I wonder what the logic was that didn't allow legal add-ons to D3. I also play WoW and the add-ons there are an important part of the game. They allow players to create routines that make many functions easier and more fun. None of the add-ons allow a player to be more powerful or run faster or do anything that diisadvantages another player. As any WoW player knows, add-ons add a lot to the game. I hope that their use will be considered in the future.
“For a variety of gameplay and security reasons, we will not be supporting bots or mods in Diablo III, and they’ll be expressly prohibited by our terms of use for the game.”
In short, the reason is the following: once you allow mods, you have to create interfaces that allow manipulating game settings. By doing this, you open up several back doors that can influence game play heavily; just like players came up with really imaginative builds that Blizzard has never thought of.
Blizzard knows how create players can be, the inofficial mods in D2 also gave a glimpse into how dangerous mods can be for the game balance, and Blizzard knows how much support the mod interfaces need from all the other games that support mods, such as WC3, SC2, and WoW. They had good reasons to not allow mods and while I'm also a bit sad that we don't have modding, I completely understand their reasons and it's fine.
I don't see a need for them in Diablo 3. I agree that they are important in WoW. I like the idea of them but to have an addon such as a damage meter would just turn it into a WoW type mindset when playing with friends or randoms. For example, "LFM MP10 DIABLO KILL MUST BE OVER 3MILL DPS OMGZ NO NOOBS ALOUD". It would create or increase the gap between those with insane gear who play seriously and those who just play to have fun.
But then again, none of the above would even apply because we're not in an open world type situation like WoW
Rollback Post to RevisionRollBack
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
So they allow mods for all those games, and they did pretty well, but Diablo 3 is somehow special? I don't follow.
In SC2, all competitive games are played without mods. Remember: before you start a game, you decide if you want to play "classic" or "with a mod", i.e., a special kind of map.
The reason why they refrained from allowing mods for D3 is more or less their experience with WoW. A developer once mentioned in an interview that mod interface maintenance for WoW takes a huge amount of time and they have to monitor everything very closely, otherwise there may be huge balance issues. Unlike in WoW, D3 has a RMAH and therefore legal ways to earn real money. If there is even the slightest chance that a mod can give any player an unfair advantage, this leads to catastrophic results. It was probably a wise choice, seeing that even without mods and very closed game mechanics, people found a way to dupe gems/items recently.
“For a variety of gameplay and security reasons, we will not be supporting bots or mods in Diablo III, and they’ll be expressly prohibited by our terms of use for the game.”
In short, the reason is the following: once you allow mods, you have to create interfaces that allow manipulating game settings. By doing this, you open up several back doors that can influence game play heavily; just like players came up with really imaginative builds that Blizzard has never thought of.
Blizzard knows how create players can be, the inofficial mods in D2 also gave a glimpse into how dangerous mods can be for the game balance, and Blizzard knows how much support the mod interfaces need from all the other games that support mods, such as WC3, SC2, and WoW. They had good reasons to not allow mods and while I'm also a bit sad that we don't have modding, I completely understand their reasons and it's fine.
So they allow mods for all those games, and they did pretty well, but Diablo 3 is somehow special? I don't follow.
Please see *RMAH.
It's very simple, mods means blizzard has to put out the entire games architecture so people can change games files to make mods. This in turn allows people to quickly find ways to hack / dupe / bot ect, please also see *D2.
So to keep the game as intact as possible, it's better to keep almost everything of D3 on blizzards side.
In short, the reason is the following: once you allow mods, you have to create interfaces that allow manipulating game settings. By doing this, you open up several back doors that can influence game play heavily; just like players came up with really imaginative builds that Blizzard has never thought of.
Blizzard knows how create players can be, the inofficial mods in D2 also gave a glimpse into how dangerous mods can be for the game balance, and Blizzard knows how much support the mod interfaces need from all the other games that support mods, such as WC3, SC2, and WoW. They had good reasons to not allow mods and while I'm also a bit sad that we don't have modding, I completely understand their reasons and it's fine.
But then again, none of the above would even apply because we're not in an open world type situation like WoW
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
In SC2, all competitive games are played without mods. Remember: before you start a game, you decide if you want to play "classic" or "with a mod", i.e., a special kind of map.
The reason why they refrained from allowing mods for D3 is more or less their experience with WoW. A developer once mentioned in an interview that mod interface maintenance for WoW takes a huge amount of time and they have to monitor everything very closely, otherwise there may be huge balance issues. Unlike in WoW, D3 has a RMAH and therefore legal ways to earn real money. If there is even the slightest chance that a mod can give any player an unfair advantage, this leads to catastrophic results. It was probably a wise choice, seeing that even without mods and very closed game mechanics, people found a way to dupe gems/items recently.
Because it violates the rule, duh
Please see *RMAH.
It's very simple, mods means blizzard has to put out the entire games architecture so people can change games files to make mods. This in turn allows people to quickly find ways to hack / dupe / bot ect, please also see *D2.
So to keep the game as intact as possible, it's better to keep almost everything of D3 on blizzards side.