The last one is great, it would be even better if you could see the player gear when you click on a char, like a small version of the d3 forums profile
Onetwosc, always modding his heart out I see you found your way to D3. Nice work! I hope they don´t find your propositions not too cluttered.
Free bump.
To be honest I don't like any of these. With all due respect, I could never mock up any of these images, so you have some talent.
However, I think the interface in game currently is fine and we just need added functionality. The added functionality doesn't need to include a massive, unattractive interface overhaul.
To be honest I don't like any of these. With all due respect, I could never mock up any of these images, so you have some talent.
However, I think the interface in game currently is fine and we just need added functionality. The added functionality doesn't need to include a massive, unattractive interface overhaul.
Just my opinion.
What is so bad about v4? I'd like to hear why you think it's massive, unattractive, or cluttered. There's only like 3 main differences than what we currently have. A real chat screen (not the piece of crap we currently have), players at the bottom, and the stuff that used to be to the right is now at the top.
I actually like to be able to see who I am talking to, rather how it is now where you say something and no one responds and you get the feeling like there's no one even there.
Thanks for your support again, guys. I actually added the public games one yesterday because that feature means the most to me. Of course it'd be nice to have more social chat features... but I think a big part of Diablo 2's success was named games, 8 player max, and dueling. That way, the game becomes a hangout. You're always meeting people and that keeps you coming back. Who knows if they actually planned that or not, but back then, no one was complaining about Battle.net the way that we are now.
Putting aside itemization (or w/e other) issues with Diablo 3 that may exist, if your only public interaction is auto-matching quest runs, that puts a lot of pressure on the game itself to be endlessly entertaining, rather than people creating their own entertainment. It also seems to lead to "zero talk" runs. Games like Super Mario, Half-Life, or even mobile games like Tiny Wings, are games that you go nuts on for a while, and then stop. However, games like Diablo 2, Counter Strike, and Warcraft 3 keep you coming back because of the community (in the latter 2 cases, custom maps did it for me!).
The auction house has also had profound effects. I think it's very cool having one, but man, the one time (in D3) I had to do a real trade with someone made me realize how much I miss that interaction.
My conclusion is that all of these slick technologies and efficiencies have made the game so streamlined that it hampered the community/social aspect, and so the game didn't build as much culture around it, in the same way older Blizz games (including WoW) did. But these are just my opinions... maybe I'm becoming a cynical grumpy 24 year old lol.
Thanks for your support again, guys. I actually added the public games one yesterday because that feature means the most to me. Of course it'd be nice to have more social chat features... but I think a big part of Diablo 2's success was named games, 8 player max, and dueling. That way, the game becomes a hangout. You're always meeting people and that keeps you coming back. Who knows if they actually planned that or not, but back then, no one was complaining about Battle.net the way that we are now.
Putting aside itemization (or w/e other) issues with Diablo 3 that may exist, if your only public interaction is auto-matching quest runs, that puts a lot of pressure on the game itself to be endlessly entertaining, rather than people creating their own entertainment. It also seems to lead to "zero talk" runs. Games like Super Mario, Half-Life, or even mobile games like Tiny Wings, are games that you go nuts on for a while, and then stop. However, games like Diablo 2, Counter Strike, and Warcraft 3 keep you coming back because of the community (in the latter 2 cases, custom maps did it for me!).
The auction house has also had profound effects. I think it's very cool having one, but man, the one time (in D3) I had to do a real trade with someone made me realize how much I miss that interaction.
My conclusion is that all of these slick technologies and efficiencies have made the game so streamlined that it hampered the community/social aspect, and so the game didn't build as much culture around it, in the same way older Blizz games (including WoW) did. But these are just my opinions... maybe I'm becoming a cynical grumpy 24 year old lol.
I couldn't agree more. You took the words out of my mouth. +1
Thanks for your support again, guys. I actually added the public games one yesterday because that feature means the most to me. Of course it'd be nice to have more social chat features... but I think a big part of Diablo 2's success was named games, 8 player max, and dueling. That way, the game becomes a hangout. You're always meeting people and that keeps you coming back. Who knows if they actually planned that or not, but back then, no one was complaining about Battle.net the way that we are now.
Putting aside itemization (or w/e other) issues with Diablo 3 that may exist, if your only public interaction is auto-matching quest runs, that puts a lot of pressure on the game itself to be endlessly entertaining, rather than people creating their own entertainment. It also seems to lead to "zero talk" runs. Games like Super Mario, Half-Life, or even mobile games like Tiny Wings, are games that you go nuts on for a while, and then stop. However, games like Diablo 2, Counter Strike, and Warcraft 3 keep you coming back because of the community (in the latter 2 cases, custom maps did it for me!).
The auction house has also had profound effects. I think it's very cool having one, but man, the one time (in D3) I had to do a real trade with someone made me realize how much I miss that interaction.
My conclusion is that all of these slick technologies and efficiencies have made the game so streamlined that it hampered the community/social aspect, and so the game didn't build as much culture around it, in the same way older Blizz games (including WoW) did. But these are just my opinions... maybe I'm becoming a cynical grumpy 24 year old lol.
I completely agree - community is what holds games together. I remember back to the days of Socom and the amount of community there was on that game. There were no forums, and not much for chatrooms.. and the gameplay was your average run of the mill counter strike gameplay but the fact that you and your friends could play together constantly finding new lobbies, and your clans could make clan lobbies so you could all hang out while you enjoy the game you bought.. it made it so much more appealing to want to come and play for years. Diablo 3 needs a community, and the practically solo experience they have running right now isn't working. The chatrooms are nice but the way Diablo 2, and Warcraft 3 had it set up allowed for a presence of population that really made you feel like you were part of a larger place. From the lobby chat rooms that had 50 different characters staring you in the face, random stupid chats and of course the public named games, where you saw hundreds of people enjoying the game you bought, all in different parts of the game.
That is really what makes the world feel alive. Sure the auction house takes away from the very personal trading and bartering (which I feel is a very strong part of Diablo) but if we had public games a lot of high end traders would be making FT games because they wouldn't lose the ridiculous cut that the auction house takes.
I really hope your screenshots spoke to them, because I know that even the starcraft community has been complaining about the overall dead feeling of their lobby since 2010, and here we are doing the same thing with no change. Even if they don't take it part for part here's hoping they'll at least consider it.
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DUH-DUH-DUH-DOUBLE NECRO!
Yes, we know Blizzard failed at the user interface.
You don't seriously think making something LOOK like this and actually making it WORK are the same thing right?
It looks fantastic, no doubt, hopefully Blizz can pull off the back end to make it work.
THIS +1
Also OneTwo updated with another screen just now.
Needless to say, my drool is yet to stop.
Ha. Bagstone.
Free bump.
AND YES GIVE PUBLIC GAMES NAOW!
However, I think the interface in game currently is fine and we just need added functionality. The added functionality doesn't need to include a massive, unattractive interface overhaul.
Just my opinion.
What is so bad about v4? I'd like to hear why you think it's massive, unattractive, or cluttered. There's only like 3 main differences than what we currently have. A real chat screen (not the piece of crap we currently have), players at the bottom, and the stuff that used to be to the right is now at the top.
I actually like to be able to see who I am talking to, rather how it is now where you say something and no one responds and you get the feeling like there's no one even there.
There already is a thread on the official forums right here.
Putting aside itemization (or w/e other) issues with Diablo 3 that may exist, if your only public interaction is auto-matching quest runs, that puts a lot of pressure on the game itself to be endlessly entertaining, rather than people creating their own entertainment. It also seems to lead to "zero talk" runs. Games like Super Mario, Half-Life, or even mobile games like Tiny Wings, are games that you go nuts on for a while, and then stop. However, games like Diablo 2, Counter Strike, and Warcraft 3 keep you coming back because of the community (in the latter 2 cases, custom maps did it for me!).
The auction house has also had profound effects. I think it's very cool having one, but man, the one time (in D3) I had to do a real trade with someone made me realize how much I miss that interaction.
My conclusion is that all of these slick technologies and efficiencies have made the game so streamlined that it hampered the community/social aspect, and so the game didn't build as much culture around it, in the same way older Blizz games (including WoW) did. But these are just my opinions... maybe I'm becoming a cynical grumpy 24 year old lol.
D3 Channel: OnetwoD3
I couldn't agree more. You took the words out of my mouth. +1
I completely agree - community is what holds games together. I remember back to the days of Socom and the amount of community there was on that game. There were no forums, and not much for chatrooms.. and the gameplay was your average run of the mill counter strike gameplay but the fact that you and your friends could play together constantly finding new lobbies, and your clans could make clan lobbies so you could all hang out while you enjoy the game you bought.. it made it so much more appealing to want to come and play for years. Diablo 3 needs a community, and the practically solo experience they have running right now isn't working. The chatrooms are nice but the way Diablo 2, and Warcraft 3 had it set up allowed for a presence of population that really made you feel like you were part of a larger place. From the lobby chat rooms that had 50 different characters staring you in the face, random stupid chats and of course the public named games, where you saw hundreds of people enjoying the game you bought, all in different parts of the game.
That is really what makes the world feel alive. Sure the auction house takes away from the very personal trading and bartering (which I feel is a very strong part of Diablo) but if we had public games a lot of high end traders would be making FT games because they wouldn't lose the ridiculous cut that the auction house takes.
I really hope your screenshots spoke to them, because I know that even the starcraft community has been complaining about the overall dead feeling of their lobby since 2010, and here we are doing the same thing with no change. Even if they don't take it part for part here's hoping they'll at least consider it.