It's nice to see that they seem to care about the difficulty of low-level content (and not just it being to hard) even though they've said again and again that it's "only normal" as if that would make it ok that the content seems retardedly easy.
I thought this was a little odd of a change, kind of silly really at first. Seeing as level 1-20 is the easiest of the easy, the newbiest of the newby.
but I guess if this is needed that means they are trying to make it in line with the higher levels (there must have been to big of a jump), which means they are going to be tuff. (like they say...) (hopefully) in which case that brings good news
How is a defensive skill at the expense of damage? You get one 4 second stun every ~ 15 seconds, or one blinding flash every 12 ?
These are tied by default to skill slot 1 ... thus leaving you with 2-3 skill slots to pick your dps abilities?
Well looking at my Monk right now I use Fists of Thunder, Exploding Palm, Lashing Tail Kick and Mantra of Evasion. If I'm forced to use a defensive skill I have to kick one skill out of my build. That is probably one of the Spirit Generators... not that I lose to much damage because of that... its just more fun to use two
Oh and with double damage I imagine that the melee classes could actually need potions/health globes to survive