Not sure about anybody else, but I feel completely let down by the new patch.
Dueling:
They added dueling, cool. Only issue I have with this is you can't just turn it on in a public game. They could have easily just made a hostile flag for your character, so when your waiting for your friends, or at the end of the run you just turn it on and fight each other. If you don't turn your flag on, you dont die, so not sure why we need a whole new zone to keep characters safe. New zone does look pretty fun though......
Craft Recipes:
Again they added a very short-sighted answer to adding new content. Farming recipes is a reason to farm bosses, great! But once you get that recipe, that content dies. And you will never return, just like the A4 recipe, it was easy to get, you got it, and never returned to A4. This will give a month or 2 of farming bosses, then everyone will be back in A3.
Crafting mats: More incentive to farm A3 at max efficiency.
New Gems: More incentive to farm A3, 20 million gold plus the gold you spent on your 3 RS gems.
New gear effects: The high price and time investment means this only increases the need for only 1 high-powered character to run A3 with to further improve that character. It gives no incentive at all to have more then 1 character. Especially since they gave no reason to make gear with vitality (it's still all about super-farming with high-dps mains). So this amounts to running A3 endlessly and along the way having a chance for a new item. If its anything like Hellfires, they will just end up sitting in your bank unused. Especially for high-end characters with good items in those slots already.
Things that the developers made no attempt to change:
99% of rare drops are vendor trash (actually made this worse w/ the crafted recipes in the few slots rares still had potential)
Way too many rares overall, meaning only legendaries and recipes are worth picking up for high-tier players
AH is still the best way to gear alts and even your main until you get lucky with a recipe.
No incentive whatsoever for more than 1 charcter.
No reason to farm anything but A3. (Other than to get your recipes, once you get it, no reason to do it again)
Still favors MP0-2 farming meaning less diversity in gear choices, we will continue to just increase DPS stats.
No end-game content, End-game = A3.
No items are leaving the economy.
At the end of the day, the only change they made (outside of duels) is along your perpetual A3 runs, you will get some mats you can use to forge a new item. Most of these will end up in your bank rotting.
So far, I see no reason for me to come back at this time.
I am happy with these changes. They were deff. necessary. That being said... my expectations were low for any nice big changes b/c as I have said b4 : Blizzard = Business .... We will get nothing special until there is a way for them to make money off of it.
( I.E. Expansion )
New gem tier as moneysink is the only good news, I expect that gold will have RM value again. This was needed, because AH prices (in gold) are way too inflated.
Dueling is meh. Only in Act 1?... Without the possibility to travel freely between acts every act should have a PVP place (except maybe Act 4).
Craft recipes are a band-aid for casuals.
MP XP changes? Too late.
Monster changes are fine, I guess, but I can already handle everything. Maybe I can ease up on defense stats. No big deal for sure.
Quality of life changes are nice, but again, not a big deal.
So, no substantial changes or additions, like monster placing rebalance in Act 1-2, more map geometry randomization, new item or skill mechanics, new monsters/bosses. Just stuff to grind out the same way we are doing since release...
Considering i thought it would be just a lame PVP patch which i have no intrest in im quite looking forward to next patch. Then again maybe i didnt EXPECT anything.
Same here. Thought it was only going to be a dumb 1v1 patch, so I'm really happy they're putting a ton of effort into it.
Changes to crafting, item hunting, MP, more class balances, more "content" to hunt (in the recipes, and new "essences"), decent PvP system (not just 1v1 dueling on open world - but FFA and arenas).
I'm pretty happy with it. My break of a couple months paid off I'm really excited about D3 again.
Well i impressed by the patch in way, that they still working on the game. I mean, right now it feels like subscription based mmo, since in about every patch blizz add some content. I wonder how long will this going.
You must not play too many games with real-money store/commodity sales. Their are plenty of games that continue to provide content when they include some form of real-money transactions. Even PS3/Xbox games get steady content updates with map packs, cosmetic items, etc.
I'm not sure why people are acting like D3 should recieve no changes when we are steadily giving them money through the RMAH. It is very, very common in todays industry to continually improve games, and provide content.....many times even without a commodity store. But when a game includes any sort of real-money investment, even when it is only cosmetic, I think it is expected to get steady patches and content.
Especially when the intitial product fell so short of gamers expectations.
Well i impressed by the patch in way, that they still working on the game. I mean, right now it feels like subscription based mmo, since in about every patch blizz add some content. I wonder how long will this going.
You must not play too many games with real-money store/commodity sales. Their are plenty of games that continue to provide content when they include some form of real-money transactions. Even PS3/Xbox games get steady content updates with map packs, cosmetic items, etc.
I'm not sure why people are acting like D3 should recieve no changes when we are steadily giving them money through the RMAH. It is very, very common in todays industry to continually improve games, and provide content.....many times even without a commodity store. But when a game includes any sort of real-money investment, even when it is only cosmetic, I think it is expected to get steady patches and content.
Especially when the intitial product fell so short of gamers expectations.
I strongly agree with you here. The standard for most games is to recieve continual improvement and patching/light content changes, even for games with NO commodity store and NO long term playability.
D3 is a game with heavy Real money trasaction, costs as much as 3 top quality steam games, and every content patch benefits their wallets. It's also a huge title with popularity behind it. Zero patching/content would be a bad idea for developers' money flow, as well as very cheap on their parts considering the amount of money this game has raked in from launch to now. (how many millions of copies sold multiplied by $60, and 7 months of raw RMAH transactions).
Please understand this is not some selfless improvement the company is doing on a waning game; they want you to buy RMAH items and that means upgrading things like gems and gear. Even if it weren't, it's simply standard in this day even for cheap games and non subscription games to receive some quality treatment from the devs after launch. They want you to stay around and buy an expansion and ultimately buy more RMAH items.
Obviously the company is a business, and they want to make money, but please don't treat them like a charity company who grinds away their free time thanklessly to improve the game for the users.
I was hoping for more randomized maps, and major QQ worthy changes to CM and WotB, but that's more on the side of dreaming I guess.
If you want complete itemization overhaul, your best bet is probably to wait for expansion, when a lot of new items are introduced and most people are having their gear wiped anyway. WoW has always done their itemization changes with expansion releases, I would hope D3 takes a chance to do some of their own when the exp drops.
Or perhaps a complete re-visioning of items in this game. The whole linear primary stat focus design leaves little room for item creativity, and if they want this game to last 10 years, they can't just keep adding items every few months with 100 more main stat and expect people to remain interested.
Didn't really care about dueling, but whatever, I will probably try it. Kind of sucks hardcore is not permanent though, especially since they took out joining games and hunting people down.
Can join pub games with preferred mp, awesome. Increased mp exp, more awesome.
I am one key away from getting carried to my first hellfire ring, lol, this patch will keep it fresh enough to maybe make it to pl100.
Or perhaps a complete re-visioning of items in this game. The whole linear primary stat focus design leaves little room for item creativity, and if they want this game to last 10 years, they can't just keep adding items every few months with 100 more main stat and expect people to remain interested.
Not only this, but I'm not sure why people are acting like crafting improvements were some sort of additional content Blizzard was nice enough to add.
Crafting was horribly implemented, they never attempted to fix it, then we finally add something to Crafting and it comes in the form of a temporary new content in the ay of farming recipes? Temporary because once you get the recipe, you will be back to farming A3 again. And no one seemed to notice that crafting hasnt changed. So they ignore the issue again, and implement a BOA temporary farm? And if the Hellfire ring is any indication, the chances of these crafted items being better than what we are wearing now is miniscule. The only reason people are wearing hellfires is the XP gain. Take that away, and farming Ubers is highly inefficient.
And behind all this, the current broken implementation of the crafting system stays untouched.
I have no hope left for the D3 crew. They are ridiculously stubborn.
Let's get something out of the way. How much money do you guys think are Blizzard getting out of the RMAH?
With the fastest selling PC game of all time, and items for sale that effect in-game power, I bet it is more than any other non-MMO game on the market. It would have to be.....
Actually, let me restate that, I bet it is more than any other non-subscription game on the market.....to include MMOs.
I would never consider buying cosmetic items on GW2 or DOTA2.....but I have bought an item in D3.
I'm sure if you compare, they make more than those games.
Let's get something out of the way. How much money do you guys think are Blizzard getting out of the RMAH?
With the fastest selling PC game of all time, and items for sale that effect in-game power, I bet it is more than any other non-MMO game on the market. It would have to be.....
Actually, let me restate that, I bet it is more than any other non-subscription game on the market.....to include MMOs.
I would never consider buying cosmetic items on GW2 or DOTA2.....but I have bought an item in D3.
I'm sure if you compare, they make more than those games.
Don't bet, tell me an estimation. People say "no one plays this game anymore", yet the RMAH profits are "more than any other non-subscription game on the market.....to include MMOs".
I haven't played in three or four months, seeing that they still haven't addressed the affixes ranks that are able to roll with iLVL I don't see myself coming back to the game much more. Those patch notes look like the kind of patches a sinking ship would get, the same way WoW has had since WotLK, not that people don't play, but they don't stay.
I'm pretty happy with it. My break of a couple months paid off I'm really excited about D3 again.
Same here. I took the last 6-7 weeks off in anticipation of this, to avoid burnout.
I'm very happy with the introduction of dueling. So much potential here (with Diablo 3), we just need to be patient. Been playing all day in preparation.
I was hoping to see a 'no-pick-up' feature and/or an 'ID all' feature.
Let's get something out of the way. How much money do you guys think are Blizzard getting out of the RMAH?
With the fastest selling PC game of all time, and items for sale that effect in-game power, I bet it is more than any other non-MMO game on the market. It would have to be.....
Actually, let me restate that, I bet it is more than any other non-subscription game on the market.....to include MMOs.
I would never consider buying cosmetic items on GW2 or DOTA2.....but I have bought an item in D3.
I'm sure if you compare, they make more than those games.
Don't bet, tell me an estimation. People say "no one plays this game anymore", yet the RMAH profits are "more than any other non-subscription game on the market.....to include MMOs".
Give me an estimation.
Name another game with a RMAH to compete with D3 for that title.
I'm pretty happy with it. My break of a couple months paid off I'm really excited about D3 again.
Same here. I took the last 6-7 weeks off in anticipation of this, to avoid burnout.
I'm very happy with the introduction of dueling. So much potential here (with Diablo 3), we just need to be patient. Been playing all day in preparation.
I was hoping to see a 'no-pick-up' feature and/or an 'ID all' feature.
I'd love an "ID all" or "auto ID" feature, even if just for rares.
I'm fine with the patch preview so far. There's still a lot of information that is pending and it hasn't even hit the PTR so I think it's a bit early to be declaring the patch as a major failure.
I'm pretty happy with it. My break of a couple months paid off I'm really excited about D3 again.
Same here. I took the last 6-7 weeks off in anticipation of this, to avoid burnout.
I'm very happy with the introduction of dueling. So much potential here (with Diablo 3), we just need to be patient. Been playing all day in preparation.
I was hoping to see a 'no-pick-up' feature and/or an 'ID all' feature.
I'd love an "ID all" or "auto ID" feature, even if just for rares.
I'm fine with the patch preview so far. There's still a lot of information that is pending and it hasn't even hit the PTR so I think it's a bit early to be declaring the patch as a major failure.
Well said.
Any news is good news. I'm glad to see major sweeping changes every 3 months or so. Looking back, they're doing well to mold this thing fairly well.
I didn't bother to read all the responses in this thread as I saw a trend after the first half of the page.
Why is everyone always expecting HUGE game changing patches every time? The game is not bad by any means. Everyone that has posted here I'm sure has 400+ hours of play time on at least 1 character, meaning you more than got your monies worth for the $60 (or possibly $10, or free for WoW sub) that you paid for the game. Anyone that played any blizz game from release should know not to complain this much. D2 was not nearly this good at release, or even for months after release. It wasn't until LoD was released that D2 got to be as good as everyone remembers. The fact that Blizz has put as much time and effort into this game without asking for anything other than the original purchase is pretty exceptional.
If you want a huge change the next time you play, STOP PLAYING and come back after a few patches. Simple right? Stop your bitching, play a different game if you're that let down by the patch, and surely you'll be back when you see there's something that piques your interest in a future patch.
I am happy with patch. Tens of hours new things to do in game for free. Thats the same amount that most games last TOTAL.
I agree there are some loot problems and other problems too, but game is getting better. Some of the problems would require actions that affect current gear too much -> only option to do is in expansion.
Why? They messed with AS on items when the game was live. You can't un-ring that bell.
The problem is that this patch, while adding 'something', doesn't solve the fundamental problems of the game.
I think AS was a bit radical as it affected peoples gear quite a bit, but I think at that time people had not invested as much money as now. I have my idea in my head how to fix items and item affixes and I hope blizzard have some ideas too. But, if they´re gonna fix it, they better do it right way at once. And I think at that point it is not a right move, even though fix is needed. :/
IAS is *still* a very powerful stat for most players, even post-nerf.
The only difference, which is exactly what the blues tried to tell us back then, is that IAS won't be the sole determining factor in what is a good item versus what is a bad item.
People who spend money on the RMAH know that stats may change in value at any time, just the same as people who buy on the GAH. Hell, even people who don't use any AH, still know that they're making gearing decisions based on stats which could change tomorrow. It's how the game works. It's not a big deal. It never was a big deal. It was only something drummed up by psychotic people who needed a reason to nerdrage.
I like most of the changes here. Plagued getting a buff is long overdue. Molten getting another nerf is long overdue.
Now, for the love of God, please give us more monster affixes!
The "major" changes that people are looking for take time. They are not going to fix itemization even in a few months. That is a long-term solution. Of course it's not in 1.0.7. That doesn't mean it's not happening, though. I guarantee it's on Blizzard's radar along with another skill pass.
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Dueling:
They added dueling, cool. Only issue I have with this is you can't just turn it on in a public game. They could have easily just made a hostile flag for your character, so when your waiting for your friends, or at the end of the run you just turn it on and fight each other. If you don't turn your flag on, you dont die, so not sure why we need a whole new zone to keep characters safe. New zone does look pretty fun though......
Craft Recipes:
Again they added a very short-sighted answer to adding new content. Farming recipes is a reason to farm bosses, great! But once you get that recipe, that content dies. And you will never return, just like the A4 recipe, it was easy to get, you got it, and never returned to A4. This will give a month or 2 of farming bosses, then everyone will be back in A3.
Crafting mats: More incentive to farm A3 at max efficiency.
New Gems: More incentive to farm A3, 20 million gold plus the gold you spent on your 3 RS gems.
New gear effects: The high price and time investment means this only increases the need for only 1 high-powered character to run A3 with to further improve that character. It gives no incentive at all to have more then 1 character. Especially since they gave no reason to make gear with vitality (it's still all about super-farming with high-dps mains). So this amounts to running A3 endlessly and along the way having a chance for a new item. If its anything like Hellfires, they will just end up sitting in your bank unused. Especially for high-end characters with good items in those slots already.
Things that the developers made no attempt to change:
99% of rare drops are vendor trash (actually made this worse w/ the crafted recipes in the few slots rares still had potential)
Way too many rares overall, meaning only legendaries and recipes are worth picking up for high-tier players
AH is still the best way to gear alts and even your main until you get lucky with a recipe.
No incentive whatsoever for more than 1 charcter.
No reason to farm anything but A3. (Other than to get your recipes, once you get it, no reason to do it again)
Still favors MP0-2 farming meaning less diversity in gear choices, we will continue to just increase DPS stats.
No end-game content, End-game = A3.
No items are leaving the economy.
At the end of the day, the only change they made (outside of duels) is along your perpetual A3 runs, you will get some mats you can use to forge a new item. Most of these will end up in your bank rotting.
So far, I see no reason for me to come back at this time.
( I.E. Expansion )
Until then expect minor game changes only.
New gem tier as moneysink is the only good news, I expect that gold will have RM value again. This was needed, because AH prices (in gold) are way too inflated.
Dueling is meh. Only in Act 1?... Without the possibility to travel freely between acts every act should have a PVP place (except maybe Act 4).
Craft recipes are a band-aid for casuals.
MP XP changes? Too late.
Monster changes are fine, I guess, but I can already handle everything. Maybe I can ease up on defense stats. No big deal for sure.
Quality of life changes are nice, but again, not a big deal.
So, no substantial changes or additions, like monster placing rebalance in Act 1-2, more map geometry randomization, new item or skill mechanics, new monsters/bosses. Just stuff to grind out the same way we are doing since release...
Changes to crafting, item hunting, MP, more class balances, more "content" to hunt (in the recipes, and new "essences"), decent PvP system (not just 1v1 dueling on open world - but FFA and arenas).
I'm pretty happy with it. My break of a couple months paid off I'm really excited about D3 again.
You must not play too many games with real-money store/commodity sales. Their are plenty of games that continue to provide content when they include some form of real-money transactions. Even PS3/Xbox games get steady content updates with map packs, cosmetic items, etc.
I'm not sure why people are acting like D3 should recieve no changes when we are steadily giving them money through the RMAH. It is very, very common in todays industry to continually improve games, and provide content.....many times even without a commodity store. But when a game includes any sort of real-money investment, even when it is only cosmetic, I think it is expected to get steady patches and content.
Especially when the intitial product fell so short of gamers expectations.
I strongly agree with you here. The standard for most games is to recieve continual improvement and patching/light content changes, even for games with NO commodity store and NO long term playability.
D3 is a game with heavy Real money trasaction, costs as much as 3 top quality steam games, and every content patch benefits their wallets. It's also a huge title with popularity behind it. Zero patching/content would be a bad idea for developers' money flow, as well as very cheap on their parts considering the amount of money this game has raked in from launch to now. (how many millions of copies sold multiplied by $60, and 7 months of raw RMAH transactions).
Please understand this is not some selfless improvement the company is doing on a waning game; they want you to buy RMAH items and that means upgrading things like gems and gear. Even if it weren't, it's simply standard in this day even for cheap games and non subscription games to receive some quality treatment from the devs after launch. They want you to stay around and buy an expansion and ultimately buy more RMAH items.
Obviously the company is a business, and they want to make money, but please don't treat them like a charity company who grinds away their free time thanklessly to improve the game for the users.
If you want complete itemization overhaul, your best bet is probably to wait for expansion, when a lot of new items are introduced and most people are having their gear wiped anyway. WoW has always done their itemization changes with expansion releases, I would hope D3 takes a chance to do some of their own when the exp drops.
Or perhaps a complete re-visioning of items in this game. The whole linear primary stat focus design leaves little room for item creativity, and if they want this game to last 10 years, they can't just keep adding items every few months with 100 more main stat and expect people to remain interested.
Can join pub games with preferred mp, awesome. Increased mp exp, more awesome.
I am one key away from getting carried to my first hellfire ring, lol, this patch will keep it fresh enough to maybe make it to pl100.
Ha. Bagstone.
Not only this, but I'm not sure why people are acting like crafting improvements were some sort of additional content Blizzard was nice enough to add.
Crafting was horribly implemented, they never attempted to fix it, then we finally add something to Crafting and it comes in the form of a temporary new content in the ay of farming recipes? Temporary because once you get the recipe, you will be back to farming A3 again. And no one seemed to notice that crafting hasnt changed. So they ignore the issue again, and implement a BOA temporary farm? And if the Hellfire ring is any indication, the chances of these crafted items being better than what we are wearing now is miniscule. The only reason people are wearing hellfires is the XP gain. Take that away, and farming Ubers is highly inefficient.
And behind all this, the current broken implementation of the crafting system stays untouched.
I have no hope left for the D3 crew. They are ridiculously stubborn.
With the fastest selling PC game of all time, and items for sale that effect in-game power, I bet it is more than any other non-MMO game on the market. It would have to be.....
Actually, let me restate that, I bet it is more than any other non-subscription game on the market.....to include MMOs.
I would never consider buying cosmetic items on GW2 or DOTA2.....but I have bought an item in D3.
I'm sure if you compare, they make more than those games.
Don't bet, tell me an estimation. People say "no one plays this game anymore", yet the RMAH profits are "more than any other non-subscription game on the market.....to include MMOs".
Give me an estimation.
Ha. Bagstone.
Same here. I took the last 6-7 weeks off in anticipation of this, to avoid burnout.
I'm very happy with the introduction of dueling. So much potential here (with Diablo 3), we just need to be patient. Been playing all day in preparation.
I was hoping to see a 'no-pick-up' feature and/or an 'ID all' feature.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Name another game with a RMAH to compete with D3 for that title.
I'd love an "ID all" or "auto ID" feature, even if just for rares.
I'm fine with the patch preview so far. There's still a lot of information that is pending and it hasn't even hit the PTR so I think it's a bit early to be declaring the patch as a major failure.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
Well said.
Any news is good news. I'm glad to see major sweeping changes every 3 months or so. Looking back, they're doing well to mold this thing fairly well.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Monks get a boost, I just got mine going again after being inactive for quite a while.
More crafting, the custom Amulet sounds pretty appealing to me.
I really like the increase in bonus experience, sometimes I feel like I'll be 100 years old by the time I hit Paragon 100, not anymore.
The arena things sounds interesting, I suspect others will use it quite a bit.
Why is everyone always expecting HUGE game changing patches every time? The game is not bad by any means. Everyone that has posted here I'm sure has 400+ hours of play time on at least 1 character, meaning you more than got your monies worth for the $60 (or possibly $10, or free for WoW sub) that you paid for the game. Anyone that played any blizz game from release should know not to complain this much. D2 was not nearly this good at release, or even for months after release. It wasn't until LoD was released that D2 got to be as good as everyone remembers. The fact that Blizz has put as much time and effort into this game without asking for anything other than the original purchase is pretty exceptional.
If you want a huge change the next time you play, STOP PLAYING and come back after a few patches. Simple right? Stop your bitching, play a different game if you're that let down by the patch, and surely you'll be back when you see there's something that piques your interest in a future patch.
IAS is *still* a very powerful stat for most players, even post-nerf.
The only difference, which is exactly what the blues tried to tell us back then, is that IAS won't be the sole determining factor in what is a good item versus what is a bad item.
People who spend money on the RMAH know that stats may change in value at any time, just the same as people who buy on the GAH. Hell, even people who don't use any AH, still know that they're making gearing decisions based on stats which could change tomorrow. It's how the game works. It's not a big deal. It never was a big deal. It was only something drummed up by psychotic people who needed a reason to nerdrage.
I like most of the changes here. Plagued getting a buff is long overdue. Molten getting another nerf is long overdue.
Now, for the love of God, please give us more monster affixes!
The "major" changes that people are looking for take time. They are not going to fix itemization even in a few months. That is a long-term solution. Of course it's not in 1.0.7. That doesn't mean it's not happening, though. I guarantee it's on Blizzard's radar along with another skill pass.