Yep. The sooner we get a functioning black-market economy with bots, trade-spam clogging up chat and forums, credit-card warriors, clan and community lists full of ad-hoc trading groups, the better... and I just can't imagine ladders being at all fun without all those factors concentrated by competitiveness!
lets you earn your gear, its nice, aside from a bit of luck on rolls each player can now be based by there skill and work put into each and every character
DatModz (I think it was him, but might have been some other streamer) tried pretty hard to argue for it during the 1h playtest with one of the devs, until the dev became kinda annoyed and said something like "just give up man, BoA will not be removed".
29:15 (a bit later he also says that gold will never become tradeable again)
at 34:50 DatModz asks about BoA the third time and Don Vu replies "I don't know what to [say]... if you wanna talk about BoA, BoA is not gonna change".
i hope and actually think blizz is gonna change their minds and remove boa
the idea is terrible and nearly nobody seems to like it, blizzard doesnt seem to disapprove big changes so yeah they might patch this too
its gonna take some time but i hope it will happen way earlier than they decided to remove the AH, AH was similarly good for killing the game
keep yo fingers crossed people!
nearly nobody seems to like it huh? I actually love it especially with ladders coming. Without outside help, it will strictly be what was earned/found and I think that is awesome. I hope they do NOT remove BoA and I don't think there are as few of people like me as you may think. Especially since everyone hear who posted agrees with me.
The only thing i would like to see is sharing craftables in some way within the clan. Something like: If you are x-days in the clan an officer could grand you trading rights. You can share the craftable items within a clangroup for x-hours.
For droped legendaries imo the sharing for 2hrs within the group is more then enough tbh.
OP makes a lot of generalizations. Just because you don't like BoA doesn't mean everyone hates it. There are a few things that are a little annoying like not being able to give a friend gold or crafting mats. I'd also like to be able to craft stuff for people on my friend's list, so I could maybe see them loosening some of those restrictions, but they won't remove it. It has been more enjoyable the past few weeks than the majority of the game's launch. Drop rates are pretty solid and the excitement of finding cool, new loot is back.
BOA Will probably be changed in some way to allow friends to trade between each other or clan mates. There are a lot of fairly difficult to break systems they could put in place. IE: Must be part of a Clan for 10, 30, or 90 days before you can trade or something like that with clan mates or a controlled access guild box where they can trade items to non-new members. Maybe make it so only items that dropped AFTER a member joins can be given away(not traded). Or all boa trades are one way and no trade can be done back for a week, outside of the 2hr thing. Maybe in 2 hours any clan mate or person on friends list can give an item away.
The list goes on, there are hundreds of ways they could put some defense against the botters, hackers, etc. without harming players in the game.
If they do keep it out, my largest hope is they put in some actually difficult content. Like, give us an inferno mode challenger mode back to the difficulty it was on release. Atziri made me realized how much I love real challenging content, and I really hope blizz is taking notes.
The current playerbase reaction to the BoA system and much improved drop ratios (and better items) are too strong for them to simply ignore and remove Bind on Account.
"The idea is terrible and nobody seems to like it"? Where are you getting this from? People who doesn't understandWHYit had to be implemented in the first place, the process that lead to it, might dislike the idea; but those who actually have kept tabs on the situation of the game over the past 2~ years know why things are the way they are now, and in generalunderstand it's like a necessary evil.
I doubt they will remove it because they know if they take away BoA people will be selling the things on third party sites (yes, the drop rates are better, but there is still no guarantee you will ever find what you want, especially if your play time is limited, as was the excuse of some RMAH buyers), and since Blizzard will no longer be getting a cut (the RMAH was the game's business model after all), why would they let the scumbag third party botters profit off their game?
I've made so many angry rants on reddit in response to people who think they want this..
The only way to safely balance drop rates and itemization so even the most novice guy playing alone gets good drops constantly is to block trading completely. I won't bother going into how big of a clusterfuck it would be even hypothetically make trading inside clans work, because it's just as big of a waste of time as coming with new class suggestions before the actual new class is even released. If you give streamers or other players with a large following the slightest chance of abusing something, no matter how small, they WILL magnify that to unimaginable proportions and suddenly any kind of competition in diablo becomes trivial again because certain individuals have a hundred players farming gear for them.
This is just a classic case of players being greedy without out a second through of what the possible implications are. People are already getting very good gear in a very short amount of time, and drop rates are completely balanced around bounties which aren't even part of the game yet.. For christ sake you're basically not even supposed to find items from monsters anymore and people are still super geared. Drop rates are so damn high that even the most casual of players will be decked out in 95% rolled gear with nothing left to do within a month, there is absolutely no need for mass trading to decrease this time any further.
If you ask me, trading within your party is already borderline broken.
I really don't get the hate here. BOA is and always will be a very extreme response to something the Diablo 3 vanilla dev team fucked up themselves. I'm not saying it doesn't have its perks and I totally understand their reasoning behind putting it in. However, having said that I think it's extreme and should be toned down. Currently as the game stands, playing solo or with 1 or 2 more people is Sub par, in terms of drops, simply because BoA. Yeah, BoA KILLS SP. The advantages of playing in a group are so astoundingly high right now (EXP, Drop, Legendary trading, Difficulty Scaling) that it's kind of pointless to play solo at all.
Second friends... I know this doesn't seem that big, but me and my friend have been playing D3 since it came out. We USUALLY play together, although sometimes we will play separately due to time constraints. In the event this does happen, and he or I find a legendary we can't share it with the other even though It might benefit him more than me. Before anyone says "So you just want to rush" NO... We are friends and we give each other good items when we find them. We see who benefits more and dole out the Legendary accordingly. Think of it as a pool of legendaries that are split between us both. It's not about rushing or giving away items so we can "feed" one guy, It's called being friendly. This is completely shut out by BOA though, and It annoys me to no end. I don't really understand why they didn't implement a friends list trading or clan trading in the first place.
Randomization of Loot. Doesn't seem like a big deal, right? Until you never get the item you want. There are two ways you can go about this. Drop a Leg, remove it from your leg drop pool, or you could have any leg drop at any time, when a leg drops. There are flaws in each. With the first way you have to cycle through every legendary to refind the legendary you're after and it could take a while to get all the legendaries multiple times to find the "best" one. The second way means you aren't ever guaranteed a legendary you want, thus resulting in you possibly taking months to find the legendary to complete your build. I don't think it should take months to find a single item. That's just me though, I understand that legendaries should be difficult to find and hard to complete a build... but waiting months for an item, a single item, isn't reasonable at all. Trading doesn't even negate you working towards items either so that whole rebuttal is moot. You'd never be able to trade a leg for a magic, so you'd have to trade an equally valuable leg to even get the one you want, that is after you've joined a game with someone who has found the leg you want and wants the leg you have. So honestly i really don't see a point in this not happening.
Botters will be in the game anyway. They always have been they always will be. Just simple as that. The black market in D2 wasn't as far and wide reaching as everyone thinks either. You could legitimately find your own items no help needed from Black market sites, and it worked fine WITH TRADING. the only reason so many CC warriors showed up during D3 vanilla, was because there was a safe fast and OFFICIAL transaction place where you couldn't be scammed or cheated. You'd feel safe on the RMAH, where as on some black market sites you aren't guaranteed reception of the item you've purchased, this will drive many many people away from those sites.
People will always find ways to cheat the system, hell I can still just go buy a D3 account with Plvl 200 and 10 billion gold if I really wanted to, all they've done is make it slightly harder while slighting most of the economy in the process. I really hope they change it ever so slightly to at least accommodate for some of these problems but I doubt it... Just my 2ยข
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Not even Death will save you from Diablo Bunny's Cuteness!
those who actually have kept tabs on the situation of the game over the past 2~ years know why things are the way they are now, and in generalunderstand it's like a necessary evil.
The one thing that still gets me riled up is the notion that stopping botters is so important that I have to suffer for it.
Imagine if DUI were a problem in Rio (I don't know where in Brazil you live, so you live in Rio now) and the local police decided that instead of adopting a non-intrusive solution they were simply going to stop everyone coming out of a bar, drunk or not, and detain them until they called a taxi. Furthermore, if you don't take that taxi home you can be penalized by a fine and 90 days in prison.
Someone, somewhere, would pipe up and say "can't you *minimize* DUIs without completely ruin the lives of people who are just out having fun responsibly?"
And, deep down, that's my main beef with BoA. There is no need to *eliminate* botters because even BoA won't do that. Blizzard should be focused on holistically and organically minimizing that kind of thing though. For example, since 2.x, I bet many people haven't even looked at the AH because they're doing just fine on their own. You know what that means? Smaller market for botters. That means botting has become less profitable just because they gave players the tools they need to be successful without the AH.
Everything doesn't have to be so absolute. The goal can't be to have zero botters just like Rio's goal can't be to have zero DUIs. The number one way to combat people botting? Close the power gap between the 12+ hour/day crowd and the 1 hour/day crowd. Do that in the manner that 2.x does by increasing the number of viable SIDEGRADES that are available. Instead of hunting for 6% more crit damage and 20 more mainstat on that Skorn, you're hunting for variety. Time doesn't directly equate to power, but time does equate to more access to builds and such. Keep the builds balanced so that playing 102392013802198309213 bajillion hours doesn't allow you to unlock OP build of the year and faceroll everything.... and you have a formula that's pretty fair to everyone.
The idea that you can't balance drops with trading is just rhetoric. Blizzard could simply say "if you trade it probably will reduce the time and enjoyment you get from the game, do so at your own risk" and leave it at that. Let people who want to go balls-out on it burn out in a month and move the fuck on. Let the self-found people be self-found. And let the people who really only trade a few items here and there be the RESPONSIBLE DRINKERS who know how to use something without ruining things for themselves.
The problem, simply, is that Blizzard won't do that. For some reason we're constantly led to believe that it matters if Kripp gets 2 million people to donate items to him and he "beats" the game within 4 minutes and quits. That should never be a point of balance. What should be of concern is if EVERYONE defaults to that behavior (like the GAH). And that should clue the developers in that the reward loop is not working properly for Joe Average.
Anyway, BoA isn't going anywhere and not for any of the reasons listed here. Blizzard obviously decided that if they can't make $$$ on RMAH transactions that no one is going to make $$$ on D3 and that's that. Everything else is just smoke and mirrors.
No, but id like if we could trade with ppl on our friendslist like, have it like that person had to been on ur friendslist for at least 1-2 weeks before u can start to trade with em
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the idea is terrible and nearly nobody seems to like it, blizzard doesnt seem to disapprove big changes so yeah they might patch this too
its gonna take some time but i hope it will happen way earlier than they decided to remove the AH, AH was similarly good for killing the game
keep yo fingers crossed people!
I'm a little sad, but at least we have realistic drop chances on them now, so it's not that bad. Less QQ, more play
DatModz (I think it was him, but might have been some other streamer) tried pretty hard to argue for it during the 1h playtest with one of the devs, until the dev became kinda annoyed and said something like "just give up man, BoA will not be removed".
https://www.youtube.com/watch?v=xOlWo6Up_ic&list=UUP-epVLC378jqa8iFtIN_pA
29:15 (a bit later he also says that gold will never become tradeable again)
at 34:50 DatModz asks about BoA the third time and Don Vu replies "I don't know what to [say]... if you wanna talk about BoA, BoA is not gonna change".
For droped legendaries imo the sharing for 2hrs within the group is more then enough tbh.
The list goes on, there are hundreds of ways they could put some defense against the botters, hackers, etc. without harming players in the game.
If they do keep it out, my largest hope is they put in some actually difficult content. Like, give us an inferno mode challenger mode back to the difficulty it was on release. Atziri made me realized how much I love real challenging content, and I really hope blizz is taking notes.
Me and my friends have traded well over 100 legendaries between us. It's not like they're uncommon enough to need to buy them.
Finding multiple an hour, playing in a group of 4, BoA doesn't negatively affect us in the slightest.
"The idea is terrible and nobody seems to like it"? Where are you getting this from? People who doesn't understandWHYit had to be implemented in the first place, the process that lead to it, might dislike the idea; but those who actually have kept tabs on the situation of the game over the past 2~ years know why things are the way they are now, and in generalunderstand it's like a necessary evil.
The only way to safely balance drop rates and itemization so even the most novice guy playing alone gets good drops constantly is to block trading completely. I won't bother going into how big of a clusterfuck it would be even hypothetically make trading inside clans work, because it's just as big of a waste of time as coming with new class suggestions before the actual new class is even released. If you give streamers or other players with a large following the slightest chance of abusing something, no matter how small, they WILL magnify that to unimaginable proportions and suddenly any kind of competition in diablo becomes trivial again because certain individuals have a hundred players farming gear for them.
This is just a classic case of players being greedy without out a second through of what the possible implications are. People are already getting very good gear in a very short amount of time, and drop rates are completely balanced around bounties which aren't even part of the game yet.. For christ sake you're basically not even supposed to find items from monsters anymore and people are still super geared. Drop rates are so damn high that even the most casual of players will be decked out in 95% rolled gear with nothing left to do within a month, there is absolutely no need for mass trading to decrease this time any further.
If you ask me, trading within your party is already borderline broken.
http://www.youtube.com/user/Strafirs
Second friends... I know this doesn't seem that big, but me and my friend have been playing D3 since it came out. We USUALLY play together, although sometimes we will play separately due to time constraints. In the event this does happen, and he or I find a legendary we can't share it with the other even though It might benefit him more than me. Before anyone says "So you just want to rush" NO... We are friends and we give each other good items when we find them. We see who benefits more and dole out the Legendary accordingly. Think of it as a pool of legendaries that are split between us both. It's not about rushing or giving away items so we can "feed" one guy, It's called being friendly. This is completely shut out by BOA though, and It annoys me to no end. I don't really understand why they didn't implement a friends list trading or clan trading in the first place.
Randomization of Loot. Doesn't seem like a big deal, right? Until you never get the item you want. There are two ways you can go about this. Drop a Leg, remove it from your leg drop pool, or you could have any leg drop at any time, when a leg drops. There are flaws in each. With the first way you have to cycle through every legendary to refind the legendary you're after and it could take a while to get all the legendaries multiple times to find the "best" one. The second way means you aren't ever guaranteed a legendary you want, thus resulting in you possibly taking months to find the legendary to complete your build. I don't think it should take months to find a single item. That's just me though, I understand that legendaries should be difficult to find and hard to complete a build... but waiting months for an item, a single item, isn't reasonable at all. Trading doesn't even negate you working towards items either so that whole rebuttal is moot. You'd never be able to trade a leg for a magic, so you'd have to trade an equally valuable leg to even get the one you want, that is after you've joined a game with someone who has found the leg you want and wants the leg you have. So honestly i really don't see a point in this not happening.
Botters will be in the game anyway. They always have been they always will be. Just simple as that. The black market in D2 wasn't as far and wide reaching as everyone thinks either. You could legitimately find your own items no help needed from Black market sites, and it worked fine WITH TRADING. the only reason so many CC warriors showed up during D3 vanilla, was because there was a safe fast and OFFICIAL transaction place where you couldn't be scammed or cheated. You'd feel safe on the RMAH, where as on some black market sites you aren't guaranteed reception of the item you've purchased, this will drive many many people away from those sites.
People will always find ways to cheat the system, hell I can still just go buy a D3 account with Plvl 200 and 10 billion gold if I really wanted to, all they've done is make it slightly harder while slighting most of the economy in the process. I really hope they change it ever so slightly to at least accommodate for some of these problems but I doubt it... Just my 2ยข
Imagine if DUI were a problem in Rio (I don't know where in Brazil you live, so you live in Rio now) and the local police decided that instead of adopting a non-intrusive solution they were simply going to stop everyone coming out of a bar, drunk or not, and detain them until they called a taxi. Furthermore, if you don't take that taxi home you can be penalized by a fine and 90 days in prison.
Someone, somewhere, would pipe up and say "can't you *minimize* DUIs without completely ruin the lives of people who are just out having fun responsibly?"
And, deep down, that's my main beef with BoA. There is no need to *eliminate* botters because even BoA won't do that. Blizzard should be focused on holistically and organically minimizing that kind of thing though. For example, since 2.x, I bet many people haven't even looked at the AH because they're doing just fine on their own. You know what that means? Smaller market for botters. That means botting has become less profitable just because they gave players the tools they need to be successful without the AH.
Everything doesn't have to be so absolute. The goal can't be to have zero botters just like Rio's goal can't be to have zero DUIs. The number one way to combat people botting? Close the power gap between the 12+ hour/day crowd and the 1 hour/day crowd. Do that in the manner that 2.x does by increasing the number of viable SIDEGRADES that are available. Instead of hunting for 6% more crit damage and 20 more mainstat on that Skorn, you're hunting for variety. Time doesn't directly equate to power, but time does equate to more access to builds and such. Keep the builds balanced so that playing 102392013802198309213 bajillion hours doesn't allow you to unlock OP build of the year and faceroll everything.... and you have a formula that's pretty fair to everyone.
The idea that you can't balance drops with trading is just rhetoric. Blizzard could simply say "if you trade it probably will reduce the time and enjoyment you get from the game, do so at your own risk" and leave it at that. Let people who want to go balls-out on it burn out in a month and move the fuck on. Let the self-found people be self-found. And let the people who really only trade a few items here and there be the RESPONSIBLE DRINKERS who know how to use something without ruining things for themselves.
The problem, simply, is that Blizzard won't do that. For some reason we're constantly led to believe that it matters if Kripp gets 2 million people to donate items to him and he "beats" the game within 4 minutes and quits. That should never be a point of balance. What should be of concern is if EVERYONE defaults to that behavior (like the GAH). And that should clue the developers in that the reward loop is not working properly for Joe Average.
Anyway, BoA isn't going anywhere and not for any of the reasons listed here. Blizzard obviously decided that if they can't make $$$ on RMAH transactions that no one is going to make $$$ on D3 and that's that. Everything else is just smoke and mirrors.