Within the first 20 minutes of me logging in and rifting (Torment 1) last night, I received two legendaries within less than a minute of each other. A little while later, I had to alt-tab to WoW to raid. During downtime (between pulls, wipes, etc), I received another two legendaries within less than a minute of each other.
I can't say for sure, but I'm pretty sure another legendary dropped within 30ish minutes. In other words, I had 5 legendaries drop in less than an hour of play time.
If Blizzard says that they increased the drop rate, then they increased it. I'm sorry you had bad RNG luck, but that's how RNG games work. These threads? They reaaaaally need to stop being made.
I feel you man, but it's def higher. I run with 3 people on torment 2 usually. I found an average of 1-2 a day, with 3-4 hours of play time, yesterday I found 7.
I agree. I have found that the drop rate is higher too. Got two legs in an hour of play. Still nothing from shards, but I really haven't spent more than a couple of hundred of them.
I feel ya OP. Last night I went on a streak of bad luck. I was halfway through my FIFTH T2 rift before I got a drop, and wouldn't you know it I got one from gambling right after, but that was after ~250 shards.
It makes me sad that D3 is apparently only about getting orange beams to fall.
Killing trading has had negative consequence.
An absentee PvP system has had negative consequence.
Until Blizzard finds a way to make this game seem complete, we'll continue to have people making "stress" posts about not finding items. I hate it when people do this, but it is understandable to a degree.
I've been enjoying RoS quite a bit. But there's this feeling, like I'm waiting for that day when I log on and then log off again in a few minutes, only to stay away for an indefinite amount of time. This game still feels incomplete, and I'm starting to wonder.........
.....are they purposely selling us Diablo 3 in bits and pieces? Honest question.
It's the usual friday drop rate reduction, I always get less loot on the weekends when more people are playing.
Haha, for me it's the opposite. My dry spell finally ended. Last time I found something? Last Friday (Mirrorball). Six days of absolutely nothing... and then a Thunderfury and Tal's source. Plus a good average (2.7 legs/hour, up from 0.7 yesterday). Guess I should now take a break for a week ;-)
It's the usual friday drop rate reduction, I always get less loot on the weekends when more people are playing.
Haha, for me it's the opposite. My dry spell finally ended. Last time I found something? Last Friday (Mirrorball). Six days of absolutely nothing... and then a Thunderfury and Tal's source. Plus a good average (2.7 legs/hour, up from 0.7 yesterday). Guess I should now take a break for a week ;-)
The longer the drought, the sweeter the rain.
Many of these fine folks would do well to remind themselves just exactly why that feeling hits them when they make a great find. You know what I mean....the rush, that odd moment when you realize how odd it is that something as silly as a video game can reckon you awash with a similar endorphin release that people get from sex and crack.
This is why we play the game.
Decreasing the drought too much would remove this release from the game. You would no longer feel that feeling. Your character would be better off, stronger indeed. Sure. But your character isn't real, you are. Your character doesn't jump up and down when finally finding that last set piece. You do.
How much would these items excite the player if even the best items were common due to a far too generous RNG?
A friend of mine (never played D1/D2, stopped D3 a week after release) just recently got back into the game. After ~5 hours played he linked me the Ring of Royal Grandeur and asked something like "is that thing useful or can I salvage it"? Yeah, I had an internal breakdown (over 1000 bounties and still no ring here) but on the other hand exactly what you said: when I finally get that ring I have the feeling I earned it. I know what it's worth and how hard it was to get it. "My precious..." :-)
And about decreasing the drought, I felt they already did that too much. About 3 legendaries per hour is a bit too much in my opinion.
A friend of mine (never played D1/D2, stopped D3 a week after release) just recently got back into the game. After ~5 hours played he linked me the Ring of Royal Grandeur and asked something like "is that thing useful or can I salvage it"? Yeah, I had an internal breakdown (over 1000 bounties and still no ring here) but on the other hand exactly what you said: when I finally get that ring I have the feeling I earned it. I know what it's worth and how hard it was to get it. "My precious..." :-)
And about decreasing the drought, I felt they already did that too much. About 3 legendaries per hour is a bit too much in my opinion.
Haha, that reminds me of a friend of mine that has like 8 different set pieces in half the time I played while only getting three for myself (2 of the same). Hopefully some of the really good legendaries will start raining for me aswell.
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I can't say for sure, but I'm pretty sure another legendary dropped within 30ish minutes. In other words, I had 5 legendaries drop in less than an hour of play time.
If Blizzard says that they increased the drop rate, then they increased it. I'm sorry you had bad RNG luck, but that's how RNG games work. These threads? They reaaaaally need to stop being made.
Killing trading has had negative consequence.
An absentee PvP system has had negative consequence.
Until Blizzard finds a way to make this game seem complete, we'll continue to have people making "stress" posts about not finding items. I hate it when people do this, but it is understandable to a degree.
I've been enjoying RoS quite a bit. But there's this feeling, like I'm waiting for that day when I log on and then log off again in a few minutes, only to stay away for an indefinite amount of time. This game still feels incomplete, and I'm starting to wonder.........
.....are they purposely selling us Diablo 3 in bits and pieces? Honest question.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Many of these fine folks would do well to remind themselves just exactly why that feeling hits them when they make a great find. You know what I mean....the rush, that odd moment when you realize how odd it is that something as silly as a video game can reckon you awash with a similar endorphin release that people get from sex and crack.
This is why we play the game.
Decreasing the drought too much would remove this release from the game. You would no longer feel that feeling. Your character would be better off, stronger indeed. Sure. But your character isn't real, you are. Your character doesn't jump up and down when finally finding that last set piece. You do.
How much would these items excite the player if even the best items were common due to a far too generous RNG?
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
A friend of mine (never played D1/D2, stopped D3 a week after release) just recently got back into the game. After ~5 hours played he linked me the Ring of Royal Grandeur and asked something like "is that thing useful or can I salvage it"? Yeah, I had an internal breakdown (over 1000 bounties and still no ring here) but on the other hand exactly what you said: when I finally get that ring I have the feeling I earned it. I know what it's worth and how hard it was to get it. "My precious..." :-)
And about decreasing the drought, I felt they already did that too much. About 3 legendaries per hour is a bit too much in my opinion.
Seems fine to me