I haven't played in months, didn't have the drive to farm act3 over and over and hope for a good drop. Now I plan on doing the Paragon levels and get better gear and kill everything on Monster Power 10
I don't get one thing though, why do you lose your stacks at the end of each act? Like... what is the point.
It would be really cool if you could do Azmodan Cydaea runs and go straight into Act4 with 5 stacks and slaughter everything. Feels like this game only has 3 act.
They have done a pretty good job at updating in my oppinion. Hopefully they will take everything they have learned to mash it into a sick xpac when that time comes around.
One of the biggest problems with Diablo 3 is the team working on Diablo it self because they are not experienced in ARPGs, also fuck jay wilson.
Well I'd say they are doing one hell of a good job. Diablo 3 is still 3rd most played RPG after WOW, and a little behind GW. I've been playing since launch and I still really enjoy playing the game even with pvp not out yet. But I agree that there are many things that could use improvements and polishing. Luckily they are still working to make improvements so we know they are coming at some point. Imo people should keep giving more constructive feedback. I'm quite tired of every gaming forum of any game most of the posts are just whining and not giving any real feedback. Hopefully that would change at some point so it would be fun to read forums and see different ideas and improvements people come up with.
ARPG = action role playing game which is Diablo and not WoW or GW2, its alright people get it mixed up every now and then. A good way to remember ARPG just think of slaying everything in sight with your fully erect penis and not giving a fuck, in RPG games like WoW and GW2 you need the help of multiple erect penis' to take down boss'. On the note of everyone bitching about the game and not giving feed back. We are giving feed back by bitching and moaning because without that the Diablo 3 team wouldnt know what is wrong with their game. Lets not forget that they hardly listen to us anyways when we give true feed back and point out flaws. They just shrug us away when we do that, telling us what is fun for us or when we comment on their procedures about bots. It is very easy to get the botting problem under control yet they refuse to listen to us. Its not rocket science to look at who is doing what, oh i see a barb with full gold find gear and gold radius on 24/7 and has never set foot in inferno hmmm hes a real player let him pass.
Hey all - Part 2 will be up in a few hours. We discuss State of Diablo 3 classes. Looking forward to your thoughts and ideas on it. Cheers 0/
I haven't finished watching the first part, but did you had a discussion about the story and plotholes of the game? And maybe drawing a parallel on how it ties to the state the game?
Don't you think things like the ambience of d2, be it the gore or the musics and sounds, are gone for ever? (like diablo's balls -I had to.)
Oh man - Great topic and one that would take a whole show in itself. The "feel" is missing, as I have said since early beta. Great idea. Cheers 0/
I agree on a lot of points but I'm tired of hearing about the removal of 5 stat points every level. Does enough strength and dex for gear rest in vit and none in energy really add that much character customization? The only other builds that really changed that were Energy Shield Sorcs and Glass Cannon Amazons and that is only 2 builds...
I watched most of it. I admit it was a little long and I skipped the last 15 min.
I do agree with most of both of you said.
I was an avid player. I did an act 3 run at least once a night every single night for a couple months straight.
Honestly the only reason I kept playing was the chance for that godly item to drop and the chance to make millions of gold on the AH.
Now that they changed the drops rates on rares and legendaries so both drop a lot more.. the AH is flooded beyond what I or honestly anyone thought possible. I can't sell anything I find anymore. Stuff that would have went for 5-10 million three months ago.. now I have to vendor because posting it for 100k, it doesn't sell. The main part of that is that there are 5 to 25 of the same item as mine. Yes the stats are different but they are roughly the same range as my item stats. So the only way to sell mine is to drop the price. Well the price to sell most medium quality items now make them unsellable. Plus the fact people are not wanting medium quality items since the majority of players are working on paragon levels. People want best in slot. And the chance to find best in slot is maybe one item every couple months if you farm every day.
I can't do that anymore. Like you said in the video.. this game has turned into a job that pays less than minimum wage. No I don't sell on the RMAH but for me that's what it feels like. The gold I get back from selling items isn't worth the time investment of getting those items.
MP levels also hurt my playing time. I played Lineage 2 for awhile. If anyone here knows that game.. it's the ultimate grind RPG. The Koreans love that style of gaming though so that's what it is. I quit playing a couple months into it because I just didn't have the time to farm and maybe gain one level per week.
Finally.. I want to bring up the last point. The biggest point that has pissed me off about this game. I feel I got jipped in content. Sure playing act 1 through act 4 on normal was fun. But then what do I have to do after that? Play the same damn game again with a little harder content. Then repeat it again. and finally repeat it again. I feel that my $60 that I paid for this game was for 1/4 of the "finished" game that should have been there. There should have been an act 5 all the way through act 16. I wouldn't care if they used the same polygons or reused graphics from time to time. I just wanted a different game. Save different people. Kill different bosses.
ive got to say i really agree with the OP. Especially regarding class balancing a drop balancing across acts. Ive said before that it it is boring to have the same items be able to drop from all monsters. The ubers/hellfire works around this abit but it is nowhere near enough. Diablo as the final boss should have a much better chance and potentially even exclusively drop certain epic items and the same for other final act bosses. otherwise there is no incentive to run them. the cost in terms of time relative to Alkaizer runs is too high compared with the reward.
There other problem which arises because of this is class specialisation and differentiation. because of the way characters are balanced every class is just as good as every other class at farming a given area. There is no such thing as having a competitive or comparative advantage between classes.
A Dialogue between D3 noob and.D3 expert
noob; which class should i pick?
Expert; just pick the one which best suits your playstyle
noob; i want to play the class which is best at farming diablo.
Expert; there is no best class there all the same
Noob;:so no class is better at doing anything than any other class?
Expert: nar blizzard balances them to be equal in all situations
Noob: so whats the point of having classes in the first place?
Expert: um....they look different and have different skills?
You get the idea. The classes are different but only in a very superficial way, and areas are different but loot drops are the same in all areas.
1.So people only farm the most efficient area. because there is no comparative to farming one area vs another
2. there is no comparative advantage to playing a different class so most people just play one class.
It all results in boring centralisation of stats, skills, farming, gear and classes for the individual
ive got to say i really agree with the OP. Especially regarding class balancing a drop balancing across acts. Ive said before that it it is boring to have the same items be able to drop from all monsters. The ubers/hellfire works around this abit but it is nowhere near enough. Diablo as the final boss should have a much better chance and potentially even exclusively drop certain epic items and the same for other final act bosses. otherwise there is no incentive to run them. the cost in terms of time relative to Alkaizer runs is too high compared with the reward.
There other problem which arises because of this is class specialisation and differentiation. because of the way characters are balanced every class is just as good as every other class at farming a given area. There is no such thing as having a competitive or comparative advantage between classes.
A Dialogue between D3 noob and.D3 expert
noob; which class should i pick?
Expert; just pick the one which best suits your playstyle
noob; i want to play the class which is best at farming diablo.
Expert; there is no best class there all the same
Noob;:so no class is better at doing anything than any other class?
Expert: nar blizzard balances them to be equal in all situations
Noob: so whats the point of having classes in the first place?
Expert: um....they look different and have different skills?
You get the idea. The classes are different but only in a very superficial way, and areas are different but loot drops are the same in all areas.
1.So people only farm the most efficient area. because there is no comparative to farming one area vs another
2. there is no comparative advantage to playing a different class so most people just play one class.
It all results in boring centralisation of stats, skills, farming, gear and classes for the individual
Well put and thanks for watching. I agree here, and I really like how you explain it. Nice job Cheers 0/
noob; which class should i pick?
Expert; just pick the one which best suits your playstyle
noob; i want to play the class which is best at farming diablo.
Expert; there is no best class there all the same
Noob;:so no class is better at doing anything than any other class?
Expert: nar blizzard balances them to be equal in all situations Noob: so whats the point of having classes in the first place?
Expert: um....they look different and have different skills?
What a stupid "expert" would that be who would give that last answer?
There are different classes because some people like the glass canon ranged damage dealers, some like the heavily hitting barbarians, some like to be supporters (tank/heal/buffs/...), some like nice magical spell animations while others like to smash things with a big mace...
Creating all these different play styles while maintaining balance is the most difficult challenge for any game design, btw.
If they want to be super awesome, they could add a "Endless dungeon" in Act 4, but that would require a lot of work.
Everyone wants an endless dungeon! I don't blame them! it's a great idea!! If blizzard didn't take a thing or two away from that Top 10 list a while back then I will be disappointed.
Don't you think things like the ambience of d2, be it the gore or the musics and sounds, are gone for ever? (like diablo's balls -I had to.)
Not at all! There is just as much if not more gore in Diablo 3! Just check out the zones in most of act 1, nearly all of act 2, and here and there in act 3! in terms of the music and sound, I stopped listening to the music because it's too strange. It definitely has the diablo feel to it but it just doesn't feel right for what we're doing (hacking and slashing our way to victory) Perhaps it isn't epic enough?
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Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
noob; which class should i pick?
Expert; just pick the one which best suits your playstyle
noob; i want to play the class which is best at farming diablo.
Expert; there is no best class there all the same
Noob;:so no class is better at doing anything than any other class?
Expert: nar blizzard balances them to be equal in all situations Noob: so whats the point of having classes in the first place?
Expert: um....they look different and have different skills?
What a stupid "expert" would that be who would give that last answer?
There are different classes because some people like the glass canon ranged damage dealers, some like the heavily hitting barbarians, some like to be supporters (tank/heal/buffs/...), some like nice magical spell animations while others like to smash things with a big mace...
Creating all these different play styles while maintaining balance is the most difficult challenge for any game design, btw.
The 'expert' has already covered what you mention under play-style.. the point is that there should be an advantage to choosing a particular play style but there is not one because everyone is equally balanced and thus able to perform equally in all situations, there is no unique advantage in loot terms to playing a barbarian vs a wizard because wizard and barbarian can farm equally well in all areas.
The 'expert' has already covered what you mention under play-style.. the point is that there should be an advantage to choosing a particular play style but there is not one because everyone is equally balanced and thus able to perform equally in all situations, there is no unique advantage in loot terms to playing a barbarian vs a wizard because wizard and barbarian can farm equally well in all areas.
Hm, still don't get it. So please correct me if I understood you wrong, but what I read from this is: there should be classes that are less efficient in farming and classes that have clear advantages over the others. Is that what you're saying? So if I like to play a wizard just because of play style, I'm getting my ass kicked because just by design this is supposed to be the challenging class and it's tough to farm efficiently with it? Sounds odd... besides, as soon as there's even a slight hint of a class having an advantage over others, everyone rolls that class (see the recent rise of thousands of new barbs). I'm sorry if I'm derailing this topic here, in this case just ignore my question - just trying to understand what's going on here.
More on topic, I agree with many things that have been said here, but it's also the view of people with many hundreds of hours of play time. Blizzard said multiple time before release that D3 is supposed to be a very accessible game, they recently said it's not supposed to become esports, and they are trying to bring the same long-term motivation to D3 that D2 had, but it'll just take a while... D2 wasn't great from the beginning, either (I remember that it got terrible ratings and lots of criticism at first).
D3 already has more end game content than any of the diablo games and that is part of the problem for D3 at least for me. Blizzard focused most of their effort into the end game and the whole game suffers for it. For me it is no fun in creating new characters or even thinking up new builds since for the most part you need to be in the high 50's for a build since you need one of the higher rune effects on a skill. To me I play a game that is fun from the beginning and not one that is not fun at the beginning and hope it gets better.
For D1 it was always about building a character and to try to make the character work based on the drops since I did not have internet or he unofficial Sierra expansion pack.
D2 was about making new characters and sometimes using items dropped from other characters. I made many strange and unique characters as well as the standard builds. I never found it boring to start out a new character. I found for the most part the items in D2 as well in D1 to be well done and not just a stat stick as in the case for 99.999% of items in D3.
*****
In response to stats and allocating it yourself.
In can work both ways but I find it better if you can choose where they go. The problem with D3 is that they made some improvements to the stats but in the end they made the few points you get in levelling meaningless since you are likely to get 10 times more on your gear and that made your gear into stat sticks and that is part of the reason why the item hunt is really boring since you are mostly focusing on the primary stats on the gear.
If they make a great effort on the stats you can pick or maybe better yet have the stats you pick be a percentage boost or some other modifier or unique affix or perk.
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On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
If they want to be super awesome, they could add a "Endless dungeon" in Act 4, but that would require a lot of work.
Everyone wants an endless dungeon! I don't blame them! it's a great idea!! If blizzard didn't take a thing or two away from that Top 10 list a while back then I will be disappointed.
Don't you think things like the ambience of d2, be it the gore or the musics and sounds, are gone for ever? (like diablo's balls -I had to.)
Not at all! There is just as much if not more gore in Diablo 3! Just check out the zones in most of act 1, nearly all of act 2, and here and there in act 3!
WHAT? Go play d2 again and tell me how Andariel's room looks like. D3 never came close and is sterilized in comparison
Oh alright then! Well Alcarnus in d3 is pretty darn close with Andariel's room let me tell you that!
Rollback Post to RevisionRollBack
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
I think it's all about itemization, once "it's fixed" the game will become much better.
OP if you could make a video just discussing about it, You'll need follow some steps:
- Show D3 actual problem;
- Show why D2 itemization was so much sucessful compared to D3;
- Possible solution to make it as good as D2, but without having to revamp all game.
Some notes about itemization:
- if a WEAPON don't have primary stat, crit damage, socket, higher dps, LS and sometimes vit, %damage, it's nearly useless;
- If an AMULET lacks damage, crit damage, crit hit, primary stat and sometimes vit and loh it's nearly useless;
- If a HELM lacks socket, primary stats, all resist, and crit hit and sometimes % life and vit it's nearly useless;
- If a RING lack crit hit, crit dmg, primary, and sometimes atak speed and vit it's nearly useless;
- and goes on...
There are so OVERPOWERED STATS that's ruin the rest of them. It's because weapon dps is so bad designed? crit damage scales too much? crit hit is no longer a chance but nearly 100% uptime? Resist all downrate armor+single resist? I don't know, seriously...
But look to this affixes: life on kill : useless, we have health globes most of the time on runs, also really bad in coop. thorns: Damage is so high and monster hp is so large that thorns should scale with some % of your damage or whatever increase damage of a random class ability here: it's nice, but if a WD skill roll on a bow, it's just another afixx that makes 99% of my rares to the merchant indestructable: for high end characters is just an affix to compete with a possible quinfecta. chill on hit + slow on hit: why both? Bleed chance: don't scale with your damage, why I want 11k damage over 5sec on a 1kk hp monster? health and gold pick up: why not a 6yard baseline to fix some gold drops on bugged areas?
and so on...
any item you drop has a chance to drop 1 of this bad affixes, 1 of them could ruin everything. why don't eliminate this thrash already or revamp some obvious one? I don't want a rare to be thrash 99% of the time and i don't want a godly item to drop all the time either, but seriously itemization now is bad, and that's a fact.
PS: english is not my first language, so forgive my bad grammar.
Best image ever! But everyone is forgetting another reason why Diablo 3 sucks big flopy donkey dick and it is the quests. Right now we get gold, whoop de fucking do gold, what the fuck am i going to do with this 500 or 1000 shitty pieces of gold. Oh but hold on we can get nephlium valor stacks, again whoop de fucking do derp derp derp.
Let us take a look at Diablo 1. Our 1st quest was to kill the butcher (some times it was the poison water supply) after the butcher almost caught up to us and preceded to brutally rape you and to throw your corpse on a meat hook after (the rogue or sorcerer and some times warrior when hes trying to run away) we kill him. That was an epic encounter that gave you nightmares when you heard "Fresh meat" and after we got to use the butchers cleaver, which you guessed it lasted for various levels untill you replaced it.
How about that for a first quest? you get the butchers weapon!
Lets look at Diablo 2 quests the quests in this game that impacted your character the most was the: Skill point quests in every act. stat points, life potion, and all resist scroll. But the other quests. Charsi will imbue a white item to make it a rare, you get discounted prices in act 2 from Atma, you get to shatter a sould stone upon the hellforge in act4 and it rains gems/runes and in act 5 you get to socket an item.
Lets look at Diablo 3 quests, Shut up and take your minimum wage pay cheque and get out of my office before I fire you.
Now I don't know if any of you can connect the dots but getting a free socket, having it rain gems/runes and imbueing items were all quests that everyone remade characters for and leveled them/rushed them though the acts and difficutlys. That added replayability.
Now the best quest which should be in Diablo 3 from Diablo 2 is the hellforge quest. The current gems in this game is a fucking joke and laughable at best and the only way to get a top tier gem is spending millions of gold upgrading gems, we have no other way of getting them.
Edit:
While everyone did rush characters though normal, nightmare and hell for the quests, you could not get past act 5 with a level 1 without exploiting OR clever use of game mechanics, and so normal was 20, nightmare was 40 and hell was 60 for level caps.
Speaking of replayability, there are achievements in this game that require you to level two of the same class that gives no benefits besides epeen flexing. Now if there was a hellforge quest in Diablo 3 or a socket quest I would totally level the same class twice for those quests alone and you know what? That helm of command that i just crafted I can add a socket to it or that weapon with amazing stats that is missing a socket, I can add that socket to that weapon for fuck sakes, niggas do you understand what i'm trying to say here? Taking a weapon that you would normally not even pick up due to it not being IL63 or that you would vender. Seeing such weapon being totally amazing for you if it had a socket, well good news you can add that socket and use the fucking weapon instead of vendering it.
Did i just blow your fucking mind at the concept of taking a shitty item and making it a useable item?
The 'expert' has already covered what you mention under play-style.. the point is that there should be an advantage to choosing a particular play style but there is not one because everyone is equally balanced and thus able to perform equally in all situations, there is no unique advantage in loot terms to playing a barbarian vs a wizard because wizard and barbarian can farm equally well in all areas.
Hm, still don't get it. So please correct me if I understood you wrong, but what I read from this is: there should be classes that are less efficient in farming and classes that have clear advantages over the others. Is that what you're saying? So if I like to play a wizard just because of play style, I'm getting my ass kicked because just by design this is supposed to be the challenging class and it's tough to farm efficiently with it? Sounds odd... besides, as soon as there's even a slight hint of a class having an advantage over others, everyone rolls that class (see the recent rise of thousands of new barbs). I'm sorry if I'm derailing this topic here, in this case just ignore my question - just trying to understand what's going on here.
Im not talking in absolute terms. at the moment everyone is equally capable of farming all areas just as efficiently when you hold gear constant.
So if we take a barb and a wizard each who have 40000 Dps and decent defensive gear then there is very little to differentiate them, they will both be equally capable of farming equally well in all areas. What i would argue is that there should be certain advantages gained from choosing a wizard or a barbarian. Barbarians should be able to farm better in some areas than wizards and vice versa atm this is not the case. Once you take gear out of the equation and the mode by which damage is dealt, eg ranged vs me-lee there is no difference in which class you play.
So i'm not necessarily saying that some characters should be less powerful in quantity terms but i am saying that in certain areas certain classes should be able to perform better.
otherwise there is no comparative advantage and classes will only specialise in builds that maximise damage because the only problem to be solved is how to deal the maximum amount of damage. which is uninteresting.
For example in D2 a 2 tree sorceress had a competitive advantage over a 1 tree sorceress because they could farm more areas. Even though a 1 damage type sorceress had and competitive advantage in max damage.
Hope that clarifies.
One very clear aspect of the problem is that it does not matter what KIND of damage you are dealing all that matters is HOW MUCH. which creates a very clear centralisation of build towards maximum damage dealers.----not the whole issue but understanding that leads to a whole bunch of insights about team play and the economy of playing different classes.
Yes, it does! And yes, I agree! In fact, I think one of the big design flaws in D3 (don't know if it was mentioned before) is that the amount of mobs per map increases in later acts. Act 1+2 have such a low mob density that as an Archon wizard you can't sustain Archon uptime there, so act 3 is the only place (and only some areas) you can go if you choose this build.
And yeah, there should be areas that deal different damage types (like in D2 act 2 poison, act 3 lightning, act 4 fire) and that are prone to different damage types (so that one of my favorite but at this point pointless spells, Arcane Orb, becomes useful in at least one area).
I think it's all about itemization, once "it's fixed" the game will become much better.
OP if you could make a video just discussing about it, You'll need follow some steps:
- Show D3 actual problem;
- Show why D2 itemization was so much sucessful compared to D3;
- Possible solution to make it as good as D2, but without having to revamp all game.
That image is just too good. I don't know if it can ever be changed because of the rmah and all the whine there would be from people having bought -stupid- gear, but maybe it will at the expansion.
alright I can agree with that. But it is about the only place where I had this feeling and it still does not come close to d2 to me.
Also on the thing of gore and all, one thing that really made D2 awesome was that the corpses didn't disappear, whether in D3 they do. So if you happen to be doing a corpse run then there's nothing to look at Maybe they did it because there would be too much crap on the screen or maybe they had other reasons. Either way, bad idea! I like seeing the trail of corpses i've created.
Rollback Post to RevisionRollBack
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
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I don't get one thing though, why do you lose your stacks at the end of each act? Like... what is the point.
It would be really cool if you could do Azmodan Cydaea runs and go straight into Act4 with 5 stacks and slaughter everything. Feels like this game only has 3 act.
They have done a pretty good job at updating in my oppinion. Hopefully they will take everything they have learned to mash it into a sick xpac when that time comes around.
ARPG = action role playing game which is Diablo and not WoW or GW2, its alright people get it mixed up every now and then. A good way to remember ARPG just think of slaying everything in sight with your fully erect penis and not giving a fuck, in RPG games like WoW and GW2 you need the help of multiple erect penis' to take down boss'. On the note of everyone bitching about the game and not giving feed back. We are giving feed back by bitching and moaning because without that the Diablo 3 team wouldnt know what is wrong with their game. Lets not forget that they hardly listen to us anyways when we give true feed back and point out flaws. They just shrug us away when we do that, telling us what is fun for us or when we comment on their procedures about bots. It is very easy to get the botting problem under control yet they refuse to listen to us. Its not rocket science to look at who is doing what, oh i see a barb with full gold find gear and gold radius on 24/7 and has never set foot in inferno hmmm hes a real player let him pass.
I have played diablo 2
- holy shit this game is fking great and awesome!
second step:
- woooww! i need more! how awesome a diablo 3 can be!!
diablo 3
honestly,
The physics are amazing!
the art are amazing!
thanks for that!
but, the history are so.... crap!
the skill sistem are fine, but damage and effects can´t depend only from weapon damage!!! this fuck the game!(sinergy was really great in diablo 2).
the game was built all arround the AH.
and the greateast mistake that i have seen in my all life:
No PVP.
wtf...
Oh man - Great topic and one that would take a whole show in itself. The "feel" is missing, as I have said since early beta. Great idea. Cheers 0/
I do agree with most of both of you said.
I was an avid player. I did an act 3 run at least once a night every single night for a couple months straight.
Honestly the only reason I kept playing was the chance for that godly item to drop and the chance to make millions of gold on the AH.
Now that they changed the drops rates on rares and legendaries so both drop a lot more.. the AH is flooded beyond what I or honestly anyone thought possible. I can't sell anything I find anymore. Stuff that would have went for 5-10 million three months ago.. now I have to vendor because posting it for 100k, it doesn't sell. The main part of that is that there are 5 to 25 of the same item as mine. Yes the stats are different but they are roughly the same range as my item stats. So the only way to sell mine is to drop the price. Well the price to sell most medium quality items now make them unsellable. Plus the fact people are not wanting medium quality items since the majority of players are working on paragon levels. People want best in slot. And the chance to find best in slot is maybe one item every couple months if you farm every day.
I can't do that anymore. Like you said in the video.. this game has turned into a job that pays less than minimum wage. No I don't sell on the RMAH but for me that's what it feels like. The gold I get back from selling items isn't worth the time investment of getting those items.
MP levels also hurt my playing time. I played Lineage 2 for awhile. If anyone here knows that game.. it's the ultimate grind RPG. The Koreans love that style of gaming though so that's what it is. I quit playing a couple months into it because I just didn't have the time to farm and maybe gain one level per week.
Finally.. I want to bring up the last point. The biggest point that has pissed me off about this game. I feel I got jipped in content. Sure playing act 1 through act 4 on normal was fun. But then what do I have to do after that? Play the same damn game again with a little harder content. Then repeat it again. and finally repeat it again. I feel that my $60 that I paid for this game was for 1/4 of the "finished" game that should have been there. There should have been an act 5 all the way through act 16. I wouldn't care if they used the same polygons or reused graphics from time to time. I just wanted a different game. Save different people. Kill different bosses.
There other problem which arises because of this is class specialisation and differentiation. because of the way characters are balanced every class is just as good as every other class at farming a given area. There is no such thing as having a competitive or comparative advantage between classes.
A Dialogue between D3 noob and.D3 expert
noob; which class should i pick?
Expert; just pick the one which best suits your playstyle
noob; i want to play the class which is best at farming diablo.
Expert; there is no best class there all the same
Noob;:so no class is better at doing anything than any other class?
Expert: nar blizzard balances them to be equal in all situations
Noob: so whats the point of having classes in the first place?
Expert: um....they look different and have different skills?
You get the idea. The classes are different but only in a very superficial way, and areas are different but loot drops are the same in all areas.
1.So people only farm the most efficient area. because there is no comparative to farming one area vs another
2. there is no comparative advantage to playing a different class so most people just play one class.
It all results in boring centralisation of stats, skills, farming, gear and classes for the individual
Well put and thanks for watching. I agree here, and I really like how you explain it. Nice job Cheers 0/
What a stupid "expert" would that be who would give that last answer?
There are different classes because some people like the glass canon ranged damage dealers, some like the heavily hitting barbarians, some like to be supporters (tank/heal/buffs/...), some like nice magical spell animations while others like to smash things with a big mace...
Creating all these different play styles while maintaining balance is the most difficult challenge for any game design, btw.
Not at all! There is just as much if not more gore in Diablo 3! Just check out the zones in most of act 1, nearly all of act 2, and here and there in act 3! in terms of the music and sound, I stopped listening to the music because it's too strange. It definitely has the diablo feel to it but it just doesn't feel right for what we're doing (hacking and slashing our way to victory) Perhaps it isn't epic enough?
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
The 'expert' has already covered what you mention under play-style.. the point is that there should be an advantage to choosing a particular play style but there is not one because everyone is equally balanced and thus able to perform equally in all situations, there is no unique advantage in loot terms to playing a barbarian vs a wizard because wizard and barbarian can farm equally well in all areas.
Hm, still don't get it. So please correct me if I understood you wrong, but what I read from this is: there should be classes that are less efficient in farming and classes that have clear advantages over the others. Is that what you're saying? So if I like to play a wizard just because of play style, I'm getting my ass kicked because just by design this is supposed to be the challenging class and it's tough to farm efficiently with it? Sounds odd... besides, as soon as there's even a slight hint of a class having an advantage over others, everyone rolls that class (see the recent rise of thousands of new barbs). I'm sorry if I'm derailing this topic here, in this case just ignore my question - just trying to understand what's going on here.
More on topic, I agree with many things that have been said here, but it's also the view of people with many hundreds of hours of play time. Blizzard said multiple time before release that D3 is supposed to be a very accessible game, they recently said it's not supposed to become esports, and they are trying to bring the same long-term motivation to D3 that D2 had, but it'll just take a while... D2 wasn't great from the beginning, either (I remember that it got terrible ratings and lots of criticism at first).
For D1 it was always about building a character and to try to make the character work based on the drops since I did not have internet or he unofficial Sierra expansion pack.
D2 was about making new characters and sometimes using items dropped from other characters. I made many strange and unique characters as well as the standard builds. I never found it boring to start out a new character. I found for the most part the items in D2 as well in D1 to be well done and not just a stat stick as in the case for 99.999% of items in D3.
*****
In response to stats and allocating it yourself.
In can work both ways but I find it better if you can choose where they go. The problem with D3 is that they made some improvements to the stats but in the end they made the few points you get in levelling meaningless since you are likely to get 10 times more on your gear and that made your gear into stat sticks and that is part of the reason why the item hunt is really boring since you are mostly focusing on the primary stats on the gear.
If they make a great effort on the stats you can pick or maybe better yet have the stats you pick be a percentage boost or some other modifier or unique affix or perk.
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
OP if you could make a video just discussing about it, You'll need follow some steps:
- Show D3 actual problem;
- Show why D2 itemization was so much sucessful compared to D3;
- Possible solution to make it as good as D2, but without having to revamp all game.
Here explains what's wrong with itemization in D3, and I hope you could make a video focused about it. http://imageshack.us/a/img689/8853/infographic.jpg#1
Some notes about itemization:
- if a WEAPON don't have primary stat, crit damage, socket, higher dps, LS and sometimes vit, %damage, it's nearly useless;
- If an AMULET lacks damage, crit damage, crit hit, primary stat and sometimes vit and loh it's nearly useless;
- If a HELM lacks socket, primary stats, all resist, and crit hit and sometimes % life and vit it's nearly useless;
- If a RING lack crit hit, crit dmg, primary, and sometimes atak speed and vit it's nearly useless;
- and goes on...
There are so OVERPOWERED STATS that's ruin the rest of them. It's because weapon dps is so bad designed? crit damage scales too much? crit hit is no longer a chance but nearly 100% uptime? Resist all downrate armor+single resist? I don't know, seriously...
But look to this affixes:
life on kill : useless, we have health globes most of the time on runs, also really bad in coop.
thorns: Damage is so high and monster hp is so large that thorns should scale with some % of your damage or whatever
increase damage of a random class ability here: it's nice, but if a WD skill roll on a bow, it's just another afixx that makes 99% of my rares to the merchant
indestructable: for high end characters is just an affix to compete with a possible quinfecta.
chill on hit + slow on hit: why both?
Bleed chance: don't scale with your damage, why I want 11k damage over 5sec on a 1kk hp monster?
health and gold pick up: why not a 6yard baseline to fix some gold drops on bugged areas?
and so on...
any item you drop has a chance to drop 1 of this bad affixes, 1 of them could ruin everything. why don't eliminate this thrash already or revamp some obvious one? I don't want a rare to be thrash 99% of the time and i don't want a godly item to drop all the time either, but seriously itemization now is bad, and that's a fact.
PS: english is not my first language, so forgive my bad grammar.
Ty, nice video OP.
Best image ever! But everyone is forgetting another reason why Diablo 3 sucks big flopy donkey dick and it is the quests. Right now we get gold, whoop de fucking do gold, what the fuck am i going to do with this 500 or 1000 shitty pieces of gold. Oh but hold on we can get nephlium valor stacks, again whoop de fucking do derp derp derp.
Let us take a look at Diablo 1. Our 1st quest was to kill the butcher (some times it was the poison water supply) after the butcher almost caught up to us and preceded to brutally rape you and to throw your corpse on a meat hook after (the rogue or sorcerer and some times warrior when hes trying to run away) we kill him. That was an epic encounter that gave you nightmares when you heard "Fresh meat" and after we got to use the butchers cleaver, which you guessed it lasted for various levels untill you replaced it.
How about that for a first quest? you get the butchers weapon!
Lets look at Diablo 2 quests the quests in this game that impacted your character the most was the: Skill point quests in every act. stat points, life potion, and all resist scroll. But the other quests. Charsi will imbue a white item to make it a rare, you get discounted prices in act 2 from Atma, you get to shatter a sould stone upon the hellforge in act4 and it rains gems/runes and in act 5 you get to socket an item.
Lets look at Diablo 3 quests, Shut up and take your minimum wage pay cheque and get out of my office before I fire you.
Now I don't know if any of you can connect the dots but getting a free socket, having it rain gems/runes and imbueing items were all quests that everyone remade characters for and leveled them/rushed them though the acts and difficutlys. That added replayability.
Now the best quest which should be in Diablo 3 from Diablo 2 is the hellforge quest. The current gems in this game is a fucking joke and laughable at best and the only way to get a top tier gem is spending millions of gold upgrading gems, we have no other way of getting them.
Edit:
While everyone did rush characters though normal, nightmare and hell for the quests, you could not get past act 5 with a level 1 without exploiting OR clever use of game mechanics, and so normal was 20, nightmare was 40 and hell was 60 for level caps.
Speaking of replayability, there are achievements in this game that require you to level two of the same class that gives no benefits besides epeen flexing. Now if there was a hellforge quest in Diablo 3 or a socket quest I would totally level the same class twice for those quests alone and you know what? That helm of command that i just crafted I can add a socket to it or that weapon with amazing stats that is missing a socket, I can add that socket to that weapon for fuck sakes, niggas do you understand what i'm trying to say here? Taking a weapon that you would normally not even pick up due to it not being IL63 or that you would vender. Seeing such weapon being totally amazing for you if it had a socket, well good news you can add that socket and use the fucking weapon instead of vendering it.
Did i just blow your fucking mind at the concept of taking a shitty item and making it a useable item?
Im not talking in absolute terms. at the moment everyone is equally capable of farming all areas just as efficiently when you hold gear constant.
So if we take a barb and a wizard each who have 40000 Dps and decent defensive gear then there is very little to differentiate them, they will both be equally capable of farming equally well in all areas. What i would argue is that there should be certain advantages gained from choosing a wizard or a barbarian. Barbarians should be able to farm better in some areas than wizards and vice versa atm this is not the case. Once you take gear out of the equation and the mode by which damage is dealt, eg ranged vs me-lee there is no difference in which class you play.
So i'm not necessarily saying that some characters should be less powerful in quantity terms but i am saying that in certain areas certain classes should be able to perform better.
otherwise there is no comparative advantage and classes will only specialise in builds that maximise damage because the only problem to be solved is how to deal the maximum amount of damage. which is uninteresting.
For example in D2 a 2 tree sorceress had a competitive advantage over a 1 tree sorceress because they could farm more areas. Even though a 1 damage type sorceress had and competitive advantage in max damage.
Hope that clarifies.
One very clear aspect of the problem is that it does not matter what KIND of damage you are dealing all that matters is HOW MUCH. which creates a very clear centralisation of build towards maximum damage dealers.----not the whole issue but understanding that leads to a whole bunch of insights about team play and the economy of playing different classes.
Bring back damage type immunities anyone?....hmmm
And yeah, there should be areas that deal different damage types (like in D2 act 2 poison, act 3 lightning, act 4 fire) and that are prone to different damage types (so that one of my favorite but at this point pointless spells, Arcane Orb, becomes useful in at least one area).
Thanks for clearing up my confusion.
Yup that image rocks!!
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"