I don't think it's really a matter of nerfing crit or buffing the other stats so much as making more runes work with non-crit stats. We already have passives and skills that feed off crits, but (almost?) all on-hit procs are scaled precisely to remove the effect of attack-speed, and as far as I know nothing depends directly on CrD (and it'd be kinda weird if it did... I've really understood why that stat exists, TBH).
I think Blizzard should think a bit more outside the box, though. I like the way some WD skills use PR, but imagine offensive rune-skill combos that used +orb health or lolthorns, or ones that added in other stats to their scaling... or go really nuts and scale elemental damage off their corresponding single resists (specifically excluding AR)
I'd love to see a D3 where there were one or two required stats that depended entirely on your build rather than just 'Mainstat, CrC, CrD, IAS.... kgo!'.
Full disclosure: I still love D3. I just wish she'd gain a few pounds and wear nicer clothes.
There's no point in putting a cap to critical hit damage and critical hit chance...
Haven't you seen the recent updates to the Marquise Rubies? They're totally OP.
There is a point in capping stats. Or at least instating diminishing returns.
Haven't you seen the pictures? Jesus christ! Demon Hunters are now going to start using Calamity + Marquise Ruby
Don't you understand?
I do understand.
Here's what you don't understand: those Ruby numbers can be changed before/after the patch goes live.
WTF dude, Blizzard already said that they don't wan't to nerf critical hit chance and critical hit damage... They wan't to make % increased attack speed and average damage more useful to certain builds like Sentries Demon Hunters or Hydra Wizards.
There is a point in capping stats. Or at least instating diminishing returns.
Haven't you seen the pictures? Jesus christ! Demon Hunters are now going to start using Calamity + Marquise Ruby
Don't you understand?
I do understand.
Here's what you don't understand: those Ruby numbers can be changed before/after the patch goes live.
WTF dude, Blizzard already said that they don't wan't to nerf critical hit chance and critical hit damage... They wan't to make % increased attack speed and average damage more useful to certain builds like Sentries Demon Hunters or Hydra Wizards.
And Blizzard has never ever ever changed what they wrote in their initial patch notes..... /clap
Hard capping cc sounds like a good idea tbh, Blizzard just have to remember to buff skills like nightstalker and CM to compensate for it. This coming from a DH with +60% cc
Before saying anything more you should see the pictures that I've posted
If they cap critical hit chance all the people are going to start stacking attack speed and average damage... Then those stats are going to get crazy expensive and you guys are going to start saying:
Hard capping cc sounds like a good idea tbh, Blizzard just have to remember to buff skills like nightstalker and CM to compensate for it. This coming from a DH with +60% cc
This coming from a wizard with +55% cc: Even if the cap is going to be 30% CM doesn't need to be buffed in the next couple of centuries. Or, like, ever. I tried it out once just for fun, even with 30% cc CM is still must-have for most wizard specs and still helps to be OP and bypass high-MP content.
but it won't become crazy expensive. This will support the theory of enhancing gear diversity
People like to see big numbers in their DPS sheet. If they put a cap to critical hit chance, the OP stat will just change. And if everyone starts stacking that stat, the prices of that items will rise naturally. I seriously dunno why you think that prices won't rise.
They should make average damage and attack speed more useful to certain builds, buff those stats. But putting a cap to critical hit chance?
If you put a cap, you're actually going to kill diversity in itemization, Since everyone it's going to have the same amount of critical hit chance and critical hit damage. We're all going to have similar amount of DPS, the only thing that will mark a difference is going to be de weapon. It seems like a great idea huh?
I hate how critical damage bonus has become so important that any item that doesn't have it is useless now. There are lots of cool items out there with great stats but because there is no critical on it, it's only good for garbage. Like I found a couple of 2 handed weapons, 1000+ dps, 500str, 250 vit and other cool shit, but no crit or socket, so I dumped it to vendor. Thank you blizz.
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I think Blizzard should think a bit more outside the box, though. I like the way some WD skills use PR, but imagine offensive rune-skill combos that used +orb health or lolthorns, or ones that added in other stats to their scaling... or go really nuts and scale elemental damage off their corresponding single resists (specifically excluding AR)
I'd love to see a D3 where there were one or two required stats that depended entirely on your build rather than just 'Mainstat, CrC, CrD, IAS.... kgo!'.
Full disclosure: I still love D3. I just wish she'd gain a few pounds and wear nicer clothes.
Haven't you seen the recent updates to the Marquise Rubies? They're totally OP.
http://imgur.com/a/98Lrd/all
http://i.imgur.com/QveBtY9.jpg
Now, please let's stop with this discussion.
Haven't you seen the pictures? Jesus christ! Demon Hunters are now going to start using Calamity + Marquise Ruby
Don't you understand?
WTF dude, Blizzard already said that they don't wan't to nerf critical hit chance and critical hit damage... They wan't to make % increased attack speed and average damage more useful to certain builds like Sentries Demon Hunters or Hydra Wizards.
Before saying anything more you should see the pictures that I've posted
If they cap critical hit chance all the people are going to start stacking attack speed and average damage... Then those stats are going to get crazy expensive and you guys are going to start saying:
"OMFG EVERYONE STACKS ATTACK SPEED AND IDONTKNOWWHAT PLEASE NERF NERF NERF"
This coming from a wizard with +55% cc: Even if the cap is going to be 30% CM doesn't need to be buffed in the next couple of centuries. Or, like, ever. I tried it out once just for fun, even with 30% cc CM is still must-have for most wizard specs and still helps to be OP and bypass high-MP content.
People like to see big numbers in their DPS sheet. If they put a cap to critical hit chance, the OP stat will just change. And if everyone starts stacking that stat, the prices of that items will rise naturally. I seriously dunno why you think that prices won't rise.
They should make average damage and attack speed more useful to certain builds, buff those stats. But putting a cap to critical hit chance?
If you put a cap, you're actually going to kill diversity in itemization, Since everyone it's going to have the same amount of critical hit chance and critical hit damage. We're all going to have similar amount of DPS, the only thing that will mark a difference is going to be de weapon. It seems like a great idea huh?