It happens the same to me, at times I want to play D3 for hours, then I play 10-15 minutes, I ID the 20th useless garbage rare and I alt+f4. It's a shame, because the game has great potential.
Yep. Poor items have made this game just incapable of "sticking". I can't stick to it, it's cyclic. After every patch, my love for the game is ignited. Soon after, I quit. I am not a fickle person. If D3 had awesome itemization, it would "stick".
What pains me is that I viewed itemization (in my mind, years ahead of launch) as an afterthought. I assumed itemization would be the one glaring area of triumph for the game. What had me worried (pre-launch)was the game-play itself.
I worried that the farming routes would be repetitive, they certainly are not.
I worried that the combat may be stale and easy to figure out (like D2). This aspect actually came out to be D3's strongest development staple.
Ironically, and against all sense, the worst aspect of the game was the one fucking thing I took for granted would be the best aspect of the game........D3's items and how said items interplay with builds/skills. They had motherfuckin 10+ years to sketch out items. What we had at launch seemed to be done in one weekend, just embarrassing and total shit.
Easy fix right? I would think so. After all we've been through, many of the true supporters of this title feel burdened by the wait. The end of the year/next year.....too long. I'll be there to play, THEN. But now? The game just won't stick.
They had motherfuckin 10+ years to sketch out items. What we had at launch seemed to be done in one weekend, just embarrassing and total shit.
Man, I truly think that YOU are the source of 90% of your anger.
They didn't work on THIS D3 for 10+ years. It was actually about 7 years. If you're expecting "10+ years" worth of completeness to a game that you know was only worked on for 7 years... well that is YOUR problem for expecting something that's contrary to reality.
If you think that they were pulling ITEMS from an MMO D3 version (which probably didn't even have much work on itemization done at the point it was shitcanned by Vivendi) then I think you're mistaken because the current items aren't very much like typical MMO items.
I get your frustration. I really do. You're my bud. But you've gotta quit it with the mentality that they worked on the game for 10, 11, or 12 years. They didn't. They cannot meet your expectations if your expectations are that they spent 11 years working on the game when they only actually put 7 years into it. There is just no way they can provide what you're looking for if you're going to add 50%+ to the time they actually spent developing the game. 10 or 11 years of development is a huge departure from 7.
I fully agree that after 7 years certain aspects of the game weren't quite... right (I have never given them a "pass" for the original legendaries/sets). But if I put it in my mind that they spent over a decade working on the game it'd tremendously skew how I felt about it and that is MY fault not THEIR fault. So if you're going to be disappointed, at least fence it off to the timeframe that the game actually spent in development, and don't inflate it. All that does is serve to make you angrier for absolutely no reason.
Even if they spent 5 years.. it's more than enough time to figure out a good itemization system. I mean, considering that itemization in D2 was decent, just work on that. You don't have to start from scratch, you already did a good game before, use that.
Even if they spent 5 years.. it's more than enough time to figure out a good itemization system. I mean, considering that itemization in D2 was decent, just work on that. You don't have to start from scratch, you already did a good game before, use that.
I think they did have a (sort of) good item system at release, given the Inferno difficulty curve and the anticipated effects of the AH. The problem is that most players hated the former and Blizzard was spectacularly wrong on the latter... which of course means that the item system is correspondingly obsolete now that we have paragon levels, people clearing Inferno+MP10 and an AH that is far too pervasive.
Don't you think that 6+ hours per day, every day since release (which is what "over 2500 hours" comes out to) is just a BIT overkill? Some people don't spend that much time at their job over the course of a year. Just sayin.
But doesn't anyone get the fact that you can't play the game due to lack of players?! I tested this myself , bought an item (Witching hour with dex and mods) for 53 mil , and placed it in the ah for 10mil just to see if anyone is playing anymore
Did you consider the possibility that the WH you paid 53 mil for wasn't even worth 10 mil? I've seen stuff placed on the AH for the most absurd prices.
People pricing their items at 30~ mil more than stuff at the same level because it has +20 Vit. Because 20 Vit is so worth 30 million gold go figure.
Pretty much everything I put on the AH (ranging from 1-20 mil) sells. As long as it's a good deal and I'm not ripping people off.
I have the same Witching hour today, warn me again for trolling but this , is not trolling my friend , it's the honest truth , itemization sux , socialization sux , chatting sux HC SUX(who in their right mind will play hc when you get 2 packs at a time and they have impossible affixez )
So everything just sux? Plain and simple, right?
2 packs on Hardcore is probably the most fun I've had with D3 in months. It's so intense. It might be impossible if you're way above your MP lvl or if you have a bad balance between offense and defense (on skills/runes or stats), but otherwise it's quite fun.
But doesn't anyone get the fact that you can't play the game due to lack of players?! I tested this myself , bought an item (Witching hour with dex and mods) for 53 mil , and placed it in the ah for 10mil just to see if anyone is playing anymore , I have the same Witching hour today, warn me again for trolling but this , is not trolling my friend , it's the honest truth , itemization sux , socialization sux , chatting sux HC SUX(who in their right mind will play hc when you get 2 packs at a time and they have impossible affixez ) they took kriparian's champion level and called it their ideea and paragon level , that's just .... Jay Wilson should be shot on sight, that man said to the reporter that players didn't know why they played diablo 2, eh well mister jay, that's why you failed misserably , the reality is you didn't know what you were doing.At this point DIABLOFANS worldwide , I believe it's time to buy a diablo 2 +exp game and go on Bnet again don't you think?
Um, please, yea, do that. I'll be right there to meet you, I promise.
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Yep. Poor items have made this game just incapable of "sticking". I can't stick to it, it's cyclic. After every patch, my love for the game is ignited. Soon after, I quit. I am not a fickle person. If D3 had awesome itemization, it would "stick".
What pains me is that I viewed itemization (in my mind, years ahead of launch) as an afterthought. I assumed itemization would be the one glaring area of triumph for the game. What had me worried (pre-launch)was the game-play itself.
I worried that the farming routes would be repetitive, they certainly are not.
I worried that the combat may be stale and easy to figure out (like D2). This aspect actually came out to be D3's strongest development staple.
Ironically, and against all sense, the worst aspect of the game was the one fucking thing I took for granted would be the best aspect of the game........D3's items and how said items interplay with builds/skills. They had motherfuckin 10+ years to sketch out items. What we had at launch seemed to be done in one weekend, just embarrassing and total shit.
Easy fix right? I would think so. After all we've been through, many of the true supporters of this title feel burdened by the wait. The end of the year/next year.....too long. I'll be there to play, THEN. But now? The game just won't stick.
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Man, I truly think that YOU are the source of 90% of your anger.
They didn't work on THIS D3 for 10+ years. It was actually about 7 years. If you're expecting "10+ years" worth of completeness to a game that you know was only worked on for 7 years... well that is YOUR problem for expecting something that's contrary to reality.
If you think that they were pulling ITEMS from an MMO D3 version (which probably didn't even have much work on itemization done at the point it was shitcanned by Vivendi) then I think you're mistaken because the current items aren't very much like typical MMO items.
I get your frustration. I really do. You're my bud. But you've gotta quit it with the mentality that they worked on the game for 10, 11, or 12 years. They didn't. They cannot meet your expectations if your expectations are that they spent 11 years working on the game when they only actually put 7 years into it. There is just no way they can provide what you're looking for if you're going to add 50%+ to the time they actually spent developing the game. 10 or 11 years of development is a huge departure from 7.
I fully agree that after 7 years certain aspects of the game weren't quite... right (I have never given them a "pass" for the original legendaries/sets). But if I put it in my mind that they spent over a decade working on the game it'd tremendously skew how I felt about it and that is MY fault not THEIR fault. So if you're going to be disappointed, at least fence it off to the timeframe that the game actually spent in development, and don't inflate it. All that does is serve to make you angrier for absolutely no reason.
I think they did have a (sort of) good item system at release, given the Inferno difficulty curve and the anticipated effects of the AH. The problem is that most players hated the former and Blizzard was spectacularly wrong on the latter... which of course means that the item system is correspondingly obsolete now that we have paragon levels, people clearing Inferno+MP10 and an AH that is far too pervasive.
Everything is connected.
Don't you think that 6+ hours per day, every day since release (which is what "over 2500 hours" comes out to) is just a BIT overkill? Some people don't spend that much time at their job over the course of a year. Just sayin.
People pricing their items at 30~ mil more than stuff at the same level because it has +20 Vit. Because 20 Vit is so worth 30 million gold go figure.
Pretty much everything I put on the AH (ranging from 1-20 mil) sells. As long as it's a good deal and I'm not ripping people off.
So everything just sux? Plain and simple, right?
2 packs on Hardcore is probably the most fun I've had with D3 in months. It's so intense. It might be impossible if you're way above your MP lvl or if you have a bad balance between offense and defense (on skills/runes or stats), but otherwise it's quite fun.
Stay classy, bro.
Um, please, yea, do that. I'll be right there to meet you, I promise.