I am not sure what this means about the fundamentals of playing certain classes but I have noticed there some significant differences in the classes as far as how many active skills there are and when they become available.
every class has the same activations up until lvl 13, that when things become varied.
for example between 10-20 the DH has a huge number of activations per lvl compared to the other classes... at lvl 17 the DH gets 3 active skills and a rune. pretty big jump if you look at the norm, 1 active skill per level.
The Monk has the lowest skills available:21, and the wizard has the most: 25
Is this just the balancing act or does it make one class more variable than others? Maybe the wizard is the weakest armor wise and needs more skills for different scenarios. Is the DH just sorta weak from lvl 10-20 and needs more skills to get an edge?
It seems like they're still balancing this stuff. The disparities in activation could have to do with how different skills synergize.
And I wouldn't be surprised if some classes are better during certain level intervals... like if the WD was better from 9-15 than another class, but then leveled off or something.
Ever since I heard about the rune system change, I've thought about how it makes leveling more interesting because you have to min/max with builds that aren't your first choice. I'm kind of surprised more people haven't talked about it on here.
For example... as a DH you can get Vault + Evasive Fire w/ Tactical Advantage and move at +60% movement speed pretty often. I would think a build like that would give you an advantage early on in the game.
ya exactly this is going to be the nuts and bolts of the game and the way things will roll out. I have been watching all the you will die videos and those guys have very straight forward - damage and survivability stuff showing on their bars. guessing they are above 30 so they access to all the skills but the monk is using two spirit builders and 3 spirit spenders and one mantra... not so exotic
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every class has the same activations up until lvl 13, that when things become varied.
for example between 10-20 the DH has a huge number of activations per lvl compared to the other classes... at lvl 17 the DH gets 3 active skills and a rune. pretty big jump if you look at the norm, 1 active skill per level.
The Monk has the lowest skills available:21, and the wizard has the most: 25
Is this just the balancing act or does it make one class more variable than others? Maybe the wizard is the weakest armor wise and needs more skills for different scenarios. Is the DH just sorta weak from lvl 10-20 and needs more skills to get an edge?
And I wouldn't be surprised if some classes are better during certain level intervals... like if the WD was better from 9-15 than another class, but then leveled off or something.
Ever since I heard about the rune system change, I've thought about how it makes leveling more interesting because you have to min/max with builds that aren't your first choice. I'm kind of surprised more people haven't talked about it on here.
For example... as a DH you can get Vault + Evasive Fire w/ Tactical Advantage and move at +60% movement speed pretty often. I would think a build like that would give you an advantage early on in the game.