I need to explain the differences between restrictions and bugs? Then everyone loses
Bug = Something they intended to work, but doesn't work
Restriction = Something they never intended on functioning that way
I think this game would be simple to fix and also make more enjoyable.
1.) Able to search for MP levels in Public games. My god Mp 0 pub games are too easy and boring.
2.) Make Valor Stacks perm as long as said players skills stay perm. Valor stacks where made to force/reward players for keeping the same skills in slot. Theres NO point for a constant reset of stacks every game/act.
3.) A Simple Duel button. For people who want to duel anytime they choose.
It's not a bug that legendaries can't be dyed because they designed and coded that they couldn't be dyed because it would be too much work to do otherwise. It's a design decision. An example of a limitation that might affect why they can't just change it:
Say the way they've coded dyes if they just cut and paste that for legendaries it might make legendaries with particle effects (smoke/fire/etc.) suddenly have those effects dyed that color. You dye your shoulders blue and suddenly the fire coming out of the demon skull's mouth on your shoulder turns blue. In order to have the shoulder be dyed blue with particle effects that aren't dyed might require too many copies of those animations loaded into memory at once, bogging down system performance, so they decided to just not make them dyed at all.
I think this game would be simple to fix and also make more enjoyable.
1.) Able to search for MP levels in Public games. My god Mp 0 pub games are too easy and boring.
2.) Make Valor Stacks perm as long as said players skills stay perm. Valor stacks where made to force/reward players for keeping the same skills in slot. Theres NO point for a constant reset of stacks every game/act.
3.) A Simple Duel button. For people who want to duel anytime they choose.
1. In theory, allowing public MP1+ games would result in the coop public community being spread out too thin. Instead of 10 people on act 3 quest 4, you'd have them spread out across several MP levels and nobody would have a full game. In reality, the people wanting higher MP levels aren't in the public games anyways. I'd be interested to see how it would really work out.
2. NV stacks are not solely for rewarding players for sticking to one build. They are also there to prevent the single boss farm. If I had NV5 stacks all the time, I would log in and instead of doing an Alk run I'd just kill Azmodan in 2 seconds, collect my 20 rares and 3 legendaries off his body, tp, exit game, and do it again. Or how about key runs/uber runs? Log in, find keywarden, done.
3. This would be kulle, but my guess is everyone would pretty much one shot each other without PvP balancing the skills so I don't see much point.
overneathe, just let go. I was about to post the same, but when you read this bit: "can't be assed to make several art copies" you realize that someone is not even interested in making up an argument and just wants to channel its hatred towards Blizzard. Haters gonna hate... and can't come up with constructive criticism.
What I said was hardly "hate." If I could find the source, I would - it's a response to an unrelated thread somewhere in the November blue tracker entries (at least I think it was November - haven't been paying much attention in Dec what with exams and final projects due), and seems to have gone AWOL on me. The blue post said something along the lines of "we don't want to make the art department make several skins of legendary items, because it takes time and effort." (The implication being that it's too much effort for a mostly pointless vanity change, when the art department could be making cool entirely new items/monsters/horrific ways for our toons to die.)
In keeping with the thread spirit, If nothing else, I'd like to see the eldritch custom dyes that some legendary/set items have made available as regular dyes. The teal blue of Inna's and the rich purple of Tal Rasha's spring to mind most readily (owing to those being the only two I've really noticed on such items so far). I know for a fact my girlfriend would pay through the nose to get that shade of purple on her character's gear.
Yeah, I know. I'm on the verge of just not posting at all at this point. I'll just mod when appropriate and post in off-topic I suppose.
Is this an attempt to elicit pity? "Oh no! don't not post!"? I would have said the same thing regardless of who posted it, because I looked at the post, not the poster - like any reasonable forum reader should do. I didn't even realize it was a cm rep until you got quoted by someone else. If you're getting flak because of who you are/what you represent (site admin.), then it's time for some banhammering amongst the rabble. Especially considering for what I can recall of your posts they're mostly interesting, informative, or amusing. (And yes, I am aware of the irony considering the opening of this paragraph.)
Is this an attempt to elicit pity? "Oh no! don't not post!"? I would have said the same thing regardless of who posted it, because I looked at the post, not the poster - like any reasonable forum reader should do. I didn't even realize it was a cm rep until you got quoted by someone else. If you're getting flak because of who you are/what you represent (site admin.), then it's time for some banhammering amongst the rabble. Especially considering for what I can recall of your posts they're mostly interesting, informative, or amusing. (And yes, I am aware of the irony considering the opening of this paragraph.)
What, you think this was personal? No, sorry, I'm just sick of being one of the 3-4 people defending anything related to Blizzard. At first I thought "well some of these people aren't right, so I'll just correct them and/or describe my point of view". Sigh, it doesn't work that way and it wont.
Let's just go on with the thread.
Also no, I can't ban people for having different opinions than me.
Is this an attempt to elicit pity? "Oh no! don't not post!"? I would have said the same thing regardless of who posted it, because I looked at the post, not the poster - like any reasonable forum reader should do. I didn't even realize it was a cm rep until you got quoted by someone else. If you're getting flak because of who you are/what you represent (site admin.), then it's time for some banhammering amongst the rabble. Especially considering for what I can recall of your posts they're mostly interesting, informative, or amusing. (And yes, I am aware of the irony considering the opening of this paragraph.)
What, you think this was personal? No, sorry, I'm just sick of being one of the 3-4 people defending anything related to Blizzard. At first I thought "well some of these people aren't right, so I'll just correct them and/or describe my point of view". Sigh, it doesn't work that way and it wont.
Let's just go on with the thread.
Also no, I can't ban people for having different opinions than me.
The problem is the rose colored glasses effect goes both ways. You have people who think Diablo 3 did nothing right and it was a total failure and you have people that think Diablo 3 is 100x better than Diablo 2 in every aspect. One facilitates the reaction of the other and both parties don't realize that they are both wrong. People tend to try and think in absolutes when the truth of the matter is Diablo 3 did some things right, so did Diablo 2, and while Diablo 3 excelled in its ability to improve parts of what was wrong in Diablo 2, it failed to carry over the key technical characteristics of what made Diablo 2 so popular in the first place.
So you can't be the 'white knight' of Blizzard if you want people to act rationally when you view yourself as "the 3-4 people defending anything related to Blizzard" - the truth is Blizzard did flub up an essential part about the Diablo series and people have the right to be disappointed.. Just because you don't think their viewpoint is 'right' doesn't mean they will see it your way when you're done explaining. you shouldn't expect that.
I came to this thread to see some good responses to what the game needs, but all I see is people bashing others.
A statistics page would be awesome. One that shows everything, sort of like the WoW one.
Rollback Post to RevisionRollBack
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
Trash Diablo 3 (because it IS trash), and start over. I will wait 5 years for the REAL Diablo 3. Call it Diablo: Resurrection or some other stupid cliche thing. Oh and please don't let ActiBlizzard develop it. Give it to people who know what they're doing. Apparently all Blizzard knows how to do is MMO and RTS games. Yes, WoW and SC2 aren't perfect either but they're closer to perfection than the dog poop of Diablo 3 will ever be. I can't believe I waited so long for this craptastic lolfest.
Oye...anyway. Better items, better difficulty scaling (monster HP and whatnot), ladder system, rune words (I really liked rune words). I could have designed this game better and I don't know jack about it
I love how the RMAH subject keeps popping up in every thread about game improvement... because no one could ever buy their way to the top in previous games such as Diablo 2, World of W... oh... wait... never mind.
On a more serious note: OP mentions multiple acts in same game. I've always thought that would be kick-ass. Probably close to impossible though, no? I've no experience or solid knowledge about how game/server hosting is in Diablo 3. Never researched it.
I love how the RMAH subject keeps popping up in every thread about game improvement... because no one could ever buy their way to the top in previous games such as Diablo 2, World of W... oh... wait... never mind.
You missed the point entirely. The RMAH keeps popping up because every time someone suggests a change that would improve the game, it comes down to this: it can't be implemented because of the RMAH - since it involves real money, people might sue, there'd be an outcry, legal issues, etc.
Any change to items - "oh, no, it will affect things people have paid real money for".
This is what you don't understand. The RMAH is ruining this game, not necessarily by what it's doing, but more because of what it won't allow to be done to the game.
The best way to solve the problems related to RMHA is to make top tier gear bind on player. Make item lvl 64 and 65 with new sets and make them bind on player. This would ensure that one cannot buy top end gear and would have to farm for it. It would be less of a drama if items where to be nerfed then since lower items would be a bit less valuable and the most valuable ones could not be bought with money. This would also ensure that items would not be sold at undecent price (thinking about that echoing fury sold for 10k us $).
It would also improve the replayability and the longevity of the game. Also, top end gear could hold affixes improving different skills/runes so that it would bring more build diversity into the game.
Back to the topic, what this game needs (with the end gear BOP):
- Balancing skills/runes so that theres more than 1-2 efficient builds available
- Reworking legendaries
- Balancing 2h/DW/S&B
- More monster affixes
- Balancing gems bonus
- More socketable items
- Public games with MP
I love how the RMAH subject keeps popping up in every thread about game improvement... because no one could ever buy their way to the top in previous games such as Diablo 2, World of W... oh... wait... never mind.
You missed the point entirely. The RMAH keeps popping up because every time someone suggests a change that would improve the game, it comes down to this: it can't be implemented because of the RMAH - since it involves real money, people might sue, there'd be an outcry, legal issues, etc.
Any change to items - "oh, no, it will affect things people have paid real money for".
This is what you don't understand. The RMAH is ruining this game, not necessarily by what it's doing, but more because of what it won't allow to be done to the game.
You make a very good point actually. Come on though, you think that stops all/most ideas? I'm sure it does stop a lot; you're totally right. I think there's still plenty of ways to improve around it though,
^^Yes, of course, you're right, it won't stop all changes. There have already been good changes to this game, and I'm sure there will be more in the future. But it does make it very hard to change what, to me, is the main problem with this game, which is itemisation and its ramifications.
There are several tweaks that can be done to the itemization that would dramatically improve the diversity of the game. (elemental damage, buff lesser used Affixes, add new affixes, etc)
The only thing that cannot change is the stats on items, that would require a complete re working of the game, and will not happen. (not even close to a realistic expectation)
this is what i would have liked to see in the game at launch/already. though i doubt others would agree.
-give 1% pick up and move speed every 10 paragon (at the very least set default pick up to 1 and not 0)
-Inferno MP1 standardized mob density of every act to roughly the same as alkeizer route.
---increased MP increases density SLIGHTLY.
---every 5 MP adds one more monster to a champ spawn.
---Inferno MP unlocks after completion, MP turns on free mode(all waypoints, all bosses, no quests, any order of what ever)
-pick primary stat on crafted items
---pick additional stats per brimstone(s) used. (not their roll values. binds gear? possible item sink)
---let us reroll 1 existing stat using brimstone(s). (binds gear? possible item sink)
---add socket(s) using brimstones(s). (binds gear? possible item sink. make socket weapons with crit damage less manditory)
I've seen 2 games now fix the major issue with useless main stats (torchlight2 and PoE). blizz got halfway there with defenses based on them, need a bit of offense, hopefully something to curb the need of gear that rolled every stat...
-every 2000 str = 100% crit damage, deminishing returns at 500% (trifecta less manditory, duel wielding sockets less manditory)
-every 2000 dex = 10% aspd, deminishing returns at 50% (trifecta less manditory)
-every 2000 int = 10% crit, deminishing returns at 50% (trifecta less manditory)
The only thing I want is randomized maps and better item drops. We all know PVP is going to be a joke thanks to the RMAH but at least Blizz can make the rest of the game fun in a long term sense.
This game needs an offline mode, pretty much. An acceptable compromise would be offline mode for hardcore, but not for softcore. If I want to play hardcore, I want to know that if I die, it's because it was my own damn fault. But having a chance to die because the connection crapped out is simply unacceptable.
^^Yes, of course, you're right, it won't stop all changes. There have already been good changes to this game, and I'm sure there will be more in the future. But it does make it very hard to change what, to me, is the main problem with this game, which is itemisation and its ramifications.
There are several tweaks that can be done to the itemization that would dramatically improve the diversity of the game. (elemental damage, buff lesser used Affixes, add new affixes, etc)
The only thing that cannot change is the stats on items, that would require a complete re working of the game, and will not happen. (not even close to a realistic expectation)
Yeah, but what I was saying is that Blizz is reluctant to mess with items due to the existence of the RMAH. They don't want to deal with situations like dudes buying 500$ worth of gear, only for it to be made near-useless the next day.
EDIT: Also, they already messed with existing gear in the past (the IAS nerf).
You are correct.
I think they should BUFF the undesirable stuff we all pass on, I dont want them to go all nerf happy on everything, thats not fun at all.
Example;
Ok, we ALL know about WW barbs, and we all know about CC/CD/IAS.
So, WW Barbs are synergistic, fun, and wreak house. Seems like a good template for what Blizz should be shooting for with ALL classes, no?
CC/CD/IAS are by far the most desirable affixes ATM, so, lets use them as the template of "power" for the other affixes!
^^Yes, of course, you're right, it won't stop all changes. There have already been good changes to this game, and I'm sure there will be more in the future. But it does make it very hard to change what, to me, is the main problem with this game, which is itemisation and its ramifications.
There are several tweaks that can be done to the itemization that would dramatically improve the diversity of the game. (elemental damage, buff lesser used Affixes, add new affixes, etc)
The only thing that cannot change is the stats on items, that would require a complete re working of the game, and will not happen. (not even close to a realistic expectation)
Yeah, but what I was saying is that Blizz is reluctant to mess with items due to the existence of the RMAH. They don't want to deal with situations like dudes buying 500$ worth of gear, only for it to be made near-useless the next day.
EDIT: Also, they already messed with existing gear in the past (the IAS nerf).
You are correct.
I think they should BUFF the undesirable stuff we all pass on, I dont want them to go all nerf happy on everything, thats not fun at all.
Example;
Ok, we ALL know about WW barbs, and we all know about CC/CD/IAS.
So, WW Barbs are synergistic, fun, and wreak house. Seems like a good template for what Blizz should be shooting for with ALL classes, no?
CC/CD/IAS are by far the most desirable affixes ATM, so, lets use them as the template of "power" for the other affixes!
buffbuffbuff
The only reason WW barbs are so powerful is because Jay Wilson plays one. He couldn't give two shits about the other classes. Funny that he designed the Monk class himself and has done everything in his power to nerf it to hell.
Rollback Post to RevisionRollBack
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Bug = Something they intended to work, but doesn't work
Restriction = Something they never intended on functioning that way
1.) Able to search for MP levels in Public games. My god Mp 0 pub games are too easy and boring.
2.) Make Valor Stacks perm as long as said players skills stay perm. Valor stacks where made to force/reward players for keeping the same skills in slot. Theres NO point for a constant reset of stacks every game/act.
3.) A Simple Duel button. For people who want to duel anytime they choose.
Say the way they've coded dyes if they just cut and paste that for legendaries it might make legendaries with particle effects (smoke/fire/etc.) suddenly have those effects dyed that color. You dye your shoulders blue and suddenly the fire coming out of the demon skull's mouth on your shoulder turns blue. In order to have the shoulder be dyed blue with particle effects that aren't dyed might require too many copies of those animations loaded into memory at once, bogging down system performance, so they decided to just not make them dyed at all.
1. In theory, allowing public MP1+ games would result in the coop public community being spread out too thin. Instead of 10 people on act 3 quest 4, you'd have them spread out across several MP levels and nobody would have a full game. In reality, the people wanting higher MP levels aren't in the public games anyways. I'd be interested to see how it would really work out.
2. NV stacks are not solely for rewarding players for sticking to one build. They are also there to prevent the single boss farm. If I had NV5 stacks all the time, I would log in and instead of doing an Alk run I'd just kill Azmodan in 2 seconds, collect my 20 rares and 3 legendaries off his body, tp, exit game, and do it again. Or how about key runs/uber runs? Log in, find keywarden, done.
3. This would be kulle, but my guess is everyone would pretty much one shot each other without PvP balancing the skills so I don't see much point.
What I said was hardly "hate." If I could find the source, I would - it's a response to an unrelated thread somewhere in the November blue tracker entries (at least I think it was November - haven't been paying much attention in Dec what with exams and final projects due), and seems to have gone AWOL on me. The blue post said something along the lines of "we don't want to make the art department make several skins of legendary items, because it takes time and effort." (The implication being that it's too much effort for a mostly pointless vanity change, when the art department could be making cool entirely new items/monsters/horrific ways for our toons to die.)
In keeping with the thread spirit, If nothing else, I'd like to see the eldritch custom dyes that some legendary/set items have made available as regular dyes. The teal blue of Inna's and the rich purple of Tal Rasha's spring to mind most readily (owing to those being the only two I've really noticed on such items so far). I know for a fact my girlfriend would pay through the nose to get that shade of purple on her character's gear.
Is this an attempt to elicit pity? "Oh no! don't not post!"? I would have said the same thing regardless of who posted it, because I looked at the post, not the poster - like any reasonable forum reader should do. I didn't even realize it was a cm rep until you got quoted by someone else. If you're getting flak because of who you are/what you represent (site admin.), then it's time for some banhammering amongst the rabble. Especially considering for what I can recall of your posts they're mostly interesting, informative, or amusing. (And yes, I am aware of the irony considering the opening of this paragraph.)
What, you think this was personal? No, sorry, I'm just sick of being one of the 3-4 people defending anything related to Blizzard. At first I thought "well some of these people aren't right, so I'll just correct them and/or describe my point of view". Sigh, it doesn't work that way and it wont.
Let's just go on with the thread.
Also no, I can't ban people for having different opinions than me.
Ha. Bagstone.
The problem is the rose colored glasses effect goes both ways. You have people who think Diablo 3 did nothing right and it was a total failure and you have people that think Diablo 3 is 100x better than Diablo 2 in every aspect. One facilitates the reaction of the other and both parties don't realize that they are both wrong. People tend to try and think in absolutes when the truth of the matter is Diablo 3 did some things right, so did Diablo 2, and while Diablo 3 excelled in its ability to improve parts of what was wrong in Diablo 2, it failed to carry over the key technical characteristics of what made Diablo 2 so popular in the first place.
So you can't be the 'white knight' of Blizzard if you want people to act rationally when you view yourself as "the 3-4 people defending anything related to Blizzard" - the truth is Blizzard did flub up an essential part about the Diablo series and people have the right to be disappointed.. Just because you don't think their viewpoint is 'right' doesn't mean they will see it your way when you're done explaining. you shouldn't expect that.
Just sayin.
Ha. Bagstone.
A statistics page would be awesome. One that shows everything, sort of like the WoW one.
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
Oye...anyway. Better items, better difficulty scaling (monster HP and whatnot), ladder system, rune words (I really liked rune words). I could have designed this game better and I don't know jack about it
On a more serious note: OP mentions multiple acts in same game. I've always thought that would be kick-ass. Probably close to impossible though, no? I've no experience or solid knowledge about how game/server hosting is in Diablo 3. Never researched it.
The best way to solve the problems related to RMHA is to make top tier gear bind on player. Make item lvl 64 and 65 with new sets and make them bind on player. This would ensure that one cannot buy top end gear and would have to farm for it. It would be less of a drama if items where to be nerfed then since lower items would be a bit less valuable and the most valuable ones could not be bought with money. This would also ensure that items would not be sold at undecent price (thinking about that echoing fury sold for 10k us $).
It would also improve the replayability and the longevity of the game. Also, top end gear could hold affixes improving different skills/runes so that it would bring more build diversity into the game.
Back to the topic, what this game needs (with the end gear BOP):
- Balancing skills/runes so that theres more than 1-2 efficient builds available
- Reworking legendaries
- Balancing 2h/DW/S&B
- More monster affixes
- Balancing gems bonus
- More socketable items
- Public games with MP
And theres a lot more...
You make a very good point actually. Come on though, you think that stops all/most ideas? I'm sure it does stop a lot; you're totally right. I think there's still plenty of ways to improve around it though,
There are several tweaks that can be done to the itemization that would dramatically improve the diversity of the game. (elemental damage, buff lesser used Affixes, add new affixes, etc)
The only thing that cannot change is the stats on items, that would require a complete re working of the game, and will not happen. (not even close to a realistic expectation)
-give 1% pick up and move speed every 10 paragon (at the very least set default pick up to 1 and not 0)
-Inferno MP1 standardized mob density of every act to roughly the same as alkeizer route.
---increased MP increases density SLIGHTLY.
---every 5 MP adds one more monster to a champ spawn.
---Inferno MP unlocks after completion, MP turns on free mode(all waypoints, all bosses, no quests, any order of what ever)
-pick primary stat on crafted items
---pick additional stats per brimstone(s) used. (not their roll values. binds gear? possible item sink)
---let us reroll 1 existing stat using brimstone(s). (binds gear? possible item sink)
---add socket(s) using brimstones(s). (binds gear? possible item sink. make socket weapons with crit damage less manditory)
I've seen 2 games now fix the major issue with useless main stats (torchlight2 and PoE). blizz got halfway there with defenses based on them, need a bit of offense, hopefully something to curb the need of gear that rolled every stat...
-every 2000 str = 100% crit damage, deminishing returns at 500% (trifecta less manditory, duel wielding sockets less manditory)
-every 2000 dex = 10% aspd, deminishing returns at 50% (trifecta less manditory)
-every 2000 int = 10% crit, deminishing returns at 50% (trifecta less manditory)
You are correct.
I think they should BUFF the undesirable stuff we all pass on, I dont want them to go all nerf happy on everything, thats not fun at all.
Example;
Ok, we ALL know about WW barbs, and we all know about CC/CD/IAS.
So, WW Barbs are synergistic, fun, and wreak house. Seems like a good template for what Blizz should be shooting for with ALL classes, no?
CC/CD/IAS are by far the most desirable affixes ATM, so, lets use them as the template of "power" for the other affixes!
buffbuffbuff
The only reason WW barbs are so powerful is because Jay Wilson plays one. He couldn't give two shits about the other classes. Funny that he designed the Monk class himself and has done everything in his power to nerf it to hell.