Does Conviction aura break resistances? If yes, a couple of paladin friends with high conviction will send Lord de Seis packing. As a side note, do Act II mercs have conviction?
Sorry, I've never tried a convy paladin so I dunno much about that skill.
Another tactic would be to just teleport across the doom knights before the chaos sanctuary.
Just teleporting around the area where Lord de Seis appears with a well equipped act 3 ice merc might do the trick though.
Conviction will break Immunities but at 1/5th the strength.
I usually do not like Teleport on a Sorceress since I like to play Hardcore and I find most of my deaths are related to that skill.
I always liked Hydra especially in Classic since you can spam it and investing in Energy was important. I like Hydra as an early warning device it lets me know if there are monsters one screen away and if the Hydras stop firing then I know it is safe to move have a screen and continue the process. If the Hydras do not stop firing than I know there are Fire Immunes and then I can decide what to do if I should let my Hireling go into action to earn his meal ticket or go into another direction.
Act 2 Hirelings do not have Conviction. Some mods such as Eastern Sun will have the Act 2 Hell Combat Hireling have that feature but Conviction is likely to break immunities in that mod than in regular D2. The Best character to break immunities is the Act % offensive Barb due to a cry he has that is fully 100% effective at breaking immunities.
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Sorry, I've never tried a convy paladin so I dunno much about that skill.
Another tactic would be to just teleport across the doom knights before the chaos sanctuary.
Just teleporting around the area where Lord de Seis appears with a well equipped act 3 ice merc might do the trick though.
I usually do not like Teleport on a Sorceress since I like to play Hardcore and I find most of my deaths are related to that skill.
I always liked Hydra especially in Classic since you can spam it and investing in Energy was important. I like Hydra as an early warning device it lets me know if there are monsters one screen away and if the Hydras stop firing then I know it is safe to move have a screen and continue the process. If the Hydras do not stop firing than I know there are Fire Immunes and then I can decide what to do if I should let my Hireling go into action to earn his meal ticket or go into another direction.
Act 2 Hirelings do not have Conviction. Some mods such as Eastern Sun will have the Act 2 Hell Combat Hireling have that feature but Conviction is likely to break immunities in that mod than in regular D2. The Best character to break immunities is the Act % offensive Barb due to a cry he has that is fully 100% effective at breaking immunities.
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