I'm a software engineer and of course a fan following Diablo for over 10 years.
I had been planning to build a stats site using Diablo 3 API for a long time, and finally launched the site last week.
I would like to invite people here to check out the site.
I posted similar posts on US and EU official forums last week, and so far have collected pretty positive feedback.
I'll keep updating the site as gathering more suggestions from Diablo fans here.
Awesome work my friend. Everything is very clean and the layout is great for seeing everything without a lot of the clutter of some of the other tools I've seen around. One thing you could perhaps add and its really not even a major thing is allowing someone to view their items by simply hovering over them rather than clicking.
I'm glad you like it. As to the item details, I intentionally did it that way to be different from others.
Because the details panel stays in page, any info can be copied, and it can accessed from tablets or phones where browsers don't really support hover/mousover behaviors.
I'm glad you like it. As to the item details, I intentionally did it that way to be different from others.
Because the details panel stays in page, any info can be copied, and it can accessed from tablets or phones where browsers don't really support hover/mousover behaviors.
Default EHP (w/ dodge & block) vs same-level monsters.
Users can also choose EHP against different opponents, whether w/ dodge, w/block or not, different types of attack.
Yeah, I know that issue. Your monk's dexterity is > 8000.
I explained the reason in detail in the following two pages. Basically, if I get to the new RoS dodge chance calculation formula, then ehp bug wil be gone.
Yeah, I know that issue. Your monk's dexterity is > 8000.
I explained the reason in detail in the following two pages. Basically, if I get to the new RoS dodge chance calculation formula, then ehp bug wil be gone.
Would it help if people gave you dodge percentages for various levels of dex? e.g. I have 5745 dex which shows "increases dodge chance by 26.49%". Taking off various pieces of gear to drop up to 1000 dex seems to follow a linear pattern of 0.004617 dodge % per point of dex.
Oh snap it didn't even occur to me that it might be a linear factor all the way from zero. I was assuming there were breakpoints like the old formula but that they were different. But yeah, my level 70 WD with no dex gear has 77 dex, increases dodge by 0.35%, which is pretty much the same (I get 0.36%, but who knows how they round it?)
For this reason to figure out the dexterity-to-dodge formula, I'm leveling up my monk from level 60 to level 64 so far.
Have collected the factors from level 60 to level 64 so far...
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Hi,
I'm a software engineer and of course a fan following Diablo for over 10 years.
I had been planning to build a stats site using Diablo 3 API for a long time, and finally launched the site last week.
I would like to invite people here to check out the site.
I posted similar posts on US and EU official forums last week, and so far have collected pretty positive feedback.
I'll keep updating the site as gathering more suggestions from Diablo fans here.
Thank you,
aresling
http://www.diablo3tracker.com
http://www.diablo3tracker.com/
Yeah, currently we have to go back to home page or open up a new window.
I'll add that feature soon.
Took a quick look, and I like what I saw. Some pretty interesting stats in there. Have a couple +1 cookies
I definitely encourage others to take a look (and give some feedback).
I'm glad you like it. As to the item details, I intentionally did it that way to be different from others.
Because the details panel stays in page, any info can be copied, and it can accessed from tablets or phones where browsers don't really support hover/mousover behaviors.
aresling
yeah makes sense. Either way awesome stuff!
* Just added new features to switch heroes and bookmark hero selection page!
Default EHP (w/ dodge & block) vs same-level monsters.
Users can also choose EHP against different opponents, whether w/ dodge, w/block or not, different types of attack.
I published new updates to support Reaper of Souls. Please check it out!^_^
aresling
I explained the reason in detail in the following two pages. Basically, if I get to the new RoS dodge chance calculation formula, then ehp bug wil be gone.
http://www.diablo3tracker.com/Info/Ehp
http://www.diablo3tracker.com/Info/DodgeChance
Yeah, I just noticed that linear pattern is even true for my level 2 wizard:
dex: 9 dodge:3.46%
dex:90 dodge:34.62%
Seems like every level has a different linear factor, but at least I'll use that0.00461% for level 70.
Have collected the factors from level 60 to level 64 so far...