I'm sure this video has been posted thousands of time before, but almost all of the questions behind it do not have a clear answer.
My favorite part is at 5:20 when Jay says that loot is the most important of the game. Pure comedic gold...
What happened to being able to climb ladders and using abilities to travel otherwise inaccessible gaps? Did Activision force Blizzard to cut all that content so the game could get released early, or was it just pushed aside for the expansion.
Some of of the things that did not make it to the launch:
Ladders to climb up and down on.
Boss Hero-Death animations.
These areas "Forgotten Tomb" does not exist and "Leorics Highland" changed much.
Cinematic cut-scenes in a middle of a dungeon.
UI system: Mana as a resource for all classes.
Hovering healthbar on each and every enemy only visable while hover mouse on them
The Talisman (icon between the weapon slots)
Inventory style changed into the "tetris" style.
"Super block" by skeletons with shield did not make all the way to the release and was weakend.
Number 5 "Scroll of townportal / identify" was scraped.
Random people you click on that will follow you (like those in this video, not chicken warriors Act 3 included).
Minor Energy Rune and Elixir of Vitalty do not appear in Diablo 3 at all (see around 04:22).
Inaccessable gaps wouldn't work at all since not all classes could pass them. Animation was pre-fixed. Just like the death-animation on the siege breaker.
Girls dancing before they explode just to be summoned into a mini-boss, which just became normal monster later on.
I tend to agree that D3 is a victim of giving out pre-alpha footage. I bet if you look at any game on the market, the ideas in the pre-alpha were far more interesting than what made it; cuz what doesn't make it is either too difficult or isn't worth making cuz it doesn't add anything.
I find it funny that people still whine about the death animations at the siege breaker.
If most the things in post #3 had been included in the game, everyone would hate them.
I tend to agree that D3 is a victim of giving out pre-alpha footage. I bet if you look at any game on the market, the ideas in the pre-alpha were far more interesting than what made it; cuz what doesn't make it is either too difficult or isn't worth making cuz it doesn't add anything.
I find it funny that people still whine about the death animations at the siege breaker.
If most the things in post #3 had been included in the game, everyone would hate them.
i doubt this
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Working with adobe and/or java is like pushing a paper clip against a building and expecting it to move...
Lol, it actually looks as if they toned down the muscles on the barbarian!
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Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
At 12:28, casting locust swarm on the zombie dogs sounds like it'd really make some skill combinations more interesting. Was probably scrapped because they didn't have enough ideas/time for other skills.
Or how about if you hit a skeleton with a certain skill, it drops it's shield making it vulnerable? Sounds like a lot of their spell interaction ideas were too hard or didnt make the cut. Not that I think those things are that great.
This may sound weird, but I liked how it was slower than todays game. It just felt more like and ARPG. Seems like combat would be more fun that way, less about split second movement because elites are flinging fire at you every .2 seconds, and more about the gear/builds/smart play/strategy. That is more in-line with what I envision ARPGs to be like. The super fast pace, and WOW-like "move out of the fire" doesnt feel very good for Diablo. I mean, you had that in D1/2 also, but it wasn't the focus of fights, it was slightly more strategic than reaction based.
This is what we all wanted.........and look at what we got.....i hope the new guy after wilson does something really good!!!!
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Grinding Gear Games (Company that produced POE): "These are great Ideas, we will use them for sure as they are clearly what the player base is looking for."
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
It's weird, because the graphics aren't as polished and the game speed is so much slower it looks like a completely different game. I really enjoy Diablo 3, but this video makes it feel like it's for a different game, a more enjoyable one.
I also like how the graphics aren't as polished, it makes it look like a much darker game.
This may sound weird, but I liked how it was slower than todays game. It just felt more like and ARPG. Seems like combat would be more fun that way, less about split second movement because elites are flinging fire at you every .2 seconds, and more about the gear/builds/smart play/strategy. That is more in-line with what I envision ARPGs to be like. The super fast pace, and WOW-like "move out of the fire" doesnt feel very good for Diablo. I mean, you had that in D1/2 also, but it wasn't the focus of fights, it was slightly more strategic than reaction based.
IDK, maybe I'm the only one......
The slow game play in this looks nice. I do agree that the game could be more interesting if didn't have a "get to the next checkpoint as fast as you can" type feel to it. I mean as long as they supplied an adequate amount of monsters in dungeons so that you wouldn't get impatient with the slowness.
With that said, there's different types of people that play the game, some play slowly or take their time, some rush through to get to that next level or get the run over and done with so they can do it over again. I'd say that's probably a reason they sped up the game play.
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Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
People can make a demo video of current D3 and people without any D3 knowledge would be like "wow, this game has so much potential and its so great in every aspect"
But that's kind of the point of demo videos, you can hype it up like crazy, while at the same time hiding all the flaws it contains.
If you'd like to post a pointless whine about how much D3 sucks and how much you hate Jay Wilson, there's a set of official forums designed for exactly that purpose. Right over there ---->
If you'd like to post a pointless whine about how much D3 sucks and how much you hate Jay Wilson, there's a set of official forums designed for exactly that purpose. Right over there ---->
What relevance does that have to this thread at all? We're just discussing the video, I don't see any whining at all.
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Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
Some of of the things that did not make it to the launch:
Ladders to climb up and down on.
Boss Hero-Death animations.
These areas "Forgotten Tomb" does not exist and "Leorics Highland" changed much.
Cinematic cut-scenes in a middle of a dungeon.
UI system: Mana as a resource for all classes.
Hovering healthbar on each and every enemy only visable while hover mouse on them
The Talisman (icon between the weapon slots)
Inventory style changed into the "tetris" style.
"Super block" by skeletons with shield did not make all the way to the release and was weakend.
Number 5 "Scroll of townportal / identify" was scraped.
Random people you click on that will follow you (like those in this video, not chicken warriors Act 3 included).
Minor Energy Rune and Elixir of Vitalty do not appear in Diablo 3 at all (see around 04:22).
Inaccessable gaps wouldn't work at all since not all classes could pass them. Animation was pre-fixed. Just like the death-animation on the siege breaker.
Girls dancing before they explode just to be summoned into a mini-boss, which just became normal monster later on.
And many other things!
Thanks for the list! For most of this, I'm glad they didn't make it. Just takes a bit of thinking how these things would be received by the community by now. Let alone, none of the things that can be seen in the trailer fixes any of the "big issues" the main D3 haters utter every day on these forums.
My favorite part is at 5:20 when Jay says that loot is the most important of the game. Pure comedic gold...
What happened to being able to climb ladders and using abilities to travel otherwise inaccessible gaps? Did Activision force Blizzard to cut all that content so the game could get released early, or was it just pushed aside for the expansion.
Some of of the things that did not make it to the launch:
:: Enkeria [Twitter / Twitch / Website / Tattoos]
Which Final Fantasy Character Are You?
Final Fantasy 7
What the hell happened???????
ikr
Which Final Fantasy Character Are You?
Final Fantasy 7
I find it funny that people still whine about the death animations at the siege breaker.
If most the things in post #3 had been included in the game, everyone would hate them.
i doubt this
Which Final Fantasy Character Are You?
Final Fantasy 7
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
The season is underway. Don't know if I'll make it through.
Akarat save me !
Or how about if you hit a skeleton with a certain skill, it drops it's shield making it vulnerable? Sounds like a lot of their spell interaction ideas were too hard or didnt make the cut. Not that I think those things are that great.
This may sound weird, but I liked how it was slower than todays game. It just felt more like and ARPG. Seems like combat would be more fun that way, less about split second movement because elites are flinging fire at you every .2 seconds, and more about the gear/builds/smart play/strategy. That is more in-line with what I envision ARPGs to be like. The super fast pace, and WOW-like "move out of the fire" doesnt feel very good for Diablo. I mean, you had that in D1/2 also, but it wasn't the focus of fights, it was slightly more strategic than reaction based.
IDK, maybe I'm the only one......
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
http://s1332.photobucket.com/user/Tester_3211/media/Diablo3devs_zpscc5fbac9.jpg.html?state=replace
I also like how the graphics aren't as polished, it makes it look like a much darker game.
The slow game play in this looks nice. I do agree that the game could be more interesting if didn't have a "get to the next checkpoint as fast as you can" type feel to it. I mean as long as they supplied an adequate amount of monsters in dungeons so that you wouldn't get impatient with the slowness.
With that said, there's different types of people that play the game, some play slowly or take their time, some rush through to get to that next level or get the run over and done with so they can do it over again. I'd say that's probably a reason they sped up the game play.
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
But that's kind of the point of demo videos, you can hype it up like crazy, while at the same time hiding all the flaws it contains.
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
Thanks for the list! For most of this, I'm glad they didn't make it. Just takes a bit of thinking how these things would be received by the community by now. Let alone, none of the things that can be seen in the trailer fixes any of the "big issues" the main D3 haters utter every day on these forums.
From 2:10 onwards.
I would have like to play that game too.