I understand why MP cannot be applied to public games.
I still think at some time in the future they could experiment implementing it and if it doesn't work, they can just roll back the changes.
If anything, they could implement right now at least 2 pug pools: one without MP, and one with MP1 (so that even if I can farm MP5, I can choose to play public games in MP1 for faster runs and some coop fun ;)).
For me it would be fine if I can say: Act# and MP, dont really care about the quest since I dont have a specific farming route, always play the story line... this way it would be 40 possible games... if you compare it to now, 4 difficulties and 50 quests... thats 200 games, 40 more would be so bad.
Of course it would be helpful than that you get thrown in an early game, or keep the NV stack...
If anything, they could implement right now at least 2 pug pools: one without MP, and one with MP1 (so that even if I can farm MP5, I can choose to play public games in MP1 for faster runs and some coop fun ;)).
I agree that this would be a sensible first step. The difference between MP0 and MP1 is a hugely significant one, for Act 1 and 2 anyway. All the other MP settings are a tradeoff between monster power and rewards, but going from MP0 to MP1 in Act 1/2 is literally a change from "is there any point playing this act?" to "yes, there is".
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I still think at some time in the future they could experiment implementing it and if it doesn't work, they can just roll back the changes.
If anything, they could implement right now at least 2 pug pools: one without MP, and one with MP1 (so that even if I can farm MP5, I can choose to play public games in MP1 for faster runs and some coop fun ;)).
Of course it would be helpful than that you get thrown in an early game, or keep the NV stack...
I agree that this would be a sensible first step. The difference between MP0 and MP1 is a hugely significant one, for Act 1 and 2 anyway. All the other MP settings are a tradeoff between monster power and rewards, but going from MP0 to MP1 in Act 1/2 is literally a change from "is there any point playing this act?" to "yes, there is".