Ok so I played like half of the Act 1 now and I feel like I am going through the WoW Cataclysm questline stories all over again.
- over made dialogues
- cheezy characters (who is this Magda and why do we need a generic evil matron sprouting generic evil phrases)
- clichées all over the place
- the plot is so linear and so weak
I mean, seriously, in Diablo 2 you had just a few words from the townsfolk and it left everything else to yourself while you did the fighting, in here, feels like you constantly need to have a scenario from a really bad movie shoved into your throat...
Have Blizzard game fallen into such disgrace that they are now catering to the 12-14yo category?
These things aren't needed. Why the extra artificial drama, why the forced plots? And the silly dialogues between the scoundrel and Leah... it feels so... cheap...
It's much better compared to Diablo II:
- NPCs have dialogue instead of monologue
- NPCs acknowledge you character class and gender, you're not just "stranger" like in D2
- PC responds according to their agenda, which enchances feeling of playing a role
- Much of the conversation is not strictly related to storyline, which brings authenticity
An assumption: Blizzard seems to be playing that statistics game that companies play when they get big. Their advisers tell them "This is too dark! If we want to get the most sales we need to sell a happy ending game that appeals to a broader audience."
But, the counter to this is that clearly there will be an expansion. So, it's probably not over just yet.
My issue overall is this: All of the main characters like the Angels and Demons have a LOT of character. They are very dynamic. And what do we get? An incredibly linear story. There was a ton of potential. I'll reserve my final critique. But as for this version of the game, it doesn't meet my expectations, which in my opinion are not insanely outrageous.
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"I want to say something but I'll keep it to myself I guess and leave this useless post behind to make you aware that there WAS something... "
"We're like the downtown of the Diablo related internet lol"
if you fanboys think what I do is whining you need to get out of the house or read more...
story wize, so far it's been a huge failure. Diablo 2 did good, to improve it you don't have to turn it into a movie rated 4/10 on imdb.
you don't have to kill main characters to make drama, you don't need to have antagonist bosses yelling "you won't defeat me, muhahaha" or like Magda the average "I am evil, therefore all I say is evil" nonsense.
If you want to do it with style and appeal to adults who have tastes refined enough to digest smth other than cartoons you can make a simple story and cut all the kiddie bullshit.
the gameplay is good, this is a fact. But do I really have to listen to all these cheesy lines for hundreds of times while I am replaying the game?
Actually, the OP is right, although his tone is quite childish, and his reasoning unstructured.
The pacing in the game's story presentation is virtually non-existant. Stuff just jumps haphazardly from scene to scene, trying to cram everything into 10 words or less. A LOT of lines are extremely cliche, and rather cheesy. Combine that with the gigantic plot-holes, and you end up with a situation in which, If we were to judge this game solely on story (Which realistically isn't feasible), it'd get a meager 2/10.
I really appreciate the voice acting and character identity in this game. The central plot isn't so hugely compelling, but the flavor has really kept me engaged with a sense of mood that works for my tastes. If you don't enjoy it, I bet you can either lower the volume on NPCs speaking or toggle them off completely in the menu (though I haven't checked).
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I grew up gaming without internet forums. The entire phenomenon of being upset with a game developer makes no sense to me. No sense. I cannot imagine spending my time and energy being upset about something I choose to do for recreation.