The Walking Dead skill build
inspired by The Walking Dead series, you shall experience falling zombies, charging zombies, crawling zombies and zombie dogs of course, exploding and more. Enjoy!
I like this build for the Witch Doctor for inferno/hell modes because it has a lot of slow CC while at the same time being able to do tons of dps as well as having 5 pets to keep the hordes of monsters off of you. Just my build here.
He's got a handy stun in case things get heated and Leap in case of peoples faces not coming off! And Boon of Bul-Kathos is important as WotB is super important especially in PvP and boss fights. He has enough PvM and PvP qualities to be a perfect first character
Melee Sorc! Basically I chose the some talents that were melee oriented, there is a pretty limited choice but I did choose some great defensive moves to go along with my spells. Melee sorcs will probably be pretty weak without the great defensive buffs offered in the talents.
This is my upcoming Demon Hunter build for softcore. I'm hoping it would do some decent AOE damage to take on larger monster packs and possibly dish out some single target damage for bosses with tiny self healing included.
http://us.battle.net/d3/en/calculator/monk#bZXhiR!cVe!YZcZbc
I like the monk's versatility, they can choose to go all out damage, defensive, or supportive and personally I like supportive. Dashing Strike and Deadly reach for maximum battle field reach and mobility, runed with Strike from beyond and Flying Side kick for more spirit and a potential stun when needed.
Breath of Heaven is obvious in purpose, party healing in a pinch with an added fear to peel crowds off allies or even myself. Mantra of healing for a more constant healing, runed with circular healing for quicker spirit generation rates.
Sweeping Wind for constant AoE damage and when max stacked even MORE spirit regenration due Inner Storm rune. Cyclone Strike is for peeling off allies in a nasty situation along with Soothing breeze rune for even MORE healing.
Chant of Resonance is there because frankly mantra of healing will always be on so I might as well have as much spirit regen as possible. Near Death Experience is tehre because well, I might as well try to live as logn as possible and be as much of an ass as I can in the mean time, and finally Pacifism for those moments when a boss of troublesome enemy stuns me when a whole herd of nasties are trying to cave my skull.
The only weakness I see is that I won't be much of an addition to the party damage wise which may prove to be fatal in inferno, so Cyclone or Sweeping wind might be swapped for Seven Sided Strike.
2- it can be for pve not sure if its goon be good good in pvp.
3- My spec is a summoner spec for WD, your pets will tank and deal dmg for you (zombie dogs and gargantuan) , plus got nice Aoe with plague of toads and acid cloud and a horrify if you got trapped you can use it to run to a safe spot plus a poison dart for single target (for elite mobs or boss).
The dogs and gargantuan should tank most of the damage, but you might have to do some kiting using Grasp of the Dead to slow them down. I wasn't sure whether to go for Blood Ritual or Spiritual Attunement as the final passive ability. Won't know which one works best without actually playing with it. For Spiritual Attunement I would pick Burning Dogs instead of Leeching Beasts, and possibly Pride on the Sacrifice skill if mana is an issue.
All my abilities have some kind of AoE damage, and big packs of weaker mobs should be decimated in a matter of seconds.
PS: I already won in the twitter contest, so if I were to win this I would give the key to a friend who desperately wants the beta. If that disqualifies me, so be it. I enjoyed making this build anyway
Furious Charge with Merciless Assault to provide mobility while building fury
Keep Battle Rage up with enhanced damage using the Marauder’s Rage skill rune, and Inspiring Presence Passive skill
Use Earthquake for AOE with reduced cooldown with The Mountain Call Skill rune and Boon of Bul_Kathos Passive
Ruthless Passive for crit-chance increase that will be enhanced by the Battle Rage
Overpower with Revel skill rune to maintain health and clear large groups in conjunction with Earthquake. As critical hits reset the cool-down, this may become almost spammable. Very high DPS/heal numbers for large clusters of enemies
Seismic Slam with Cracking Rift to provide the focused single target DPS and provide ranged DPS.
Gear focused towards high weapon damage and crit.
Should be a beast with a big ol’ 2 hander laying down frequent earthquakes, clearing large groups while healing with Overpower, mobility with Furious charge and single target melee DPS and at range with Seismic Slam
Can’t wait J…..A Beta key to test it would be very useful indeed.
Now…..what ranged class as my second is a much tougher decision.
The Castigator
Wizard PvE build
Arcane kiting and Archon. Idea is to avoid enemies, round them up and boom. Time Warp for dodging ranged attacks. Archon has teleport to maximize its up-time.
I have no idea how this will actually do but I believe it will work well. With bloodthirst, revenge, and all the damage, attack speed, and crit buffs I get, I think I will be able to kill quickly while constantly regaining life. Threatening shout and ground stomp will further help me if there's any surprise damage/situations.
It mainly focuses on Rage generation and AoE damage, but it also has some tankiness in there. This build will work great in combination with a group of the other character classes. I may want to add leap attack though for more mobility...
Built for Inferno. I wanted diversity with immunities as well as the ability to manipulate the environment and keep melee enemies at a far distance. The goal is to be evasive and bunch up enemies so that meteor and orb can blast and burn. I chose archon as an added bonus in case all else fails.
Built for Inferno. I wanted diversity with immunities as well as the ability to manipulate the environment and keep melee enemies at a far distance. The goal is to be evasive and bunch up enemies so that meteor and orb can blast and burn. I chose archon as an added bonus in case all else fails.
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inspired by The Walking Dead series, you shall experience falling zombies, charging zombies, crawling zombies and zombie dogs of course, exploding and more. Enjoy!
http://us.battle.net...YSZk!bWT!bZYZbb
I like this build for the Witch Doctor for inferno/hell modes because it has a lot of slow CC while at the same time being able to do tons of dps as well as having 5 pets to keep the hordes of monsters off of you. Just my build here.
http://us.battle.net/d3/en/calculator/witch-doctor#hZYTkQ!aTd!baYaZY
Slow em down, keep em slow. Let the pets finish em off. And turn some to fight on your side.
RAWKIT LAWNCHAIR Demon Hunter Build.
Why? Because well... ROCKETS!
PS: This is not a serious build i don't even know if that'd be viable but It look FUN nonetheless.
http://us.battle.net...XdeP!ZYS!bcZZcb
He's got a handy stun in case things get heated and Leap in case of peoples faces not coming off! And Boon of Bul-Kathos is important as WotB is super important especially in PvP and boss fights. He has enough PvM and PvP qualities to be a perfect first character
2Handed Mace for melting faces off!
Melee Sorc! Basically I chose the some talents that were melee oriented, there is a pretty limited choice but I did choose some great defensive moves to go along with my spells. Melee sorcs will probably be pretty weak without the great defensive buffs offered in the talents.
http://us.battle.net/d3/en/calculator/barbarian#bZidXP!ZgS!acbZYb
Overview:-
Me smash.
Summary:-
Smashy little things good!!! I like it when the pop.
This is my upcoming Demon Hunter build for softcore. I'm hoping it would do some decent AOE damage to take on larger monster packs and possibly dish out some single target damage for bosses with tiny self healing included.
http://us.battle.net/d3/en/calculator/barbarian#bQXdUP!YZg!aYZZab
The purpose of this build is to collect as many mobs on top of you character and then AOE them and trying to stay alive.
Primary and secondary: Cleave and whirlwind
Their purpose is to deal damage to everything
Leap attack and groundstomp
These abilities are runed to suck in enemies from a large radius.
Overpower
This is used to stay alive
Passives
These are chosen to maximize overpower via. crit and to boost damage
I like the monk's versatility, they can choose to go all out damage, defensive, or supportive and personally I like supportive. Dashing Strike and Deadly reach for maximum battle field reach and mobility, runed with Strike from beyond and Flying Side kick for more spirit and a potential stun when needed.
Breath of Heaven is obvious in purpose, party healing in a pinch with an added fear to peel crowds off allies or even myself. Mantra of healing for a more constant healing, runed with circular healing for quicker spirit generation rates.
Sweeping Wind for constant AoE damage and when max stacked even MORE spirit regenration due Inner Storm rune. Cyclone Strike is for peeling off allies in a nasty situation along with Soothing breeze rune for even MORE healing.
Chant of Resonance is there because frankly mantra of healing will always be on so I might as well have as much spirit regen as possible. Near Death Experience is tehre because well, I might as well try to live as logn as possible and be as much of an ass as I can in the mean time, and finally Pacifism for those moments when a boss of troublesome enemy stuns me when a whole herd of nasties are trying to cave my skull.
The only weakness I see is that I won't be much of an addition to the party damage wise which may prove to be fatal in inferno, so Cyclone or Sweeping wind might be swapped for Seven Sided Strike.
2- it can be for pve not sure if its goon be good good in pvp.
3- My spec is a summoner spec for WD, your pets will tank and deal dmg for you (zombie dogs and gargantuan) , plus got nice Aoe with plague of toads and acid cloud and a horrify if you got trapped you can use it to run to a safe spot plus a poison dart for single target (for elite mobs or boss).
short and simple
My variant a maximum support build for inferno.
http://us.battle.net...YShT!eWX!caccaY
The dogs and gargantuan should tank most of the damage, but you might have to do some kiting using Grasp of the Dead to slow them down. I wasn't sure whether to go for Blood Ritual or Spiritual Attunement as the final passive ability. Won't know which one works best without actually playing with it. For Spiritual Attunement I would pick Burning Dogs instead of Leeching Beasts, and possibly Pride on the Sacrifice skill if mana is an issue.
All my abilities have some kind of AoE damage, and big packs of weaker mobs should be decimated in a matter of seconds.
PS: I already won in the twitter contest, so if I were to win this I would give the key to a friend who desperately wants the beta. If that disqualifies me, so be it. I enjoyed making this build anyway
Long Range Damage with full ORB and Meteor DPS. Maximum manaregen and def.
This is my version of the 2handed Crit-Based Barb
http://us.battle.net/d3/en/calculator/barbarian#bTUheg!ZcS!ZcaZYb
Cleave with Reaping Swing to build fury
Furious Charge with Merciless Assault to provide mobility while building fury
Keep Battle Rage up with enhanced damage using the Marauder’s Rage skill rune, and Inspiring Presence Passive skill
Use Earthquake for AOE with reduced cooldown with The Mountain Call Skill rune and Boon of Bul_Kathos Passive
Ruthless Passive for crit-chance increase that will be enhanced by the Battle Rage
Overpower with Revel skill rune to maintain health and clear large groups in conjunction with Earthquake. As critical hits reset the cool-down, this may become almost spammable. Very high DPS/heal numbers for large clusters of enemies
Seismic Slam with Cracking Rift to provide the focused single target DPS and provide ranged DPS.
Gear focused towards high weapon damage and crit.
Should be a beast with a big ol’ 2 hander laying down frequent earthquakes, clearing large groups while healing with Overpower, mobility with Furious charge and single target melee DPS and at range with Seismic Slam
Can’t wait J…..A Beta key to test it would be very useful indeed.
Now…..what ranged class as my second is a much tougher decision.
The Castigator
Wizard PvE build
Arcane kiting and Archon. Idea is to avoid enemies, round them up and boom. Time Warp for dodging ranged attacks. Archon has teleport to maximize its up-time.
http://us.battle.net/d3/en/calculator/barbarian#WYeXRP!dZY!ZZYYZZ
I have no idea how this will actually do but I believe it will work well. With bloodthirst, revenge, and all the damage, attack speed, and crit buffs I get, I think I will be able to kill quickly while constantly regaining life. Threatening shout and ground stomp will further help me if there's any surprise damage/situations.
Here is the link to my Barb build:
http://us.battle.net/d3/en/calculator/barbarian#bZXSRP!Ydh!Ybbbca
It mainly focuses on Rage generation and AoE damage, but it also has some tankiness in there. This build will work great in combination with a group of the other character classes. I may want to add leap attack though for more mobility...
Here's to hoping for a beta Key!!!!!
Built for Inferno. I wanted diversity with immunities as well as the ability to manipulate the environment and keep melee enemies at a far distance. The goal is to be evasive and bunch up enemies so that meteor and orb can blast and burn. I chose archon as an added bonus in case all else fails.
Built for Inferno. I wanted diversity with immunities as well as the ability to manipulate the environment and keep melee enemies at a far distance. The goal is to be evasive and bunch up enemies so that meteor and orb can blast and burn. I chose archon as an added bonus in case all else fails.