The "end game" is a term used to describe the play style, game features, and player behavior engaged in by expert players with high level characters. At that point in the gaming experience, high level characters have completed all of the quests and other challenges, and players are no longer entertained simply by grinding through the normal game. Players want greater challenges at that point, and many turn to item finding, PvP dueling, or other non-traditional occupations. Many game designers end up producing most post-release content for the end game, since that's where most players are spending their time, rather than simply making new level 1 characters and going through the whole experience again. The Pandemonium Event, added to Diablo II in the v1.11 patch, is a good example of added end game material, since it was only available on the realms, and only possible to engage in with very high level, well-equipped characters.
End Game Goals and Philosophy
Blizzard has stated numerous times that their goal for the end game of Diablo III is to basically build on what worked in Diablo II, namely the item-hunting metagame (that could be argued as being the main game), and to fix what did not work in Diablo II's end game. The main perceived problems, as addressed by Blizzard, are what they call "path of least resistance" runs where a player would find the most efficient route to a monster or boss that is known to have a very desirable loot table. The player then performs these item runs over and over until they receive what it is they want, even though it is tedious, boring, and not exactly the most exciting thing a player could be doing. However it is, of course, the most efficient way for a player to find reward in Diablo II. So in lieu of this, Blizzard has implemented a fourth difficulty level named Inferno which makes ever monster one level about the clvl max, namely 61, across the entire difficulty. There are other tweaks, such as potential exclusive modifiers and also more aggressive and modified AI, to aid this. In addition, Bashiok spoke on great length on the subject on the battle.net forums
It's universally-speculated, thought not yet confirmed, that the maximum level of characters will rise in the expansion packs. This is done in many RPGs, most noticeably in World of Warcraft which began with a max level of 60, then saw it rise to 70, 80, and 85 in the first three expansions.
The Leveling Curve:
The number (60 vs 99) isn't the real issue, of course. It's just a number. What matters is how the content is balanced to the level progression, and that's where D3 makes a huge change. The design goal is that the levels match the amount of content; a character who finishes all three difficulty levels should be around level 60. Thus the end game becomes about finding items, PvP, reaching achievements, and creating new characters to do it all over again. This was first explained by Bashiok in September 2010.
So, What are your conclusions from this and what should be improved in ROS.
What's improved in this game last15 years, I would say almost anything they repeat all the old stuff again and again and ka invented anything new and creative. Today we are 2014 and again we smashing monsters like crazy : ) but nothing new.
looks like this is something that is copy pasted from just before D3V was released :S.
well, the only end game in RoS atm is getting to paragon lvl 800+ (this maxes out all caped paragon stats).
and farming hellfire rings and getting legendarys that can change how you play.
but also getting achievements many tend to forget about these.
now farming keys and doing Uber bosses. might not be the best end game but it is in there.
Now PvP is very unbalanced. Damage is to high or defense is to low so everything is pretty much a 1-shot fest.
as for the leveling "curve" in RoS its pretty much perfect atm in the Beta. sure might be a bit of grinding but atleast it aint tedious that the vanilla grind to 60 is/was. getting items while levling feels rewarding plenty of legendarys droping. its super fun. and if you buy RoS you will also be able to do the adventure mode that lets players pretty much explore all parts of the game and not just the most efficient areas. a great addition IMO.
so there is plenty to do after you get to lvl 60 and doing endgame, yes, it will be tedious and repetitive. but tell me one game that does not have this problem after 100s of hours invested into it.
Last edit was made in August 2011, when Blizzard and the D3 community was still in believe that Inferno was end game and progress through Inferno was supposed to take months (remember when they said they expect Inferno to be unbeaten by Christmas, or something like that).
So essentially, this is a discussion around arguments that are more than two years old and not valid anymore.
@OP: If you copy/paste something, provide the fricking source. This is outright plagiarism. Please edit the source into your post, you are completely misleading people. Also, clearly distinguish your opinion from "copied text" and make it clear what your point is. Because this thread has no point. It's like discussing Diablo 3 in light of the 2006's D3 MMORPG plans.