I disagree with one thing he says though, and that is that I LIKE the illusion of choice. It's what World of Warcraft provided a long time ago. You thought you were making a unique character based on talents, but in reality if you didn't choose a certain build, you'd be severely inferior. Nowadays you get 5?! talent points freed up, reminding you that the whole system is engineered so you can't fail.
Back to D3: I would say that character uniqueness is highly dependent on itemization in a Diablo game. While there may have been very common builds that developed in D2, very rarely would you see two people with the same gear and same build. Especially since in D2 it was so hard to find some of the gear.
If you want true character uniqueness, go play Dungeons and Dragons with your buds. In the end, this is a video game.
and your build is what skills you choose to use. period. thats what a build is. its the set of skills you are using to compliment your playstyle. if you want to copy someone elses build because you liked it, its still your build when your using it.
It's not a build, it's just skills you are using in your rotation. How can't you see the difference?
I can't read anything else you say after this. If you're build isn't your skills, what is it then?
If you look at D2 (since everyone is comparing to it), your build would be a summon necro, or hammerdin, lighting sorc, etc. What determined those builds? The skills they used and built up.
In your argument, if skills dont constitute as a build, then that would be like saying "Hey I'm a Hammerdin, but I only use Smite!". That does not make sense. You take the meaning of a build AWAY when you don't link it to the skills someone uses.
However, I can agree that it is HARDER to give a name to a build in D3 since you can easily use 6 skills. Though, in the end, the skills one uses = their build.
I think balancing a skill system is about understanding "challenging" vs. "tedious". In early posts, people mentioned that in Diablo 2, you had to decide how to use your points and make some sacrifices. More defensive skills, or more offensive skills. Multi-elemental to exploit weaknesses, or maximizing the damage of one element. Etc. Its distinguishing, requires thought, and adds challenges. That's all positive.
You dont have that anymore. You will change the skill from ofensive to defensive depending from situation.
On the down side, if you picked something you didn't like, there was no solution except starting over. That aspect doesn't add challenge. It just creates a time sink, makes things monotinous and punishes experimentation (as others have said). It makes a situation where the safest thing to do is look up a widely accepted build online to keep from making a mistake, and use the same thing everyone else is playing.
Diablo 3 seems to be trying to keep the challenging elements while removing the parts that just made skill selection tedious. You still have to pick a limited selection of skills imediately available, but you have the freedom to try other things, experiment and find the combination of skills that works for you.
There is no limit, and never will be, if you can change for free. You chose your skills, from situation to situation.
In other words, you have all skills.
Diablo 3 seems to be trying to keep the challenging elements while removing the parts that just made skill selection tedious. You still have to pick a limited selection of skills imediately available, but you have the freedom to try other things, experiment and find the combination of skills that works for you.
There is no limit, and never will be, if you can change for free. You chose your skills, from situation to situation.
In other words, you have all skills.
I aggree here. For the system to work best you need a cool down, a town only system, or some restrictions. Things have been changing on this in reccent patches, so they probably haven't settled on how to handle this yet? If you make it to easy to swap, then people will change skills for every fight, and then the game will have to be balanced for it. Then we would all have to do it. Which leads to two problems. First, this game should be fast paced, as an action RPG, so needing to stop and rearrange skills between fights would be stupid. Second, with every character having every class skill available all the time skill decisions are completely devalued.
I hope in the end, they settle on a cooldown or town limiting system that will make literally constant switching a very unatractive idea, and balance the game for being able to pick a skill set and run with it.
Someone was mentioning earlier, that depending on how the rune system works in the release version of the game, constanst swapping might not be very convenient . I think that's a strong possibility too.
Truly unrestricted skill swapping would be game breaking in my opinion, but I doubt they will go that route?
Diablo 3 seems to be trying to keep the challenging elements while removing the parts that just made skill selection tedious. You still have to pick a limited selection of skills imediately available, but you have the freedom to try other things, experiment and find the combination of skills that works for you.
There is no limit, and never will be, if you can change for free. You chose your skills, from situation to situation.
In other words, you have all skills.
I aggree here. For the system to work best you need a cool down, a town only system, or some restrictions. Things have been changing on this in reccent patches, so they probably haven't settled on how to handle this yet? If you make it to easy to swap, then people will change skills for every fight, and then the game will have to be balanced for it. Then we would all have to do it. Which leads to two problems. First, this game should be fast paced, as an action RPG, so needing to stop and rearrange skills between fights would be stupid. Second, with every character having every class skill available all the time skill decisions are completely devalued.
I hope in the end, they settle on a cooldown or town limiting system that will make literally constant switching a very unatractive idea, and balance the game for being able to pick a skill set and run with it.
Someone was mentioning earlier, that depending on how the rune system works in the release version of the game, constanst swapping might not be very convenient . I think that's a strong possibility too.
Truly unrestricted skill swapping would be game breaking in my opinion, but I doubt they will go that route?
I consider this version of the beta completely unrestricted. Granted, yes we do not know how runes will work into the equation yet.
As for the whole D2/D3 build thing: I fully accept that some people like to play with nails & wood, while others prefer legos. To each his own. I like the lego approach more, because it makes trying out different skill combinations super easy.
There is a respec system in D2 you know and its cool not like in D3 were is free anywhere anytime, someone pointed a good suggestion to make a universal class that have all skills from all classes that way you wont be forced to make more than 1 character as i see now even one character for each class is too much to handle.
i honestly think that every single one of your posts is an argument about QQing over stat allocation and being allowed to customize your build at any time.
we get it, you can't (or don't want to) grasp the fact that this is d3's direction. that the skill system is based around the gameplay, that being able to switch up your skills to synergize for different situations will be NECESSARY for tackling some of the tough encounters you will see later in the game. this is no longer the pure-rpg you want, and you are jus twasting your breath complaining about it in every thread that pops up on diablofans.
i believe that assessing a situation after wiping on a certain act over and over, and being able to find the right build to get you through the encounters will be far more satisfying than having a "build" as you see it, as d2 had it. lets' pretend you got your d2 style builds. awesome. now what? the game is fucking boring. every encounter can be tackled by spamming two skills a-la d2. or even one skill. sweet game bro.
I think balancing a skill system is about understanding "challenging" vs. "tedious". In early posts, people mentioned that in Diablo 2, you had to decide how to use your points and make some sacrifices. More defensive skills, or more offensive skills. Multi-elemental to exploit weaknesses, or maximizing the damage of one element. Etc. Its distinguishing, requires thought, and adds challenges. That's all positive.
You dont have that anymore. You will change the skill from ofensive to defensive depending from situation.
On the down side, if you picked something you didn't like, there was no solution except starting over. That aspect doesn't add challenge. It just creates a time sink, makes things monotinous and punishes experimentation (as others have said). It makes a situation where the safest thing to do is look up a widely accepted build online to keep from making a mistake, and use the same thing everyone else is playing.
Diablo 3 seems to be trying to keep the challenging elements while removing the parts that just made skill selection tedious. You still have to pick a limited selection of skills imediately available, but you have the freedom to try other things, experiment and find the combination of skills that works for you.
There is no limit, and never will be, if you can change for free. You chose your skills, from situation to situation.
In other words, you have all skills.
How can you argue? I could only stare at the bottom of the avatar >_<
Sorry m8. I want to get to 60 and try all the nice builds and see how they work with my own skills, what I like and not and not to have to be unhappy because I'm not perfect and now I have to pay for it building new character. Like many ppl say, want to stick to skills, go ahead and stop pulling other people with you. Lets be super hardcore and say, that you can only have one character, one set of skills chosen before you start playing before you even know how well they work in inferno difficulty and if you want to create new character you have to buy game again. Do you like it? You don't, well why not? You say I can do it for myself without asking you to do the same. Well you can do what you want with current D3 system, too. Go ahead! What you are talking is to punish others because you like to start the game multiple times or are more clever than us and think that you won't make mistakes. I personally think that you are one of the ppl who won't get through inferno or you will do it by monkey copying skills other ppl on the net think are the best. Otherwise you have slim to none chances to get through inferno as it will force you to change skills many times before you find the ones which actually work.
I never said anything about having to pay to swap skills or to start a new character. I just suggested that it would be a more interesting choice if people had to stick to their skill choices at least through the course of a single game--a couple hours tops (at least past Nightmare). Join a new game? You can switch up your skills again for free to try something else. I'm not going to cry if the system stays the way it is. I just think it makes the game less interesting than it could be.
As for the "monkey copying skills" comment, that couldn't be further from the truth. Theory-crafting builds and gear setups was one of my favorite parts of D2. In fact, I used to spend so much time playing with different build ideas on paper that I decided to write a web-based talent calculator for D2--you may have heard of or even used "chippydip's D2 Skill Calculator". As for Inferno, I've been focusing specifically on evaluating the defensive benefits and tradeoffs for skills in D3 specifically so that I can figure out what will give me the best shot as one of the first wave of people heading into Inferno without just being able to buy my way to success on the AH. I have a lot of patience, so if I do get stuck at some point I have every confidence that I'll be able to figure out how to switch things up and keep going without waiting for any guides to come out and hold my hand through the process.
I think balancing a skill system is about understanding "challenging" vs. "tedious". In early posts, people mentioned that in Diablo 2, you had to decide how to use your points and make some sacrifices. More defensive skills, or more offensive skills. Multi-elemental to exploit weaknesses, or maximizing the damage of one element. Etc. Its distinguishing, requires thought, and adds challenges. That's all positive.
On the down side, if you picked something you didn't like, there was no solution except starting over. That aspect doesn't add challenge. It just creates a time sink, makes things monotinous and punishes experimentation (as others have said). It makes a situation where the safest thing to do is look up a widely accepted build online to keep from making a mistake, and use the same thing everyone else is playing.
I totally agree with this. I think its possible for Blizzard to implement a system that gives them the best of both worlds, though. Allow people to experiment to their heart's content in the lower difficulty levels. Heck, remove the 30 second cooldown so they can swap at will and have every opportunity to try things out. Then, when things get more difficult, make people start to actually make some meaningful decisions that they can be rewarded or punished for, but don't make it too hard to switch things up.
If somebody got to the Skeleton King in Hell and just really didn't feel like they could kill him with their current setup, they could always exit, start a new game, and switch up skills freely within a limited window at the start of the new game to try a different build. Heck, they even get to start right back at the checkpoint before the boss. If you feel like you need to change your skills you can, but you are still highly encouraged to try and pick a build that lets you conquer the entire game rather than having lots of specialty builds that you just whip out for each specific situation.
I can't read anything else you say after this. If you're build isn't your skills, what is it then?
If you look at D2 (since everyone is comparing to it), your build would be a summon necro, or hammerdin, lighting sorc, etc. What determined those builds? The skills they used and built up.
The big different is that in D2 you had a Hammerdin, or a Zealot, or a Shockadin, or anything else you wanted to dream up--all of these are different types of Paladin that felt very different to play. Each build had a certain playstyle. Each build had different strengths and weaknesses, and therefore different ways of dealing with various challenges the game threw your way.
In the D3 system you don't have different builds for each class, you just have a Wizzard or a Demon Hunter. Different people can pick different sets of skills, but you are picking them because of their strengths and are able to completely ignore the weaknesses of those skills since you can just swap to something else if you need to.
Now imagine if the D3 system was used with the D2 skill trees. It would look something like talent swapping in WoW. You could have a couple of builds and switch between them at will. As a Sorceress, you might like Lightning and use that as your primary build (other people might like Fire or Frost) but if you ran into a pack of fire immunes, you could just switch to your Frost build and keep on plowing through. Hit a pack of double immunes? Just switch to your Fire build. You don't have to pay any attention to the downsides of a single-element build (namely dealing with immunities) since you can just switch things up as needed to completely avoid those downsides.
A system which lets you utilize all of the advantages of the available skills without having to deal with any of the downsides may make you feel more powerful, but at the end of the day the game will be balanced around this power and it won't actually be any easier. Instead of being able to pick a build to play based on its strengths and weaknesses, you will have access to all builds at all times and can simply pick whichever build is best for the current situation.
i honestly think that every single one of your posts is an argument about QQing over stat allocation and being allowed to customize your build at any time.
we get it, you can't (or don't want to) grasp the fact that this is d3's direction. that the skill system is based around the gameplay, that being able to switch up your skills to synergize for different situations will be NECESSARY for tackling some of the tough encounters you will see later in the game. this is no longer the pure-rpg you want, and you are jus twasting your breath complaining about it in every thread that pops up on diablofans.
i believe that assessing a situation after wiping on a certain act over and over, and being able to find the right build to get you through the encounters will be far more satisfying than having a "build" as you see it, as d2 had it. lets' pretend you got your d2 style builds. awesome. now what? the game is fucking boring. every encounter can be tackled by spamming two skills a-la d2. or even one skill. sweet game bro.
Your right D2 is such a boring game BOOO
Btw i didnt mention stats at all so fail troll buddy
yeah but you have in your other 1892734978234 posts about how you think d3 sucks. just go away kid you provide the community with nothing but QQ. and yes, d2 is fucking boring now. that's why i stopped playing it and i look down on you pathetic clowns still playing a 12 year old game and clinging to it like it's the best thing ever created. i got news for you, there have been many, many games released since d2 that are BETTER. was d2 a great game? yes, in its time, it was fantastic. but the game's been dead for 7+ years. why? because it's OUT DATED. that's what you seem to be missing.
Sorry m8. I want to get to 60 and try all the nice builds and see how they work with my own skills, what I like and not and not to have to be unhappy because I'm not perfect and now I have to pay for it building new character. Like many ppl say, want to stick to skills, go ahead and stop pulling other people with you. Lets be super hardcore and say, that you can only have one character, one set of skills chosen before you start playing before you even know how well they work in inferno difficulty and if you want to create new character you have to buy game again. Do you like it?
/agree 110%
If you want to make up ridiculous rules to follow, then you ahead and you do that. You don't need blizzard to make these arbitrary rules, you can make them and follow them yourself. If you are afraid you will cheat, well that just means you are of low character. So dont blame everyone else for your shortcomings, and leave everyone else alone.
D3 has WAY WAY WAY too many potential viable/fun builds for them to limit experimentation. I mean this is fking common sense ppl!
Rollback Post to RevisionRollBack
One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Theory crafting is fun and all but when the game starts becoming like spreadsheets it kind of takes away from skill and adaptability.
What’s the difference between making 1 ice wizard, 1 fire wizard, and 1 lightning wizard OR having A wizard that can do any of those and swapping some gear? I just don't have to make 3 chars for nothing. Restarting a game just to do a skill swap doesn't make my decision that much more enticing or interesting, it’s a waste of time. I'm glad I can swap skills, once I get my ass handed to me and die a couple of times I'll change my skill accordingly that will make my choice fulfilling because I didn’t die.
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
I don't understand the amorphous hate against accessibility. If you don't like Diablo 3, then that's fair and fine and you should just say that. But don't start claiming that Diablo 3 was taken in the wrong direction. Systems that Blizzard thought didn't add value to the game were removed or overhauled (skill trees, stat management), and new systems were put in that they think add value (runes, resource management, artisans). But the core gameplay is still there. I'm pretty convinced anyone who thinks Diablo 3 was "dumbed down" to the point it took away from the fun of the game is just generally upset with the game and unable to articulate why.
I have big issues with the game, like the melodramatic dialog (King Leoric is almost evil enough to be comical) and the potential for Diablo 3 to turn into a pay 2 win auction house fest. But the streamlining of core features? How is that conceivably a negative?
Sorry m8. I want to get to 60 and try all the nice builds and see how they work with my own skills, what I like and not and not to have to be unhappy because I'm not perfect and now I have to pay for it building new character. Like many ppl say, want to stick to skills, go ahead and stop pulling other people with you. Lets be super hardcore and say, that you can only have one character, one set of skills chosen before you start playing before you even know how well they work in inferno difficulty and if you want to create new character you have to buy game again. Do you like it?
/agree 110%
If you want to make up ridiculous rules to follow, then you ahead and you do that. You don't need blizzard to make these arbitrary rules, you can make them and follow them yourself. If you are afraid you will cheat, well that just means you are of low character. So dont blame everyone else for your shortcomings, and leave everyone else alone.
D3 has WAY WAY WAY too many potential viable/fun builds for them to limit experimentation. I mean this is fking common sense ppl!
stfu.... it has nothing to do with cheating it has to do with gameplay. You don't fucking get it... its not that we don't ANY respec... we want to limit it enough that its not a every concievable situation flip flop.
I don't understand the amorphous hate against accessibility. If you don't like Diablo 3, then that's fair and fine and you should just say that. But don't start claiming that Diablo 3 was taken in the wrong direction. Systems that Blizzard thought didn't add value to the game were removed or overhauled (skill trees, stat management), and new systems were put in that they think add value (runes, resource management, artisans). But the core gameplay is still there. I'm pretty convinced anyone who thinks Diablo 3 was "dumbed down" to the point it took away from the fun of the game is just generally upset with the game and unable to articulate why.
I have big issues with the game, like the melodramatic dialog (King Leoric is almost evil enough to be comical) and the potential for Diablo 3 to turn into a pay 2 win auction house fest. But the streamlining of core features? How is that conceivably a negative?
+1 - the pay 2 win auction house fest concerns me more than anything else. hopefully the inferno encounters require enough skill and ingenuity that they can't be rolled over with items.
Sorry m8. I want to get to 60 and try all the nice builds and see how they work with my own skills, what I like and not and not to have to be unhappy because I'm not perfect and now I have to pay for it building new character. Like many ppl say, want to stick to skills, go ahead and stop pulling other people with you. Lets be super hardcore and say, that you can only have one character, one set of skills chosen before you start playing before you even know how well they work in inferno difficulty and if you want to create new character you have to buy game again. Do you like it?
/agree 110%
If you want to make up ridiculous rules to follow, then you ahead and you do that. You don't need blizzard to make these arbitrary rules, you can make them and follow them yourself. If you are afraid you will cheat, well that just means you are of low character. So dont blame everyone else for your shortcomings, and leave everyone else alone.
D3 has WAY WAY WAY too many potential viable/fun builds for them to limit experimentation. I mean this is fking common sense ppl!
stfu.... it has nothing to do with cheating it has to do with gameplay. You don't fucking get it... its not that we don't ANY respec... we want to limit it enough that its not a every concievable situation flip flop.
you want to swap out your skills every 10 seconds and wait 30 seconds to continue slaying? go right ahead. me, i'm smart and confident enough in my abilities to select a solid build of skills/runes that i won't have to stop to switch 'em out. then again, if i want to, i can.
Sorry m8. I want to get to 60 and try all the nice builds and see how they work with my own skills, what I like and not and not to have to be unhappy because I'm not perfect and now I have to pay for it building new character. Like many ppl say, want to stick to skills, go ahead and stop pulling other people with you. Lets be super hardcore and say, that you can only have one character, one set of skills chosen before you start playing before you even know how well they work in inferno difficulty and if you want to create new character you have to buy game again. Do you like it?
/agree 110%
If you want to make up ridiculous rules to follow, then you ahead and you do that. You don't need blizzard to make these arbitrary rules, you can make them and follow them yourself. If you are afraid you will cheat, well that just means you are of low character. So dont blame everyone else for your shortcomings, and leave everyone else alone.
D3 has WAY WAY WAY too many potential viable/fun builds for them to limit experimentation. I mean this is fking common sense ppl!
stfu.... it has nothing to do with cheating it has to do with gameplay. You don't fucking get it... its not that we don't ANY respec... we want to limit it enough that its not a every concievable situation flip flop.
lol way to take the high road. In fact, you've just helped me in my case against people like you; You want to control people. You are afraid someone else somewhere else who you'll never meet might change their specs, and because it's not the way YOU want to play your scared. What's the difference in me wanting to switch my spec to a more defensive one for a certain boss in D3, and me switching specs to fit a raid role in WoW or other games? There isn't any, you and people like you have control issues and you want everyone else to play like you would play. Get over yourselves, as the majority most defiantly likes the way D3 is set up. If you don't like it, please don't play it. I don't feel like running into nerdragers like you in game.
I disagree with one thing he says though, and that is that I LIKE the illusion of choice. It's what World of Warcraft provided a long time ago. You thought you were making a unique character based on talents, but in reality if you didn't choose a certain build, you'd be severely inferior. Nowadays you get 5?! talent points freed up, reminding you that the whole system is engineered so you can't fail.
Back to D3: I would say that character uniqueness is highly dependent on itemization in a Diablo game. While there may have been very common builds that developed in D2, very rarely would you see two people with the same gear and same build. Especially since in D2 it was so hard to find some of the gear.
If you want true character uniqueness, go play Dungeons and Dragons with your buds. In the end, this is a video game.
I can't read anything else you say after this. If you're build isn't your skills, what is it then?
If you look at D2 (since everyone is comparing to it), your build would be a summon necro, or hammerdin, lighting sorc, etc. What determined those builds? The skills they used and built up.
In your argument, if skills dont constitute as a build, then that would be like saying "Hey I'm a Hammerdin, but I only use Smite!". That does not make sense. You take the meaning of a build AWAY when you don't link it to the skills someone uses.
However, I can agree that it is HARDER to give a name to a build in D3 since you can easily use 6 skills. Though, in the end, the skills one uses = their build.
You dont have that anymore. You will change the skill from ofensive to defensive depending from situation.
its not anymore like that, after there is respect
There is no limit, and never will be, if you can change for free. You chose your skills, from situation to situation.
In other words, you have all skills.
Nobody is going to jump on this? This entire thread he's been arguing for less choice and freedom then comes out and says that.
I applaud your ignorance sir. /slow clap
Cant read all, but maybe he wanted to say less choices
I aggree here. For the system to work best you need a cool down, a town only system, or some restrictions. Things have been changing on this in reccent patches, so they probably haven't settled on how to handle this yet? If you make it to easy to swap, then people will change skills for every fight, and then the game will have to be balanced for it. Then we would all have to do it. Which leads to two problems. First, this game should be fast paced, as an action RPG, so needing to stop and rearrange skills between fights would be stupid. Second, with every character having every class skill available all the time skill decisions are completely devalued.
I hope in the end, they settle on a cooldown or town limiting system that will make literally constant switching a very unatractive idea, and balance the game for being able to pick a skill set and run with it.
Someone was mentioning earlier, that depending on how the rune system works in the release version of the game, constanst swapping might not be very convenient . I think that's a strong possibility too.
Truly unrestricted skill swapping would be game breaking in my opinion, but I doubt they will go that route?
I consider this version of the beta completely unrestricted. Granted, yes we do not know how runes will work into the equation yet.
i honestly think that every single one of your posts is an argument about QQing over stat allocation and being allowed to customize your build at any time.
we get it, you can't (or don't want to) grasp the fact that this is d3's direction. that the skill system is based around the gameplay, that being able to switch up your skills to synergize for different situations will be NECESSARY for tackling some of the tough encounters you will see later in the game. this is no longer the pure-rpg you want, and you are jus twasting your breath complaining about it in every thread that pops up on diablofans.
i believe that assessing a situation after wiping on a certain act over and over, and being able to find the right build to get you through the encounters will be far more satisfying than having a "build" as you see it, as d2 had it. lets' pretend you got your d2 style builds. awesome. now what? the game is fucking boring. every encounter can be tackled by spamming two skills a-la d2. or even one skill. sweet game bro.
How can you argue? I could only stare at the bottom of the avatar >_<
I never said anything about having to pay to swap skills or to start a new character. I just suggested that it would be a more interesting choice if people had to stick to their skill choices at least through the course of a single game--a couple hours tops (at least past Nightmare). Join a new game? You can switch up your skills again for free to try something else. I'm not going to cry if the system stays the way it is. I just think it makes the game less interesting than it could be.
As for the "monkey copying skills" comment, that couldn't be further from the truth. Theory-crafting builds and gear setups was one of my favorite parts of D2. In fact, I used to spend so much time playing with different build ideas on paper that I decided to write a web-based talent calculator for D2--you may have heard of or even used "chippydip's D2 Skill Calculator". As for Inferno, I've been focusing specifically on evaluating the defensive benefits and tradeoffs for skills in D3 specifically so that I can figure out what will give me the best shot as one of the first wave of people heading into Inferno without just being able to buy my way to success on the AH. I have a lot of patience, so if I do get stuck at some point I have every confidence that I'll be able to figure out how to switch things up and keep going without waiting for any guides to come out and hold my hand through the process.
I totally agree with this. I think its possible for Blizzard to implement a system that gives them the best of both worlds, though. Allow people to experiment to their heart's content in the lower difficulty levels. Heck, remove the 30 second cooldown so they can swap at will and have every opportunity to try things out. Then, when things get more difficult, make people start to actually make some meaningful decisions that they can be rewarded or punished for, but don't make it too hard to switch things up.
If somebody got to the Skeleton King in Hell and just really didn't feel like they could kill him with their current setup, they could always exit, start a new game, and switch up skills freely within a limited window at the start of the new game to try a different build. Heck, they even get to start right back at the checkpoint before the boss. If you feel like you need to change your skills you can, but you are still highly encouraged to try and pick a build that lets you conquer the entire game rather than having lots of specialty builds that you just whip out for each specific situation.
The big different is that in D2 you had a Hammerdin, or a Zealot, or a Shockadin, or anything else you wanted to dream up--all of these are different types of Paladin that felt very different to play. Each build had a certain playstyle. Each build had different strengths and weaknesses, and therefore different ways of dealing with various challenges the game threw your way.
In the D3 system you don't have different builds for each class, you just have a Wizzard or a Demon Hunter. Different people can pick different sets of skills, but you are picking them because of their strengths and are able to completely ignore the weaknesses of those skills since you can just swap to something else if you need to.
Now imagine if the D3 system was used with the D2 skill trees. It would look something like talent swapping in WoW. You could have a couple of builds and switch between them at will. As a Sorceress, you might like Lightning and use that as your primary build (other people might like Fire or Frost) but if you ran into a pack of fire immunes, you could just switch to your Frost build and keep on plowing through. Hit a pack of double immunes? Just switch to your Fire build. You don't have to pay any attention to the downsides of a single-element build (namely dealing with immunities) since you can just switch things up as needed to completely avoid those downsides.
A system which lets you utilize all of the advantages of the available skills without having to deal with any of the downsides may make you feel more powerful, but at the end of the day the game will be balanced around this power and it won't actually be any easier. Instead of being able to pick a build to play based on its strengths and weaknesses, you will have access to all builds at all times and can simply pick whichever build is best for the current situation.
yeah but you have in your other 1892734978234 posts about how you think d3 sucks. just go away kid you provide the community with nothing but QQ. and yes, d2 is fucking boring now. that's why i stopped playing it and i look down on you pathetic clowns still playing a 12 year old game and clinging to it like it's the best thing ever created. i got news for you, there have been many, many games released since d2 that are BETTER. was d2 a great game? yes, in its time, it was fantastic. but the game's been dead for 7+ years. why? because it's OUT DATED. that's what you seem to be missing.
good day.
/agree 110%
If you want to make up ridiculous rules to follow, then you ahead and you do that. You don't need blizzard to make these arbitrary rules, you can make them and follow them yourself. If you are afraid you will cheat, well that just means you are of low character. So dont blame everyone else for your shortcomings, and leave everyone else alone.
D3 has WAY WAY WAY too many potential viable/fun builds for them to limit experimentation. I mean this is fking common sense ppl!
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
So.....?
Theory crafting is fun and all but when the game starts becoming like spreadsheets it kind of takes away from skill and adaptability.
What’s the difference between making 1 ice wizard, 1 fire wizard, and 1 lightning wizard OR having A wizard that can do any of those and swapping some gear? I just don't have to make 3 chars for nothing. Restarting a game just to do a skill swap doesn't make my decision that much more enticing or interesting, it’s a waste of time. I'm glad I can swap skills, once I get my ass handed to me and die a couple of times I'll change my skill accordingly that will make my choice fulfilling because I didn’t die.
Ah, well in that case, I retract my statement
I have big issues with the game, like the melodramatic dialog (King Leoric is almost evil enough to be comical) and the potential for Diablo 3 to turn into a pay 2 win auction house fest. But the streamlining of core features? How is that conceivably a negative?
stfu.... it has nothing to do with cheating it has to do with gameplay. You don't fucking get it... its not that we don't ANY respec... we want to limit it enough that its not a every concievable situation flip flop.
+1 - the pay 2 win auction house fest concerns me more than anything else. hopefully the inferno encounters require enough skill and ingenuity that they can't be rolled over with items.
you want to swap out your skills every 10 seconds and wait 30 seconds to continue slaying? go right ahead. me, i'm smart and confident enough in my abilities to select a solid build of skills/runes that i won't have to stop to switch 'em out. then again, if i want to, i can.
lol way to take the high road. In fact, you've just helped me in my case against people like you; You want to control people. You are afraid someone else somewhere else who you'll never meet might change their specs, and because it's not the way YOU want to play your scared. What's the difference in me wanting to switch my spec to a more defensive one for a certain boss in D3, and me switching specs to fit a raid role in WoW or other games? There isn't any, you and people like you have control issues and you want everyone else to play like you would play. Get over yourselves, as the majority most defiantly likes the way D3 is set up. If you don't like it, please don't play it. I don't feel like running into nerdragers like you in game.
Bashiok = Propoganda machine
Apparently Bashiok > You.... because you bought his kool aid.