I have modified the Leapquake build to be predominantly Seismic Slam using a pair of primal Istvan's Blades. The leapquake build lists Area Damage as more important than Attack Speed, but I was wondering if that still holds true for a build that has Seismic Slam accounting for probably 90% of my total damage. I have cleared GR97 and am pushing for 100, just for the personal satisfaction of it all, and I would like some expert advice and feedback.
This is the build, for those interested in the specifics. Thanks!
since you should NOT build your leap rotations about earthquakes but mainly to keep your defensive set bonus up, the main advice here is to change hellfire/focus/restraint to the endless walk set + convention of elements.
I wonder why you use lut socks in cube. Get some useful item there. Cindercoat comes to mind if you're using Fire Seismic Slam.
Regarding your question if AS or AD, I would overall say it depends...CDR can be a good stat if you're using CoE, maximizing Wrath of the Berserker with your prefered CoE element up together with WotB most of the time. Or even RcR.
You also should consider going Bloodshed on Battle Rage. If you die too much that way, you can go Endless Walk + Unity instead.
Awesome suggestions, I hadn't thought of taking the BoW rings off after someone else suggested them since the build is all about a generator and spender, so it seemed like an obvious selection.
I have always been a huge fan of builds that utilize the Hellfire amulets since it allows for an additional passive, and this build kind of needs it with the dependence on No Escape for that bonus. I had tried the build earlier with CoE but it wasn't as consistent as the R and F set, and didn't add up statistically either.
I have the lut socks for 3 reasons - 1. mobility, 2. making the range to make use of Zei's, and most importantly, 3. generating enough fury to do enough damage before leaping again. Cindercoat increases fire 20%, but if I was going to move things around, wouldn't it be better to cube the Strongarm Bracers for the 30% bonus since Seismic Slam procs the bonus? Correct me if I am wrong, or if one bonus is additive and the other is multiplicative, but if that were the case, I feel like SB would be better than Cindercoat.
I am definitely going to try bloodshed, I don't have a form of recovery besides the Ploughshares rune, but it is worth seeing how durable I am without it. Who knows, maybe that is the difference that pushes me over the 100 mark. Thanks for the ideas.
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I have modified the Leapquake build to be predominantly Seismic Slam using a pair of primal Istvan's Blades. The leapquake build lists Area Damage as more important than Attack Speed, but I was wondering if that still holds true for a build that has Seismic Slam accounting for probably 90% of my total damage. I have cleared GR97 and am pushing for 100, just for the personal satisfaction of it all, and I would like some expert advice and feedback.
This is the build, for those interested in the specifics. Thanks!
97258[/build]]
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by Nails2211
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Leap
Launch
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Seismic Slam
Shattered Ground
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Battle Rage
Bloodshed
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War Cry
Veteran's Warning
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Wrath of the Berserker
Insanity
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Threatening Shout
Falter
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Boon of Bul-Kathos
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Earthen Might
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Rampage
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Ruthless
LONG RANGE LeapSlam Barb - GR97+
since you should NOT build your leap rotations about earthquakes but mainly to keep your defensive set bonus up, the main advice here is to change hellfire/focus/restraint to the endless walk set + convention of elements.
I wonder why you use lut socks in cube. Get some useful item there. Cindercoat comes to mind if you're using Fire Seismic Slam.
Regarding your question if AS or AD, I would overall say it depends...CDR can be a good stat if you're using CoE, maximizing Wrath of the Berserker with your prefered CoE element up together with WotB most of the time. Or even RcR.
You also should consider going Bloodshed on Battle Rage. If you die too much that way, you can go Endless Walk + Unity instead.
GL
Awesome suggestions, I hadn't thought of taking the BoW rings off after someone else suggested them since the build is all about a generator and spender, so it seemed like an obvious selection.
I have always been a huge fan of builds that utilize the Hellfire amulets since it allows for an additional passive, and this build kind of needs it with the dependence on No Escape for that bonus. I had tried the build earlier with CoE but it wasn't as consistent as the R and F set, and didn't add up statistically either.
I have the lut socks for 3 reasons - 1. mobility, 2. making the range to make use of Zei's, and most importantly, 3. generating enough fury to do enough damage before leaping again. Cindercoat increases fire 20%, but if I was going to move things around, wouldn't it be better to cube the Strongarm Bracers for the 30% bonus since Seismic Slam procs the bonus? Correct me if I am wrong, or if one bonus is additive and the other is multiplicative, but if that were the case, I feel like SB would be better than Cindercoat.
I am definitely going to try bloodshed, I don't have a form of recovery besides the Ploughshares rune, but it is worth seeing how durable I am without it. Who knows, maybe that is the difference that pushes me over the 100 mark. Thanks for the ideas.