Now that Loot 2.0.1 has hit the servers I'm curious as to where people are farming Legendaries. I'm not looking interested in First Kill Drops. Come on guys help a brother out.
I wasn't really looking for the obvious answers, i guess that's my fault. I guess I should have asked where people are running to farm Legendary drops?
NA servers - add me if ya want - ysoserious#1178. - i run a clan if anyone wants an invite. no requirements to join - as long as your nice and friendly your more than welcome
I wasn't really looking for the obvious answers, i guess that's my fault. I guess I should have asked where people are running to farm Legendary drops?
If your asking where the highest density zones are, its mostly act 3. There are a few places in act 1&2 with higher density, but they have to be constantly reset to work. I'd try the tried tested and true alkaizer run...or just do keeps.
My experience is completely the opposite from Nausicaa. Most of my legendary drops were from either barrels, white trash mobs or chests. I almost don't even look at elite's drops.
Until we have a bigger database to pull numbers from, to make an average drop ratio (out of say, 100+ players, in multiple places), everything is just an assumption based on the little time we had with this patch.
Tons of white trash mobs might be "more chances at the lottery" but it doesn't matter without knowing the chances of said lottery (a white mob could have 0,01% to drop while a bigger "brute" could have 0,08% chance to drop).
Things like Weeping Hollow or Fields of Misery wielding more legendaries is something that was crafted over the course of a couple months, from what I saw on the official forums. There's my 2 cents on the matter.
Just kill and loot. Be a Pirate and pillage and blunder. It does not matter really where as long as you are having fun. I have not played live 2.0 yet since I am downloading it right now at a cafe since I have to save bandwidth with my usb internet stick. But in PtR I found I got more lucky in the low density areas and from trash mobs at that.
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Blizzard made a point in saying they didn't want you to "farm" certain areas. They also stated that about every 2 hours w/o MF and extra drop bonuses is standard per legendary. You can't just sit in one spot and expect it. Why are ppl still trying to be so damn lazy. They want you to level (paragon or normal) and get a reward for just doing that. >.> besdies what are you going to do when RoS hits and you have to let go of those 60 legendaries >.> just play the game to enjoy it is that so hard to ask.
Just kill and loot. But in PtR I found I got more lucky in the low density areas and from trash mobs at that.
You're not doing anyone any favors here. Stop spreading misinformation.
What I am not spreading misinformation. My experience has been that way. It might not be that way for you. Just play the game, The whole game you can farm for loot and legendaries can drop from anything.
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Yes Yoshi that is what I am trying to get across that Blizzard wants us to play the whole game and not just do one area over and over again.
Quote from Battle Yoshi»
Blizzard made a point in saying they didn't want you to "farm" certain areas. They also stated that about every 2 hours w/o MF and extra drop bonuses is standard per legendary.
This. Farming spots are more about XP, currently. There aren't really any farming spots for legs due to the "timer"of ~ 2hrs of actual gameplay.
Just kill and loot. But in PtR I found I got more lucky in the low density areas and from trash mobs at that.
You're not doing anyone any favors here. Stop spreading misinformation.
What I am not spreading misinformation. My experience has been that way. It might not be that way for you. Just play the game, The whole game you can farm for loot and legendaries can drop from anything
Hinting that legendaries drop more often in low density zones. I'd like this. First kill bosses drop them the most. Then elite packs. Then named mobs. Then barrels and chests. Finally the lowest % is trash mobs.
But most often your legendaries will be found from trash mobs and barrels, due to sheer numbers. Sheer numbers count; that's why you should farm high density zones. Thats the long and short of it.
Just kill and loot. But in PtR I found I got more lucky in the low density areas and from trash mobs at that.
You're not doing anyone any favors here. Stop spreading misinformation.
What I am not spreading misinformation. My experience has been that way. It might not be that way for you. Just play the game, The whole game you can farm for loot and legendaries can drop from anything
Hinting that legendaries drop more often in low density zones. I'd like this. First kill bosses drop them the most. Then elite packs. Then named mobs. Then barrels and chests. Finally the lowest % is trash mobs.
But most often your legendaries will be found from trash mobs and barrels, due to sheer numbers. Sheer numbers count; that's why you should farm high density zones. Thats the long and short of it.
You play your way I play my way, and everyone is happy. My way is to farm the entire game and not a single area or small part of the game. I usually do a full clear of an act and then either continue to the next or call it the day. I have fun playing it my way. I played it that way in Diablo II as well.
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I thought about making a separate thread about this, but really couldn't figure out a way to be not too offensive; so I'll just put my $0.02 here.
I think it's pretty sad that so many people desperately seek for ways to neglect 90% of the game. The question never is: "is it worthwhile to play the entire game or one specific area", but instead people always ask: "what's the one area I need to go". Why is that? Why the urge to ignore the majority of the game's content? Can anyone tell me why it's less boring and more fun to see the same pixels again and again?
We've done a full act 2 clearance today, "just for fun". It took us about 2 hours, because we messed around a bit, died a couple of times, cleared almost every area, didn't rush but tried to kill almost every enemy, open every chest, destroy every barrel. And we did chat quite a lot. So no efficiency here, just fun. And still, at the end of the run, I figured I had made ~700 million XP (and thanks to a soccer game that I was watching in the background and a lot of chatting, I probably missed out on a lot of XP :P). That was on Torment 3, with none of us being in super OP equip, paragon levels between 112 and 135. Could it be more efficient? Definitely yes. Would I have rather spent these two hours killing Mira 120 times? Hell absolutely no.
What I'm saying is... don't cancel out the possibility to just play the game. It might be 10% or 20% less efficient than doing any of the common runs like Mira, CotA, or Keep, but your brain cells will say "thank you". I see a lot of Mira/Keep run LFGs in clan chat, and occasionally I join Keep runs, but if you're interested in the traditional, old-fashioned gameplay don't be afraid to do that as well, it will not be a waste of time, and you're likely to find people interested.
Kill stuff, explore, enjoy the time you spend in Sanctuary. Chasing pure efficiency in a mostly single player game with a static world and no competitive aspect whatsoever is just not a very good way to experience it.
I think it's whyimshire or keep depths, seems to have the highest mob density.
OT:
I love how a guy asks a simple question on a forum and gets flamed by 90% of people because he chooses to play a game differently to the way they think it should be played. Why do u care how he has fun? If you wanna vent about how your right, make ure own topic and let this guy get constructive answers to his question.
My experience is completely the opposite from Nausicaa. Most of my legendary drops were from either barrels, white trash mobs or chests. I almost don't even look at elite's drops.
Until we have a bigger database to pull numbers from, to make an average drop ratio (out of say, 100+ players, in multiple places), everything is just an assumption based on the little time we had with this patch.
Tons of white trash mobs might be "more chances at the lottery" but it doesn't matter without knowing the chances of said lottery (a white mob could have 0,01% to drop while a bigger "brute" could have 0,08% chance to drop).
Things like Weeping Hollow or Fields of Misery wielding more legendaries is something that was crafted over the course of a couple months, from what I saw on the official forums. There's my 2 cents on the matter.
I think it has more to do with different difficulties.
I don't think that's so. While there is +% legendary drop bonus for increasing Torment difficulty, that rate is probably constant across everything, and is only applied on T2 or higher. It's probably say a 1% increased chance of legendaries dropping from all mobs, all chests, all elites on t6 or something.
MF only applies to finding legendaries at 10% of your MF too. It's a pretty worthless stat - Legendaries are where the power is. That said, it's probably worth it to throw it on your merc, hence the surge in pre 2.0 Grand Vizier staves..
vota runs
Until we have a bigger database to pull numbers from, to make an average drop ratio (out of say, 100+ players, in multiple places), everything is just an assumption based on the little time we had with this patch.
Tons of white trash mobs might be "more chances at the lottery" but it doesn't matter without knowing the chances of said lottery (a white mob could have 0,01% to drop while a bigger "brute" could have 0,08% chance to drop).
Things like Weeping Hollow or Fields of Misery wielding more legendaries is something that was crafted over the course of a couple months, from what I saw on the official forums. There's my 2 cents on the matter.
[edit]
Yes Yoshi that is what I am trying to get across that Blizzard wants us to play the whole game and not just do one area over and over again.
But most often your legendaries will be found from trash mobs and barrels, due to sheer numbers. Sheer numbers count; that's why you should farm high density zones. Thats the long and short of it.
I think it's pretty sad that so many people desperately seek for ways to neglect 90% of the game. The question never is: "is it worthwhile to play the entire game or one specific area", but instead people always ask: "what's the one area I need to go". Why is that? Why the urge to ignore the majority of the game's content? Can anyone tell me why it's less boring and more fun to see the same pixels again and again?
We've done a full act 2 clearance today, "just for fun". It took us about 2 hours, because we messed around a bit, died a couple of times, cleared almost every area, didn't rush but tried to kill almost every enemy, open every chest, destroy every barrel. And we did chat quite a lot. So no efficiency here, just fun. And still, at the end of the run, I figured I had made ~700 million XP (and thanks to a soccer game that I was watching in the background and a lot of chatting, I probably missed out on a lot of XP :P). That was on Torment 3, with none of us being in super OP equip, paragon levels between 112 and 135. Could it be more efficient? Definitely yes. Would I have rather spent these two hours killing Mira 120 times? Hell absolutely no.
What I'm saying is... don't cancel out the possibility to just play the game. It might be 10% or 20% less efficient than doing any of the common runs like Mira, CotA, or Keep, but your brain cells will say "thank you". I see a lot of Mira/Keep run LFGs in clan chat, and occasionally I join Keep runs, but if you're interested in the traditional, old-fashioned gameplay don't be afraid to do that as well, it will not be a waste of time, and you're likely to find people interested.
OT:
I love how a guy asks a simple question on a forum and gets flamed by 90% of people because he chooses to play a game differently to the way they think it should be played. Why do u care how he has fun? If you wanna vent about how your right, make ure own topic and let this guy get constructive answers to his question.
MF only applies to finding legendaries at 10% of your MF too. It's a pretty worthless stat - Legendaries are where the power is. That said, it's probably worth it to throw it on your merc, hence the surge in pre 2.0 Grand Vizier staves..