Probably not an all inclusive list, I'd imagine. These are printed well in advance, and Blizzard probably wasn't done with all affix implementation. My guess anyway.
yeah im sure the guide has typos (every brady guide has a bunch from my history of purchases)
the thorns one is obviously proof of that (reflecting 2544% of the damage they do to you just isn't right at all and actually the numbers but not the % character was already datamined in the beta client)
I don't think this list is complete (At no fault of Molster)
Sure this is everything from the guide, but when you get to things like elemental damage, it doesn't even have other weapons like axes and swords listed, and there are fire enchanted swords and axes in the game.
Even with all the potential errors and what not, this is still a fantastic, FANTASTIC put-together of the information. Thanks very much for organizing it, and for all of the people who helped out with those blurry page shots and what not. LOTS of good info!
What the heck? If they only put affixes for a few abilities, then everyone will use those abilities.
Not as far as I can tell. The Barbarian's selection for instance includes everything that deals damage that isn't a significant resource generator that already has a cooldown (I.E. Ancient Spear/Leap Attack), some sort of debuff that doesn't apply damage by default (Threatening Shout), or the super long cooldown skills in the Rage tab. Wizards are Primary/Secondary/Force with the odd omission of Wave of Force. Witch Doctors are Primary/Secondary/Decay with the omission of Haunt in favor of Zombie Dogs (Which is very appropriate). Demon Hunters are... less obvious at a glance and monks have Tempest Rush in for some reason that I can't fathom.
Anyway, point is the abilities that don't benefit from these perks are not abilities you'd be using as primary/secondary nukes. They're either limited by cooldowns too much, defensive, or general utility to really benefit.
poison resistance is in there twice Keep up the good work, love all the info
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In this world...
Is the destiny of mankind controlled by some transcendental entity or law?
Is it like the hand of god hovering above?
At least, it is true...
That man has no control, even over his own will.
Wow... this is a lot of affixes, which is really awesome.
But for: Euphoric Tier 12
Increases Life by 5978-12794 per Health Globe Acquired
Does that mean it increases your life as in adds on top of it? Or does it just heal you for that amount? I'd think if it added like, it'd have a timer on it as well.
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
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http://i.imgur.com/7HCs7.jpg
but they do have %'s there, which is what was copied.
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the thorns one is obviously proof of that (reflecting 2544% of the damage they do to you just isn't right at all and actually the numbers but not the % character was already datamined in the beta client)
Take the % off of it. Beta client has it as a flat number not a %, while the guide has a %
http://i.imgur.com/S93dh.jpg
Sure this is everything from the guide, but when you get to things like elemental damage, it doesn't even have other weapons like axes and swords listed, and there are fire enchanted swords and axes in the game.
Not as far as I can tell. The Barbarian's selection for instance includes everything that deals damage that isn't a significant resource generator that already has a cooldown (I.E. Ancient Spear/Leap Attack), some sort of debuff that doesn't apply damage by default (Threatening Shout), or the super long cooldown skills in the Rage tab. Wizards are Primary/Secondary/Force with the odd omission of Wave of Force. Witch Doctors are Primary/Secondary/Decay with the omission of Haunt in favor of Zombie Dogs (Which is very appropriate). Demon Hunters are... less obvious at a glance and monks have Tempest Rush in for some reason that I can't fathom.
Anyway, point is the abilities that don't benefit from these perks are not abilities you'd be using as primary/secondary nukes. They're either limited by cooldowns too much, defensive, or general utility to really benefit.
Is the destiny of mankind controlled by some transcendental entity or law?
Is it like the hand of god hovering above?
At least, it is true...
That man has no control, even over his own will.
This has to be an error.
Woops, apparently this has been mentioned already, sorry.
But for: Euphoric Tier 12
Increases Life by 5978-12794 per Health Globe Acquired
Does that mean it increases your life as in adds on top of it? Or does it just heal you for that amount? I'd think if it added like, it'd have a timer on it as well.
-http://www.youtube.com/watch?v=u8CBbeSAjVo
-http://www.youtube.com/watch?v=hI4peeO3yzY
LOL -http://www.youtube.com/watch?v=YcJ_XT3oWtY
Epicurus