You should always pause the game(when pushing solo) when you see lag spike, it may give you the chance to stay alive. Even in softcore, it may save your run.
About area damage gear, I really don't get why would removing area damage from your gear change anything, at is has a 20% chance to proc with and without area damage on your gear. it justs increases the amount of damage, not the amount of hits. The only factor to increasing lag I see here is the battle rage(bloodshed) splash + pain enhancer + normal area damage procs and of course density. Does the code suck at the point that every piece of gear trigger an area damage hit for x% 20% of the time?
Technically speaking, a bigger amount of damage does not take any more processing for the servers as long as it can be stored in the same variable type (most likely Int64 here which has a max value of 9 223 372 036 854 775 807).
It says i nthe battle.net app that d3, sc2, wow, HS are experienceing lagg and loss off connections and it was up the day you died from lagg.......................
Due to technical issues, World Of Warcraft , Diablo 3 , Starcraft 2 , Hearthstone and Heroes Of The Storm players may experience latency or loss of connection. We apologise for any inconvenience this may cause and thank you for your patience while this is being resolved. Please follow @BlizzardCSEU_EN on Twitter for further updates.
Just wanted to share a rough death i had while crushing a 65
http://1drv.ms/1UWsyUQ
It's a 1 min video showing some serious lag while spinning. Not sure if it was on my end or blizzards but I don't have any issues with other classes.
Yes I used pain enhancer
Lag enhancer
Bnet tool had an announcer "User may experience lagg, disconnects etc" and it came yesterday, so it might just be that.
You should always pause the game(when pushing solo) when you see lag spike, it may give you the chance to stay alive. Even in softcore, it may save your run.
About area damage gear, I really don't get why would removing area damage from your gear change anything, at is has a 20% chance to proc with and without area damage on your gear. it justs increases the amount of damage, not the amount of hits. The only factor to increasing lag I see here is the battle rage(bloodshed) splash + pain enhancer + normal area damage procs and of course density. Does the code suck at the point that every piece of gear trigger an area damage hit for x% 20% of the time?
Technically speaking, a bigger amount of damage does not take any more processing for the servers as long as it can be stored in the same variable type (most likely Int64 here which has a max value of 9 223 372 036 854 775 807).
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
It says i nthe battle.net app that d3, sc2, wow, HS are experienceing lagg and loss off connections and it was up the day you died from lagg.......................
Due to technical issues, World Of Warcraft , Diablo 3 , Starcraft 2 , Hearthstone and Heroes Of The Storm players may experience latency or loss of connection. We apologise for any inconvenience this may cause and thank you for your patience while this is being resolved. Please follow @BlizzardCSEU_EN on Twitter for further updates.