In Diablo 2, with more people in a game, mobs gave increasing experience & better item drop potential.
If you were in a party, the experience was split between nearby group members. This ended up as only slightly more experience than solo play, but the rate at which you plowed through mobs was drastically increased in most cases, which increased your total experience gain.
However, if you roamed alone, either without a party, or just far enough away from them, you would gain vastly increased experience per monster, but killed at a slower rate. It is less effecient, but provides much more overall experience per area cleared. Additionally, I enjoy the challenge, especially in the limited content we have available in the beta.
I have been trying to test this out in Diablo 3, but I have been having trouble testing this in public games as players LOVE teleporting to each other to "help". Has anyone done real testing on this, to confirm how experience gain works in multiplayer games? Is it this same?
Also do drops work the same way, with increased rates when more people in the game? Or was that nullified since everyone has individual drops now. If it is the latter, then rolling with a party and clearing areas quickly is definitely the way to go.
In Diablo 2, with more people in a game, mobs gave increasing experience & better item drop potential.
If you were in a party, the experience was split between nearby group members. This ended up as only slightly more experience than solo play, but the rate at which you plowed through mobs was drastically increased in most cases, which increased your total experience gain.
However, if you roamed alone, either without a party, or just far enough away from them, you would gain vastly increased experience per monster, but killed at a slower rate. It is less effecient, but provides much more overall experience per area cleared. Additionally, I enjoy the challenge, especially in the limited content we have available in the beta.
I have been trying to test this out in Diablo 3, but I have been having trouble testing this in public games as players LOVE teleporting to each other to "help". Has anyone done real testing on this, to confirm how experience gain works in multiplayer games? Is it this same?
Also do drops work the same way, with increased rates when more people in the game? Or was that nullified since everyone has individual drops now. If it is the latter, then rolling with a party and clearing areas quickly is definitely the way to go.
I don't see anybody soloing hell or inferno in a 4 player game.
Edit: And it's honestly not much of a gain to level by yourself in a 4 player game. I've done it with my WD (I can one-hit everything using Dire Bats, well, everything except that giant guys)...and....It wasn't much different. Was about the same. The difference was that I was cheating others out of drops.
Also, I have seen speed runs in groups and solo, and they seem to take about the same amount of time, and the players end up about the same level at end.
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I don't see anybody soloing hell or inferno in a 4 player game. Edit: And it's honestly not much of a gain to level by yourself in a 4 player game. I've done it with my WD (I can one-hit everything using Dire Bats, well, everything except that giant guys)...and....It wasn't much different. Was about the same. The difference was that I was cheating others out of drops.
Yeah, I agree that this is an unlikely scenerio for Hell & Inferno. However, in D2 I used to do this all the time for increased overall experience on normal/nightmare when I was doing legit no-rush grinding. While you generally gain experience at a slower rate, clearing an entire area would give you vastly more overall experience, and just taking a bit longer (depending on your DPS). This would save you from having to track down another full game if you are looking to grind a specific area.
I know it's probably not representative of the later difficulties, but from what I saw of the areas post-Skeleton King, the people who were playing in four player games and veered off course from their comrades didn't stand much of a chance against the groups of mobs you encounter. These people were level 10+ as well, which I figure is par for the course in those areas.
Like I said it may not be an exact representation of what's to come in Hell and Inferno, but if it's anything like a continuation of post-Skeleton King normal, I wouldn't be leaving my buddies without some extremely powerful gear.
I don't see anybody soloing hell or inferno in a 4 player game. Edit: And it's honestly not much of a gain to level by yourself in a 4 player game. I've done it with my WD (I can one-hit everything using Dire Bats, well, everything except that giant guys)...and....It wasn't much different. Was about the same. The difference was that I was cheating others out of drops.
Yeah, I agree that this is an unlikely scenerio for Hell & Inferno. However, in D2 I used to do this all the time for increased overall experience on normal/nightmare when I was doing legit no-rush grinding. While you generally gain experience at a slower rate, clearing an entire area would give you vastly more overall experience, and just taking a bit longer (depending on your DPS). This would save you from having to track down another full game if you are looking to grind a specific area.
I know, I used to do it to out-level content. I'm just saying it won't be worth it based on my experience in the beta.
FYI, just did a bit more testing, and it looks like you get full experience from both solo and grouped kills, when multiple players are in a game.
I killed two skeletons of the same level with a total of two players in the game. The first was killed with my partner within one screen length, and the second when my partner was back in town. I got equal experience for both kills. So it seems like grouping is definitely the way to go, as you kill much quicker, with no real downsides (besides people wanting to rush forward, but that's a different topic). Semi-unfortunate, as I loved the challenge of solo-play under enhanced conditions, but group play is just as fun. Nevermind you will most likely NEED your teammates come the later acts.
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If you were in a party, the experience was split between nearby group members. This ended up as only slightly more experience than solo play, but the rate at which you plowed through mobs was drastically increased in most cases, which increased your total experience gain.
However, if you roamed alone, either without a party, or just far enough away from them, you would gain vastly increased experience per monster, but killed at a slower rate. It is less effecient, but provides much more overall experience per area cleared. Additionally, I enjoy the challenge, especially in the limited content we have available in the beta.
I have been trying to test this out in Diablo 3, but I have been having trouble testing this in public games as players LOVE teleporting to each other to "help". Has anyone done real testing on this, to confirm how experience gain works in multiplayer games? Is it this same?
Also do drops work the same way, with increased rates when more people in the game? Or was that nullified since everyone has individual drops now. If it is the latter, then rolling with a party and clearing areas quickly is definitely the way to go.
I don't see anybody soloing hell or inferno in a 4 player game.
Edit: And it's honestly not much of a gain to level by yourself in a 4 player game. I've done it with my WD (I can one-hit everything using Dire Bats, well, everything except that giant guys)...and....It wasn't much different. Was about the same. The difference was that I was cheating others out of drops.
Also, I have seen speed runs in groups and solo, and they seem to take about the same amount of time, and the players end up about the same level at end.
Epicurus
Like I said it may not be an exact representation of what's to come in Hell and Inferno, but if it's anything like a continuation of post-Skeleton King normal, I wouldn't be leaving my buddies without some extremely powerful gear.
I know, I used to do it to out-level content. I'm just saying it won't be worth it based on my experience in the beta.
I killed two skeletons of the same level with a total of two players in the game. The first was killed with my partner within one screen length, and the second when my partner was back in town. I got equal experience for both kills. So it seems like grouping is definitely the way to go, as you kill much quicker, with no real downsides (besides people wanting to rush forward, but that's a different topic). Semi-unfortunate, as I loved the challenge of solo-play under enhanced conditions, but group play is just as fun. Nevermind you will most likely NEED your teammates come the later acts.