I got a Legendary amulet last night that I wanted to re-roll a stat. I then found out that to re-roll it, it would take a third level gem. I didn't stock up on gold from the AH so crafting is expensive [which it fine for the most part] but the out of pocket cost to get one re-roll on a ring/amulet is way more expensive than re-rolling any other legendary item.
I think it would be a good Idea to change the crafting requirements to use the main gem that drops [I can't remember the name] and then have the transmog price go up every time you re-roll like the other legendaries. IMO I don't think the price is worth the gain when you can re-roll say, a sword for 50,000 and if your lucky get what you want on the first try, but where as rolling a ring/amulet cost 100,000s every time.
Do any of you guys feel the same way or is it just me ?
1) The accumulated cost is 900,000 gold (300k for the Flawless Imperial, 3* 200k for the three Imperials if you start at Marquise). That is, in my opinion, too high and blown out of proportion compared to the other slots where you need to re-roll 30-40 times to get into re-roll costs that high (by which point usually every sane person stops re-rolling).
2) Why is it always the class gem? I have literally absolutely no use for rubies whatsoever. I'm mainly playing Torment 3, where a ruby in helmet is not enough of an XP gain anymore; I have no interest in my barb, my Crusader isn't 70 yet, and ruby in weapon is no match for an emerald. So... I'm drowning in rubies (well actually, in all gems except for Topaz).
I have no solution for the first thing - I know they want a gold sink, but making that gold sink so that no player who didn't bring millions of gold from D3V can't re-roll rings is just bad. A quick and easy fix for the second problem would be to allow gem conversion, e.g., for 3 gems of the same type you can get 1 gem of your preferred type.
I agree that the price is too steep, and I'm someone who had around 60M gold saved up for RoS. If you're unlucky with the enchantress on a legendary neck, you can be out millions...
you need to re-roll 30-40 times to get into re-roll costs that high (by which point usually every sane person stops re-rolling).
I have no solution for the first thing - I know they want a gold sink, but making that gold sink so that no player who didn't bring millions of gold from D3V can't re-roll rings is just bad. A quick and easy fix for the second problem would be to allow gem conversion, e.g., for 3 gems of the same type you can get 1 gem of your preferred type.
Thats my point man. The 1st re-roll of a ring should be as much as the 30th of any other legendary item.
I like that Gem Idea. I get they want to gold sink. I'm glad that gold has a purpose in the game now. For crafting and re-rolling I thing the prices are spot on. They may have just gone overboard with the rings and amulets.
I've only just been able to get my 5th Royal Topaz, I'm weeks away from having enough to upgrade them all to Flawless Royal, and now I'm also expected to pay for Flawless Imperials each time I want to enchant a legendary ring/amulet.
Yeah... that's months down the line.
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And may the odds be ever in your favour. Emmo#2406
Yes, as for the moment it is quite expensive, but when we'll be swimming in gems, it will be quite cheap to re-roll jewelry (to other characters, for instance).
And this is comming from someone who is low on gold and on the +10th reroll of his Leoric's Signet without seeing CHD.
Gold is coming in massive amounts on higher toment levels, but right now we are hunting for gear (on lower levels) to get there.
I don't mind something being somewhat expensive to transmog but it's the huge price difference between transmogging jewelryand any other legendary that bugs me the most. Now if they kept the price high for jewelry but gave you a better chance to get what you want over the other legendaries then I would feel like the huge price difference was worth it.
So far I crafted 3 flawless royal gems (10mil each), rerolled my two rings about 15 times combined, and my amulet about 5 times, so let's say I crafted 15-20 flawless imperial gems (900k each), and rerolled many times on rare items. And I have more than 10 milllion again, and depending of gem type, between 100 and 200 of each marquise gem.
I really don't think gold is an issue, unless you really really want that max roll on every piece of your gear.
edit: I think the crafting recipes which require a flawless royal gem, in addition to the legendary material and two souls, are overpriced though. Considering they're mostly just boring "6 random properties" items, I don't see why I should pay 10 million gold for a item which is most likely garbage anyway, because it has no guaranteed properties.
I agree with you on the crafting recipes comment.
I still think gold is an issue. I'm not looking for max rolls just to change one stat. On an amulet i'm working on, I want it to roll it with Crit dmg. I've done it 7 times and haven't gotten any Crit dmg to roll [I'm not expecting it to roll what I want on the first try but that would be nice]. The money I've put into that amulet is way way more that i put into rolling say a sock on a legendary weapon to put a crit gem into.
I rerolled a legendary helmet 13 times. The 13th time it cost me half a million gold. My gut feeling is that legendaries, in general, are scaling up a bit too fast in terms of reroll costs in general, but that jewelery is a very obvious example because of the inclusion of gems which makes them almost completely prohibitive to reroll for a very large portion of the playerbase right now.
Quote from Bagstone» 2) Why is it always the class gem? I have literally absolutely no use for rubies whatsoever. I'm mainly playing Torment 3, where a ruby in helmet is not enough of an XP gain anymore; I have no interest in my barb, my Crusader isn't 70 yet, and ruby in weapon is no match for an emerald. So... I'm drowning in rubies (well actually, in all gems except for Topaz).
The solution to that is to simply make it take ANY gem. You have 10001 rubies, 75 topazes, and 7500 of the others? Then you use a ruby. A conversion would work too, but it's just ANOTHER step. It would make a LOT more sense just to allow us to use whichever gem type we can part with. Hell, maybe just make it take two gems of any color instead of one gem of a specific color. The same thing should be done with jewelery crafting, IMO.
Jewelry has some of your strongest stats on them. Therefore I think it really is justified to prevent you from rerolling them inifitely. Also i actually do not consider the gold cost the limiting factor. I'm mainly farming Torment 4 now and I get more than enough gold to cover all my expenses. But getting enough gems is harder. On the other hand this also means that having brought over a huge bank does not benefit you as much. I personally had 280m at release and now I am at 330m and it's not like i've been saving. Therefore i don't think the enchanting costs need to be adjusted.
I agree that jewelry has the strongest stats and so it's ok to make the crafting/re-rolling of them a little more expensive than the other items out there.
For someone that brought in 208M gold I don't think you feel the same effect of crafting as someone like me that has about 2mil gold. Yes Yes I am farming my ass off to get gold but farming t4 at the moment isn't bring in enough to craft jewelry for me. 1M crafting cost is a joke to you because of the high amount of gold you have so of course you don't thing the cost needs to be adjusted.
I don't think jewelry needs be super cheap and easy right out of the gate. I think it can be adjusted a but to make it reasonable for the person who didn't bring over AH gold.
Make it Imperial gems, OK, but one tier above that is insane.
I wonder what the Wizards and WDs do about it. I do use rubies but if I had to spend my hard earned imperials for that I'd just switch to another class, it is impossible to use lots of T2 imperials and still have gems to socket on your weapons.
PS: Using max tier Jewels for crafting is kinda hardcore, if you get 2 rolls out of what you need, you just wasted materials because not always rerolling one spec is enough, if it was a royal gem instead of Max gem, it would be doable to craft one or 2 more, taking that you would still need to reroll.
I can see how it's an issue, but at the same time I feel like you reroll far less legendary amulets/rings due to the fact the odds of getting one better than a decent rare is very unlikely. I personally have only found 1 legendary ring and 1 legendary amulet that i've chosen to wear over rares compared to multiples of every other slot so in comparison i've likely spent more gold rerolling other slots than I have those and with that in mind I feel the price isn't to steep.
Whilst I have quite a bit of gold (over a billion) I still wince when I go to re-roll jewelery as it's so expensive per roll. I always think 'I could be rolling my XYZ over this several times but this is the better upgrade IF it rolls right'. So I keep rolling.
If the gem requirement was dropped down to just using imperial I think that would fix the perceived issue of cost, however if it works out that way I have no idea.
Agreed, got a GREAT Stone of Jordan today on my Crusdar... with 15% Fire damage on it. True it could be worse, at least Roar benefits :p, but not as much as if it'd been 15% HOLY damage and the reforge cost is just insane.
I get that reforging is supposed to be a gold sink... But what's the point in making crafting better, but then forcing us to use all the good crafting materials on Enchanting, leaving far less for actual crafting?
Make it Imperial gems, OK, but one tier above that is insane.
I wonder what the Wizards and WDs do about it. I do use rubies but if I had to spend my hard earned imperials for that I'd just switch to another class, it is impossible to use lots of T2 imperials and still have gems to socket on your weapons.
PS: Using max tier Jewels for crafting is kinda hardcore, if you get 2 rolls out of what you need, you just wasted materials because not always rerolling one spec is enough, if it was a royal gem instead of Max gem, it would be doable to craft one or 2 more, taking that you would still need to reroll.
I'm a WD and I just try to save gold and materials. I have a Amulet and a ring i'm trying to get better rolls on and it's so expensive I've given up on them for the time begin. I say make it require a Marquise level gem to craft.
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I think it would be a good Idea to change the crafting requirements to use the main gem that drops [I can't remember the name] and then have the transmog price go up every time you re-roll like the other legendaries. IMO I don't think the price is worth the gain when you can re-roll say, a sword for 50,000 and if your lucky get what you want on the first try, but where as rolling a ring/amulet cost 100,000s every time.
Do any of you guys feel the same way or is it just me ?
1) The accumulated cost is 900,000 gold (300k for the Flawless Imperial, 3* 200k for the three Imperials if you start at Marquise). That is, in my opinion, too high and blown out of proportion compared to the other slots where you need to re-roll 30-40 times to get into re-roll costs that high (by which point usually every sane person stops re-rolling).
2) Why is it always the class gem? I have literally absolutely no use for rubies whatsoever. I'm mainly playing Torment 3, where a ruby in helmet is not enough of an XP gain anymore; I have no interest in my barb, my Crusader isn't 70 yet, and ruby in weapon is no match for an emerald. So... I'm drowning in rubies (well actually, in all gems except for Topaz).
I have no solution for the first thing - I know they want a gold sink, but making that gold sink so that no player who didn't bring millions of gold from D3V can't re-roll rings is just bad. A quick and easy fix for the second problem would be to allow gem conversion, e.g., for 3 gems of the same type you can get 1 gem of your preferred type.
I like that Gem Idea. I get they want to gold sink. I'm glad that gold has a purpose in the game now. For crafting and re-rolling I thing the prices are spot on. They may have just gone overboard with the rings and amulets.
Yeah... that's months down the line.
And may the odds be ever in your favour.
Emmo#2406
I still think gold is an issue. I'm not looking for max rolls just to change one stat. On an amulet i'm working on, I want it to roll it with Crit dmg. I've done it 7 times and haven't gotten any Crit dmg to roll [I'm not expecting it to roll what I want on the first try but that would be nice]. The money I've put into that amulet is way way more that i put into rolling say a sock on a legendary weapon to put a crit gem into.
The solution to that is to simply make it take ANY gem. You have 10001 rubies, 75 topazes, and 7500 of the others? Then you use a ruby. A conversion would work too, but it's just ANOTHER step. It would make a LOT more sense just to allow us to use whichever gem type we can part with. Hell, maybe just make it take two gems of any color instead of one gem of a specific color. The same thing should be done with jewelery crafting, IMO.
For someone that brought in 208M gold I don't think you feel the same effect of crafting as someone like me that has about 2mil gold. Yes Yes I am farming my ass off to get gold but farming t4 at the moment isn't bring in enough to craft jewelry for me. 1M crafting cost is a joke to you because of the high amount of gold you have so of course you don't thing the cost needs to be adjusted.
I don't think jewelry needs be super cheap and easy right out of the gate. I think it can be adjusted a but to make it reasonable for the person who didn't bring over AH gold.
Make it Imperial gems, OK, but one tier above that is insane.
I wonder what the Wizards and WDs do about it. I do use rubies but if I had to spend my hard earned imperials for that I'd just switch to another class, it is impossible to use lots of T2 imperials and still have gems to socket on your weapons.
PS: Using max tier Jewels for crafting is kinda hardcore, if you get 2 rolls out of what you need, you just wasted materials because not always rerolling one spec is enough, if it was a royal gem instead of Max gem, it would be doable to craft one or 2 more, taking that you would still need to reroll.
If the gem requirement was dropped down to just using imperial I think that would fix the perceived issue of cost, however if it works out that way I have no idea.
I get that reforging is supposed to be a gold sink... But what's the point in making crafting better, but then forcing us to use all the good crafting materials on Enchanting, leaving far less for actual crafting?
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