So back in D2 I was a huge fan of trying to make the class play the way I wanted em too (melee sorc/necro, ranged pally). Blizzard put these options in, and they appear to still be alive in D3. So I was wondering if anyone plans on trying Ranged Barbs/Monk or Melee Sorc.
If you are no cookie cutter then post your builds. Im curious to see whats possible.
Im also big into HardCore mode. atleast with D2. Anyone else?
well i made a some what ranged barb and a melee wiz builds.
as it's only theoretical and i don't consider my self a good player when it comes to thinking about build feel free to look at the builds and tell ur opinion about them and if u want to ask me the reason behind the builds i will try my best to answer
well i made a some what ranged barb and a melee wiz builds.
as it's only theoretical and i don't consider my self a good player when it comes to thinking about build feel free to look at the builds and tell ur opinion about them and if u want to ask me the reason behind the builds i will try my best to answer
w/ Animosity passive (120 Fury) less 10 Fury cost = 145 + 110x3 = 475% Weap damage to all targets within 12 yards of target you throw at, a nice little ranged AoE for the Barb. Make sure you get a heavy hitting 2H weapon for this build. You also get Ancient Spear - Dread Spear for a nice heal on demand equal to 60% Weap damage and for each crit with it you get another heal (or keep it active for those times when Revenge isn't proccing and can take another heal as needed).
I haven't checked out the skill trees that much, but what I've heard the viable combinations so far is Ranged barb, Melee wizard, Pet Witch Doctor and melee Demon Hunter.
I plan to make an AoE monk with a lot of dodge. Not that big of a difference, but it is probably against the flow
Here's an interesting one that is built around dying:
Every 90 seconds you can get a free 87.5 spirit
Only heal after Near Death Experience procs, you will have enough spirit after the heal to either hit Mantra of Evasion if you are taking too much damage or if you are feeling safe unleash a Cyclone Strike still leaving you with 17.5 spirit
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If you are no cookie cutter then post your builds. Im curious to see whats possible.
Im also big into HardCore mode. atleast with D2. Anyone else?
as it's only theoretical and i don't consider my self a good player when it comes to thinking about build feel free to look at the builds and tell ur opinion about them and if u want to ask me the reason behind the builds i will try my best to answer
ranged barb : http://eu.battle.net/d3/en/calculator/barbarian#TWSgPQ!ZfW!bYbbYb
melee wiz: http://eu.battle.net/d3/en/calculator/wizard#dZVQWP!USg!aaaZcZ
hopefully i mange to help u with ur own builds
best regards,
Arrok
Here's my ranged barb:
http://eu.battle.net...dVRU!ZfW!abccZZ
Only fury spender is Weapon Throw - Dread Bomb
w/ Animosity passive (120 Fury) less 10 Fury cost = 145 + 110x3 = 475% Weap damage to all targets within 12 yards of target you throw at, a nice little ranged AoE for the Barb. Make sure you get a heavy hitting 2H weapon for this build. You also get Ancient Spear - Dread Spear for a nice heal on demand equal to 60% Weap damage and for each crit with it you get another heal (or keep it active for those times when Revenge isn't proccing and can take another heal as needed).
Witch Doctor w/ no pets nor summons:
http://us.battle.net...RQij!gXe!aaYYcY
Here's an interesting one that is built around dying:
http://us.battle.net...XdYR!dZV!acbcca
Every 90 seconds you can get a free 87.5 spirit
Only heal after Near Death Experience procs, you will have enough spirit after the heal to either hit Mantra of Evasion if you are taking too much damage or if you are feeling safe unleash a Cyclone Strike still leaving you with 17.5 spirit