Congrats, nice achievement! It's a valid world first kill (if no one else really did it before you)
Me and a mate got Malthael T5 on SC last night and will do T6 today or tomorrow. It's an intense fight - our first try went for 50 minutes+ some days ago and we geared up a bit since then. We needed 30 minutes to kill him on T5 and think we could do it with the same gear and just some more time on T6 as well.
Hats down to anyone even doing this fight on T1 Hardcore - there are some bad situations that could easily kill you. There are some edges at the end of the platform where Malthael actually can get you stuck if you don't have any cooldowns ready to blink, jump whatever. It killed me once with 30 million toughness on T5. Going on for THREE fucking hours is really nice. On singleplayer he could at least pause - so thats ok still quite some dedication going into this fight with so little DPS.
And yes there are plenty of other bosses to go for on Torment 6 - i am personally looking forward to Urzael and i guess Adria will also deliver a great challenge.
So get back to playing peeps and stop fighting each other!
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
Gz I guess, makes me wonder why Blizzard did not add some sort of enrage timer to the fight.
Wanted to give this a try myself with like 40 mil toughness and 300k dps but decided to pass and focus on farming more gear and actually clearing the entire game on torment VI.
There used to be. They removed enrage timers with ROS. Thats the only reason this was possible. While it's kool, the only impressive thing of this is that he had the patience for it. Had there been an enrage timer Malthael would have ripped through him.
I really love people complaining about no enrage timer. If you have fought Malthael at all on any torment difficulty, you will realise just how difficult the fight actually is. I don't care how much toughness you have, if you fight him on Torment 6, he is going to hurt you and there are situations where you can and will die. To be able to do this for 3 hours on a hardcore character is truly epic. Congrats man!
Congrats for the kill, it is truly insane! Would U be so kind, to share and explain Your build?
http://eu.battle.net/d3/en/profile/TheFriendly-2464/hero/29727123 There you go. And for people wanting to see the fight, I sadly cant record stuff on this computer without lagging. But there was some weapons thrown and Malthael refused to take any damage for three hours. Tho, was some quite close calls, Second part of the first phase with adds and the skulls floating around is quite tough
Oh look, people getting upset that someone else did something they haven't done in a way that displeases them. "Oh, 50 million toughness? Must have been easy." "You only did him on T6, no rares/elites? Doesn't count." "He doesn't have an enrage timer? But all HC characters are supposed to stack all damage and no toughness and zerg boss down to meet enrage timers!" Unless you've done it yourself with what you are criticizing, you shouldn't be talking.
There is nothing wrong with the playing the game how you want to play it. Stacking 50 million toughness is a legit means of playing the game. There are no "rules" that say you need to win via blowing things up before they hit you. In fact, nearly every enemy in the game plays in the same manor. Players do not have enrage times on them and nearly every enemy has more toughness than damage output. Consider Malthael another player and you'll realize that Malthael too was stacking toughness (1.1 billion health on Torment 2, not sure on higher difficulties) over damage. TheFriendly15 also didn't "enrage" after 15 minutes and start doing 1000% more damage to Malthael on the basis that Malthael hadn't killed TheFriendly15 yet. Why should it work the other way around then?
Enrage timers work fine in games like World of Warcraft, where groups of players can "exploit" game mechanics in their groups (for instance, stacking healers against Thok to kill him in first phase, an unintended way of doing the fight by ignoring the rest of the fight's mechanics). For some other bosses, in other games, enrage timers don't make sense. Players should be able to decide how they want to win a fight. Don't get upset because you didn't do it first, because you didn't think of it first. If you're really that mad, just say "Congrats" and go do your own thing, or don't reply at all.