I believe it also works including gear aswell i.e.
HP = (4 x (VIT + LEVEL)) + 36 where VIT = Vit_base + Vit_gear
This is for when the equipment adds vitality points rather than HP directly
In 2 of the pictures of my chars in the beta atm, the monk and someone else has +% to life modifiers on items, where do you think this calculation is added in? At the end?
so
HP = ((4 x (VIT + LEVEL)) + 36) x LIFE_Percentage where VIT = Vit_base + Vit_gear
Think thats how it works?
Tested on my Monk:
Base Hp = 292
51 Vit = 204
lvl 13 = 52
left over = 36
Put on +5 % to life head and get 306 hp
In doing a simple 292 x 1.05 calculation, results in 306.6(looks like we get rounded down or the LCS continues to lie to us, as 307 is closer than 306, .4 up compared to .6 down...)
+% Health stuff is off a bit. Try with higher level heroes, and it gets potentially more inaccurate then just rounding. Atleast that is what I have seen so far given the numbers that have been provided to me; so far rather inconclusive.
Rollback Post to RevisionRollBack
"Traitors! Even in death, the armies of Khanduras will still obey their king!"
I believe it also works including gear aswell i.e.
HP = (4 x (VIT + LEVEL)) + 36 where VIT = Vit_base + Vit_gear
This is for when the equipment adds vitality points rather than HP directly
In 2 of the pictures of my chars in the beta atm, the monk and someone else has +% to life modifiers on items, where do you think this calculation is added in? At the end?
so
HP = ((4 x (VIT + LEVEL)) + 36) x LIFE_Percentage where VIT = Vit_base + Vit_gear
Think thats how it works?
Tested on my Monk:
Base Hp = 292
51 Vit = 204
lvl 13 = 52
left over = 36
Put on +5 % to life head and get 306 hp
In doing a simple 292 x 1.05 calculation, results in 306.6(looks like we get rounded down or the LCS continues to lie to us, as 307 is closer than 306, .4 up compared to .6 down...)
Where I am not sure. Your data and that found in videos on youtube is all we have got atm. But i assume you are correct. It would be at the end of the calculation as simply a modifier.
EDIT: Just checked it at it would seem that the +5% Life comes at the end as we suspected. And as you say it rounds down (although may just be for the page rather in reality)
I have been messing around with the calculator itself these last few days. I have got it to:
- Calc the attributes for each class
- Show the image for the chosen class
- For that chosen class, the list of gear (atm only head gear i.e. helms, hats etc) is provided. The equipment shown is only that that can be equipped. For example, when choosing the barb the list will not included voodoo masks
- The user can choose which head gear to wear
- From that choice, determines required level to wear it
- From that choice, determines provided benefits to user
As this is really drjdredscythe's project I am happy for this not to be used or to be used in the official calculator completely. I was just bored (as I am currently unemployed) so I thought I would mess around
EDIT: The shoulders are now added. Moving onto the torso and will add new download link when i get dropbox installed
I have been messing around with the calculator itself these last few days. I have got it to:
- Calc the attributes for each class
- Show the image for the chosen class
- For that chosen class, the list of gear (atm only head gear i.e. helms, hats etc) is provided. The equipment shown is only that that can be equipped. For example, when choosing the barb the list will not included voodoo masks
- The user can choose which head gear to wear
- From that choice, determines required level to wear it
- From that choice, determines provided benefits to user
As this is really drjdredscythe's project I am happy for this not to be used or to be used in the official calculator completely. I was just bored (as I am currently unemployed) so I thought I would mess around
EDIT: The shoulders are now added. Moving onto the torso and will add new download link when i get dropbox installed
Thats cool work. I haven't been able to touch the thing in over a week. Sick and the more pressing project...IE ummm.....well here's a pic of the project....leaving clues around : D
Its almost there, almost ready, waiting on few remaining things....
P.S. 200 sounds like a lot of people don't it?
P.S.S. The many blackouts are to get you curious wheeee!
I am still working on the calculator and had a question for everyone... If given all of the stats from armor etc are given as ranges i.e. +3 - 7 attack, and you were trying to make a build would you rather:
For an Atk of 10 and armor providing +3 - 7 atk
1) Have only the minimum value from each range shown for the final values i.e. Atk = 13
2) Have only the maximum values i.e. Atk = 17
3) Have an average of the two i.e. Atk = 15
4) Have an average BUT ALSO have a value next to each one saying the variance i.e Atk = 15 (+/- 2)
This is rather impressive. I've wanted to respond with compliments, but everyone else's posts are actually constructive and not simply congratulatory, so I didn't. But now I am. I'm excited to see the final product and even as it is is a wonderful tool. Props
This is rather impressive. I've wanted to respond with compliments, but everyone else's posts are actually constructive and not simply congratulatory, so I didn't. But now I am. I'm excited to see the final product and even as it is is a wonderful tool. Props
Thanks man. I think its pretty cool and hopefully it will provide some use or fun or both to somebody when its finished
This is rather impressive. I've wanted to respond with compliments, but everyone else's posts are actually constructive and not simply congratulatory, so I didn't. But now I am. I'm excited to see the final product and even as it is is a wonderful tool. Props
Thanks man. I think its pretty cool and hopefully it will provide some use or fun or both to somebody when its finished
Ofmg....I really haven't done my share on this thing. Well I should gain some (key word) time back to aid on the advances you made Pions. The Project, which is a different type of D3 communit site. It's been my after work "work" for the past 3 weeks now and will be launching tomorrow. Already got the permission to make a nice thread from Sixen, who has been looking at the progress.
You're doing good and hope to work with ya more on this thing, have missed the Excel doc a little.
This is rather impressive. I've wanted to respond with compliments, but everyone else's posts are actually constructive and not simply congratulatory, so I didn't. But now I am. I'm excited to see the final product and even as it is is a wonderful tool. Props
Thanks man. I think its pretty cool and hopefully it will provide some use or fun or both to somebody when its finished
Ofmg....I really haven't done my share on this thing. Well I should gain some (key word) time back to aid on the advances you made Pions. The Project, which is a different type of D3 communit site. It's been my after work "work" for the past 3 weeks now and will be launching tomorrow. Already got the permission to make a nice thread from Sixen, who has been looking at the progress.
You're doing good and hope to work with ya more on this thing, have missed the Excel doc a little.
Dont worry about it. Currently not working so got to fill the hours some how
I am very intrigued by this project. Cant wait until tomorrow to see what it is all about
Now for an update! The calculator is almost there but the next step is the biggest. The only thing i need to add now is how the stats from the equipment affects the base stats!
So here is where i need others help. For example...
Damage Increase % - This is equal to Attack but some gear provides it too (weapons and armor). Now the weapon values affect directly the weapon dmg so is the total equation
TOTAL DMG INCREASE % = ATTACK + SUM OF ARMOR DMG INCREASE STAT????
If anyone knows how any of them add up (im sure some have been determined and are posted somewhere, im a little lazy to look them up :P) post away
I actually get a base of 97 which is correct if the equation that applies for the first 13 levels still applies. The calculator gets that when you turn all of the gear to base equipment
PS if you have it and it has no resource stuff just redownload. I have it on dropbox public so it auto updates the changes i have made. I have added resource stuff to it now
Sorry I couldn't follow your Basic Attack DPS calculation in the excel sheet, but I'd like to make a note on a possible pitfall when calculating the DPS contribution from damage and attack speed for dual wield.
The top equation is wrong. The bottom one is correct. They're the same if the attack speeds on each weapon are equal however, which makes them easy to mistake for one another.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I believe it also works including gear aswell i.e.
HP = (4 x (VIT + LEVEL)) + 36 where VIT = Vit_base + Vit_gear
This is for when the equipment adds vitality points rather than HP directly
In 2 of the pictures of my chars in the beta atm, the monk and someone else has +% to life modifiers on items, where do you think this calculation is added in? At the end?
so
HP = ((4 x (VIT + LEVEL)) + 36) x LIFE_Percentage where VIT = Vit_base + Vit_gear
Think thats how it works?
Tested on my Monk:
Base Hp = 292
51 Vit = 204
lvl 13 = 52
left over = 36
Put on +5 % to life head and get 306 hp
In doing a simple 292 x 1.05 calculation, results in 306.6(looks like we get rounded down or the LCS continues to lie to us, as 307 is closer than 306, .4 up compared to .6 down...)
Where I am not sure. Your data and that found in videos on youtube is all we have got atm. But i assume you are correct. It would be at the end of the calculation as simply a modifier.
EDIT: Just checked it at it would seem that the +5% Life comes at the end as we suspected. And as you say it rounds down (although may just be for the page rather in reality)
- Calc the attributes for each class
- Show the image for the chosen class
- For that chosen class, the list of gear (atm only head gear i.e. helms, hats etc) is provided. The equipment shown is only that that can be equipped. For example, when choosing the barb the list will not included voodoo masks
- The user can choose which head gear to wear
- From that choice, determines required level to wear it
- From that choice, determines provided benefits to user
As this is really drjdredscythe's project I am happy for this not to be used or to be used in the official calculator completely. I was just bored (as I am currently unemployed) so I thought I would mess around
EDIT: The shoulders are now added. Moving onto the torso and will add new download link when i get dropbox installed
10/20/2011 EDIT: Wrists added too
http://dl.dropbox.com/u/45884936/calc.xlsx
Thats cool work. I haven't been able to touch the thing in over a week. Sick and the more pressing project...IE ummm.....well here's a pic of the project....leaving clues around : D
Its almost there, almost ready, waiting on few remaining things....
P.S. 200 sounds like a lot of people don't it?
P.S.S. The many blackouts are to get you curious wheeee!
I am still working on the calculator and had a question for everyone... If given all of the stats from armor etc are given as ranges i.e. +3 - 7 attack, and you were trying to make a build would you rather:
For an Atk of 10 and armor providing +3 - 7 atk
1) Have only the minimum value from each range shown for the final values i.e. Atk = 13
2) Have only the maximum values i.e. Atk = 17
3) Have an average of the two i.e. Atk = 15
4) Have an average BUT ALSO have a value next to each one saying the variance i.e Atk = 15 (+/- 2)
Thanks man, also pretty lucky because that is what i assumed people would want
Gonna try and finish adding all 1 handed weapons today then move onto 2 handed
Once done i can go onto the most important part...the equations for stats
Thanks man. I think its pretty cool and hopefully it will provide some use or fun or both to somebody when its finished
Ofmg....I really haven't done my share on this thing. Well I should gain some (key word) time back to aid on the advances you made Pions. The Project, which is a different type of D3 communit site. It's been my after work "work" for the past 3 weeks now and will be launching tomorrow. Already got the permission to make a nice thread from Sixen, who has been looking at the progress.
You're doing good and hope to work with ya more on this thing, have missed the Excel doc a little.
Dont worry about it. Currently not working so got to fill the hours some how
I am very intrigued by this project. Cant wait until tomorrow to see what it is all about
Now for an update! The calculator is almost there but the next step is the biggest. The only thing i need to add now is how the stats from the equipment affects the base stats!
So here is where i need others help. For example...
Damage Increase % - This is equal to Attack but some gear provides it too (weapons and armor). Now the weapon values affect directly the weapon dmg so is the total equation
TOTAL DMG INCREASE % = ATTACK + SUM OF ARMOR DMG INCREASE STAT????
If anyone knows how any of them add up (im sure some have been determined and are posted somewhere, im a little lazy to look them up :P) post away
P.S here is another copy of the link to the current calculator...http://dl.dropbox.com/u/45884936/calc.xlsx
Cool, i will try this out
Ok so here is a provisional list of calculations/relationships that needs to be determined:
1)DMG Increase % and its dependence upon gear. The above could be correct but not sure
2)Crit chance stuff
3)Dmg reduction and its gear dependence
4)Armor and how shields affect it
5)Casting Speed
6)Resources for all classes
There may be more but im not sure. So if anyone has any ideas (or links to equations previously determined) that would be great
I actually get a base of 97 which is correct if the equation that applies for the first 13 levels still applies. The calculator gets that when you turn all of the gear to base equipment
So here is the first draft of the D3 Calculator. Try it out and see what you think!
http://dl.dropbox.com/u/45884936/calc.xlsx
Cool check it out.
PS if you have it and it has no resource stuff just redownload. I have it on dropbox public so it auto updates the changes i have made. I have added resource stuff to it now
The top equation is wrong. The bottom one is correct. They're the same if the attack speeds on each weapon are equal however, which makes them easy to mistake for one another.