I don't really understand how this works to be honest.
Say I have 5 stacks of NV which gives me 75% MF. If I go kill a boss with that I would get somewhere between 1-3 rares and 4-7 blues. Always. That's with 75% MF.
Now I've collected/bought MF gear(which makes me do terrible DPS) and it adds up to 174% without any NV buff. 174%. That should be a !@#$ ton of items. Now I don't know how bosses work so I went and DPSed him down to low health with my normal gear and then switched to my MF gear and killed him. I always got 1-3 blues. That's not 174% MF. I tried this a couple times just to be sure and it was always the same. So maybe you just can't switch gear like that.
I had a friend join my party and wore my MF gear the whole fight while he did most of the damage. He had 40%ish MF and with mine we had around 110% MF each split between us(Assuming that's how MF works in groups). Same as before, terrible drops 1-3 blues.
i also noticed that wearing MF gear seems to not improve Mf ...
NV buff does the trick though ... maybe it's a bug ? maybe we just don't know how MF works yet ... we'll see ...
for the time being i stick with NV farming.
Magic find is per person only I believe. Meaning your drops are based off your MF only (you also seem to get a partial bonus from your followers magic find).
Now you keep saying boss. It is well known bosses usually only drop good loot the first time you kill them in a difficulty. After that their drop rates fall off. Sure you can get loads of nephilim buff and its supposed to be good but I thinly you would still be better off killing some uniques.
Also being in bigger groups is supposed to help drop rates for everyone since it increases the difficulty.
MF does stack above 100% just like on earlier games. If you have a, typically, 1% chance to get a rare then with 200% MF you now have a 3% chance.
It seems to me though that yellows have a much better then 1% chance to drop though
MF is, indeed, split between party members. So say you have a group of two people, person #1 has 100% MF and person #2 has 50% MF; now that they're together, they each have 75%, as that is the average between the two.
There IS such thing as getting MF up past 100%! In fact, back in D2, have 100% was considered "low," and a character geared out for MF could have numbers approaching 1000%. Part of the problem is that when you get to 100% or more that feels like a lot, but in terms of affecting drops, it really isn't.
MF doesn't make items roll "better" affixes, it just gives you a chance at getting more rare/legendary/magical (blue) drops. If you're seeing a lot of yellows/blues dropping, your MF is working, but that doesn't mean they're going to be "good" yellows/blues.
Bigger groups increase the difficulty and therefore the drops, but remember that bigger groups ALSO split that MF average between more people. Best practice would be to play with people who have the same or very close MF to yours, so that your average doesn't get cut down (or at least not much).
Hope that helps!
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i would choose my own religion and worship my own spirit, but if he ever preached to me i wouldn't want to hear it. i'd drop him, a forgotten god, languishing in shame; and then if i hit stormy seas, i'd have myself to blame.
Magic Find doesn't work, I've tested it a lot and it just doesn't do anything. The only stats you want are vitality and main stat.
With 50% magic find I got loads more yellows than my two friends i have been playing with. Maybe you are just unlucky, that's the problem with luck based things with small percentages, you can't tell without probably a million samples of data. Maybe you should just trust the programmers know what they are doing and programmed it right.
MF is, indeed, split between party members. So say you have a group of two people, person #1 has 100% MF and person #2 has 50% MF; now that they're together, they each have 75%, as that is the average between the two.
There IS such thing as getting MF up past 100%! In fact, back in D2, have 100% was considered "low," and a character geared out for MF could have numbers approaching 1000%. Part of the problem is that when you get to 100% or more that feels like a lot, but in terms of affecting drops, it really isn't.
MF doesn't make items roll "better" affixes, it just gives you a chance at getting more rare/legendary/magical (blue) drops. If you're seeing a lot of yellows/blues dropping, your MF is working, but that doesn't mean they're going to be "good" yellows/blues.
Bigger groups increase the difficulty and therefore the drops, but remember that bigger groups ALSO split that MF average between more people. Best practice would be to play with people who have the same or very close MF to yours, so that your average doesn't get cut down (or at least not much).
Hope that helps!
Do you have a blue post showing your first point? With seperate loot pools I'd assume everyones MF was a seperate entity.
Angof, I don't have a blue post handy and I'm at work so I don't have time to look it up, but I DID read several blue posts that outlined exactly what I posted, so I can assure you that it's accurate. You should be able to find one without too much digging.
EDIT: In fact, I specifically remember reading them because (as you can imagine) a lot of people were really unhappy about the whole "magic find gets averaged" situation.
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i would choose my own religion and worship my own spirit, but if he ever preached to me i wouldn't want to hear it. i'd drop him, a forgotten god, languishing in shame; and then if i hit stormy seas, i'd have myself to blame.
tbh there is no such thing as 174%. There is 100%.
I'm not going to pretend to know how they work it in D3, but in D2 you could stack MF well beyond 100%. I typically ran with 350%. Anything more than that and you get incrementally diminished returns. Playing around with the numbers as I did, I would notice a difference in drops @ 200%+. But with 100% or less, I wouldn't notice anything, and this was extensively tested by me in D2. How it works in D3, I'm not sure, but I would think that they used a similar template.
My advice would be to equip yourself for fast kills & survivability at the highest iLvL (item drop level limit) area you can and farm it repeatedly. As you start to become capable of running that area with impunity and the area has a high iLvL, start to switch in MF gear and see how it affects your survivabilty.
In other words, if you cannot kill quickly and stay alive, you either need less MF gear or a lower difficulty area to farm. I would take the MF gear off and just concentrate on faster, high level kills. The more you kill, the faster you kill, the better your odds of good drops. This off-sets low MF in a far more effective way than running high MF and struggling to kill in ACT 4 Hell.
There was always a flawed thinking that MF affected drops more than it actually does. I know in D2, even with 350% MF, I could run 50-150 Pindle, Shenk, Meph runs without a single decent high iLvL Unique drop. I think people should avoid MF until we learn how to really build characters. I'm seeing a lot of people pretending like they know it all about char builds after only 5-6 days. We're all noobs here.
To Op; remember that NV while it increases your mf, on bosses it works different than normal Mf, because on bosses it actually increases the number of items that drop ( I believe it's 1:1 ). So you'll get at least that many blues to drop, and then your mf determines if they are blue, rare, set, legendary.
Our developers have decided that bonuses + Magic Find, Gold Find + and + XP but will work differently for groups of players. These bonuses will be equal for each character in the group and subsidiaries sum bonuses for all players.
The group consists of four players. In total, their stats are 50% MF, +20% GF and 10% XP, each of these players will have a 12.5% MF, 5% and 2.5% GF XP being in such a group.
Playing with a companion, available for rent, as at present receive 20% bonus to the statistics of type 'adventure' with a bonus companion visible on the panel.
tbh there is no such thing as 174%. There is 100%. Not sure if its calculated that way. Blue items are considered magic. If you have a 2-3 rares - mission accomplished. If you dont like the loot repeat.
If an item has a 2% chance to be blue and you have 100% MF that doesn't mean every item is blue it means it has a 4% chance to be blue.
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Say I have 5 stacks of NV which gives me 75% MF. If I go kill a boss with that I would get somewhere between 1-3 rares and 4-7 blues. Always. That's with 75% MF.
Now I've collected/bought MF gear(which makes me do terrible DPS) and it adds up to 174% without any NV buff. 174%. That should be a !@#$ ton of items. Now I don't know how bosses work so I went and DPSed him down to low health with my normal gear and then switched to my MF gear and killed him. I always got 1-3 blues. That's not 174% MF. I tried this a couple times just to be sure and it was always the same. So maybe you just can't switch gear like that.
I had a friend join my party and wore my MF gear the whole fight while he did most of the damage. He had 40%ish MF and with mine we had around 110% MF each split between us(Assuming that's how MF works in groups). Same as before, terrible drops 1-3 blues.
Can anyone explain how this works, thanks.
NV buff does the trick though ... maybe it's a bug ? maybe we just don't know how MF works yet ... we'll see ...
for the time being i stick with NV farming.
Now you keep saying boss. It is well known bosses usually only drop good loot the first time you kill them in a difficulty. After that their drop rates fall off. Sure you can get loads of nephilim buff and its supposed to be good but I thinly you would still be better off killing some uniques.
Also being in bigger groups is supposed to help drop rates for everyone since it increases the difficulty.
MF does stack above 100% just like on earlier games. If you have a, typically, 1% chance to get a rare then with 200% MF you now have a 3% chance.
It seems to me though that yellows have a much better then 1% chance to drop though
With 50% magic find I got loads more yellows than my two friends i have been playing with. Maybe you are just unlucky, that's the problem with luck based things with small percentages, you can't tell without probably a million samples of data. Maybe you should just trust the programmers know what they are doing and programmed it right.
Do you have a blue post showing your first point? With seperate loot pools I'd assume everyones MF was a seperate entity.
EDIT: In fact, I specifically remember reading them because (as you can imagine) a lot of people were really unhappy about the whole "magic find gets averaged" situation.
It's common knowledge. This was changed, geesh, in beta patch 14 maybe?
I'm not going to pretend to know how they work it in D3, but in D2 you could stack MF well beyond 100%. I typically ran with 350%. Anything more than that and you get incrementally diminished returns. Playing around with the numbers as I did, I would notice a difference in drops @ 200%+. But with 100% or less, I wouldn't notice anything, and this was extensively tested by me in D2. How it works in D3, I'm not sure, but I would think that they used a similar template.
My advice would be to equip yourself for fast kills & survivability at the highest iLvL (item drop level limit) area you can and farm it repeatedly. As you start to become capable of running that area with impunity and the area has a high iLvL, start to switch in MF gear and see how it affects your survivabilty.
In other words, if you cannot kill quickly and stay alive, you either need less MF gear or a lower difficulty area to farm. I would take the MF gear off and just concentrate on faster, high level kills. The more you kill, the faster you kill, the better your odds of good drops. This off-sets low MF in a far more effective way than running high MF and struggling to kill in ACT 4 Hell.
There was always a flawed thinking that MF affected drops more than it actually does. I know in D2, even with 350% MF, I could run 50-150 Pindle, Shenk, Meph runs without a single decent high iLvL Unique drop. I think people should avoid MF until we learn how to really build characters. I'm seeing a lot of people pretending like they know it all about char builds after only 5-6 days. We're all noobs here.
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Originally Posted by Blizzard (Blue Tracker / Official Forums)
Currently, Magic Find, Gold Find, and +XP bonuses are averaged across the entire group.
Originally Posted by Blizzard (Official Forums)
Our developers have decided that bonuses + Magic Find, Gold Find + and + XP but will work differently for groups of players. These bonuses will be equal for each character in the group and subsidiaries sum bonuses for all players.
The group consists of four players. In total, their stats are 50% MF, +20% GF and 10% XP, each of these players will have a 12.5% MF, 5% and 2.5% GF XP being in such a group.
Playing with a companion, available for rent, as at present receive 20% bonus to the statistics of type 'adventure' with a bonus companion visible on the panel.