Just in case, here's what's needed from you to share:
Item Type:
Number of Blues:
Number of Rares:
Number of Legendaries:
This time I'll keep a table here and will update it several times a day, so that you can keep track of the loot trends.
Later tonight I'll either share the results from the previous summary or (if we have a good amount of data here already) I'll post the fist comparison between Gambling drops before and after the hotfix.
LET'S DO EEEEET!
P.S. HUGE thanks to BaneWilliams for helping with the calculations the whole time!
Just a heads up. My guess is most of these numbers are going to stop at the 1 legendary mark. I would assume most people just try for a certain item and once they get it they stop trying.
So i would not use this as a % chance "to get" but more as a "how many until your first legendary"
Just a heads up. My guess is most of these numbers are going to stop at the 1 legendary mark. I would assume most people just try for a certain item and once they get it they stop trying.
So i would not use this as a % chance "to get" but more as a "how many until your first legendary"
That's a good point... although I think the statistics work out the same either way. Also, a lot of people are trying for a specific legendary... so they won't stop when they hit one (my results above for example, I'm trying for Andariels and got The Magistrate... so I'm still gambling for helms).
Just a heads up. My guess is most of these numbers are going to stop at the 1 legendary mark. I would assume most people just try for a certain item and once they get it they stop trying.
So i would not use this as a % chance "to get" but more as a "how many until your first legendary" That's a good point... although I think the statistics work out the same either way. Also, a lot of people are trying for a specific legendary... so they won't stop when they hit one (my results above for example, I'm trying for Andariels and got The Magistrate... so I'm still gambling for helms).
The item it self is just more for collection - what really matters is the price
Basically all 5 shard items will be categorized together, as they would share the same chance most likley
also one where they are all just combined. in case it just dosnt matter.
UPDATE: The thread is being locked due to patch 2.0.5 changing the gambling loot table once again. However we're looking for your Kadala experience in the new thread!
You already know the rules from our previous thread but we're starting a new summary now that the hotfixes are live.
Just in case, here's what's needed from you to share:
This time I'll keep a table here and will update it several times a day, so that you can keep track of the loot trends.
Later tonight I'll either share the results from the previous summary or (if we have a good amount of data here already) I'll post the fist comparison between Gambling drops before and after the hotfix.
LET'S DO EEEEET!
P.S. HUGE thanks to BaneWilliams for helping with the calculations the whole time!
TOTAL
Drop Chances Grouped By Shard Cost
PER ITEM
I'm trying my best to be active on Twitter.
Number of Blues:3
Number of Rares: 51
Number of Legendaries: 0
which are still inferior to my lvl 60 inna's -.-
No. Blues: 6
No.Yellows: 33
No. Legendaries: 1
# Blues + Yellows: 75 (about 5-6 blues, didn't keep track)
# Legendaries: 1
blues:2
Rares:97
legendaries:1
blues: 5
Rares:45
legendaries:1
So i would not use this as a % chance "to get" but more as a "how many until your first legendary"
The item it self is just more for collection - what really matters is the price
Basically all 5 shard items will be categorized together, as they would share the same chance most likley
also one where they are all just combined. in case it just dosnt matter.
I'm going to keep it updated, so just take the values whenever you need them.
And may the odds be ever in your favour.
Emmo#2406
Wow ~ Tell me how did you use 3 ~ 4k shards after the patch?
so new one: