposed be an anti-caster affix, doing more damage further away, but normal damage when close.
Looking forward to a multi-shot, lightning enhanced, mortar, waller... Not sure how many mods they can have in Inferno, but if it is 4 or 5 there certainly is potential for some disasterous, near impossible combos especially if the monster health is high/packs take a long time.
I think I remember a dev mentioning somewhere on the forums that they add 1 affix per difficulty level, i.e. 1 in Normal, 2 in Nightmare, 3 in Hell, and 4 in Inferno. I wouldn't put it past them to put more on at the tail end of Inferno.
i know that HealthLinked got removed in Beta Patch 6 aswell as another one, i think it was Ghostly?
are you 100% on that? or was it moved to later on in the game? just wondering if it was just badly done . . . or too strong in early stages?
nope i am 100% sure they removed HealthLinked as an affix. imaging fighting a HealthLinked Avenger? a monster that when it dies the others get stronger, except it cant die. pretty dumb. but yeah t did get removed.
Just remember, this is not 100% correct, but I really think it seens legit.
ArcaneEnchanted
http://media.diablof...de/IMG_0081.jpg
Avenger
http://media.diablof...de/IMG_0096.jpg
ColdAura
I think it will be similar to D2, slows you near it and does some minor cold dmg...
Maybe makes them a little cold resistant too
ColdResistant
Really resitant to cold, I would assume 75% resist...
Desecrator
http://media.diablof...de/IMG_0095.jpg
Doppelganger
???Maybe it will mimic some of your abilities, really don't know...
Electrified
http://media.diablof...de/IMG_0097.jpg
Entangler
Hmmm, maybe like a "ranged" Jailer, don't know...
ExtraHealth
http://media.diablof...de/IMG_0099.jpg
Fast
http://media.diablof...de/IMG_0098.jpg
FireAura
I think it will be similar to D2, does some fire dmg near it...
Maybe makes them a little fire resistant too
FireResistant
Really resitant to fire, I would assume 75% resist...
Frozen
Available in BETA: summons ice orbs that explodes and freeze you. Also explodes and freeze you when it dies.
Ghostly
Probably more resistant to Physical Dmg.
HealthLinkHorde
Maybe summon a bunch of little monsters that you will feel happy to AoE down...
Illusionist
Jay said in an interview, it is like mirror images from wizard...make some copies...
Jailer
Available in BETA:Traps you on hit. You can attack but can't move.
Knockback
Available in BETA:Knocks you back on hit.
LightningAura
I think it will be similar to D2, does some lightning dmg near it...
Maybe makes them a little lightning resistant too
LightningResistant
Really resitant to lightning, I would assume 75% resist...
Linked
http://media.diablof...de/IMG_0100.jpg
So I guess, there are all element links like fire, arcane, etc...
Magical
Maybe does magical damage on hits, not reduced by armor or resists...
MagicalResistant
Not sure, maybe resistant to all elements, I would assume 50% resist...
ManaBurn
Burns resource(?) on hit, would be unfair to WDs
MissileDampening
???keeps throwing stuff on you?takes less damage from ranged attacks?
Molten
Explodes when they die.
Mortar
I guess this is what Jay said today, about lauching stuff only on ranged, so you might need to stay close to them...
Multishot
Multiplies all projectiles by 3(like d2?). MSLE here we go...
Nightmarish
Available in BETA: fear you on hit.
Plagued
Available in BETA:Drops pool of poison on the ground and throws rocks at great distance.
PoisonResistant
Really resitant to poison, I would assume 75% resist...
Puppetmaster
Mind-control? Waste your cooldowns for you, that would be fun...
Shielding
Don't know, maybe block some hits every now and then...
SpectralHit
Adds elemental random dmg on hits.
StoneSkin
Takes forever to kill those !@#$%.
Teleporter
Available in BETA: teleports, duh.
Thorns
I guess it damages you when you hit them...
Vampiric
Heals on hit?
Vortex
Available in BETA: pulls you, no matter how far you are.
Waller
Available in BETA: traps you with physical walls
Anyway, this took a while to find and write, just hope you like...
Not sure it is worth it, as we are only 8 days away from release...
If you update these lists later they should be sticked. Pretty useful stuff.
http://diablonut.incgamers.com/affixes
Frozen
probably can freeze you on hit, and be immune to freeze status...
Was in Beta - summons ice orbs that explode and freeze you for a few seconds. Also explodes and freezes you when it dies.
Ghostly
Maybe do some ethereal tricks, not sure...
Sounds like reduced physical damage, just like champions in D2.
Horde
Maybe summon a bunch of little monsters that you will feel happy to AoE down...
Sounds like it simply adds tons of monsters to its pack.
Magical
Not a clue
Maybe does Magic damage? That would negate all Armor and resistances.
MissileDampening
???keeps throwing stuff on you?
Sounds like it takes less damage from ranged attacks.
Molten
Something with fire hehe
Explodes when killed.
Plagued
Maybe a "Poison Aura"...poison dmg near...
Was in Beta. Drops pools of poison on the ground and throws rocks when at great distance. http://www.youtube.com/watch?v=p8vQ6_WyL6E
Vampiric
Heals on hit?
Most likely converts damage to health.
Ha. Bagstone.
Thank you, I will update.
are you 100% on that? or was it moved to later on in the game? just wondering if it was just badly done . . . or too strong in early stages?
I already wrote that on Mortar...
I think I remember a dev mentioning somewhere on the forums that they add 1 affix per difficulty level, i.e. 1 in Normal, 2 in Nightmare, 3 in Hell, and 4 in Inferno. I wouldn't put it past them to put more on at the tail end of Inferno.
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nope i am 100% sure they removed HealthLinked as an affix. imaging fighting a HealthLinked Avenger? a monster that when it dies the others get stronger, except it cant die. pretty dumb. but yeah t did get removed.
http://us.battle.net/d3/en/forum/topic/3595341524
Tons of ground-targeted damage, and you can't run out of it!