drop the "i'm-such-a-badass-everyone-else-just-doesn't-know-how-to-play" attitude, i'm gonna say this for the last time in this thread: it's not that I CAN'T play against immunes, they just make playing Hell annoying, frustrating and not fun for untwinted SP sorcs. and that is wrong. end of story.
drop the "i'm-such-a-badass-everyone-else-just-doesn't-know-how-to-play" attitude, i'm gonna say this for the last time in this thread: it's not that I CAN'T play against immunes, they just make playing Hell challenging for untwinked SP sorcs. and that is wrong. end of story.
Hm... I'm going to take you up on this and test this out now, nick.
Hm... You're right. I retract my former opinion. Or rather, I'm changing it a bit: dual-immune monsters should not be in the game. I think that's a fair statement for obvious reasons.
Single element sorcs PWNS untwinked. I have never twinked a character and I can solo anything perfectly fine with Sorceresses. I can't with a Barb (I can, just not effectively) because of the horrible damage.
Seriously? All this talk of hybrids started because someone was complaining its unfair single ele sorcs cant touch immunes untwinked...
Personally I'd much rather just make the single ele and accept my limitations, but thats mainly because I play online and like to pvp. It is possible for dual eles to solo through the game solo untwinked though.
I don't really care to argue about javazon vs dual ele sorc all day, both have their ups and downs compared to eachother. Even if zon dishes out lightning a little quicker, I'd much rather have a 400 damage orb at my disposal then a 300 damage melee hit assuming you hit every time, not to mention static drops bosses pretty fast, and sorcs dont have to worry about getting stuck in dodge lock, or stopping mid attack to dodge something.
But anyways, I think its pretty silly to complain single ele sorcs blow untwinked becuase they cant kill immunes, then turn around and complain dual eles suck because they do less damage then pure. Like I've been saying all along, every build has strengths and weaknesses, and is good for one of the many ways to play the game.(that is assuming its not a total noobish 4 points into everything build) If the weakness of your build annoys you for your playstyle, or what your trying to do in game...just try a different build, you might come up with something you like better. I love foh for an example, because I'd rather stab myself in the face then pvm with an foh'er, but they are a lot of fun for pvp, but you'll never hear me complain foh'ers suck.
I can solo anything except for the immunes. I am forced to skip them. An effective D2 character is a character with maximum damage capacity (and the ability to stay alive).
I'd agree. I've always been able to accept the limitations of certain builds. Barbs for example, like was brought up earlier are awful to play untwinked, but if you have niceley built barb with great gear they can be pretty amazing for some things. I make a barb every ladder, and its by far my favorite class, but I've never started ladder off with one for obvious reasons:P
A hybrid is just not effective enough.
They can get the job done if your only goal is solo play, but this becomes mostly untrue if you venture into the world of pvp ever. Builds that can do some melee or magic damage often have some pretty sweet hybrid variants you can tinker with. Smite/foh, hammer/charge, ww/trap, and jav/bow hybrids are a few that can make some sweet hybrids if your interested.
Only reason I say mostly untrue is because without some form of un-absorbable damage hybrids tend to blow at pvp. Smite/foh for example, if they load up on light absorb/res to negate your foh they're often lacking phys res, so you can pound them with smite. If they switch to gear with high phys res your foh will probably become more useful, so in some situations your actually better then pure smite or pure foh. Sorcs just get slipped the bone in this regard, you just end up with 2 crappy spells to absorb rather then one beefy spell that can probably outdamage their sorb.(if any bliz reps read this crap lower res cap to 85 and lower the absorb limit please, its lame dueling as sorc when everyone sorbs you!)
oh really? and here i was, thinking that it added a harder challenge. go figure...
Oh it would. Barbs are by far my favorite class to pvp with. This change wouldnt do anything to make things easier for me. I can stack enough res/max res/absorb that elemental based characters heal me when they hit me. As long as I'm able to, I'll continue to do this to people and taunt them with great lines such as "CRAI MORE NOOB," or "LERN 2 PLAY PLOX," or "SIT KID," and the list can go on all day.
As far as pvm would be concerned lowering max res cap and nerfing absorb down would make it harder for everyone...
Before I add in my two cents, I'd like to mention that I haven't played D2 since patch 1.11 so I did not vote.
Now, I don't mind enemies having immunities and, should memory serve me correctly, D2 back then certainly had their share of them. However, I found after several hours of playing and noticing certain uniques and bosses that they shared one common weakness: no "Immune to Magic". I saw plenty of times that things were "Magic Resistant" but not immune to the mechanic. So, in my ongoing thirst for gaming knowledge, I asked myself "Well, what classes have 'magical damage'?" My thoughts turned immediately to my favorite characer, da Barb. Though he was a mostly physical guy, he did have one magical attack - Berserk. After noticing that one skill was his way of getting around "Immune to Physical", I was disappointed that he didn't have any other means to circumvent that.
So, my thoughts turned to my next favorite, the Amazon. She (I always preferred the Bowazon build) had the 'Magic Arrow' skill and, like the Barb, was the only skill that had 'magical damage'.
That, in turn, made me look to the Pally. Now, back then, I knew of the Hammerdin build and I have to say, THAT was the way to get the job done right. The skill 'Blessed Hammer' has that lovely 'magical damage' aspect AS WELL AS doing double damage to the undead. Overpowered, at least, as I remember it. However, as a wisened destruct-o-maniac once asked me, "Is it worth over-doing it if it's worth actually putting forth the effort to do it anyway?" He was a heck of a guy. Shame he blew himself up using 950 lbs. of TNT.
Which now brings me to the Necro. The Necro has Bone Spirit and Bone Spear for 'magical damage' and I was shown by one of my friends how potentially destructive Bone Spirit can be. It's nice, and for creatures with immunities that would give the Necro a minor headache is a very reasonable solution.
And, finally, the sorc. I know there's still the Drood and Sassin, but the only Druid I ever played was a Werebear tank and I never dabbled into the Sassin to care enough. Now, pretty much all of the Sorc's skills are elemental based and the fact that even the mobs in Hell mode have elemental immunities or resistances turned me off of the Sorc immediately. To my way of thinking, it was "Why even make a build if you're going to eventually come across a group of creatures are going to be immune to it, anyways?" Even with the Static Field, the Sorc really had no value in my eyes. Though all of her attacks were magic-based, there was nothing that specifically gave any of her skills 'magical damage'. I know that her Cold Mastery reduces the enemies resistance to her cold-based spells but, if it doesn't reduce it enough then where's the point in having the skill? Bottom line is that if the Sorc cannot have access to a spell that can damage, and ultimately kill, her enemy in a somewhat timely fashion no matter what immunity that creature has, the class holds no playable value for me.
Now, if you haven't already figured it out, I'm a kinda guy that likes to kill everything. And I mean, everything. For me, it came down to this thought, "If I can kill the Lesser and Prime Evils using any decent build that would seem relevant to the average player, why then can I not kill a minion of said Evils with the same set-up?" The biggest example I can think of is Bone Ash near the end of Act 1. In Hell mode, that guy had almost every immunity and/or resistance in the game. My Barb had a great difficulty in downing him alone, while my Bowazon managed to down him rather handily. I could only hazard a guess as to what other classes would do if they attempted to kill him. Pally, I think, would have the easiest time of them all. Most, I would imagine, would skip the unique. To me, if you make a creature that's incredibly difficult to kill, and it isn't an end boss, then why make it in the first place? Probably to make people like me wonder that sort of thing...
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]
Avast ye! Scyberdragon be te thank for the sig, arr!
step 1. join a game with someone you trust
step 2. give them items you want to transfer via trade window so they dont poof if the game drops
step 3. switch characters
step 4. get items back via trade window
That multi cd key thing is stupid to ban people for. I purchased multiple copies of the game to be able to take advantage of that, and really can't play more then 1 character at a time anyhow, but its bannable? That's total bullshit.
I can't even have my friend play off his laptop on my wireless when he comes over. People get banned for something thats more or less just a convenience, yet they let so many bots/hacks that actually ruin the game go unpunished.
You don't get banned for running two copies alone. You get banned for using D2Loader, which allows for hacks to be injected into the game packets as well as multiple copies.
Two profiles in Windows, one per game running = OK.
Sweet, I never used loader anyhow. Was this verified anywhere? I thought I had read posts with people bitching about getting banned for the windows trick and using different computers off wireless.
It takes a while for the game to remain up, don't remember the exact amount.
I didn't pay for the 2nd set of keys (got it from a friend who quit), and it's not cheating, you can do it in a totally legit way by having two user profiles in windows and both running the game separately.
It's 5 minutes. I don't transfer with "friends" anymore. Got screwed too many times. Or maybe I just attracted the wrong kind of people. If it's a little thing I'm not too concerned about, I just join a public game where everyone's in like Act V or something and just transfer quick in Act I.
There should definitely be a better way of managing your overarching inventory, though.
There should definitely be a better way of managing your overarching inventory, though.
pull a torchlight for diablo3
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"We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother" St. Crispen's Day Speech William Shakespeare, 1599
I agree with Don on this one. It's just not worth the effort to load all your mules into private games over and over and over. You can join random pub games that already have people in them, its a lot more efficient then joining with alternate accounts.
I run vista on a 5 year old computer right now, so as you could imagine its not exactly the fastest thing around to switch user accounts to move mules around. I could run chaos under 5 minutes a run consistently, not being anal about killing everything, just smashing big groups, uniques, and diablo. In the time it takes me to run in pubs vs run private with my alt accounts, I can run chaos 3 times for every 2 private. Its just not worth it.
Removing IM from knights was enough for me, I voted in favor of the new patch. I can finally Chaos Run w/ my Frenzy Barb!!! Anything else is gravy. (Increased rune drop? Though still incredibly rare.)
drop the "i'm-such-a-badass-everyone-else-just-doesn't-know-how-to-play" attitude, i'm gonna say this for the last time in this thread: it's not that I CAN'T play against immunes, they just make playing Hell challenging for untwinked SP sorcs. and that is wrong. end of story.
Now thats that attitude!:)
Seriously? All this talk of hybrids started because someone was complaining its unfair single ele sorcs cant touch immunes untwinked...
Personally I'd much rather just make the single ele and accept my limitations, but thats mainly because I play online and like to pvp. It is possible for dual eles to solo through the game solo untwinked though.
I don't really care to argue about javazon vs dual ele sorc all day, both have their ups and downs compared to eachother. Even if zon dishes out lightning a little quicker, I'd much rather have a 400 damage orb at my disposal then a 300 damage melee hit assuming you hit every time, not to mention static drops bosses pretty fast, and sorcs dont have to worry about getting stuck in dodge lock, or stopping mid attack to dodge something.
But anyways, I think its pretty silly to complain single ele sorcs blow untwinked becuase they cant kill immunes, then turn around and complain dual eles suck because they do less damage then pure. Like I've been saying all along, every build has strengths and weaknesses, and is good for one of the many ways to play the game.(that is assuming its not a total noobish 4 points into everything build) If the weakness of your build annoys you for your playstyle, or what your trying to do in game...just try a different build, you might come up with something you like better. I love foh for an example, because I'd rather stab myself in the face then pvm with an foh'er, but they are a lot of fun for pvp, but you'll never hear me complain foh'ers suck.
I'd agree. I've always been able to accept the limitations of certain builds. Barbs for example, like was brought up earlier are awful to play untwinked, but if you have niceley built barb with great gear they can be pretty amazing for some things. I make a barb every ladder, and its by far my favorite class, but I've never started ladder off with one for obvious reasons:P
They can get the job done if your only goal is solo play, but this becomes mostly untrue if you venture into the world of pvp ever. Builds that can do some melee or magic damage often have some pretty sweet hybrid variants you can tinker with. Smite/foh, hammer/charge, ww/trap, and jav/bow hybrids are a few that can make some sweet hybrids if your interested.
Only reason I say mostly untrue is because without some form of un-absorbable damage hybrids tend to blow at pvp. Smite/foh for example, if they load up on light absorb/res to negate your foh they're often lacking phys res, so you can pound them with smite. If they switch to gear with high phys res your foh will probably become more useful, so in some situations your actually better then pure smite or pure foh. Sorcs just get slipped the bone in this regard, you just end up with 2 crappy spells to absorb rather then one beefy spell that can probably outdamage their sorb.(if any bliz reps read this crap lower res cap to 85 and lower the absorb limit please, its lame dueling as sorc when everyone sorbs you!)
Oh it would. Barbs are by far my favorite class to pvp with. This change wouldnt do anything to make things easier for me. I can stack enough res/max res/absorb that elemental based characters heal me when they hit me. As long as I'm able to, I'll continue to do this to people and taunt them with great lines such as "CRAI MORE NOOB," or "LERN 2 PLAY PLOX," or "SIT KID," and the list can go on all day.
As far as pvm would be concerned lowering max res cap and nerfing absorb down would make it harder for everyone...
Now, I don't mind enemies having immunities and, should memory serve me correctly, D2 back then certainly had their share of them. However, I found after several hours of playing and noticing certain uniques and bosses that they shared one common weakness: no "Immune to Magic". I saw plenty of times that things were "Magic Resistant" but not immune to the mechanic. So, in my ongoing thirst for gaming knowledge, I asked myself "Well, what classes have 'magical damage'?" My thoughts turned immediately to my favorite characer, da Barb. Though he was a mostly physical guy, he did have one magical attack - Berserk. After noticing that one skill was his way of getting around "Immune to Physical", I was disappointed that he didn't have any other means to circumvent that.
So, my thoughts turned to my next favorite, the Amazon. She (I always preferred the Bowazon build) had the 'Magic Arrow' skill and, like the Barb, was the only skill that had 'magical damage'.
That, in turn, made me look to the Pally. Now, back then, I knew of the Hammerdin build and I have to say, THAT was the way to get the job done right. The skill 'Blessed Hammer' has that lovely 'magical damage' aspect AS WELL AS doing double damage to the undead. Overpowered, at least, as I remember it. However, as a wisened destruct-o-maniac once asked me, "Is it worth over-doing it if it's worth actually putting forth the effort to do it anyway?" He was a heck of a guy. Shame he blew himself up using 950 lbs. of TNT.
Which now brings me to the Necro. The Necro has Bone Spirit and Bone Spear for 'magical damage' and I was shown by one of my friends how potentially destructive Bone Spirit can be. It's nice, and for creatures with immunities that would give the Necro a minor headache is a very reasonable solution.
And, finally, the sorc. I know there's still the Drood and Sassin, but the only Druid I ever played was a Werebear tank and I never dabbled into the Sassin to care enough. Now, pretty much all of the Sorc's skills are elemental based and the fact that even the mobs in Hell mode have elemental immunities or resistances turned me off of the Sorc immediately. To my way of thinking, it was "Why even make a build if you're going to eventually come across a group of creatures are going to be immune to it, anyways?" Even with the Static Field, the Sorc really had no value in my eyes. Though all of her attacks were magic-based, there was nothing that specifically gave any of her skills 'magical damage'. I know that her Cold Mastery reduces the enemies resistance to her cold-based spells but, if it doesn't reduce it enough then where's the point in having the skill? Bottom line is that if the Sorc cannot have access to a spell that can damage, and ultimately kill, her enemy in a somewhat timely fashion no matter what immunity that creature has, the class holds no playable value for me.
Now, if you haven't already figured it out, I'm a kinda guy that likes to kill everything. And I mean, everything. For me, it came down to this thought, "If I can kill the Lesser and Prime Evils using any decent build that would seem relevant to the average player, why then can I not kill a minion of said Evils with the same set-up?" The biggest example I can think of is Bone Ash near the end of Act 1. In Hell mode, that guy had almost every immunity and/or resistance in the game. My Barb had a great difficulty in downing him alone, while my Bowazon managed to down him rather handily. I could only hazard a guess as to what other classes would do if they attempted to kill him. Pally, I think, would have the easiest time of them all. Most, I would imagine, would skip the unique. To me, if you make a creature that's incredibly difficult to kill, and it isn't an end boss, then why make it in the first place? Probably to make people like me wonder that sort of thing...
Avast ye! Scyberdragon be te thank for the sig, arr!
step 1. join a game with someone you trust
step 2. give them items you want to transfer via trade window so they dont poof if the game drops
step 3. switch characters
step 4. get items back via trade window
100% effective, no patching required
I can't even have my friend play off his laptop on my wireless when he comes over. People get banned for something thats more or less just a convenience, yet they let so many bots/hacks that actually ruin the game go unpunished.
Sweet, I never used loader anyhow. Was this verified anywhere? I thought I had read posts with people bitching about getting banned for the windows trick and using different computers off wireless.
It's 5 minutes. I don't transfer with "friends" anymore. Got screwed too many times. Or maybe I just attracted the wrong kind of people. If it's a little thing I'm not too concerned about, I just join a public game where everyone's in like Act V or something and just transfer quick in Act I.
There should definitely be a better way of managing your overarching inventory, though.
pull a torchlight for diablo3
For he to-day that sheds his blood with me
Shall be my brother"
St. Crispen's Day Speech William Shakespeare, 1599
"That's the whole reason to have a house - it's a place to put all of your stuff!"
Avast ye! Scyberdragon be te thank for the sig, arr!
I know, its gotta be game breaking for you for someone to have an afk character sitting in a private game somewhere.
I think those are the biggest advantages you get.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
I run vista on a 5 year old computer right now, so as you could imagine its not exactly the fastest thing around to switch user accounts to move mules around. I could run chaos under 5 minutes a run consistently, not being anal about killing everything, just smashing big groups, uniques, and diablo. In the time it takes me to run in pubs vs run private with my alt accounts, I can run chaos 3 times for every 2 private. Its just not worth it.
patch 1.13 __
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"om nom nom"
well i have multiple accounts on the same realm (or used to) - and i had like 16 mules stocked full of crap - so thats one use of just 1 cd key