I think hardcore, while interesting, would be a short-lived experiment for us (considering this is most - if not all - of our first times playing ironman). SC is better for now. Once we become more accustomed with it, maybe we can try HC.
Also, first visit means first visit to the town. Individual vendors are unimportant. You may make purchases at any vendor any number of times until you first leave a town. Then that's it. No more.
When someone dies, the others should try to aid them in retrieving their corpse. They are free to use WPs or TPs to get back to the spot where they died and re-unite with the group. Not much fun if you die in the first quest (somehow) and then are out for the rest of the game.
Remember everyone - the main focus of this guild is always to have as much fun as possible as a group.
Anyways, the game will be played on Battlenet, US East (hopefully to help our friend, emil with lag problems), at 3:00 PM PST tomorrow, Saturday March 20th.
EDIT: Unexpected problems I will not be able to join until 40-50 minutes after the Ironman starts. I guess that makes it sort of pointless to even try to catch up. My level would be too low.
When everyone logs on, please head on over to the chat channel: SonsOfOhr. I will be there at around 2:55 PM PST. This will eventually become our official chat channel (with a bot and everything! :D). At about 3:05-3:10 (depending on how many people we have) I would like to begin the game. We will wait as long as need be if there's only two people - though that would be very sad, lol.
When everyone logs on, please head on over to the chat channel: SonsOfOhr. I will be there at around 2:55 PM PST. This will eventually become our official chat channel (with a bot and everything! :D).
That was going to be my next question.
Lol - it's been awhile since playing LoD with other people - I just hope I remember all the chat commands etc. I have been playing ES so much that the last time I was on (for the PT) I forgot how to send a private chat message among a few other commands.:facepalmsmile::facepalmsmile:
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Smiling is infectious.
Give, expecting nothing thereof. ------------ BoD - Come have some fun! Folks will always come and go, so enjoy them while they're meant to be in your life.
Thanks to those who participated for helping to make this first event a success! It was great getting back into the game, and I think I speak for everyone when I say we had a fun (and educational) experience! Who knew scrolls of identify would become such a hot commodity.
Anyways, with Round 1 complete, we've already gone ahead and started planning Round 2. So everyone keep an eye out for that. We've got the group from R1 returning to work on their game further, but who knows - maybe we can get a second group together too?
Great to hear you guys did well. Unfortunately I can't make it into Bnet (have since long lost my keys and CD cases), but would be up to start a 2-3 person group on Hamachi.
I'm not sure why these things need to be scheduled: it could just be an on-going competition to see which party gets the farthest instead of a race to see who can clear out the acts the fastest. Probably would need to be Hardcore. Progress would be determined by average player level, perhaps? Or maybe number of quests completed. This would let groups get together on their own times, and let new groups join in whenever.
Buy a new CD-Key and register it on Bnet. You can't live like this!
Certain goals could also be posted and added to a highscore. Such as the time when you completed an act/difficulty, or a certain level. Things that doesn't require one specific scheduled Ironman competition.
So a few highscore tables could look like this. I am using 3 examples for each, but a top 5 should be minimum.
[spoil]
The "Owner" would be the forum name.
"Team" is a hyperlink to a list of the team members. Their forum names, their character names and their classes. I'm not sure about what name a team should go by, so for this example it is a name they choose.
Highest level.
Owner
Character
Class
Level
Time
Ben_Dover
Sugarbabe
Sorceress
86
5:54
Solelicious
Man_Boar
Barbarian
86
6:12
Adagan
Dreamer
Paladin
72
5:40
Highest Level in 5 hours.
Owner
Character
Class
Level
Time
Ben_Dover
Sugarbabe
Sorceress
75
5:00
Solelicious
Man_Boar
Barbarian
72
5:00
Adagan
Dreamer
Paladin
63
5:00
Reach level 50.
Owner
Character
Class
Level
Time
Solelicious
Man_Boar
Barbarian
50
4:12
Ben_Dover
Sugarbabe
Sorceress
50
4:20
Adagan
Dreamer
Paladin
50
5:01
Completing Act 1. (killing Andariel)
Team
Time
Coxinators
0:31
This Is Spartans!
0:34
Deviax
0:45
Completing Nightmare (LoD). (killing Baal)
Team
Time
This Is Spartans!
1:50
Deviax
1:58
Coxinators
2:12
[/spoil]
Some of these are of course easy to track, like "Highest level.". They are good because they require less attention from the players so they can focus completely on the game. We would get more people posting these than in my second example:
"Highest level in 5 hours." or "Reach level 50." requires some more attention. You would have to start paying attention when you are coming closer to 5 hours and be ready to check your time at level 50.
Low highscores like "Highest level in 5 minutes." or "Reach level 5." wouldn't really work well because in the first example everyone would be in the same level, and in the second example you would need a clock that displays seconds.
[spoil]That kind of precision is bad because it is hard to know if your 10 second loss depends on if the other player started taking time a few seconds after you, or something like that. It is better to stay with quite high goals for those things. Whenever it gets to a difference that a few seconds would change, then it is too hardcore. You would need software that takes time and tracks stats for that to work.[/spoil]
So anything that requires attention should never require much precision.
Great to hear you guys did well. Unfortunately I can't make it into Bnet (have since long lost my keys and CD cases), but would be up to start a 2-3 person group on Hamachi.
I'm not sure why these things need to be scheduled: it could just be an on-going competition to see which party gets the farthest instead of a race to see who can clear out the acts the fastest. Probably would need to be Hardcore. Progress would be determined by average player level, perhaps? Or maybe number of quests completed. This would let groups get together on their own times, and let new groups join in whenever.
Well the idea was to be cooperative, rather than competitive. To work together towards success, rather than trying to see who can do it the best/fastest. If people really would prefer to play that way, maybe someone should set up an event along these lines. I am not the only one that can schedule events in this guild.
I'm starting up a new character with ladder reset as soon as the reset occurs. If anyone would like to start as well, I will be on USWest, ladder, softcore.
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Also, first visit means first visit to the town. Individual vendors are unimportant. You may make purchases at any vendor any number of times until you first leave a town. Then that's it. No more.
When someone dies, the others should try to aid them in retrieving their corpse. They are free to use WPs or TPs to get back to the spot where they died and re-unite with the group. Not much fun if you die in the first quest (somehow) and then are out for the rest of the game.
Remember everyone - the main focus of this guild is always to have as much fun as possible as a group.
I have been unable to play games that requires a stable link for two weeks now. To lazy to fix and too many different problems
Anyways, the game will be played on Battlenet, US East (hopefully to help our friend, emil with lag problems), at 3:00 PM PST tomorrow, Saturday March 20th.
EDIT: Unexpected problems
That was going to be my next question.
Lol - it's been awhile since playing LoD with other people - I just hope I remember all the chat commands etc. I have been playing ES so much that the last time I was on (for the PT) I forgot how to send a private chat message among a few other commands.:facepalmsmile::facepalmsmile:
Folks will always come and go, so enjoy them while they're meant to be in your life.
We're there now, :P.
Diablo III Analyst
SC2Mapster
Anyways, with Round 1 complete, we've already gone ahead and started planning Round 2. So everyone keep an eye out for that. We've got the group from R1 returning to work on their game further, but who knows - maybe we can get a second group together too?
This is the second event in a row that gets screwed up for me.
I'm not sure why these things need to be scheduled: it could just be an on-going competition to see which party gets the farthest instead of a race to see who can clear out the acts the fastest. Probably would need to be Hardcore. Progress would be determined by average player level, perhaps? Or maybe number of quests completed. This would let groups get together on their own times, and let new groups join in whenever.
Certain goals could also be posted and added to a highscore. Such as the time when you completed an act/difficulty, or a certain level. Things that doesn't require one specific scheduled Ironman competition.
So a few highscore tables could look like this. I am using 3 examples for each, but a top 5 should be minimum.
[spoil]
The "Owner" would be the forum name.
"Team" is a hyperlink to a list of the team members. Their forum names, their character names and their classes. I'm not sure about what name a team should go by, so for this example it is a name they choose.
Highest level.
Highest Level in 5 hours.
Reach level 50.
Completing Act 1. (killing Andariel)
Completing Nightmare (LoD). (killing Baal)
Some of these are of course easy to track, like "Highest level.". They are good because they require less attention from the players so they can focus completely on the game. We would get more people posting these than in my second example:
"Highest level in 5 hours." or "Reach level 50." requires some more attention. You would have to start paying attention when you are coming closer to 5 hours and be ready to check your time at level 50.
Low highscores like "Highest level in 5 minutes." or "Reach level 5." wouldn't really work well because in the first example everyone would be in the same level, and in the second example you would need a clock that displays seconds.
[spoil]That kind of precision is bad because it is hard to know if your 10 second loss depends on if the other player started taking time a few seconds after you, or something like that. It is better to stay with quite high goals for those things. Whenever it gets to a difference that a few seconds would change, then it is too hardcore. You would need software that takes time and tracks stats for that to work.[/spoil]
So anything that requires attention should never require much precision.
Seriously, that was such a pain, :(.
Diablo III Analyst
SC2Mapster
Well the idea was to be cooperative, rather than competitive. To work together towards success, rather than trying to see who can do it the best/fastest. If people really would prefer to play that way, maybe someone should set up an event along these lines. I am not the only one that can schedule events in this guild.
Find any Diablo news? Contact me or anyone else on the News team