I never found revives all that useful. I always had full skeletons and full skele-mages, but rarely did I use the revives. Then again that also goes for the golems too...
You would be proud of my summoner lol
lvl 25 beasty with a 80dmg bow
revives are great for a few things... super duels, 94 summons, making people go "holy shit", and doing ubers
i dont like golems but you cant beat clay with end game gear... 20k+ life lol
Rollback Post to RevisionRollBack
If you ever meet a hafling and a hungry dragon you dont have to outrun the dragon, you only have to outrun the hafling.
You would be proud of my summoner lol
lvl 25 beasty with a 80dmg bow
revives are great for a few things... super duels, 94 summons, making people go "holy shit", and doing ubers
i dont like golems but you cant beat clay with end game gear... 20k+ life lol
Lol. Issue I have with Golems over skellies is that there's one golem and 5 gajillion skellies. I went afk multiple times in a5 hell without anyone but my skellies and i never died.
That right there is why I laugh when people say skellies are only good to about a3 nm.
I went afk on my sin in throne in a pw game, came back to see all waves are killed
Clay Golems slow the monster they attack, and its very helpful when fighting any of the three big evils. And you only have to put a single point into it x.X
I never got a good clay golem with 1 point. They always sucked.
Then again I focused on skelly+ gear rather then golem+ gear...
Nah, orb/cl. I put 2 or 3 points into warmth and when I was done with the sorc warmth was anywhere from 25 to 30.
And I hated fire sorcs...
Though I always wanted to make a melee sorc...
I remember when Ist was -THE- currency on USWest. Then I got my first Ist and they were mid runes at that point. I got so pissed off.
They need to wipe all of Bnet and start everything from scratch. Maybe split USWest and USEast to make USWest 1 and USWest 2 and USEast 1 and USEast 2...
I never did like people using mana pots in pvp. Then again I never needed mana pots anyway...
they get owned in hell, put only 1 point and let plus skills get u up to 6-7 mages
and 20 to skely resistance!!! thats a huge wase of skill points, afer a couple points u only get 1-2 res a point so not worth it
put 1 pt here as well
now take those 38 extra points i just saved u and invest them into Corpse exploasion, does 50-100 % of monsters life....meaning 2 CE blast can drop an entire hoard of unique monsters in hell, max it and its radius is huge...u can kill things off screen with it if u get enough plus skills
also i max revives and golem mastery...and the remaining points into clay or iron golem(clay more life but iron way more fun ill explain why in asec)
clay golem will get upwards of 20 k life with a oak sage (natures peace ring) and he slows boss's
u better be using an act 2 nm offensive merc to for his MIGHT aura, more then doubles skely dmg
now iron golem fun
Make the runeword beast and then through it on floor and iron golem it!!!
also give ur merc pride runeword
the golem will keep the fanta aura and make all ur skelies do close to 12 k dmg a swing!!! and their attack speed it up.. ive made many summinors which could hell baal, uber diablo, key run, mf, and have no problems with any of hells monsters with resistance immunities
exp
Raw damage per skeleton (and you have 17)- 830-834.
Using a mercenary with level 20 might- 230%
Perfect pride weapon gives level 20 concentration- 345%
Total bonus? 575%, which means you get another 4700 damage.
Total damage? 5500. Add on amplify damage, and that's 10,000 PER SKELETON, and
you have 17!
If you plugged fanatacism in as well, you'd have 670% extra damage, which
means you get an additional 2,000 damage per skeleton. >_> at 10,000 damage
per skeleton, added with corpse explosion, do you see why it's beating a
dead horse? I mean, come on! 170,000 damage per swing is QUITE enough, I think.
We gotta make a change...
It's time for us as a people to start makin' some changes.
Let's change the way we eat, let's change the way we live
and let's change the way we treat each other.
You see the old way wasn't working so it's on us to do
what we gotta do, to survive. Tupac Shakur
100% Legit baal runners SICK_Bambi 93 Barb (46th barb)
SICK_Paladin 95 Necromancer (12th necro)
SICK_ferret 95 Assassin (10th sin) ~~us West Ladder~~
they get owned in hell, put only 1 point and let plus skills get u up to 6-7 mages
and 20 to skely resistance!!! thats a huge wase of skill points, afer a couple points u only get 1-2 res a point so not worth it
put 1 pt here as well
now take those 38 extra points i just saved u and invest them into Corpse exploasion, does 50-100 % of monsters life....meaning 2 CE blast can drop an entire hoard of unique monsters in hell, max it and its radius is huge...u can kill things off screen with it if u get enough plus skills
also i max revives and golem mastery...and the remaining points into clay or iron golem(clay more life but iron way more fun ill explain why in asec)
clay golem will get upwards of 20 k life with a oak sage (natures peace ring) and he slows boss's
u better be using an act 2 nm offensive merc to for his MIGHT aura, more then doubles skely dmg
now iron golem fun
Make the runeword beast and then through it on floor and iron golem it!!!
also give ur merc pride runeword
the golem will keep the fanta aura and make all ur skelies do close to 12 k dmg a swing!!! and their attack speed it up.. ive made many summinors which could hell baal, uber diablo, key run, mf, and have no problems with any of hells monsters with resistance immunities
exp
Raw damage per skeleton (and you have 17)- 830-834.
Using a mercenary with level 20 might- 230%
Perfect pride weapon gives level 20 concentration- 345%
Total bonus? 575%, which means you get another 4700 damage.
Total damage? 5500. Add on amplify damage, and that's 10,000 PER SKELETON, and
you have 17!
If you plugged fanatacism in as well, you'd have 670% extra damage, which
means you get an additional 2,000 damage per skeleton. >_> at 10,000 damage
per skeleton, added with corpse explosion, do you see why it's beating a
dead horse? I mean, come on! 170,000 damage per swing is QUITE enough, I think.
o.O Question though, what's so special about Corpse explosion? I tried using it once and, I don't know...
Also, not everyone is rich enough to afford to make beasts and use them to make a iron golem...
And how do you destroy the phys immunity?... Isn't it amp dmg?
Anyway this build is way too expensive... Be nice if I could afford it...but yea...
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Lol. I think we all do things we know we shouldn't do.
Though I made perfect summonmancers, skillwise.
And revives, of course.
I never found revives all that useful. I always had full skeletons and full skele-mages, but rarely did I use the revives. Then again that also goes for the golems too...
I really loved my skeletons...
Well considering I didnt use revives...
Either way, I think I had one enigma ever, and I wanted to trade it for a CoH. Wasn't a fan of enigma.
Then again, I had my own unique play style. Lol.
lvl 25 beasty with a 80dmg bow
revives are great for a few things... super duels, 94 summons, making people go "holy shit", and doing ubers
i dont like golems but you cant beat clay with end game gear... 20k+ life lol
Lol. Issue I have with Golems over skellies is that there's one golem and 5 gajillion skellies. I went afk multiple times in a5 hell without anyone but my skellies and i never died.
That right there is why I laugh when people say skellies are only good to about a3 nm.
I never got a good clay golem with 1 point. They always sucked.
Then again I focused on skelly+ gear rather then golem+ gear...
Mana Pots are GM in PK
*jz_owns_all
Willing to help xfers/mods.
And as for skellies, you should talk to Darkjay, he's a fan of the massive mobs.
Yea. I've been gone from D2 for a while but I like to think I still have some memory of the terminology...
So what's GM?...
Oh, and as for this, why not just focus on +summoning gear? Or get some +all gear?
Oh I did. But most of my gear was +skelly gear. I would end up with about a level 12 or 13 clay golem.
I know I could have maxed it but... *Thinks.*
20-skellies
20-skelly mages
20-skelly mastery
20-skelly resistance
80
Yea I usually quit a char about late70's or early 80's...
And your skellies will need as much res as they can get in hell..
first mages suck
they get owned in hell, put only 1 point and let plus skills get u up to 6-7 mages
and 20 to skely resistance!!! thats a huge wase of skill points, afer a couple points u only get 1-2 res a point so not worth it
put 1 pt here as well
now take those 38 extra points i just saved u and invest them into Corpse exploasion, does 50-100 % of monsters life....meaning 2 CE blast can drop an entire hoard of unique monsters in hell, max it and its radius is huge...u can kill things off screen with it if u get enough plus skills
also i max revives and golem mastery...and the remaining points into clay or iron golem(clay more life but iron way more fun ill explain why in asec)
clay golem will get upwards of 20 k life with a oak sage (natures peace ring) and he slows boss's
u better be using an act 2 nm offensive merc to for his MIGHT aura, more then doubles skely dmg
now iron golem fun
Make the runeword beast and then through it on floor and iron golem it!!!
also give ur merc pride runeword
the golem will keep the fanta aura and make all ur skelies do close to 12 k dmg a swing!!! and their attack speed it up.. ive made many summinors which could hell baal, uber diablo, key run, mf, and have no problems with any of hells monsters with resistance immunities
exp
Raw damage per skeleton (and you have 17)- 830-834.
Using a mercenary with level 20 might- 230%
Perfect pride weapon gives level 20 concentration- 345%
Total bonus? 575%, which means you get another 4700 damage.
Total damage? 5500. Add on amplify damage, and that's 10,000 PER SKELETON, and
you have 17!
If you plugged fanatacism in as well, you'd have 670% extra damage, which
means you get an additional 2,000 damage per skeleton. >_> at 10,000 damage
per skeleton, added with corpse explosion, do you see why it's beating a
dead horse? I mean, come on! 170,000 damage per swing is QUITE enough, I think.
However, for all your other terminology needs:
http://www.diablo3.com/forums/showthread.php?t=5274
Siaynoq's Playthroughs
It's time for us as a people to start makin' some changes.
Let's change the way we eat, let's change the way we live
and let's change the way we treat each other.
You see the old way wasn't working so it's on us to do
what we gotta do, to survive.
Tupac Shakur
100% Legit baal runners
SICK_Bambi 93 Barb (46th barb)
SICK_Paladin 95 Necromancer (12th necro)
SICK_ferret 95 Assassin (10th sin)
~~us West Ladder~~
Siaynoq's Playthroughs
o.O Question though, what's so special about Corpse explosion? I tried using it once and, I don't know...
Also, not everyone is rich enough to afford to make beasts and use them to make a iron golem...
And how do you destroy the phys immunity?... Isn't it amp dmg?
Anyway this build is way too expensive... Be nice if I could afford it...but yea...