They're a company and they work by adhering to procedures for development and deployment. Are you suggesting they completely scrap internal QA testing? If so, are you willing to deal with the consequences? Because, make no mistake, there will be consequences. The PTR is generally not for alpha releases. That's why it's called "beta testing" and from what the blues said it sounds very much like PvP did not make it out of alpha.
You know... software development... the same shit that damn near every other company on the planet does.
Apperently internal testing ISN'T WORKING... breaking news buddy.
Why do you think this whole game is such a failure in the first place?
The player was completely scratched from the equation by Blizzard.
As a developer you can't dig thru Millions of Topics on the Forums checking for positiv feedback, thats correct.
But why not put up a Read-only Section, and have the Mods/Guides/MVPs move "good" feedback there for the (real) DEVs to read, and actually respond ?
Why not have DEVs like Jay Wilson contact major Streamers like Kripparian, Athene, KingKongor, Ziss...and actually talk directly to the People who play the Games about Game Mechanics, Ideas, suggestions for improvement and Stuff ?
I posted it on another thread already here on the Forum.
Chris Wilson (Grinding Gear Games) the DEV / Path of Exile... on Twitch with Kripparian in TS2 talking for hours and hours. http://www.twitch.tv...06620?t=109m33s
They can do it? Why cant Blizzard ?
Blizzard as of right now could not be further away from the players.
What the hell did i just read? Ok go play starcraft where noobs getting raped so bad that they quit the game and play custom mini games only (usually these mini games are made by gamers, not by Blizz).
That's super incorrect. I'm a very bad StarCraft player but have completed the single campaign in Insane, completed all the challenges on Gold and have attained Gold League without breaking too much sweat or watching youtube vids with strats over and over. Blizzard's main philosophy is "easy to learn, hard to master" and it has been applied to absolutely all their products. It has also worked greatly. Anyone can pick up Blizzard games and be semi-good at them but the real pro players are very distinguishable from the pulp. The ones that have truly "mastered" it.
Also on the topic of asking streamers and youtube celebrity type folk. Their ideas are indeed very often too complex for beginner players. What happens when you implement such a thing is exactly what's going on in PoE at the moment, from what I've seen at least. You have a gigantic skill tree without any introduction and 90% chance to fail on your first picks. The pro players love this of course as they theorycraft their way to awesomeness, like Kripp has shown many times, but beginner players are absolutely lost in the chaos. And that means a lot less sales, which leads to a less successful company and a lower chance for that company to survive and keep doing what they love doing - creating games.
Another problem with said streamer crowd is that it would be cool to sometimes follow their ideas, but by all means, they are not gods. Some of their ideas are just not good at all. Just because they stream and release videos doesn't mean they're the be all end all of gaming knowledge. I personally follow a lot of them and like listening to what they have to share but not more than 50% of their ideas have any sort theoretical success in the games they play. Also, do not be mistaken, Blizzard follows them as well, just like they follow DiabloFans as well.
But to say that and not add the many things this game could use such as...
Clan Support
Chat channels
Randomization in the world even remotely....
Create a game function ( Trade games, Duel games, Act 1 games etc etc. )
More then 30 people doing the most popular quest aka change the way linking with community works
Doing Act 1 - Diablo in one game keeping NV stacks.
Having gear less dependent on your weapon
There is very very few unique item visuals
Some sort of optional ladder system
Better home screen ( such as the one the guy posted on here not to long back or an updated one )
Better RMAH or AH functionality such as tracking items, shift clicking items, maybe item for item exhange etc etc ( I mean game is based on AH now. )
announcements on what their working on whether it be new classes, new maps, anything to let us know were not doing the same none randomized map forever.
Give bosses an update with better random mechanics ( reasonable )
They will give you all of this. Its called "Expansion Pack". And they want your money first.
I always love coming into these topics and reading the various hate leveled at D3. I think the points have been said at least a billion (I wonder if anyone ever tallied all the complaints on diablofans alone) times.
There is one thing that needs to change. Battle.net 2.0. Its a problem in starcraft and its a bigger problem in D3. They really need to overhaul some of the major pieces of functionality to give the game the life you guys (the haters) are all talking about. I am well aware the general game experience could be better and frankly it damn well could be but its far from the abysmal failure that everyone says it is.
However, add in dueling for now and FIX battle.net and suddenly we have a game where we can truly communicate. A game where we can open a list of games and see mp10 playthrough next to mp1 act 3 farm run next to mp5 Ubers. A place where we can actually talk to each other IN GAME and get things done without being limited by the 99 player limit stupidity.
If there was one critical success of D2, it was that battle.net was so good for its time (and bnet2.0 is so bad for its time).
More fun stuff will come, they are clearly adding it and as much as we wish it, there isnt a magic wand to game development and it is not an instant process. Time is what this game needs (insert all the stuff about them learning from LOD and applying it) for the PvE and PvP content. What we need is Battle.net that works not one that functions.
patch 1.6 was supposed to be for behind the scenes stuff, here is hoping its some set up on the server for more bnet features.
*note: The reason i said the critical success of d2 is the b.net is because look at what all games took from it, not just the diablo series or arpgs. Involving the community in games have always made a game more successful and the blueprint that people used for a very very long time was b.net. The next best things are forums and frankly we have those... *looks around*
You are wrong. The skill tree looks too complex only for people that never played the game. After you actually check the tree yourself in the game you realize its simple and easy to pickup, only thing you need to do is think how you want to play. Its like the leveling route with +x to statistic points and key decisions like +30 max mana or + 15% phisical damage (you choose what you want, depends on how you want to play your character).
Wasn't that the point? They look complex to people that never played the game? It doesn't have to look complex to be successful. Also, if you need to wait many, many hours until you realize you've done something horribly bad... is that a good thing? Are players supposed to feel better because "well now I know what I did wrong"? What makes you think the second time over they won't be wrong again? It's well known across the PoE community that the game has a harsh learning curve and that's bad design because it alienates a big part of the beginner player base, which is always the major part of any game community.
Maybe some people need to start using their brains while playing video/computer games? It useful sometimes, believe me.
I did 1 char on default ladder and 1 on hardcore (excluding the event ladders). I learned the game on default, then used the knowledge on hc.
Was that hard for me? Nope.
Also you have orbs of regret + respec points you get while doing some quests so you can fix your mistakes which makes your whole post unargumented.
Telling someone "you need to use your brain to play a game"... is just not a good thing to do. Especially if you run said game.
And from what I understand the respec mechanic in PoE is super slow to acquire? I'm not experienced with it so not really sure.
Maybe some people need to start using their brains while playing video/computer games? It useful sometimes, believe me.
I did 1 char on default ladder and 1 on hardcore (excluding the event ladders). I learned the game on default, then used the knowledge on hc.
Was that hard for me? Nope.
Also you have orbs of regret + respec points you get while doing some quests so you can fix your mistakes which makes your whole post unargumented.
I feel with ya...playing videogames since good 30 years myself.
If you put one of those called "Gamers" today on a Everquest1 Red Server...they leave crying after 30 Minutes calling for Mommy
Games today simply feeding the Reward center in the brain with less and less effort, like pushing a button over and over again.
And people are apperently happy & satisfied with it...perhaps because they dont know any better.
They're a company and they work by adhering to procedures for development and deployment. Are you suggesting they completely scrap internal QA testing? If so, are you willing to deal with the consequences? Because, make no mistake, there will be consequences. The PTR is generally not for alpha releases. That's why it's called "beta testing" and from what the blues said it sounds very much like PvP did not make it out of alpha.
You know... software development... the same shit that damn near every other company on the planet does.
Apperently internal testing ISN'T WORKING... breaking news buddy.
Why do you think this whole game is such a failure in the first place?
The player was completely scratched from the equation by Blizzard.
As a developer you can't dig thru Millions of Topics on the Forums checking for positiv feedback, thats correct.
But why not put up a Read-only Section, and have the Mods/Guides/MVPs move "good" feedback there for the (real) DEVs to read, and actually respond ?
Why not have DEVs like Jay Wilson contact major Streamers like Kripparian, Athene, KingKongor, Ziss...and actually talk directly to the People who play the Games about Game Mechanics, Ideas, suggestions for improvement and Stuff ?
I posted it on another thread already here on the Forum.
Chris Wilson (Grinding Gear Games) the DEV / Path of Exile... on Twitch with Kripparian in TS2 talking for hours and hours. http://www.twitch.tv...06620?t=109m33s
They can do it? Why cant Blizzard ?
Blizzard as of right now could not be further away from the players.
We are just Cattle...with Wallets.
Because they cant.
Let me explain you why, let say, a user in the forum presents a brilliant idea of how to improve, let say, the blacksmith. Damn everyone in the forums agree, the idea gets 100% acceptance from users forums, that same idea go to the devs hands, they read it and they agree is an excellent idea, but there is only one problem, that idea would have as a side effect a reduced use of the RMAH.
Now, please, tell me how the fuck could a developer explain to the users of the forum why that idea wont work, without saying: "it would reduce our RMAH profit" ?
I think it's time to let go. I don't mean that sarcastically. They had their time, clearly they are not on par with what they used to be. We should stop expecting them to.
This exactly. They were an amazing company for a long time, but nothing last forever. Such a shame...
I've actually picked up 2 new games Ive been holding off on for a while now, GW2 and DOTA 2. And I am really happy I did. They are great games. I check Dfans and log into Diablo once a day for my auctions, and once they add some more content, I will play Diablo.....but for now I'm taking some time to try out other stuff. Will probably make coming back and playing Diablo 3 even better.
Let me explain you why, let say, a user in the forum presents a brilliant idea of how to improve, let say, the blacksmith. Damn everyone in the forums agree, the idea gets 100% acceptance from users forums, that same idea go to the devs hands, they read it and they agree is an excellent idea, but there is only one problem, that idea would have as a side effect a reduced use of the RMAH.
Now, please, tell me how the fuck could a developer explain to the users of the forum why that idea wont work, without saying: "it would reduce our RMAH profit" ?
There you go.
Yepp back to square 1.... Money corrupts.
Stop supporting big Publishers, and support f2p / kickstarter / Indie games.
Yepp back to square 1.... Money corrupts.
Stop supporting big Publishers, and support f2p / kickstarter / Indie games.
And how do you propose online servers to survive, customer service to exist and developers to get payed if you don't get some sort of sustained income?
@TehAdi
You express your opinion, but I did express mine and you said "You are wrong". So I'm saying "you're wrong". All is well. ;]
Yepp back to square 1.... Money corrupts.
Stop supporting big Publishers, and support f2p / kickstarter / Indie games.
And how do you propose online servers to survive, customer service to exist and developers to get payed if you don't get some sort of sustained income?
There are several ways to get a revenue without having to screw up the game. F2P games with cosmetic microtransactions seem to work very well, maybe this is not the case of D3 (well, maybe because the social factor in this game is non existent), but it is possible. I saw several posts saying that they would want to customize more their characters, and this could be a way to leave the gameplay untouched and having a profitable revenue. This is just one approach, could be hundreds.
And how do you propose online servers to survive, customer service to exist and developers to get payed if you don't get some sort of sustained income?
There are several ways to get a revenue without having to screw up the game. F2P games with cosmetic microtransactions seem to work very well, maybe this is not the case of D3 (well, maybe because the social factor in this game is non existent), but it is possible. I saw several posts saying that they would want to customize more their characters, and this could be a way to leave the gameplay untouched and having a profitable revenue. This is just one approach, could be hundreds.
Diablo3 isnt a Free-to-play game.
Actually its Pay-to-Win....and thats frowned on along almost all Gamers.
There are some really deep complicated issues with a wide array of expectations in this thread. But it's hard to argue 1 very basic things that cause the problem for me:
Blizzard is balancing new content on people using the AH, it would be nearly impossible to run MP 6 or 7 Ubers efficiently without using the AH, and if you did it, it would take 100s of hours to play.
Any new content added will most likely be the same way, which means to do any new content added to the game, you need to use the AH. This is a bigger issue than just 99% of drops are bad, but when you do finally get an item worth anything, the chances of it working for your build and class is minimal, so you either have to sell it, or save it for an alt. This only increases the NEED for an AH.
Until they find a way for the Loot hunt to feel rewarding, and make the AH an actual option, not a requirement, I will not consider D3 to be a great game.
But, again, they do that because while making the AH mandatory, they make the RMAH more attractive. If the AH could be really optional, the RMAH would get less attention, for sure.
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Apperently internal testing ISN'T WORKING... breaking news buddy.
Why do you think this whole game is such a failure in the first place?
The player was completely scratched from the equation by Blizzard.
As a developer you can't dig thru Millions of Topics on the Forums checking for positiv feedback, thats correct.
But why not put up a Read-only Section, and have the Mods/Guides/MVPs move "good" feedback there for the (real) DEVs to read, and actually respond ?
Why not have DEVs like Jay Wilson contact major Streamers like Kripparian, Athene, KingKongor, Ziss...and actually talk directly to the People who play the Games about Game Mechanics, Ideas, suggestions for improvement and Stuff ?
I posted it on another thread already here on the Forum.
Chris Wilson (Grinding Gear Games) the DEV / Path of Exile... on Twitch with Kripparian in TS2 talking for hours and hours.
http://www.twitch.tv...06620?t=109m33s
They can do it? Why cant Blizzard ?
Blizzard as of right now could not be further away from the players.
We are just Cattle...with Wallets.
That's super incorrect. I'm a very bad StarCraft player but have completed the single campaign in Insane, completed all the challenges on Gold and have attained Gold League without breaking too much sweat or watching youtube vids with strats over and over. Blizzard's main philosophy is "easy to learn, hard to master" and it has been applied to absolutely all their products. It has also worked greatly. Anyone can pick up Blizzard games and be semi-good at them but the real pro players are very distinguishable from the pulp. The ones that have truly "mastered" it.
Also on the topic of asking streamers and youtube celebrity type folk. Their ideas are indeed very often too complex for beginner players. What happens when you implement such a thing is exactly what's going on in PoE at the moment, from what I've seen at least. You have a gigantic skill tree without any introduction and 90% chance to fail on your first picks. The pro players love this of course as they theorycraft their way to awesomeness, like Kripp has shown many times, but beginner players are absolutely lost in the chaos. And that means a lot less sales, which leads to a less successful company and a lower chance for that company to survive and keep doing what they love doing - creating games.
Another problem with said streamer crowd is that it would be cool to sometimes follow their ideas, but by all means, they are not gods. Some of their ideas are just not good at all. Just because they stream and release videos doesn't mean they're the be all end all of gaming knowledge. I personally follow a lot of them and like listening to what they have to share but not more than 50% of their ideas have any sort theoretical success in the games they play. Also, do not be mistaken, Blizzard follows them as well, just like they follow DiabloFans as well.
Ha. Bagstone.
They will give you all of this. Its called "Expansion Pack". And they want your money first.
Monkalicious: http://us.battle.net/d3/en/profile/OptimusPrime-12194/hero/79139477
There is one thing that needs to change. Battle.net 2.0. Its a problem in starcraft and its a bigger problem in D3. They really need to overhaul some of the major pieces of functionality to give the game the life you guys (the haters) are all talking about. I am well aware the general game experience could be better and frankly it damn well could be but its far from the abysmal failure that everyone says it is.
However, add in dueling for now and FIX battle.net and suddenly we have a game where we can truly communicate. A game where we can open a list of games and see mp10 playthrough next to mp1 act 3 farm run next to mp5 Ubers. A place where we can actually talk to each other IN GAME and get things done without being limited by the 99 player limit stupidity.
If there was one critical success of D2, it was that battle.net was so good for its time (and bnet2.0 is so bad for its time).
More fun stuff will come, they are clearly adding it and as much as we wish it, there isnt a magic wand to game development and it is not an instant process. Time is what this game needs (insert all the stuff about them learning from LOD and applying it) for the PvE and PvP content. What we need is Battle.net that works not one that functions.
patch 1.6 was supposed to be for behind the scenes stuff, here is hoping its some set up on the server for more bnet features.
*note: The reason i said the critical success of d2 is the b.net is because look at what all games took from it, not just the diablo series or arpgs. Involving the community in games have always made a game more successful and the blueprint that people used for a very very long time was b.net. The next best things are forums and frankly we have those... *looks around*
Wasn't that the point? They look complex to people that never played the game? It doesn't have to look complex to be successful. Also, if you need to wait many, many hours until you realize you've done something horribly bad... is that a good thing? Are players supposed to feel better because "well now I know what I did wrong"? What makes you think the second time over they won't be wrong again? It's well known across the PoE community that the game has a harsh learning curve and that's bad design because it alienates a big part of the beginner player base, which is always the major part of any game community.
Ha. Bagstone.
lols, this.
I like the way you think.
Telling someone "you need to use your brain to play a game"... is just not a good thing to do. Especially if you run said game.
And from what I understand the respec mechanic in PoE is super slow to acquire? I'm not experienced with it so not really sure.
Ha. Bagstone.
I feel with ya...playing videogames since good 30 years myself.
If you put one of those called "Gamers" today on a Everquest1 Red Server...they leave crying after 30 Minutes calling for Mommy
Games today simply feeding the Reward center in the brain with less and less effort, like pushing a button over and over again.
And people are apperently happy & satisfied with it...perhaps because they dont know any better.
Because they cant.
Let me explain you why, let say, a user in the forum presents a brilliant idea of how to improve, let say, the blacksmith. Damn everyone in the forums agree, the idea gets 100% acceptance from users forums, that same idea go to the devs hands, they read it and they agree is an excellent idea, but there is only one problem, that idea would have as a side effect a reduced use of the RMAH.
Now, please, tell me how the fuck could a developer explain to the users of the forum why that idea wont work, without saying: "it would reduce our RMAH profit" ?
There you go.
I've actually picked up 2 new games Ive been holding off on for a while now, GW2 and DOTA 2. And I am really happy I did. They are great games. I check Dfans and log into Diablo once a day for my auctions, and once they add some more content, I will play Diablo.....but for now I'm taking some time to try out other stuff. Will probably make coming back and playing Diablo 3 even better.
This looks like your own personal problem and not Blizzard's or the community's. No?
Ha. Bagstone.
Yepp back to square 1.... Money corrupts.
Stop supporting big Publishers, and support f2p / kickstarter / Indie games.
And how do you propose online servers to survive, customer service to exist and developers to get payed if you don't get some sort of sustained income?
@TehAdi
You express your opinion, but I did express mine and you said "You are wrong". So I'm saying "you're wrong". All is well. ;]
Ha. Bagstone.
There are several ways to get a revenue without having to screw up the game. F2P games with cosmetic microtransactions seem to work very well, maybe this is not the case of D3 (well, maybe because the social factor in this game is non existent), but it is possible. I saw several posts saying that they would want to customize more their characters, and this could be a way to leave the gameplay untouched and having a profitable revenue. This is just one approach, could be hundreds.
http://lmgtfy.com/?q=Free-to-play
Diablo3 isnt a Free-to-play game.
Actually its Pay-to-Win....and thats frowned on along almost all Gamers.
Blizzard is balancing new content on people using the AH, it would be nearly impossible to run MP 6 or 7 Ubers efficiently without using the AH, and if you did it, it would take 100s of hours to play.
Any new content added will most likely be the same way, which means to do any new content added to the game, you need to use the AH. This is a bigger issue than just 99% of drops are bad, but when you do finally get an item worth anything, the chances of it working for your build and class is minimal, so you either have to sell it, or save it for an alt. This only increases the NEED for an AH.
Until they find a way for the Loot hunt to feel rewarding, and make the AH an actual option, not a requirement, I will not consider D3 to be a great game.
I gave through kickstarter to support Grim Dawn. I really liked Titan Quest so hopefully this one will live up.